2 The Other The Other Creating Rural Energy creating a rural energy network through hardware and service design Marcel van Heist / M22 theme: Next Nature Map nr: 14 This project is an inquiry into bottom-up distributed energy networks in rural India. Based on a vision to create smart, small-scale energy and information networks in India, a design-driven visit resulted in the development of small solar-powered LED lamps developed to share. An entrepreneur was empowered who now runs a lamp-sharing business in the village of Sankuhi. Design was used to develop tools that communicate western visions to Indian entrepreneurs, who then design the systems themselves locally. See how the spark reaches more and more villages at Afya design to improve Maternal Health by enhancing Mutual Understanding Janne van Kollenburg with a lot of medical terms which women often do not understand and women provide information which is theme: Playful Interaction irrelevant for the professional. This results in advices Map nr: 14 of which women do not recognize the value, or which How often did your mother visit the antenatal care clinic before you were born? Maybe more than 15 times. it becomes an useless visit. they cannot execute with their limited resources. Thus In Kenya, most mothers visit their clinic only one time That is what Afya wants to improve. The African throughout their pregnancy. This is one of the causes mortality rate has to be reduced! Afya facilitates communication for understanding between pregnant wom- of the high mortality number during childbirth in Kenya. en and healthcare professionals. With clear visuals they Why do Kenyan women only visit the antenatal care can develop a care plan together which the woman can once? My field research indicated a communication realise with her limited resources and demonstrates problem. Pregnant women and healthcare professionals do not understand each other. Professionals talk birth becomes a the importance of the advice. All to ensure that child- gift. The Intimate Service design for enhancing contact between producer and customer Aylin Groenewoud / M22 theme Next Nature Map nr: 14 The Intimate Service creates the opportunity to develop custom-made clothing on a global scale. For this, customers are encouraged to use the so-called Intimate app, with which they scan the purchased fashion item s label and experience the production process, people and specific story of their garment. Customers can use the same app to submit a picture where they show the knitters how they like to wear a purchased garment. They can win a custom-made garment for which they can select their favourite knitter and sewer. The producers use these pictures as source of inspiration. Thus they are able to create garments that resonate with the customer s style and preferences. Eerlijk Zullen We Alles Delen service design aimed at enhancing the distribution and conservation of dairy products in Ethiopia Lia Bardoel / M22 Map nr: 14 Partnering with the project Solar Milk Cooling of LEI Wageningen UR and Mueller BV provided an entry to research possible interventions to decrease the malnutrition on dairy products in Ethiopia. Throughout a dynamic design process of switching between contexts, a product service system was developed. My vision was fed by the inspiration of associating with local people, and to provide a possibility for farmers in order to create awareness, and to change the quality of dairy products by decreasing the malnutrition of milk in Ethiopia.
3 Designing Out Crime Intimacy Designing Out Crime proposals for social safety in the Eindhoven public realm Marloes Brinkema, Luc Hermans, Frits van Beek, Joost Huys, Sander van Berlo, theme Changing Behaviour / B32 / M12 Map nr: 15 Designing Out Crime consists of five separate projects. Three projects address the city of Eindhoven s railway station, regarding issues of public safety and visitor-friendly information. These three design proposals were developed in conjunction with the Nederlandse Spoorwegen. The other two address the Stratumseind area, where many bars and clubs are located, and thus safety issues and social networking also are points of consideration. Here the municipality of Eindhoven was instrumental in developing the Stratumseind concepts. Nuppi post-disaster companion for a child Martijn Kors / M22 theme: Playful Interactions Map nr: 17 Friday the 11th of March 2011, Tōhoku, Japan. A magnitude 9.0 earthquake sets off underwater and triggers a devastating tsunami which engulfs more than 350 kilometers of Japan s northeast coastline and claims around lives and counts well over evacuees who became homeless in the event, among which children. In Vitro ME For many children the psychological burden of the disaster was not directly related to the experience of the tsunami itself, but moreover caused by the unhealthy home situation left after forced relocation. The NUPPI is a travel companion, a guide dog for children (6-10) in the months that follow such disaster. A self-sufficient (navigation) system designed to support them in their independent traveling needs. Its purpose is to present children and their respective caretakers with a more gradual transition in the process of gaining trust and awareness of surroundings within their dramatically changed situation. By providing proportional guidance throughout this process the Nuppi naturally contributes to the essential resilience children need to prosper during possibly one of the most difficult periods of their life. wearable bioreactor jewel for In-Vitro meat production Chloé Rutzerveld / B21 theme: Next Nature Map nr: 17 Intimacy How far are meat consumers willing to go to continue eating meat? In vitro ME is a personal bioreactor-jewel which nestles down on your chest and cultivates human muscle tissue. A direct connection between the body and the bioreactor enables the exchange of heat, nutrients, oxygen and waste substances to create meat for consumption. Mourning Rituals, Light Rituals... a child s mourning support tool, according to set moments in time Baobab Memento jewellery collection designed for the so-called Third Culture Kid Marjolein Kors / B32 theme: Light Time Space Move Map nr: 17 Mourning Rituals encompasses the development of child s mourning support tool after the death of a parent. It stimulates the remaining parent and child to jointly become aware, discuss, and redefine changes. The parent provides the child with the proper context and protocol, in order to accomodate the mourning process. The design consists of a central object and a number of small plastic tokens in different shapes and colours. With these the child can indicate connections to events and experiences and their level of importance. Since a mourning process is highly personal, the child has the freedom to alter and define the symbolic meanings to its own liking. It is the intention that parent and child jointly discuss the meaning, after which the central object with the tokens is put in the child s bedroom. It is the child s responsibility to keep track of the overview and notifies the parent if necessary. When the object s light is turned on, the image of the overview of events is projected on the child s bedroom ceiling. Bram Smis / B32 theme: Wearable Senses Map nr: 17 A Third Culture Kid (TCK) is a person who has spent a significant part of his or her developmental years outside the parents culture. The TCK frequently builds relationships to all of the cultures, while not having full ownership in any. Although elements from each culture may be assimilated into the TCS s life experience, the sense of belonging is in relationship to others of similar background. (David Pollock) The Baobab Memento is a jewellery collection aimed at the Third Culture Kid. Two common challenges that arise with the TCK lifestyle are issues related to identity: which of all the many selves am I? And unresolved grief that they may feel when leaving a country expecially due to the abruptness and permanence of the move. According to David C. Pollock a way to aid the grief felt for a previous country is to aid in the mourning ritual by collecting sacred objects which essentially are mementos that remind the TCK of the previous country.
4 Lighting Data Gardening Microsoft Design Research Challenge Expo 2013 Igneous improvising with light Flexlight artificial lighting design Light In Transition Prospera a casual game that uses your personal home in the outside public based on the natural interactive light bulbs energy management as input for a virtual game- realm qualities of light that respond to a environment Rob Kouwenhoven, Willem Horsten theme: Out of Control / B32 Map nr: 1 IGNEOUS is a system of lamps shaped as short columns with which users can bring ambient lighting to urban spaces. Each user has his/her own token, on this token a color palette is stored with which he or she can create his or her own light plan. The user can then distribute this (and that of others) light plan to other pillars. Online the light plans can be tracked, as well as where and with whom is contributed to an area. On this profile the user can also change his/her color palette, copy someone else s or create a new one from scratch. IGNEOUS is developed to eventually be applied in a variety of contexts with a variety of interactions. The system and community eventually develops itself with the input of external stimuli. Neil van Es theme: Light Time Space Move / B32 M11 Map nr: 3 Flexlight was born out of the research project Natural Artificial Light. Its aim is to develop a framework for artificial lighting design based on the natural qualities of light. In essence the goal is to design with associative and perceptual qualities instead of merely perceiving units as color-temperature and beams. Flexlight is the result of research in lighting- and accommodation industries. Its origin lies in the process of actively designing with natural lighting qualities. Being a modular daylighting system for flexible building purposes it creates the experience of indoor daylight. The Flexlight luminaires are developed by designing with perceptual depth, daylight- and weather dynamics and association in mind. person s presence Nadine van Amersvoort theme: Light Time Space Move / M22 Map nr: 8 Our experience of the everyday is more and more determined by technology. Light in Transition reflects activity in the space through the light behaviour of its lamps and is actively looking to connect with people. The lamp follows a person s path and positions itself accordingly. Six half mirror-coated incandescent bulbs hang from thin aluminum pipes. The incandescent bulb is chosen for its warm and intense glow. Since we want to welcome people into our homes, it is important that the lamp not only emits light but a feeling of warmth as well. Karin Niemantsverdriet, Bart Wolfs, Nick Hermans & Thomas van de Werff Map nr: 16 Prospera is a game, made for tablet or smartphone, that uses your personal home energy management as input for a virtual game environment. We all know the reasons why we should save energy: it s better for the environment, it s better for our energy spending but in our daily lives it appears to be very difficult to stay conscious of our energy usage. Prospera shows you the direct effects of your energy usage through a game. In Prospera s virtual environment, you can design your own planet. Make mountains, dig for water and plant trees to sculpt the landscape the way you like. Prospera translates your real-life home energy usage into the game to become the environmental conditions. Dare proposal to integrate new technologies and social networks for public streetlighting Ashwin den Dolder, Sway Leung, Wouter van a new transparent service to power both houses and der Wal, Yannick Brouwer streetlighting, we realised our vision on the future: a future where sharing and collaboration become the theme: Light Time Space Move / B22 new driving forces of our economy and society. Location: Outside Visit for more information about DARE is an award winning streetlighting system for Drop and Share. safe and beautiful streets at night. DARE is streetlighting redefined. With DROP, a dynamic, safe and at the same time atmospheric lighting solution and SHARE, AMP service and network design for enhancing contact between producer and customer Leonie Tenthof van Noorden, Koen Beljaars, are tweeting about this, hotspots will be shown on the Ken Giang & Tom Fejér shadow map. By placing your phone on that spot, you can access real time information of that location. Map nr: 16 When you are using the system with more than one AMP is a application where multiple people can person, the visible hot spots will be a result of the explore the city through tweets and photos taken in combined interests of the people using the system. and around Eindhoven. AMP consists of a lamp, which When accessing multiple hotspots at the same time, casts a shadow on a table representing the map of additional relevant hotspots will appear. Eindhoven. When interesting things are happening in the city, for example a concert, and many people
5 Index Outside The Exhibiton Space Nano Supermarket Various students Industrial Design/ Next Nature Lab Experio Manon Junggeburth Tom van Rooij Luca Giacolini Bastiaan van Hout Dare Ashwin den Dolder Sway Leung Wouter van der Wal Yannick Brouwer [ ] - Pronounced tchk tchk Rhys Duindam 1 Igneous Rob Kouwenhoven Willem Horsten 2 Bistro In Vitro Various Students 3 Flexlight Neil van Es 4 Kokkerelletje Angeliki Sioliou et al 5 Pillo Ard Jacobs 6 TangiTales Thom van Boheemen Robin Brouns Bowling Karapun Ardjoen Mangre 7 Linea Nexu Ard Jacobs 8 Light In Transition Nadine van Amersvoort 9 City Explorer Rens alkemade 10 Time Sphere Erwin Hoogerwoord 11 Corpus Chloé Rutzerveld Ralph Zoontjens Jeroen Blom Mart Wetzels 12 Hint Chair Doorknob Chris Gruijters 13 ShadoWell Alexander Van Dam 14 The Other Lia Bardoel Marcel van Heist Janne van Kollenburg Aylin Groenewoud 15 Designing Out Crime Sander van Berlo Joos Huys Frits van Beek Luc Hermans Marloes Brinkema 16 Data Gardening Microsoft Design Challenge Prospera Nick Hermans Karin Niemantsverdriet Thomas van de Werff Bart Wolfs AMP Leonie Tenthof van Noorden Koen Beljaars Ken Giang Tom Fejér 17 Intimacy Chloé Rutzerveld Marjolein Kors Martijn Kors Bram Smis 18 Ex Nihilo Memorials Ate Sens R Reading Table 4 Projects are located outside the Exhibition Space Toilet Entrance Entree Reception Receptie R Exit Uitgang
6 Corpus Kids Zone Quantifying The Fingerspitzengefühl Sensible Sense product and system for creating a tactile sense Flowtime a wearable interactive yoga experience to be TangiTales TangiTales brings together child s play a simulation model for hand protheses used at home and storytelling to gain expertise in venipuncture Mart Wetzels / M11 theme: Out of Control Map nr: 11 The project Medical Simulation and Team Training focuses on developing a lifelike experience for gaining expertise in venipuncture. Together with Diagnostiek voor U the researchers and designer decided to focus on training for venipuncture, using an available training arm as starting point. The biggest flaw in current venipuncture training are the material properties; during puncture the resistance that is felt is not coherent with human tissue. In order to design human-like tissue new tools were needed to measure the tissue resistance. This was achieved by using a load-cell with amplifier, connected with a standard needle. Measurements of different kinds of human tissue provided insight into their mechanical properties. Based on these measurements a mixture of silicone and ballistic gel was created in order to mimic human tissue. Jeroen Blom / M22 theme: Comfort and Bonding in Health Care Map nr: 11 Sensible Sense is a project aimed at creating a tactile sense for hand prostheses. When talking about interaction with a prostheses the perception stream is equally important as the action/control stream. However, in the current generation of commercially available prostheses there is no perceptive sense. This project tries to create a perceptive sense which allows the user to experience the objects in the world around us again, and to distinguish the perceptive qualities of these objects. Using sensors integrated in the glove we generate data which is inter- preted by custom designed software. The output is expressed by a vibrotactile display in the socket of the prostheses. Through multiple iterations we explored how certain variables and patterns were perceived. We created a system which enables the user to perceive functional aspects, e.g. whether the hand is opening or closing, or to experience touch. At the same time the user can perceive subjective qualities like the approximate size and hardness of the object, and the stability of the grip. Ralph Zoontjens et al theme: Wearable Senses Map nr: Slow and synchronous breathing and arm movements are essential for an optimal yoga experience. Flowtime assists the yoga practitioner in achieving such an almost meditative state at home. An on-screen yoga teacher demonstrates the exercises, while rhythmic vibrations on the back help to sync breathing and movement. When performed correctly, breathing, movement and vibrations are merged, which leads to a full, relaxing experience. Flowtime is a unique exploration on how on-the-body technology can functionally yet intuitively contribute to a healthy lifestyle. Thom van Boheemen, Robin Brouns, Bowling Karapun, Ardjoen Mangre theme: Changing Behaviour Map nr: 6 As a child there are two ways to enter the world of imagination: either by listening to stories and fairytales told to you, or otherwise by playing with toys in a make-believe setting. TangiTales combines the best of both. The reader tells a story from the book to the child, yet the child can play with small toys inside the pages of that book. These toys are detected automatically by means of intelligent software and the child can actually change the events in the story in real time. By drawing the child into the story and having him engage more actively, his imagination becomes truly without limits! Kokkerelletje learning children to cook with (intelligent) system and easy-to-understand interface Angeliki Sioliou et al student s goal for the weekend would be to realize a simple recipe by the guidance of a smart device (tablet, theme: Changing Behaviour & DQI / B22 smartphone) or a written recipe. Gradually, this pragmatic experience will stimulate their awareness about e.a. > research DQI Map nr: 4 healthy food and familiarize them with its preparation Kokkerelletje brings children closer to healthy eating procedure. Children will feel proud of themselves for through hands-on experience. It involves a kitchen that their achievement and, hopefully, enjoy the food they contains basic cooking ingredients and utensils. The have prepared. Pillo a pillow that works as a controller, and as such created new dimensions for play in the context of health IDiO self-diagnosis tool based on iridology Chloé Rutzerveld / B22 theme: Next Nature Map nr: 11 IDiO is a self-diagnosis toolkit based on iridology that helps people gain insight and understanding of their body and its often unseen visual signals related to health. The light sensitive nano-coated lens absorbs the defect pattern of the iris which can be deciphered and interpreted afterwards by following the steps in the reader. Periodic repetition and comparison of this diagnosis enables the user to monitor personal changes of body and health. Ard Jacobs theme: Playful Interactions / M22 Map nr: 5 Pillo enables a wide audience, including parents, elderly and even toddlers, to experience the fun and social benefits of playing video-games together. By introducing a cushion game controller, Pillo is very simple to use and fun to explore. Try hugging, pressing, squeezing and punching Pillo to manipulate the game content. Pillo is also designed to be co-dependent. For example, grandma presses Pillo to move a game character from left to right, while her 3-year-old granddaughter punches Pillo to make the character jump. Pillo is therefore extremely suitable to socially connect these societal extremes via an easy-to-use gaming interface. Think for example of parents and their physically/mentally challenged child, autistic children, or girls in a pillow fight. With Pillo overcoming the tactile constraints of today s game controllers, infinite new ideas for applications arise that enable non-hardcore or less-abled gamers to experience the fun and social benefits of playing video-games together.
7 Various [ ] - Pronounced tchk tchk Linea Nexu an interactive ShadoWell an interactive system for Experio interactive installation Time Sphere a small electrical- City Explorer a city discovery product a clip-on device that movement/dance the public space where where people can use mechanical sphere, to be for the visually challenged transforms any sport game, loosely based on passers-by can leave their sensory laser light as a worn as a chain watch Rens Alkemade tool into a controller for an audio game Rhys Duindam Location: Outside Nupky is a clip-on device that transforms any sport tool into a controller for an audio game. The game is a sound-reward based leveling system that only triggers when the user is above their personal sporting best. The resulting reward tells the other players that the Nupky user is doing very well in the sport at that moment, which in turn opens up the social dialogue and social rewards. Nupky is wearable, in the sense that it is designed for use within the inti mate personal space of the user. Nupky adds to the fun of the sports or outdoor games, and does so using well-understood gaming me chanics. Most importantly, there are many gamers who are excited to get the final Nupky for their own sport. eurythmics shadows behind Ard Jacobs / M22 Alexander van Dam / M11 Map nr: 7 Map nr: 13 Linea Nexu is an interactive platform designed to ShadoWell is an interactive installation for the public persuade children to exercise expressive movement space where people can leave their shadow behind. during school breaks. It is inspired by Eurythmy, incorporating metamorphosing geometric patterns and dy- used it before to create an ever-expanding shadow play. They can also interact with the shadows of others who namic movement sequences, trying to make children The project has two goals. The first goal is to provide feel more comfortable with and in their own body. people in the public space with a platform to express themselves in an innovative way. The second is to get people more involved by showing hte identity of the city through the visual interactions between the city inhabitants and visitors. Hint Chair Doorknob musical instrument Manon Junggeburth, Tom van Rooij, Luca Giacolini, Bastiaan van Hout theme: Out of Control / B1 Location: Outside Experio is a new atmosphere in which dancers, as visitors of an event, are responsible for the musical experience. The goal of the experience is to give the audience the responsibility to provide themselves and the crowd around them with pure entertainment. Create your own musical environment and have a great time while performing and seeing other people perform. Through dancing on the laser platform inputs are given to the moderator in the middle of the platform, who provides the beat to dance to, The platform is divided in sections with each one having a different function. The moderator mixes all the inputs he gets from the audience into a great song. Experio delivers a completely new musical ambiance. Erwin Hoogerwoord theme: Wearable Senses / B32 Map nr: 10 The term overview effect refers to a cognitive shift in awareness reported by some astronauts and cosmonauts during spaceflight, often while viewing the Earth from orbit or from the lunar surface. It s a cognitive shift towards becoming more aware of the planet that we live on. It seems that going into space is an effective way to physically experience this, although only a very small number of people will be able to actually experience this. The Time Sphere is Pre-Cognitive Space Travel : experiencing space travel without leaving Earth. It is a mechanical device that can be wound up. The sphere resembles the earth. When the mechanism is released it starts to spin, one side of the sphere lights up and resembles the day time of the earth while the dark side resembles the night side. A stationary led indicates where you are. theme: Wearable Senses Map nr: 9 The CityExplorer, designed for the visually impaired, consists of two distinct parts, the first is a smartphone application, which contains floor maps of buildings and a community. In combination with audio feedback it gives the user an idea of the general structure of a building such as a railway station. The community contains a database of blind specific tips and activities per city. The user can add things to this community and can rate other s their tips and activities. When a blind person walks in the city he can no longer use a smartphone application together with a cane and guiding dog. For this situation the TinyExplorer can be used. The TinyExplorer is a Bluetooth device communicating with the phone and is mounted on either a guiding dog handle or a cane. The TinyExplorer can be used on the go and gives visually impaired people the ability to scan their surroundings. a personal communication system between a Ex Nihilo Memorials prisoner and his-her loved ones mourning compressed into an interactive social Chris Gruijters / M22 theme: Out of Control Map nr: 12 Chris likes reality-relevant products that tackle current issues in new ways. For his graduation project he developed his own design approach, called design-from and designed products that add value to the things we already do and have. To challenge this approach to the fullest, he chose a context that involves many perspectives and stakes: the prison. Thanks to the client Penitentiary Institution of Vught, Chris has experienced imprisonment at first hand for 15 days and has spent another few weeks shadowing the guards in a different prison unit. This experience and treasure chest of information and inspiration has resulted in three elaborated design concepts; a cell door- knob, a cell chair and a communication system for prisoners with the outside world called hint. The fundamental idea is to provide possibilities and ways of expression, based on the things that already happen. platform that combines social exchange and creating a 3D prototyped image of the deceased Ate Sens / B32 co-creation session between people in a mourning process around the same person. The result will resemble theme: Light Time Space Move the facial features of the deceased person and can Map nr: 18 be 3D-printed by everyone in a choice of material or Ex Nihilo Memorials is a online service that allows form they prefer. The target group is the social media people to put their personal thoughts and feelings culture at large. More and more people are hooked up into the design of a memorial such as a gravestone or to social media and the service is meant for them as a colombarium. The design is the result of an online new way of memorizing a deceased friend or relative.
8 Colophon Meat The Future Curator and exhibition design ID 13 Ronald van Tienhoven Advisor exhibition Miguel Bruns Exhibition team Jeanette Schoumacher Roy van den Heuvel Joost Liebregts Mart Wetzels Graphic design ID 13 tabloid Studio Toer Photography The Participants Producing companies ID 13 exhibition and ID 13 tabloid Try some delicious In-Vitro Meat Ice here Construction Van der Hoorn buigtechniek, Geldrop Textile Printing Van Straaten, Boesingheliede ID 13 tabloid Janssen/Pers Rotatiedruk, Gennep Dutch Design Week 2013 Eindhoven October Opening Main Building TU/e Saturday, october 19, 2013, 2pm Department of Industrial Design Visiting Address Main Building Den Dolech AZ Eindhoven The Netherlands Postal Address P.O. Box MB Eindhoven The Netherlands Meat Powder NextNature Lab
9 EN MAGIC MEATBALLS RAYFISH SHOES TEACH YOUR CHILDREN TO EAT LAB GROWN MEAT GROW YOUR OWN SNEAKER WITH BIOCUSTOMIZATION As the planet s population speeds towards 9 billion, it becomes impossible to continue consuming meat like we do today. Lab grown meat, which is grown in bioreactors from animal cells, could be a sustainable alternative. Magic Meatballs playfully familiarize children with in-vitro meat. The balls come in different tastes and colors. They are full of vitamins, omega-3s and crackle in your mouth! Always dreamt of a pair of uniquely personalized sneakers? At Rayfish.com you can now grow your own sneaker from a genetically engineered stingray. Using our online design tool you can remix the DNA of existing animal patterns into something nature could never have imagined. One fish. One shoe. ENERGY BELT ELECTRICITY FROM EXCESS FAT With Energy Belt, stop treating your excess fat like a liability, and instead embrace its untapped potential. Artificial protocells in the belt mimic natural brown fat, taking the energy from white fat and converting it into ATP. This chemical energy can be used to power everything from cell phones to pacemakers. Eat what you want at dinner, and give up that gym membership for good. Energy Belt cuts down on electricity costs while you cut down on size.
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