Imitation Learning: A New Approach in Artificial Life Animation

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1 38 4 Vol. 38, No ACTA AUTOMATICA SINICA April, 2012 : ,,.,.,,,. PhysX,,. DOI,,,,,,. :., 2012, 38(4): /SP.J Imitation Learning: A New Approach in Artificial Life Animation BAN Xiao-Juan 1 XU Zhuo-Ran 1 LIU Hao 1 Abstract This paper proposes a new artificial life animation approach imitation learning. Imitation is a highly effective learning method for acquiring motion skill which can be regarded as a set of numerous motion sequences. Imitating representative motion sequences to acquire the local motion skill and generalizing them can achieve the entire motion skill. The cores of imitation learning are motion similarity and simple-compose behavior methodology, and evolutionary computation is used as an optimization method. Imitation learning decreases the dependence of evolutionary computation on traditional fitness function and the time spent on designing a suitable fitness function. It also increases the ability of optimizing complex goal. So it increases the efficiency of producing animation. We verify our method by training an artificial cat robot to learn landing behavior based on PhysX simulation framework, which achieves a good result. Key words Imitation learning, simple-compose behavior, motion similarity matching, evolutionary computation, artificial life animation Citation Ban Xiao-Juan, Xu Zhuo-Ran, Liu Hao. Imitation learning: a new approach in artificial life animation. Acta Automatica Sinica, 2012, 38(4): ,.,,,., :.,. Tu [1] Manuscript received July 18, 2011; accepted November 10, 2011 ( ), ( ), (FRF-TP B), (NCET ) Supported by National Natural Science Foundation of China ( ), Beijing Natural Science Foundation ( ), Fundamental Research Funds for the Central Universities (FRF-TP B), and Program for New Century Excellent Talents in University of Ministry of Education of China (NCET ) Recommended by Associate Editor SUN Chang-Yin School of Computer and Communication Engineering, University of Science and Technology Beijing, Beijing ,.. Wu [2],.,. Liu [3],...,,.. Sims [4 5]. Sims,,.,. Sims,. Tanev [6]

2 4 : : 519,,..,,.,.,. Secretan [7].,.,,,,. PhysX,,.,. M 1, M 2,, M n F. 2, 1..,..,.,.. 1,. Marriott [8].,. :,,.., F f. 1. F : O = F (I). I, O. I X, O Y, X, Y. 2. F M, f : O = f(i ). I x, O y, x X, y Y M. 1. O = F (I ), O = f(i). f x F, i X, i x F. f 1, f 2,, f n, F : O = f k (I), k = T (I) (1) T, f 1, f 2,, f n f k F, T f k. 3., F. M 1, M 2,, M n, M n F. : 1) M 1, M 2,, M n f 1, f 2,, f n ; 2), T F. f T, Fig System structure of imitation learning, Pullen [9]. Liu [10],. Lee [11]..,.,, ,., root, 2 1 root ; 2 3 root ; ,. M M = (F 1, F 2,, F T M ). : F = (r 2,, r 15 ), r n R 3 n.

3 j b j = (front(i, j), left(i, j), above(i, j)) (2), i j. front, left, above j i, r n. B = (b 2,, b 15 ) (3) (Principle component analysis, PCA) [12] B L, Fig. 2 SF = (L 1, L 2,, L T M ) (4) 2 Model of joints and bones of an artificial cat 3.2,. T F = (P 2, P 3,, P 15 ) (5), P i i b i. p i (0, 0, 0 0, 0, 0) p i (0, 0, 0 1, 1, 1) P i =..... p i (1, 1, 1 0, 0, 0) p i (1, 1, 1 1, 1, 1) (6), p i (n, m, p k, w, z) b i = (n, m, p), b i = (k, w, z). 4, [13 15] R. Kahveci [16] CS-index. Lee [17],.,. 4.1,, (Dynamic time warping, DTW),. SF SF. D = 1 2 (DT W (SF, SF ) + DT W (SF, SF )) (7), DT W (SF, SF ) SF DTW, DT W (SF, SF ) SF DTW. DTW : 1) n n DT W [n, n], n = T M. DT W [0, 0] = 0, DT W [1,, n, 1,, n] =. 2) for i = 1 to n for j = 1 to n a) d = L i L i b) DT W [i, j] = d + min(dt W [i 1, j], DT W [i, j 1], DT W [i 1, j 1]) 3) DT W [n, n] DTW. 4.2 : S = 15 i=2 P i P i (8), P, P. 5 :.... : 1),.. 2) (1).,,.,. : 1), ; 2) ; 3), ; 4) 2),. Gomez [18]. Stanley [19].

4 4 : : 521 Dürr [20] (Analog genetic encoding).,.,..,.,,.,,,. : G unit = I, O, h, W. :.....,.,. 6,,.,,, 3. NVIDIA PhysX. 6.1,, x-y x-z, 60. x-y y-z, ± Fig. 5 5 Side view and bottom view of artificial cat model y S y1, S y2 ;, S s1, S s2, S t1, S t2 ; S h,, S l1, S l2,, S l ,.,,.,,, S s1 = S s2 = 0. 6 Fig. 6 Artificial cat controller Fig. 3 Landing behavior of a cat 4 Fig. 4 Front view of artificial cat model S s1, S s2, S t1, S t2, S y1, S y2, S h, S l1, S l2,, S l8 I T, 1.

5 Table 1 Gene unit values ANN Spine I T V s1, V s2 Tail I T, V s1, V s2 V t1, V t2 Legs I T, V s1, V s2 V l1, V l2,, V l8 Compose I T s 1, s 2, s 3 1, V s1, V s2, V t1, V t2, S s1, S s2, S t1, S t2. V l1, V l2,, V l8, S l1, S l2,, S l8. s 1, s 2, s 3.,.,,.,. 6.4 : 3,. 4 S y1, S y2.,. 1/100 (s), 200., f = Average(H) V ariance(h) + 1 (9), H = {S h (t) t > T }. S h (t) S h t. T S h (t) < 500 mm. : f, D, S. : f 1 < f 2, f 1 f 2 M 1 < M 2 D 1 < D 2, f 1 = f 2, D 1 D 2 S 1 < S 2, f 1 = f 2, D 1 = D 2 (10) : N 1 < N 2 bigger(n 1, N 2 ) < bigger(n 2, N 1 ) (11), bigger(n 1, N 2 ) N 1 N ,,.,, V s1 = f 1 (t), V s2 = f 2 (t).,,. 2, ,. 1, f 1. 2, 1. 7.,. 7, 1 f 1,.,,. 2, D 2 S 2, f 2., Fig. 7 Fitness and motion similarity in Trial 1 and Trial ,. 3, , S y1, S y2. 90, 90., S h. 8 9,,,,.,.

6 4 : : Fig. 8 Angle between body and ground in Trial Fig. 11 Height of joint on spine in Trial Fig. 9 Height of joint on spine in Trial ( 8),. 11 ( 9),,,, Fig. 12 Angle between body and ground in Trial Fig. 13 Height of joint on spine in Trial Fig. 10 Angle between body and ground in Trial ,,. 12 ( 8),. 13 ( 9),,., ,,,.,.,,..

7 Mukai N, Watanabe T, Jun F. R-tree based optimization algorithm for dynamic transport problem. Lecture Notes in Computer Science. 2006, 4252: Li C, Pradhan G, Zheng S, Prabhakaran B. Indexing of variable length multi-attribute motion data. In: Proceedings of the 2nd ACM International Workshop on Multimedia Databases. Washington D. C., USA: ACM, Fig Snapshots of animation,,,,.,,.,.,,. References 1 Tu X, Terzopoulos D. Artificial fishes: physics, locomotion, perception, behavior. In: Proceedings of the 21st Annual Conference on Computer Graphics and Interactive Techniques. Orlando, USA: ACM, Wu J C, Popovic Z. Realistic modeling of bird flight animations. ACM Transactions on Graphics, 2003, 22(3): Liu C K, Hertzmann A, Popovic Z. Learning physics-based motion style with nonlinear inverse optimization. ACM Transactions on Graphics, 2005, 24(3): Sims K. Evolving virtual creatures. In: Proceedings of the 21st Annual Conference on Computer Graphics and Interactive Techniques. Orlando, USA: ACM, Sims K. Evolving 3D morphology and behavior by competition. Artificial Life, 1994, 1(4): Tanev I, Ray T, Buller A. Automated evolutionary design, robustness, and adaptation of sidewinding locomotion of a simulated snake-like robot. IEEE Transactions on Robotics, 2005, 21(4): Secretan J, Beato N, D Ambrosio D B, Rodriguez A, Campbell A, Folsom-Kovarik J T, Stanley K O. Picbreeder: a case study in collaborative evolutionary exploration of design space. Evolutionary Computation, 2011, 19(3): Marriott C, Parker J, Denzinger J. Imitation as a mechanism of cultural transmission. Artificial Life, 2010, 16(1): Pullen K, Bregler C. Motion capture assisted animation: texturing and synthesis. ACM Transactions on Graphics, 2002, 21(3): Liu F, Zhuang Y, Wu F, Pan Y. 3D motion retrieval with motion index tree. Computer Vision and Image Understanding, 2003, 92(2 3): Lee J, Chai J, Reitsma P S A, Hodgins J, Pollard N S. Interactive control of avatars animated with human motion data. ACM Transactions on Graphics, 2002, 21(3): Jolliffe I T. Principle Component Analysis. New York: Spring, Guttman A. R-trees: a dynamic index structure for spatial searching. ACM SIGMOD Record, 1984, 14(2): Kahveci T, Singh A, Gurel A. Similarity searching for multiattribute sequences. In: Proceedings of the 14th International Conference on Scientific and Statistical Database Management. Edinburgh, UK: IEEE, Lee S L, Chun S J, Kim D H, Lee J H, Chung C W. Similarity search for multidimensional data sequences. In: Proceedings of the 16th International Conference on Data Engineering. San Diego, USA: IEEE, Gomez F, Schmidhuber J, Miikkulainen R. Accelerated neural evolution through cooperatively coevolved synapses. Journal of Machine Learning Research, 2009, 9: Stanley K O, Miikkulainen R. Evolving neural networks through augmenting topologies. Evolutionary Computation, 2002, 10(2): Dürr P, Mattiussi C, Floreano D. Neuroevolution with analog genetic encoding. Lecture Notes in Computer Science, 2006, 4193: ,. banxj@ustb.edu.cn (BAN Xiao-Juan Professor in the Department of Computer Science and Technology, University of Science and Technology Beijing. Her research interest covers artificial intelligence, artificial life, and computer animation.)... xuzhuoran0106@gmail.com (XU Zhuo-Ran Master student in the Department of Computer Science and Technology, University of Science and Technology Beijing. His research interest covers artificial intelligence and neural network. Corresponding author of this paper.).. liuhao520@gmail.com (LIU Hao Master student in the Department of Computer Science and Technology, University of Science and Technology Beijing. His research interest covers artificial intelligence and neural network.)

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