Running Head: TIMEZ ATTACK REVIEW. Timez Attack Review: Analysis of an Online Multiplication Facts Game. Emily Stone. Michigan State University TE 831

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1 Timez Attack Review 1 Running Head: TIMEZ ATTACK REVIEW Timez Attack Review: Analysis of an Online Multiplication Facts Game Emily Stone Michigan State University TE 831

2 Timez Attack Review 2 In my experience working with upper elementary and middle school math students, one common problem that I encounter is students not knowing their basic multiplication facts (2s 12s). This hinders their ability to solve larger multiplication problems, division problems, work with fractions, decimals, solve equations, and many other types of math problems. To address this issue with 3 rd -5 th graders, I searched the Internet for free resources that could help students learn their times facts. I found several free sites that have flashcard type practice and other activities and games. One game, Timez Attack, caught my attention because the graphics and characters have the appearance of a regular (non-educational) computer game, yet the site claimed to be effective at teaching children times facts. Timez Attack is found at and the trial version can be downloaded for free. The full version, which includes different, cool levels like the robot and lava levels, is $39.99 to download, plus $5 for the CD-Rom. A school subscription ranges from $249 to $795. The game does not require any computer features that are out of the ordinary. For PCs, it will run on Windows Vista, XP or 2000, requires 1 Ghz CPU, 256 Mb RAM, DirectX 9.0c, 32 Mb video card, a soundcard, keyboard and mouse. For Macs, the requirements are OS X or higher, 1 Ghz, 256 Mb RAM and speakers, keyboard and mouse. The premise of the game is that you (a little green creature) have been kidnapped and locked in a dungeon. To escape this place you must defeat all the level bosses. Each level is a maze and scattered throughout are doors with ogres behind them. To face an ogre, you must build a given times fact by catching the appropriate number of snails and throwing something at a wall to build a visual representation of the times fact. Finally, you must type the answer to the times fact and any other review facts the ogre may give you. Each level focuses on one number, like the 2s times facts, and the levels go up to 12. The game recycles any missed questions, so a player may not advance to the next level without mastering (typing several correct answers) each times fact. The review aspect is designed to move short-term memory of each fact into the player s long term memory.

3 Timez Attack Review 3 Superkids. Timez Attack. This webpage features a review of Timez Attack by Superkids, a website with many education-related resources for parents and teachers, including reviews of educational games. The group gives Timez Attack a 5/5 for educational value, 5/5 for kid appeal and 4/5 for easy of use. The review recommends the game because it goes beyond the drilland-kill method for memorizing times facts. It employs methods to move the information from short-term memory to long-term memory and has students build the answer, not just memorize it. Super Smart Games. Timez Attack. MzyzfyV75ACFQw7QAodqXDLqw This site rates educational games in many categories math, fitness, history, the arts, and many age groups. It gives Timez Attack a positive review, citing the game s ability to constantly gauge what a child does or does not know, and adjust accordingly. Super Smart Games says Timez Attack is easily the best game we have ever seen for teaching the times tables. The scope of Timez Attack is quite narrow times tables 2 s through 12 s. As discussed earlier, the ability to recall these times facts quickly and accurately is an important skill for math students starting in the 3 rd or 4 th grade. This skill is a prerequisite for 4 th grade math on up, and therefore directly supports math standards for these grades. Specifically, times facts are needed for math standards including calculating multiplication and division of whole numbers, fractions and decimals, working with percents and ratios, manipulating fractions, and solving equations. I created the following rubric after viewing several that others had created and thinking about what I want students to get out of an electronic game. I then used this rubric to

4 Timez Attack Review 4 score the free version of Timez Attack. The score would most likely be different for the full version. Ease of Use Visually Appealing Score Game has Game is fairly Game runs technical easy to use, smoothly, is easy dificulties that some aspects to navigate, prevent the may be unclear, directions are user from fully may be small clear, no technical playing the technical issue. issues. game. 2.5 Game is very unattractive, very little visual interest. Some parts of the game are visually interesting. Game is very visually appealing, full of colors, shapes and animations. 2.5 Assessment/ Feedback Addresses ageappropriate content. Entertaining to students, fun to play and replay. Game provides no feedback to player, no opportunity to review a concept. Game content is not related to any state standard in math or is not at appropriate grade level. Game is boring, does not hold player's attention. Game provides some feedback, may be delayed or incomplete. A small part of the game requires students to demonstrate standardsbased skills. Game is somewhat entertaining, player may wish to play once more, but is not "hooked." Game provides constant feedback. Player is aware of correct/incorrect answers and given opportunity to learn/relearn content. 3 Game requires players to answer questions or demonstrate skills that can be directly linked to a state standard in math for that grade level. 3 Game is fun and leads to repeated voluntary play, players get "hooked," and want to continue playing to improve their skills/level. 2.5 Total 13/15 I ranked ease of use as 2.5 because I was using a laptop touchpad instead of a mouse and this made turning the character difficult. The maze aspect of the game made it a little difficult to figure out where to go next. I had to turn around several times. However the directions were very clear, especially after viewing the tutorial. The game ran smoothly on my laptop, no technical issues. The game receives 2.5 for visual appeal because in the trial version the animation is appealing, but the colors are a little boring. In the full version, the levels are much more colorful with even more animation, so the full version

5 Timez Attack Review 5 would receive a score of 3. One of the game s strengths is its consistent feedback to the user. If a correct answer is typed in, the ogre acknowledges this, if an incorrect answer is typed in, the ogre shakes his head, knocks you with his club, tells you the correct answer and has you try again. Since I am looking for a game which is appropriate for 3 rd -5 th graders, this game receives a 3. The level of computer skill (mouse and keyboard maneuvering) required is appropriate for this age group as well. Finally, the game receives a 2 for entertainment. Again, the full version offers greater variety of tasks, and levels and would most likely receive a 3. The trial version is fun, but seeing the same background for each level gets repetitive. I agree with other reviewers that this game is far superior to simply using flashcards. The fact that the player builds the answer and creates a visual representation of the problem leads to a deeper meaning of multiplication. For example, the problem 2x2 has the player catch two snails each worth a value of two. The character counts up as the snails are caught: 2, 4. Then the player throws a ball at the wall once to reveal a visual of two dots, then once again, to reveal two more dots totalling four. Once it has been established where the answer, four, comes from, the player types in 4 as the answer. ` I read several reviews by parents whose children have tried the free version, and in some cases, the full version as well. In general, the parents were happy with the game because their children were excited to play it, especially the male children. One reviewer did say his daughter enjoyed the game, but another thought the game might not appeal as much to girls. When school reconvenes in the fall, I will test out this game with my own students, both male and female, to see if the game does in fact lead to an increase in speed and accuracy when it comes to times facts. I will most likely use the free version unless I can get the school to buy a subscription. A common theme among parent reviewers was that the free version only held the children s attention for so long, but the full version was very engaging. I would also like to give the students a times facts pre-assessment and post-assessment to measure the effectiveness of the game. I found a lesson plan that follows this same idea. Bylund, J. Timez Attack. This teacher, Jennifer Bylund, created a lesson plan for using Timez Attack for 3 red through 6 th grade students. She includes objectives and lists the types of students that would especially benefit from the game. She includes a pre and post assessment component in the lesson plan, as well as regular opportunities for students to play the game.

6 Timez Attack Review 6 The educational value of this game is supported by the fact that it embodies several of the learning principles that are built into good video games, as identified by James Paul Gee. The learning principal of Psychosocial Moratorium plays a role in Timez Attack. The consequence for incorrectly answering a times problem is a disappointed ogre who is willing to tell you the answer and give you another shot. This poses a much lower risk than incorrectly answering a problem in the classroom in front of peers or on a test. This allows the student to attempt and practice problems he or she might be afraid to try outside the game. James Paul Gee s Identity Principle holds true for this game as well. The human player identifies with the little green creature in the game. The human s answers and movements affect the little green creature, but after playing for a few minutes, the line between human and computer character become blurred. The human player takes on the role of someone trapped in a dungeon whose only means of escape are to master the times tables. This also ties into the Self-Knowledge Principle because through playing the game, the human player realizes his or her abilities in regard to times facts. The Amplification of Input and Achievement Principles can also be seen in the game. The player inputs mouse clicks and keystrokes, and in return he catches snails, discovers keys, defeats ogres, advances to higher levels and experiences success in the game world and the real world. Gee also mentions the practice effect, the fact that learners need to practice a concept many times in order to master it. Timez Attack s design essentially forces players to practice the same facts many times. The tutorial points out that the 6 s, 7 s, and 8 s are in

7 Timez Attack Review 7 fact easier than the previous facts because players have already mastered 2-5 times these numbers in order to even reach the higher level. The visual appeal (especially in the full version) and the fact that it plays like a traditional computer games will lead to repeated play for most children and therefore repeated practice of the times facts. After playing the game myself and reading many reviews, I feel that Timez Attack does have educational value for helping students learn their times facts. I believe this game would be effective for the majority of 3 rd -5 th graders because of the built-in instructional strategies and emphasis on mastery. The only type of student who may struggle with this game is one who has a severe cognitive or memory disability. Otherwise, the game starts out basic enough for most learners. It makes learning times facts fun and is a great supplement to a full math curriculum. I look forward to using it with my students.

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