1 2016 MPSSAA Girls Lacrosse Clinic Liz Brush
2 2016 Rules Test TEST The test is taken on Arbiter, USLacrosse Central Hub, Testing 75%to pass 85% to be eligible state games Test to be completed by April 15. You must ref at least 5 high school games to beconsideredfor states.
3 2016 MPSSAA Championship Dates State Semi Finals Friday May 20 and Saturday May 21 Various sites State Finals Tuesday May 24 and Wednesday May 25 Stevenson University Mustang Stadium
4 Professionalism Dress for Success Proper Uniform, All Black for Cold, Look like a Team Perception is Reality Be Professional with coaches, players and others Know your rules (HS and NCAA are vastly different Respect the game you have) Social Media Avoid referencing games, teams, coaches, players, fans, or situations on all Social Media
5 Shall arrive on site 30 mins. prior to game Prior to the game inspect the field and goals, and conduct pregame meeting with partner Go over duties with Scorer and Timer Meet with Captains and Head Coach Conduct uniform, equipment and stick check for each team Be available for questions from captain or head coach at halftime and timeouts Make final decision to continue game due to weather or field conditions
6 Pre Game Responsibilities Arrive on time and together (communicate prior to game) Walk the field and have Pre game discussion Captains Meeting: Head Coach must be present Coin toss for end or first Alternate Possession Uniforms and Sticks Varsity uniforms must comply with rulebook. Pre game walk: look at uniform, eye black, GK, etc Stick Checks pocket check and overview of stringing
7 Pre Game Tasks Timer and Scorer Review their responsibilities: Timer: Review when to stop/run clock, count down, their name Scorer: Record cards(with release time), Card count, TO, score, Possession Arrow Uniforms and Sticks Varsity uniforms must comply with rulebook. Pre game walk: look at uniform, eye black, GK, etc. Stick Checks pocket check and overview of stringing
8 Time Factors Maximum regulation playing time Halftime Each team allowed 2 timeouts per game do not carry over into overtime Timeouts will be granted after a goal is scored or when the requesting team has 50 minutes for high school, divided into 2 halves Clock stops after goals* or any Timeout by official 10 minutes unless agreed upon less by coaches prior to the game Any player on the field or the head coach can request a time out clear possession of the ball Clock stops on every whistle under 2 minutes* In overtime, each team is allowed 1 timeout only *unless there is a 10 goal differential
9 NEW Overtime Procedures csudden VICTORY Coin toss for c If tied at the End of Regulation 5 minute rest Meet with Captains, Coin Toss, Visitor Calls, Choice of End 3 Minutes on Clock Clock will stop on every whistle If no goal: Change Ends (no subs or coaching) 3 Minutes on Clock Clock will stop on every whistle If no goal: 3 Minute rest *This procedure repeats until a winning goal is This procedure repeats until a winning goal is scored
10 Positioning Goal: Work as a team to cover the field to keep the game SAFE Table side vs. Far side official: Table side should be the more experienced official. i Be a supportive partner. All officials should: Work hard to stay outside the play Cover their boundaries (sideline and end line) Be in the best place to see between opposing players
11 Positioning LEAD Stay ahead of play in transition Only calls their Goal and Goal Circle Watch the ball on the shot TRAIL Keep up with play in transition Watch for Dangerous Follow Through, Dangerous Propel and safety ft of shooter and df defender d after a shot
12 Game Management Managing the clock Recognizing and handling fouls Setting the tone of the game Handling Unsportsmanlike Behavior Responding appropriately to players, coaches and spectators Management is a skill that can be learned
13 2016 USL/NFHS Rule Changes The following slides represent the 2016 USL/NFHS rules changes.
14 Rule 1 The Playing Area Below Goal Markings (Dots) Use for penalty administration in CSA below goal line extended. May M be temporary marks White or single contrasting
15 Below Goal Markings 5 yds.
16 Rule 2 Equipment and Uniforms The Ball Lime green may be used In addition to yellow and orange.
17 Rule 2 Equipment and Uniforms Mouthpiece May NOT have graphics of white teeth
18 Rule 2 Equipment and Uniforms Eye Protection Both ASTM F3077 and ASTM F803 may be used for Only ASTM F803 may be used beginning January 1, 2017.
19 Rule 2 Equipment and Uniforms Headgear Beginning January 1, 2017, players choosing to wear headgear: Must meet ASTM standard F3137 for lacrosse
20 Rule 2- Equipment and Uniforms Logo 1 Manufacturer s logo/trademark Not bigger than 2 ¼ by 2 ¼ square Includes any company reference
21 Uniforms Rule 2- Equipment and Uniforms Beginning g January 1, 2018 Home teams jerseys shall be light Visiting teams jerseys shall be dark Visible undergarments under jerseys Shall be light with light Shall be dark with dark Legal Illegal
22 Rule 2- Equipment and Uniforms Visible undergarments under jerseys Shall be light with light Shall be dark with dark ILLEGAL
23 Rule 2- Equipment and Uniforms Visible undergarments under jerseys Shall be light with light Shall be dark with dark LEGAL
24 Rule 2- Equipment and Uniforms Facial Adornment Eye black 1 solid stroke No Logos, Numbers or Letters Shall not extend further than width of eye socket Shall not extend below the cheekbone Illegal
25 RULE 3 Game Personnel Officials Recommend 2 US Lacrosse rated officials Must have 2 certified officials State Associations may consider exceptions
26 RULE 3 Game Personnel Captains Pre-game meeting Choose direction or 1 st possession
27 Rule 4 Time Factors and Scoring Sudden Victory Overtime 1 st goal wins 5 minute rest Coin flip for direction only (visitor calls) Alternate possession continues from regulation
28 Rule 4 Time Factors and Scoring No goal after 3 mins Change ends and draw No substitution No coaching No goal after 6 mins 3minrest Substitutions and coaching allowed Change ends and draw Continues until winner
29 Goalkeepers May not shoot May not score May not draw Rule 5 Play of the Game May not be between restraining line on draw Violations = Major Foul
30 Rule 5 Play of the Game Alternate Possession Replaces Throw All the situations that were previously throws 1 st possession is given to team as determined at Captains meeting
31 Rule 5 Play of the Game Alternate Possession Visual Indicator at scorer s table Record kept by scorer May have electronic arrows on scoreboard but not required Arrow changes on restart whistle Who s Time out? Once possession is determined only that team may take TO until next restart whistle
32 Rule 5 Play of the Game Alternate Possession Administration 2 closest players to spot of foul/incident Outside Critical Scoring Area Spot of incident no closer than 4m to boundary» Opponent 4m away on defensive goal side Inside Critical Scoring Area below GLE Dot Opponent 4m Away on defensive goal side
33 Rule 5 Play of the Game Alternate Possession Administration 2 closest players to spot of foul/incident Inside Critical Scoring Area above GLE Closest 8m mark on GLE Opponent 4m Away on GLE» Either side Clear lane above GLE» If necessary
34 Dangerous Contact Rule 6 Fouls Action that thrusts or shoves defenseless player Head down Out of visual field In air or out of balance Especially in: Kidneys Ribs, lower back Head or neck area Mandatory Card
35 Three Seconds Rule 6 Fouls Cit Criteria i for call llhas not changed Major Foul May flag Penalty administration has changed Spot of administration is determined by where the ball is when the call is made.
36 Rule 7 3 Seconds Penalty Administration Ball outside CSA = Spot of ball offender 4m behind Ball in CSA = 8m or 12m (based on ball) Clear arc or lane Offender 4m behind Ball in CSA below= Dot offender 4m behind
37 Rule 7 Delay of Game New Penalty Administration 1 st offense = Green Card to team 2 nd offense = Green/Yellow Card to player Offender must leave No sub Team plays short Card does not count in card count 3 rd offense = Yellow Card (Misconduct) to player Team plays short Card does count in card count and player total
38 Yellow Card 1D Dressed dgk Rule 7 - GOALKEEPER MISCONDUCT Must remain in the game Coach must designate another player to leave the field and enter the penalty area 2 nd dressed GK, She must substitute Coach must designate another player who must leave the field along with the carded goalkeeper and enter the penalty area
39 Rule 7 - GOALKEEPER MISCONDUCT Second Yellow or Red 2 nd dressed d GK She must substitute Coach must designate another player who must leave the field along with the carded goalkeeper and enter the penalty area No 2 nd dressed GK Goalkeeper must leave the field and enter the penalty area No substitution is made
40 Rule 8- Definitions Citi Critical lscoring Area Fan above goal line extended Extends straight down from fan to end line
41 End line CRITICAL SCORING AREA
42 Rule 8- Definitions FREE POSITION is the penalty awarded for any foul. The player taking the free position may run, pass or shoot HELD WHISTLE is when the official refrains from enforcing a rule when a player is fouled and maintains quality possession and calling the foul would disadvantage the non-offending team.
43 Rule 8- Definitions ILLEGAL PLAYER is an extra player, suspended player, or a player not listed or incorrectly listed on the roster and/or in the score book at the start of the game SUBSEQUENT FOUL is one that occurs after the initial foul has been called. For example, a player is awarded a free position because of a foul by her opponent but then before play starts she, or her team commits another foul such as taunting the opponent.
44 Points of Emphasis Dangerous Contact -Dangerous action against defenseless player Game Management -Be aware of patterns, use all tools available Offensive Fouls -Watch for dangerous play in the sphere lack -Watch for dangerous play in the sphere, lack of body control
45 STICK CHECKS Pre-game stick checks include pocket and for alterations. Measurements in Appendix B are for support of suspected irregularities. iti It is NOT the intent of the rules for umpires to measure every stick. If the stick can be fixed and rechecked prior to start of game = no penalty If the stick cannot be fixed and rechecked prior to start of game = no penalty and stick goes to table
46 REQUESTED STICK CHECKS Requested Stick Checks (2) Stoppage of play Must include player s number Any stick in use on the field Does NOT include sub box or bench area Pocket Depth or Alteration Illegal = Minor Foul at spot of ball
47 STICK SPECIFICATIONS Stick Specifications May be illegal l if design is clear attempt t to circumvent intent of rules Heads must be attached with screw(s) Prohibited (not all inclusive) Baking Drilling additional holes Breaking/reconstructing with adhesive material Stretching Pinching Shaving
48 STICK SPECIFICATIONS Sidewall stringing Each attachment must be no more than 1.5 inches from its adjacent attachment Measured in straight line Hole to hole Inside edge to inside edge
49 STICK SPECIFICATIONS Thongs Attached through holes in scoop and ball stop May be attached to second material 2 nd material must be no more than:».5 inches from bottom of scoop» 15i 1.5 inches from ball stop
50 Through holes in Scoop Attached to Secondary Material No more than.5 inches from bottom of Scoop Attached with Secondary Material No more than 15i 1.5 inches from Ball Stop
51 STICK SPECIFICATIONS Thongs May not be more than 1.5 apart Measured from inside Regardless of material Must be basically evenly spaced (not bunched) From Scoop to Ball Stop May not touch in upper 1/3 of head
52 Basically even not bunched
54 Thongs STICK SPECIFICATIONS Loose ends May not weave back up through pocket or sidewall Must remain below the ball stop Additional pocket attachment stringing g May not be tied behind the pocket above the ball stop Additional stringing is not allow
57 STICK SPECIFICATIONS Shooting Strings May have no more than 2 Must be attached directly to both sidewalls May not be crossed May not touch beyond the outside thongs
58 LEGAL SHOOTING STRINGS
59 STICK SPECIFICATIONS Shooting Strings Watch for alteration of the strings that may: Technically meet specifications but allow for unfair advantage, such as: Top string close to scoop and bottom string in position to form a lip or cup to control draw Both strings close enough together to channel the ball between them and the scoop to gain control on the draw