Designing natural interfaces for having more fun in a learning environment
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1 Designing natural interfaces for having more fun in a learning environment Michael Haller Media Interaction Lab Upper Austria University of Applied Sciences Hagenberg Austria
2 Hagenberg
3 Ars Electronica (Linz)
4 Upper Austria University of Applied Sciences
5 Upper Austria University of Applied Sciences 9 departments with a special focus in computer science (e.g. Mobile Computing, Media Security, Interactive Media) Interactive Media (Graduate Students), with focus in Computer Games Interactive Media Web Technologies Media Interaction Lab (
6 Natural User Interface
7 Natural User Interface
8 What is natural?
9 Eating
10
11 Sleeping
12 NUI?
13 What about gestures?
14
15 Gestures are not natural
16
17 Bedeutung? Bild von Geste, nach Bedeutung fragen
18 Ausschnitt von Studie (Video)
19 Rotate
20 Experience Design
21 What to do? Imagine You re bringing a new product to market Your #2 competitor has been in the market for over a year, selling millions of units Your #1 competitor launches the same month Your technology is slower than your competitors Your technology is older than your competitors Your last product failed in the market
22 Do you compete on Price? Do you compete on Technology? Do you compete on Features? Compete on user experience!
23 Example 1
24 Nintendo Wii Cheap - $250 Unique game play Wireless 3 DOF controller Position and orientation sensing Aiming to broaden user base Can play previous games/downloads
25 Nintendo DS $100 worth of joy Novel input Two screens Stylus Microphone Collaborative wireless
26
27
28 Sony s MOVE
29 Microsoft s Kinect
30 iphone Example 2
31 Example 3
32 But it can take longer Apple s first palm PC (Newton) failed
33 ipod (G1-G4)
34 The value of experience
35 People pay for it! 50c 20c $5.00
36 My Background Augmented Reality
37 AR Technology SIGGRAPH 2001 Courtesy of Hirokazu Kato
38 Math Education MR for math education TU Vienna, Kaufmann & Schmalstieg (2001) Teach geometric concepts Teacher sees solution, students don't
39 MagicBook Mark Billinghurst (HITLabNZ), Hirokazu Kato
40 Handheld interfaces Oliver Bimber (Weimar, Germany)
41 AMIRE (Authoring Mixed Reality) J. Zauner, M. Haller, A. Brandl, and W. Hartmann, "Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures," in ISMAR 03: Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality, Washington, DC, USA, 2003.
42 AMIRE (Authoring Mixed Reality) J. Zauner, M. Haller, A. Brandl, and W. Hartmann, "Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures," in ISMAR 03: Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality, Washington, DC, USA, 2003.
43 AHUMARI Augmented Based Human Robot Interaction Better Programming Interface for Industrial Robots
44 004
45 nteractive ables
46 Ideally ww.microsoft.com/surface
47 Interactive Tables + Gamess
48
49 KnightMage Magerkurth, C., Memisoglu, M., Engelke, T., and Streitz, N Towards the next generation of tabletop gaming experiences. In Proceedings of Graphics interface 2004 (London, Ontario, Canada, May 17-19, 2004).
50
51 Monkey Bridge Barakonyi, I., Weilguny, M., Psik, T., and Schmalstieg, D MonkeyBridge: autonomous agents in augmented reality games. In Proceedings of the 2005 ACM SIGCHI international Conference on Advances in Computer Entertainment Technology (Valencia, Spain, June 15-17, 2005)
52 Sugimoto, M., Kagotani, G., Kojima, M., Nii, H., Nakamura, A., and Inami, M Augmented coliseum: display-based computing for augmented reality inspiration computing robot. In ACM SIGGRAPH 2005 Emerging Technologies (Los Angeles, California, July 31 - August 04, 2005)
53
54
55
56 Photosensors in the bottom of the robot measure brightnes of projected marker
57
58
59
60 Tangible User Interfaces Hiroshi Ishii, MIT Media Lab
61 Motivated by the Incredible Machine
62
63
64
65
66
67
68
69
70 3DV IR-depth camera from 3DV- Systems This was before Kinect!
71 courtesy of Andy Wilson, Illustrations adapted from G. J. Iddan and G. Yahav, "3D Imaging in the Studio, SPIE, vol. 4298, pp. 48, 2001
72 Fact sheet 3DV Depth Camera RGB and Depth information available Depth information resolution: 320! 30fps 160! 60fps Adjustable region of interest 8 bit depth information
73 320!240 30fps 8-bit greyscale depth image
74
75
76
77
78 Augmentation of real objecs requires projection from the top
79
80 Takafumi Aoki
81 by Julian Oliver
82
83
84
85 Interactive Home
86
87 50 inch diagonal Couch Table Height (17 inches) Storage Areas An interactive surface that is perceived as part of t furniture but not as a horizontal computer screen.
88 Update!
89
90
91
92 Discussion: Tabletops at home Philips Entertable Microsoft s Surface Either you are a furniture company or you are a hard- or/and software company What is an interactive table? Furniture vs. Hardware Life Cycle (10 years vs. 2 years)
93 But There are companies that are successfully selling interactive tables! E.g. SMART s Table
94 004 nteractive surfaces or learning nvironments
95
96 Ideally
97 Cebit 2008
98 Presentation Display Digital Whiteboard Interactive Tabletop
99 008 ice Discussion oom
100 Oversized interactive Anoto-based whiteboard (4.5m! 1.1m) Multi-user interaction Combination with traditional interfaces (e.g. magnetic pins/post-its)
101 M. Haller, J. Leitner, T. Seifried, J. Wallace, S. Scott, C. Richter, P. Brandl, and A. Gokcezade, 2010."The NiCE Discussion Room: Integrating Paper and Digital Media to Support Co-Located Group Meetings," in CHI 10: Proceedings of the 28th international conference on Human factors in computing systems, New York, NY, USA, 2010, pp
102
103 Change this (Jakob?)
104 ANOTO
105 ANOTO
106 Digital Pen 1.5mm
107 200 X
108 200 X 1.5mm 1.5mm
109 Demo
110 Digital Pen Multi-user input Latency of 50 ms using the DP-301 pen Tracking Accuracy of 680 dpi iphone 4: display resolution of 326 dpi Scalable max. size of 60 Mio km 2 30m x 1.5m (pattern size we have) 10m x 1.5m (pattern size we can open) 6m x 1.5m (pattern size we have installed)
111 Interested? Interactive Whiteboard Package: Interactive Whiteboard Evaluation Application Interactive Whiteboard Development Kit
112 010 ice Formula ditor
113 Leitner, C. Rendl, F. Perteneder, A. Gokcezade, T. Seifried, M. Haller, R. Zeleznik, and A. Bragdon, 2010."NiCE formula editor," in SIGGRAPH 10: ACM SIGGRAPH 2010 Talks, New York, NY, USA, 2010, pp. 1-1.
114 Lecture Lab
115 Protoype with touch & pen input
116 Pressure as an Input Metaphor
117
118
119 011 ice Formula ditor #2
120 Combination with Powerpoint Sketching Board Powerpoint Board
121 GeoGebra (
122 GeoGebra (
123 GeoGebra (
124 Sketching Interface + GeoGebra
125
126 NiCE Formula Editor in action - 1
127 NiCE Formula Editor in action - 2
128 NiCE Formula Editor in action - 3
129 inal houghts
130 1 Interactive Surfaces
131
132
133 2 Be careful with multitouch (hype topics)
134
135 3 Natural User Interfaces
136
137 4 Make it simple!
138
139 Acknowledments
140 We are looking for smart PhD students! Just come and visit us
141 Questions? Michael Haller Media Interaction Lab Upper Austria University of Applied Sciences Hagenberg/Austria web:
142 Interpolating Force Sensitive Resistance (IFSR) Sensor I. Rosenberg und K. Perlin, The UnMousePad: an interpolating multi-touch force-sensing input pad, ACM SIGGRAPH 2009 papers, New Orleans, Louisiana: ACM, 2009, S. 1-9.
143 projection foil IFSR foil
144 projection foil IFSR tracking data IFSR foil
145 projection foil pen touch IFSR tracking data IFSR foil
146 pen very easy! touch projection foil IFSR tracking data IFSR foil
147 24 IFSR Prototype touch pen
148 24 IFSR Prototype touch pen
149 screen space projection foil IFSR coordinates IFSR foil
150 screen space Anoto coordinates projection Anoto pattern foil IFSR coordinates IFSR foil
151 pen touch
152 pen touch
153 Anoto Accuracy (680dpi) Multi-pen identification Scalability (60Mio km") Low latency (50ms) IFSR Accuracy (100dpi) Pressure (5g to 5kg) Shape recognition Hardware form factor
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