STAGE 2 ASB Fun Football (7-8 years) GAMES & ACTIVITIES

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1 Junior Framework STAGE 2 ASB Fun Football (7-8 years) GAMES & ACTIVITIES 1

2 COMPONENT TRAINING - WEEK 1 FLAG TAG (GENERAL MOVEMENT) 1. Create an area as large as possible (30m x 20m) 2. All start inside the area with a bib (flag) tucked into the back of their shorts 1. Players chase each other around the area, attempting to snatch the flag off other 2. If a player snatches a flag, they keep hold of it 3. If a player loses their flag, they play on, trying to snatch other flags 4. The game ends when the last player has their own flag snatched 5. The winner is the player who captures the most flags ADVANCED: Create two teams the winning team captures all the opposition flags first Give every player a ball to dribble while they play Agility while changing direction at speed Coordinated speed Develops spatial awareness Close ball control 2

3 COMPONENT TRAINING - WEEK 1 RUN THE GAUNTLET (FOOTBALL TECHNIQUE) 1. Create an area 25m x 15m. Divide the area up further by placing cones down 2 opposite sides 2. Divide the into shooters (blue) and targets (red) 3. Assign the shooters, in pairs, to a section of the area. Each pair shares one ball 4. Give the targets one ball each 1. The shooters line up vertically at intervals either side of the area 2. The targets line up a with a ball each at the start of the area 3. On your signal, the first target tries to dribble past the first pair. The first pair of shooters tries to hit the targets ball by passing their ball 4. If the targets ball gets hit they must start again from the back of the line 5. If the target passes the first pair the next in line starts as the first target continues toward the end 6. The shooters get a point for each hit, and the target s get two turns each BASIC: Change the part of the foot used to dribble Players can only pass the ball at the target with their non-dominant foot Dribbling and changing direction with close ball control Keeping head up for awareness of space and other while dribbling Timing and accuracy of passing 3

4 COMPONENT TRAINING - WEEK 1 FOOTBALL FEAST (FOOTBALL COORDINATION) 1. Create four 10m x 10m areas with 1 cone in the centre of the 4 areas 2. Set up four slalom courses between each area 3. Divide the into 4 even groups, with a ball each. Each group starts inside a square 4. The coach will need to hold 3 different coloured cones 1. All start with a ball each dribbling, turning and faking inside their square. You specify the part of the foot they should use, or the types of turns 2. When you hold up a yellow cone, the move clockwise one square and continue doing the same thing. 3. When you hold up an orange cone, the use only one ball and juggle between the group. If this is too difficult, allow a bounce between juggles 4. When you hold up a blue cone, dribble in & out of the slalom course to their right using different parts of the foot ADVANCED: Add increasingly difficult dribbling movements and turns Challenge the to use different combinations when juggling, or limited touches when juggling Dribbling and changing direction with close ball control, with both feet Keeping head up for awareness of other Turning with different techniques Juggling 4

5 COMPONENT TRAINING - WEEK 1 2 GOAL GAME CLOSE RANGE SHOOTING (SMALL SIDED GAMES) 1. Create an area up to 30m x 20m. Modify the size depending on the number of 2. Use extra cones to create 2 goals at each end of the area. Assign each team goals to attack and defend 3. Place as many balls as possible around the area for fast re-starts 1. In this SSG the teams score by dribbling or passing the ball through the two goals they are attacking 2. They can only score a close range goal by being in the shooting zone 3. When a team scores, they retreat, allowing the opposition to start play from the goal line 4. There are no throw ins, rather the ball is passed in ADVANCED: Players can only use their non-dominant foot Specify the number of that have to touch the ball before a goal is scored Dribbling and changing direction with the head up Passing over short distances Dribbling using different parts of the foot Basic awareness of other Changing direction of play 5

6 COMPONENT TRAINING - WEEK 2 OCTOPUS (GENERAL MOVEMENT) 1. Using four cones create an area up to 20m x 20m Modify the size depending on the number of 2. Create bases inside the area using four small cones to make a square. Spread these arms length apart 3. Assign a player to each base (the octopuses) 1. Once each base has a player (octopus), the remaining attempt to cross from one side to the other without being tagged 2. If a player is tagged they have to go back and start again 3. Assign new roles to to ensure everyone has a go at being an octopus ADVANCED: Hospital tag if a player is tagged, they can keep going but not use that body part e.g. left leg tagged means hopping on the right only Tagger challenge octopuses can only tag in certain ways e.g. must tag left leg using right hand Agility while changing direction Mobility over a range of movement (crouching, rolling, jumping, swerving) Develops spatial awareness 6

7 COMPONENT TRAINING - WEEK 2 TERMINATOR (FOOTBALL TECHNIQUE) 1. Using four cones create an area up to 20m x 20m Modify the size depending on the number of 2. All start inside the area with a ball each, except for the terminator, who starts inside the area but has no ball 1. Players with the ball dribble around the area shielding their ball from the terminator 2. The terminator attempts to tackle the other to take the ball from them 3. If tackled the player must get their ball and stand still with it, with their legs apart 4. The other can free a tackled player by passing their own ball through their legs, allowing them to re-join the game. 5. After 1 ½ mins. A new terminator is chosen and the game re-starts BASIC: The terminator must dribble the ball from the square, but not kick it away, after a tackle Add another terminator Dribbling and changing direction with close ball control Keeping head up for awareness of space and other while dribbling Players ability to use their body to protect the ball while under pressure 7

8 COMPONENT TRAINING - WEEK 2 RACING CARS (FOOTBALL COORDINATION) 1. Using four cones create an area up to 30m x 20m Modify the size depending on the number of 2. Set up other cones every 5m along the area 3. Set up other cones randomly inside the area 4. Each player (racing car) has a ball 1. The dribble their ball inside the square while you call different instructions: RED LIGHT - stop the ball GREEN LIGHT - dribble without crashing into other cars YELLOW LIGHT - foot tapping on top of the ball ROUNDABOUT - move in a tight circle with the ball REVERSE - dribble backward FILL UP dribble to the nearest cone (petrol station) and tap the ball between feet for 10 taps BASIC: Use different parts of the foot - Coach calls off road and dribble around an outside cone and back as quickly as possible - Coach calls 1st, 2nd, 3rd gear etc. to encourage speed changes Dribbling and changing direction with the head up Dribbling with different parts of the foot 8

9 COMPONENT TRAINING - WEEK 2 2 GOAL GAME (SMALL SIDED GAMES) 1. Create an area up to 30m x 20m. Modify the size depending on the number of 2. Use extra cones to create 2 goals at each end of the area. Assign each team goals to attack and defend 3. Place as many balls as possible around the area for fast re-starts 1. In this SSG the teams score by dribbling or passing the ball through the two goals they are attacking 2. When a team scores, they retreat, allowing the opposition to start play from the goal line 3. There are no throw ins, rather the ball is passed in ADVANCED: Players can only use their non-dominant foot Specify the number of that have to touch the ball before a goal is scored Dribbling and changing direction with the head up Passing over short distances Dribbling using different parts of the foot Basic awareness of other Changing direction of play 9

10 COMPONENT TRAINING - WEEK 3 STUCK IN THE MUD (GENERAL MOVEMENT) 1. Create an area up to 20m x 20m. Modify the size depending on the number of 2. All start inside the area. Allocate a bib to one player, who is the swamp zombies 1. Players run around the area escaping the swamp zombies 2. The swamp zombie attempts to tag causing them to get stuck in the mud 3. If tagged the player must stay in one place, with their legs apart 4. The other can free a tagged player by crawling through their legs 5. After 1 ½ min. A new swamp zombie is chosen and the game re-starts BASIC: Add another swamp zombie Change the type of movement can use e.g. hopping, bounding, jumping Agility while changing direction Mobility over a range of movement (crouching, rolling, jumping, swerving) Develops spatial awareness 10

11 COMPONENT TRAINING - WEEK 3 CATCH THE ROBBERS (FOOTBALL TECHNIQUE) 1. Create an area up to 30m x 20m. Modify the size depending on the number of 2. Within the area use cones to make two 3m x 3m areas ( police station and prison ) at either end 3. Split the into 2 teams robbers have a ball each, cops do not 1. One group of become robbers and dribble their ball within the area 2. The second group are the cops and start the game inside the police station 3. At the start of the game 1 cop leaves the station to tackle 2 robbers who must go to prison. The cop then returns and sends out another cop to catch 2 more robbers. To tackle a robber the cop must kick their ball out of the area 4. Robbers have 2 lives, meaning they don t remain in prison until they have been tagged twice 5. When all the robbers are in prison the teams swap roles. The fastest team to catch all the robbers wins Specify the use of the non-dominant foot only Agility while changing direction at speed Dribbling and changing direction with close ball control Keeping head up for awareness of space and other while dribbling Players ability to use their body to protect the ball while under pressure 11

12 COMPONENT TRAINING - WEEK 3 GHOSTBUSTERS (FOOTBALL COORDINATION) 1. Create an area up to 20m x 20m. Modify the size depending on the number of 2. Players (ghostbusters) start inside the square with a ball each 3. The coach (ghost) starts in the middle of the area 1. The dribble their ball inside the square while you call for them to use different parts of the foot, or dribbling combinations 2. On calling ghostbusters you run around the area 3. The shoot the ghost by hitting you below the knees with their ball 3 times in 20 sec. 4. The continue dribbling after the 20 sec. is completed BASIC: Change the part of the foot used to dribble Players can only shoot with their non-dominant foot Dribbling and changing direction with the head up Passing accuracy over different distances 12

13 COMPONENT TRAINING - WEEK 3 DIAGONAL GOALS (SMALL SIDED GAMES) 1. Create an area up to 30m x 20m. Modify the size depending on the number of 2. Assign each team goals to attack and defend 3. Place as many balls as possible around the area for fast re-starts 1. In this SSG the teams score by dribbling or passing the ball through the two goals they are attacking, placed in opposite corners of the area 2. When a team scores, they retreat, allowing the opposition to start play from the goal line 3. There are no throw ins, rather the ball is passed in ADVANCED: Players can only use their non-dominant foot Specify the number of that have to touch the ball before a goal is scored Dribbling and changing direction with the head up Passing over short distances Dribbling using different parts of the foot Basic awareness of other Changing direction of play and angle of play 13

14 COMPONENT TRAINING - WEEK 4 SHARKS AND ISLANDS WITH BALL (GENERAL MOVEMENT) 1. Using four cones create an area up to 20m x 20m Modify the size depending on the number of 2. Use small cones to make several 1m x 1m islands inside the area. There are fewer islands than islanders 3. All start inside the area with a ball each, except for two sharks, who have no ball 1. The with the ball ( islanders ) dribble around the area, while the two without the ball are sharks 4. The sharks try to tackle the islanders to take their ball from them. An islander who gets tackled becomes a shark and vice versa 3. An islander who is on an island is safe, but only one islander can stay on an island at one time. If another islander is coming they have to leave BASIC: Reduce the number of islands or increase the number of sharks Change the part of the foot allowed to be used to control the ball Dribbling and changing direction and speed with close ball control Keeping head up for awareness of space and other while dribbling Players ability to use their body to protect the ball while under pressure 14

15 COMPONENT TRAINING - WEEK 4 1 vs. 1 ATTACK vs. DEFENCE (FOOTBALL TECHNIQUE) 1. Using four cones create an area up to 20m x 20m 2. Use small cones to create 4 goals, 2m apart, within the area 3. Split the into 2 groups, attackers with a ball each, defenders without 1. The first attacker starts at the end line between the two flat goals. They aim to beat the defender and dribble through one of the angled goals at the other end 2. If the defender wins the ball they aim to dribble through one of the flat goals 3. If the ball leaves the area the attacker returns to the end of the line and another attacker starts 4. Each team has 2 turns of 2 mins. To score as many goals as possible (in attack only) ADVANCED: The defender passes the ball to the attacker to start, and then closes down quickly One attacker vs. two defenders Dribbling and changing direction with close ball control Keeping head up for awareness of space and other while dribbling Using fakes and turns to beat a defender Passing accuracy 15

16 COMPONENT TRAINING - WEEK 4 BOX TO BOX (FOOTBALL COORDINATION) 1. Set up two 10m x 15m areas. Modify the size depending on the number of 2. Every player has a ball and starts inside the same area 1. Players dribble the ball around their area, using different parts of their foot as you call them out 2. You should also encourage to use their imagination to perform different fakes, hooks and turns 3. When you call charge all reach the other area as quickly as possible using only the part of the foot they were last using ADVANCED: Players start in different areas and therefore have to avoid each other as the coach calls charge Players have to juggle the ball when moving from one area to another Close ball control while dribbling with different parts of the foot Ability to use different fakes and turns Ability to change speed with the ball Juggling the ball 16

17 COMPONENT TRAINING - WEEK 4 2 GOAL GAME LONG RANGE SHOOTING (SMALL SIDED GAMES) 1. Create an area up to 30m x 20m. Modify the size depending on the number of 2. Use extra cones to create 2 goals at each end of the area. Assign each team goals to attack and defend 3. Place as many balls as possible around the area for fast re-starts 1. In this SSG the teams score by passing the ball through the two goals they are attacking 2. They can only score a long range goal by being in the central shooting zone 3. When a team scores, they retreat, allowing the opposition to start play from the goal line 4. There are no throw ins, rather the ball is passed in ADVANCED: Players can only use their non-dominant foot Specify the number of that have to touch the ball before a goal is scored Dribbling and changing direction with the head up Passing over short and long distances Dribbling using different parts of the foot Basic awareness of other Changing direction of play 17

18 COMPONENT TRAINING - WEEK 5 PARTNER ROUNDERS (GENERAL MOVEMENT) 1. Create an area up to 30m x 30m. Modify the size depending on the number of 2. Divide into 2 teams. One team lines up in pairs behind the end line, the other spreads out inside the area 1. The game starts with one player inside the area (red team) passing the ball to the first pair in blue 2. One of the pair passes the ball, first touch, into the area (the ball cannot go outside the area) and then starts running around the area as many times as possible 3. The other player in the pair runs into the area and avoids being struck with the ball, while the red team aim to pass the ball to hit the blue player below the knees 4. When this player is hit, their partner must stop running. They score one run for every full lap of the area 5. The next pair step up, and when each pair has had 2 turns the teams swap BASIC: Make the area smaller or larger Players can only pass the ball with their non-dominant foot Develops change of direction and change of speed Develops careful observation of an opposite movement Develops accurate passing Develops teamwork 18

19 COMPONENT TRAINING - WEEK 5 KING OF THE RING (FOOTBALL TECHNIQUE) 1. Create an area up to 30m x 30m. Modify the size depending on the number of 2. Every player starts inside the area with a ball each 1. Players dribble the ball inside the area, protecting their own ball, while trying to kick out other balls 2. Each player starts with 10 points, and any time their ball leaves the area, kicked out or otherwise, they lose one point 3. The winner is the player left with the most points after playing for 2 min. The game can then re-start ADVANCED: Players who lose their ball remain outside the area juggling their ball. The last person in the area is king of the ring Specify which foot the player must use to control the ball Dribbling and changing direction with close ball control Keeping head up for awareness of space and other while dribbling Players ability to use their body to protect the ball while under pressure 19

20 COMPONENT TRAINING - WEEK 5 BEAT THE KEEPERS (FOOTBALL COORDINATION) 1. Create an area up to 30m x 20m. Modify the width depending on the number of 2. Divide the area up into three zones of equal size 3. Divide the into 3 even groups and, if possible, place equal numbers in each zone. There must be equal numbers in each end zone 4. Players in the end zones have a ball each 1. Players in the outside zone try to shoot the ball along the ground through the goalkeeper zone to the other end zone 2. If a player in the goalkeeper zone manages to intercept the shot, they then swap places with the player who shot the ball 3. Goalkeepers cannot use their hands, they must stop the ball with their feet only 4. Play for 2 mins. And then swap the goalkeepers if neccesary BASIC: The goalkeepers are allowed to use their hands to stop the ball Develops passing and receiving techniques Passing over short distances Basic awareness of other 20

21 COMPONENT TRAINING - WEEK 5 2 GOAL GAME CLOSE RANGE SHOOTING (SMALL SIDED GAMES) 1. Create an area up to 30m x 20m. Modify the size depending on the number of 2. Use extra cones to create 2 goals at each end of the area. Assign each team goals to attack and defend 3. Place as many balls as possible around the area for fast re-starts 1. In this SSG the teams score by dribbling or passing the ball through the two goals they are attacking 2. They can only score a close range goal by being in the shooting zone 3. When a team scores, they retreat, allowing the opposition to start play from the goal line 4. There are no throw ins, rather the ball is passed in ADVANCED: Players can only use their non-dominant foot Specify the number of that have to touch the ball before a goal is scored Dribbling and changing direction with the head up Passing over short distances Dribbling using different parts of the foot Basic awareness of other Changing direction of play 21

22 COMPONENT TRAINING - WEEK 6 WALL TAG (GENERAL MOVEMENT) 1. Create an area up to 30m x 30m. Modify the size depending on the number of 2. Set up lines of cones ( walls ) randomly on the ground inside the area 3. All start inside the area with 1 being the tagger, who has a bib 1. All move around the area while the tagger tries to catch them. The use the walls to shield themselves from the tagger 2. The tagger cannot reach or jump across a wall to tag a player 3. The tagger tries to tag other. When a player is tagged, they take the bib and become tagger BASIC: ADVANCED: - Increase the number of taggers - Make the area smaller or remove walls Give all a ball to dribble The tagger has no ball but the other do Ability to change direction at speed Dribbling and changing direction with close ball control Awareness of space and other while dribbling 22

23 COMPONENT TRAINING - WEEK 6 LOSE YOUR PARTNER (FOOTBALL TECHNIQUE) 1. Create an area up to 30m x 30m. Modify the size depending on the number of 2. Set up five 2m goals within the area 3. Divide into pairs, one with the ball and one without 1. Players dribble around the area, avoiding other and trying to lose their partner, who is shadowing them 2. Shadows do not try to tackle, but instead stay close to their partner and try to influence the direction they move in 3. In addition to trying to lose their shadow, also try to dribble through as many goals as possible 4. After 45 seconds the swap roles 5. The aim is to see which partner can score the most points by dribbling through goals BASIC: On the call freeze all stop to check how close each shadow is Introduce contact and tackling Dribbling and changing direction with close ball control Change of pace while dribbling Keeping head up for awareness of space and other while dribbling Players ability to use their body to protect the ball while under pressure 23

24 COMPONENT TRAINING - WEEK 6 DOCTOR DOCTOR (FOOTBALL COORDINATION) 1. Create an area up to 30m x 20m 2. In two corners use 3 cones to make a surgery 2m x 2m 3. Spilt the into 2 teams and allocate 1 doctor per team 4. All have a ball except the doctor 1. The game starts with all dribbling inside the area. They try to kick away opposition balls while keeping their own 2. If a ball is knocked out they must take it to their surgery and wait 3. The doctor can release from the surgery by tagging them. While inside the surgery the doctor is safe, but they can only go there to release a player 4. The game can be won by a team if they can pass the ball at the opposition doctor and hit them below the knees /CONSIDERATIONS BASIC: Change the part of the foot used to dribble Players can only pass the ball at the doctor with their non-dominant foot Protecting the ball while dribbling Passing accuracy over different distances 24

25 COMPONENT TRAINING - WEEK 6 2 GOAL GAME LONG RANGE SHOOTING (SMALL SIDED GAMES) 1. Create an area up to 30m x 20m. Modify the size depending on the number of 2. Use extra cones to create 2 goals at each end of the area. Assign each team goals to attack and defend 3. Place as many balls as possible around the area for fast re-starts 1. In this SSG the teams score by passing the ball through the two goals they are attacking 2. They can only score a long range goal by being in the central shooting zone 3. When a team scores, they retreat, allowing the opposition to start play from the goal line 4. There are no throw ins, rather the ball is passed in ADVANCED: Players can only use their non-dominant foot Specify the number of that have to touch the ball before a goal is scored Dribbling and changing direction with the head up Passing over short and long distances Dribbling using different parts of the foot Basic awareness of other Changing direction of play 25

26 COMPONENT TRAINING - WEEK 7 FAKE & SPRINT RACE (GENERAL MOVEMENT) 1. Create an area up to 20m x 20m 2. Set up 4 cones, close together in the centre of the area 3. Using 2 cones on either side, set up 2 gates to run through 4. Divide into 2 teams and line them up on opposite sides of the area 1. The first player from the blue team jogs toward the centre cones 2. The opposite player from the red team jogs toward the centre at the same speed, carefully watching the opponent 3. The blue player decides when to switch direction and sprint to the gate, using a fake to try and trick the red player 4. The red player tries to stay with the blue player and then beat them to the gate 5. Alternate to ensure each player gets to lead and chase BASIC: Both have a ball Only the lead player has a ball, the chase player tries to win the ball from them Develops faking skills, speed, change of direction and change of speed Develops careful observation of an opposite movement Develops close ball control at speed 26

27 COMPONENT TRAINING - WEEK 7 FOOTBALL SLALOM & SHOOT (FOOTBALL TECHNIQUE) 1. Create an area up to 20m x 20m. Modify the size depending on the number of 2. Set up eight small goals with small cones inside the area 3. Divide into 2 teams of equal size. Teams start in line with their 1st goal and have a ball each 4. Set up 2 small goals 5 yards beyond the far side of the area 1. On the Game Leader s call, the first player from each team dribbles into the area and through 2 of their goals only. As soon as they have dribbled through the second goal they choose they must shoot 2. The team which scores the most goals in 2 minutes wins - Add a goalkeeper, from the opposing team, to each goal. Rotate the goalkeepers after each round. - Players must dribble the ball through all four goals Dribbling and changing direction with close ball control, with both feet Keeping head up for awareness Passing and shooting techniques 27

28 COMPONENT TRAINING - WEEK 7 SNAKE PIT SLALOM (FOOTBALL COORDINATION) 1. Create an area up to 20m x 20m. Modify the size depending on the number of 2. Set up 3 slalom snake lines inside the area using small cones. Place a tall cone or different coloured cone at the end of each different slalom line 3. Each player starts at the first slalom with a ball Part 1 1. The first player starts by dribbling the ball through the first slalom line. The next player waits 3 sec. before starting after the player in front of them 2. While dribbling, the should not let the ball touch any cones. At the end of each line they perform a turn before starting the next line Part 2 Players work in pairs with one working as a server. The server throws the ball to their partner and the receiving player must get the ball back into their partners hands using different parts of the body. Players serve between each cone on the slaloms and work no more than 5 yards apart BASIC: Change the part of the foot used to dribble Bring the cones closer together to make dribbling more challenging Dribbling and changing direction with the head up Receiving, controlling and passing the ball 28

29 COMPONENT TRAINING - WEEK 7 MULTIPLE GOAL GAME (SMALL SIDED GAMES) 1. Create an area up to 30m x 20m. Modify the size depending on the number of 2. Set up several 2m goals inside the area 3. Divide the into two teams with bibs 4. Place as many balls as possible around the area for fast re-starts 1. Teams try to score in any of the goals by passing the ball through the goal securely to a team mate on the other side 2. Play does not stop when a goal is scored, instead the team keeps possession and looks to score in a different goal 3. There are no throw ins, rather the ball is passed in as soon as a ball goes out of play ADVANCED: - Specify which foot can be used to pass or score - Assign specific goals that can be scored through by each team - Limit the number of touches can have - Specify the number of that have to touch the ball before a goal is scored Dribbling and changing direction with the head up Dribbling using different parts of the foot Passing over short distances with both feet Awareness of space to move into to receive and keep the ball Change direction of play quickly Defending skills 29

30 COMPONENT TRAINING - WEEK 8 SHARKS AND ISLANDS WITH BALL (GENERAL MOVEMENT) 1. Using four cones create an area up to 20m x 20m Modify the size depending on the number of 2. Use small cones to make several 1m x 1m islands inside the area. There are fewer islands than islanders 3. All start inside the area with a ball each, except for two sharks, who have no ball 1. The with the ball ( islanders ) dribble around the area, while the two without the ball are sharks 4. The sharks try to tackle the islanders to take their ball from them. An islander who gets tackled becomes a shark and vice versa 3. An islander who is on an island is safe, but only one islander can stay on an island at one time. If another islander is coming they have to leave BASIC: Reduce the number of islands or increase the number of sharks Change the part of the foot allowed to be used to control the ball Dribbling and changing direction and speed with close ball control Keeping head up for awareness of space and other while dribbling Players ability to use their body to protect the ball while under pressure 30

31 COMPONENT TRAINING - WEEK 8 GLADIATORS (FOOTBALL TECHNIQUE) 1. Create an area up to 15m x 20m 2. Set up a goal 3m in size with large or different coloured cones on each corner of the area (two 3m goals at either end of the area) 3. Divide into 2 teams of gladiators and set them up at either end of the area behind the centre cones 1. Team A start with a ball each and team B start without a ball 2. Team A pass the ball to team B, follow their pass and then work as a defender. The team B gladiator receiving the pass moves to receive the ball and tries to beat their opponent by performing a fake and dribbling through their target goals 3. If the defending gladiator wins the ball they must try to dribble the ball through their target goals 4. Players change roles after each turn (defending become attackers and vice versa) ADVANCED: Specify one goal (left or right) that must dribble through Two attacker vs. two defenders Dribbling and changing direction with close ball control Keeping head up for awareness of space and other while dribbling Using fakes and turns to beat a defender 31

32 COMPONENT TRAINING - WEEK 8 FIRST TO SCORE (FOOTBALL COORDINATION) 1. Set up a goal or two cones if a goal is not available. One player stands next to each goal post 2. Using cones, mark out 2 squares that start 6m away from the goal 3. Place 2 further cones 3m from the back of the 2 squares 4. Line up 2 teams behind the start cones, with a ball each 1. The aim is for to race against each other to complete a skill successfully and then score 2. On your signal, the first 2 dribble to the square, pick up the ball if necessary, complete the skill and shoot 3. The beside the goal collect the ball, run to the starting cone, and are replaced by the shooter 4. Players waiting in the line can practice the skill Make the skill more challenging: - 2 juggles on the thigh and shoot - 1 juggle on each thigh - Juggling combining body parts - Heading the ball twice - Increase the number of juggles Controlling the ball with different body parts Shooting accuracy over different distances 32

33 COMPONENT TRAINING - WEEK 8 TRIANGLE GAME (SMALL SIDED GAMES) 1. Create an area up to 30m x 20m. Modify the size depending on the number of 2. Set up a triangle with 3m sides in the centre of the area 3. Divide the into two teams with bibs 4. Place as many balls as possible around the area for fast re-starts 1. Teams try to score by passing the ball through any side of the triangle securely to a team mate on the other side 2. Play does not stop when a goal is scored, instead the team keeps possession and looks to score through another side 3. There are no throw ins, rather the ball is passed in as soon as a ball goes out of play ADVANCED: Specify which foot can be used to pass or score Assign 2 specific sides of the triangle that can be scored through by each team Limit the number of touches can take e.g. 2 touch only Dribbling and changing direction with the head up Dribbling using different parts of the foot Passing over short distances with both feet Awareness of space to move into to receive and keep the ball Change direction of play quickly Defending skills 33

34 The Whole of Football Plan would not be possible without the support of the following organisations: Commercial Partners Community Partners Member Federations

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