CITY OF NEWPORT BEACH RECREATION & SENIOR SERVICES

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1 CITY OF NEWPORT BEACH RECREATION & SENIOR SERVICES FLAG FOOTBALL RULES GENERAL REGULATIONS The official SCMAF Football Rule Book shall govern the SCMAF Flag Football competitions, unless otherwise noted. The Newport Beach site supervisor will have jurisdiction over all rules and regulations not covered. 40 YDS Field of Play: 80 yards by 40 yards END LINE END ZONE 2 yd conversion line 5 yd conversion line GOAL LINE 20 YD LINE 40 YD LINE 30 yd Line A Kick off line B Restraining line 20 YD LINE GOAL LINE END ZONE All protests will be handled by the site supervisor. END LINE Forfeits: o A ten minute grace period will be allowed after the scheduled game time for each game. The site supervisor will hold the official time and will make all decisions regarding forfeits. o If a team is forced to forfeit, both teams will be divided and a scrimmage game will be played. The game will not impact the standings and the Unsportsmanlike Conduct: o The referees may, at any time, bar from the game any players or coach guilty of unsportsmanlike conduct, profanity, or talking back. o If any player receives a technical foul, he/she must sit out until he/she can correctly handle him/herself on the field. o No coach/player shall at any time, lay a hand upon, push, shove, strike or threaten to strike an official. Any coach, who refuses to abide by the official and/or site supervisor s decisions, be guilty of using rough tactics, use profane language and/or runs up the score will face disciplinary action from the Recreation Coordinator. o No parent or spectator may berate a coach or official at any time. If such an incident occurs, the site supervisor will be the one to handle the situation. Rain-Outs: o If there is rain, coaches must call into the Recreation Department after 1:00pm. At this time, the Recreation Coordinator will make a decision regarding practice. If practices are cancelled, coaches are required to notify their team about the cancellation via phone. An additional to all parents is recommended, if possible. Coaches may call team parent and they will notify the rest of the team. Coaches are then to proceed to practice and be at the practice site for 15 minutes just in case a participant missed their phone call/voice message. BACKFIELD LINE To be legally in the backfield a Team A player s head must not break the plane on the line drawn through the waistline of the nearest Team A player, except the snapper, on the scrimmage line.

2 BALL: DEAD BALL the referee shall declare the ball dead and the down ended: A flag not removed by grabbing and pulling does not cause play to stop. In all situations where play is in progress and a ball carrier loses one or both flags either accidentally, in advertently, or on purpose, de-flagging reverts to a one-handed touch of the ball carrier between the shoulders and the knees. When the ball goes out-of-bounds or the ball carrier goes out-of-bounds When a forward pass becomes incomplete When a touchdown, safety, or touchback is made When the ball carrier touches his/her knee to the ground When any lateralled ball, centered ball, backward or sideward pass strikes the ground At any other time the official declares the ball dead BALL: IN POSSESSION: In possession is an abbreviation meaning in possession of a live ball. A player is in possession when he/she is holding or controlling the ball. A team is in possession: 1) when one of its players is in possession, 2) while a punt, drop kick, or place kick is being attempted, 3) while a forward pass thrown by one of its players is in flight, 4) when it was last in possession during a loose ball BALL: LIVE BALL: A live ball is a ball in play and a dead ball is a ball not in play. A pass or fumble which has not yet touched the ground is a live ball in flight and therefore can be caught and advanced by either team. BALL: LOOSE BALL: A loose ball is a live ball not in player possession during: 1) a running play, 2) a scrimmage or free kick before possession is gained, regained, or the ball is dead by rule, 3) the interval after a legal forward pass is released, and before it becomes complete, incomplete, or intercepted. BALL: READY FOR PLAY: A dead ball is ready for play when the Referee: 1) if time is in, sounds the whistle and signals ready for play, 2) if time is out, sounds the whistle and signals either start the clock or ready for play. BASIC ENFORCEMENT SPOT: 1. if a foul occurs during a down, the basic enforcement spot is fixed by the type of play. There are two types of play: A loose ball play is any action during: a free kick or scrimmage kick; a legal forward pass; a backward pass or a fumble made from in or behind the neutral zone; the run or runs which precedes such legal pass, kick, or fumble 2. If a foul occurs during a loose ball play, the basic enforcement spot is the previous spot. If a foul occurs during a running play, the basic enforcement spot is the spot where the related run rends. The run ends where the player loses possession if his run is followed by his fumble or pass. If the runner does not lose possession, his run ends where the ball becomes dead BATTING Batting is intentionally striking or slapping with the hand or arm: 1) a loose ball, 2) a ball in possession by a player of the team in possession. BLOCKING A FORWARD PASS a defensive player may attempt to block a forward pass if he does not make contact with the offensive player. BLOCKING: OFFENSE An offensive blocker may use only the standing block, with the forearms and hands folded to the body. No part of the blocker s body, except the feet, shall be in contact with the ground throughout the block. Four-point blocking will be allowed only on the initial charge by linemen. BLOCKING: DEFENSE Defensive players are restrained in use of hands to pushing the shoulders and body of offensive blockers. Slapping or striking is not allowed and will be penalized. CATCH & INTERCEPTION a catch is an act of establishing player possession of a live ball in flight. A catch of an opponent s pass or fumble in flight is an interception. If a player attempts a catch or an interception while in the air, the player must contact the ground inbounds with the ball in his/her possession prior to touching out-of-bounds. Catching is always preceded by touching of the ball; thus, if touching causes the ball to become dead, securing possession of the ball has no significance. 1) If one foot first lands inbounds and the receiver has possession and control of the ball, it is a catch or interception even though a subsequent step or fall takes the receiver out-of-bounds. 2) A catch by any kneeling or prone inbounds player is a completion or interception. 3) A loss of ball simultaneously with returning to the ground is not a catch or interception. CHANGING END ZONES teams shall change end zones at the end of the 1 st and 3 rd quarter and at the end of the 1 st half. CHARGING & TACKLING The ball carrier may not run through a defensive player, but must attempt to evade the defensive players. The defensive player must not hold nor run through a ball carrier BUT MUST PLAY THE FLAG, NOT THE PLAYER OR THE BALL. The quarterback is considered the ball carrier until he/she releases the ball. Defensive player may attempt to block a pass as long as contact is not made with passer. In an attempt to remove the flag from the ball carrier, defensive players may contact the body of an opponent with their hands, but not with their neck or head. A defensive player may not hold, push, or knock the ball carrier down in an attempt to remove the flag. Defensive roughness against the ball carrier.

3 Violators involved in the following fouls may be banished from the game at the discretion of the officials: tackling the ball carrier, holding the ball carrier, blocking the ball carrier, tripping the ball carrier, pushing the ball carrier, charging the ball carrier, bumping the ball carrier, pushing out-of-bounds PENALTY: 12 yards and possible disqualification if flagrant CLIPPING Clipping is running or diving into the back, or throwing or drooping the body across the back of the leg or legs of an opponent or pushing an opponent in the back. CLOCK regulation clock will be used the last two minutes of the second and fourth quarters. During that time the clock stops only for incomplete forward passes, out-of-bounds, penalties, timeouts, change of possessions and time-outs. Note: the clock will not stop during a dead ball behind the line of scrimmage. DECLARING PUNTS all punts must be declared on any down. The kicking team must declare, to an official, before they become set at the line of scrimmage. Note: once declaration is made, an official must allow the defensive team to adjust accordingly before play begins. DIRECT RUNS a direct run by the quarterback is not allowed. The player who receives the ball from the center is considered the quarterback DIVING A player may not leave his/her feet to create an unsafe condition. DOWN AND BETWEEN DOWNS A down is a unit of the game which starts after the ball is ready for play, with a legal snap or free kick and ends when the ball next becomes dead. Between downs is the interval during which the ball is dead. ENCROACHMENT if either team crosses the neutral zone before the ball is put in play, the play is dead and the whistle is blown. The defensive team DOES NOT have the opportunity to cross the line and jump back. FAIR CATCH: LEGAL A fair catch is a catch of a free or protected scrimmage kick, which is beyond K s free kick line or K s scrimmage line and between the goal lines, by a player of the receiving team. The player must signal intention by extending one arm above his/her head and waving it laterally from side to side more than once. FAIR CATCH: ILLEGAL An illegal fair catch signal is any signal given by a runner after the kick has been caught or recovered. FIRST DOWN To keep possession of the ball, the offensive team must advance the ball past the zone lines in four downs. As soon as the ball is advanced over the zone line, the following down shall be first. FOUL A foul is a rule infraction for which a penalty is prescribed. FUMBLE on a punt, kick or interception: once possession is gained by the player, if the player loses possession of the ball, the ball is dead and spotted at the point of lost possession. A fumble behind the line of scrimmage: the ball is dead where the ball makes contact with the ground. A fumble beyond the line of scrimmage: the ball is spotted at the point where the player loses possession of the ball. o the ball is dead at the point of contact with ground behind the line of scrimmage. Fumbles beyond the line of scrimmage, when the ball hits the ground, the ball is dead, and spotted at the point of lost possession o on a punt, kick, or interception, once possession is gained, if the ball carrier loses possession of the ball and the ball hits the ground, the ball is dead and spotted at the point of lost possession. o An intentional fumble is considered unsportsmanlike conduct and will be penalized from the point of the foul. GOAL LINES Each goal line is a vertical plane separating the end zone from the field of play. The plane of the goal line extends beyond the sideline. HANDING THE BALL Handing the ball is transferring player possession from one teammate to another without throwing or kicking it. HUDDLE A huddle is two or more offensive players grouped together after the ball is ready for play and assuming scrimmage formation prior to the snap. HURDLING An attempt by a player to jump with one or both feet or knees foremost over a player who is on his/her feet. ILLEGAL HIDEOUTS all players must break from huddle before each play. If the team does not huddle, all players must be at least 5 yards from the sideline before the snap. A penalty will be enforced if the offensive team tries to deceive the defensive team in an unsportsmanlike manner. INADVERTENT WHISTLE the ball is dead and the down is ended when an official sounds his whistle inadvertently. When a penalty is declined for a foul which occurred during the down and there is an inadvertent whistle while: (a) a legal snap or pass is in flight, or during a kick, the down will be replayed; (b) a player is in possession the team may choose to accept the play at that point or replay the down. KICK-OFF The kick-off shall be made from the 30 yard line from either end of the playing area. The receiving team must place a minimum of three (3) players within five (5) yards of midfield line. The kick-off must originate from the ground or from a kicking tee. The ball shall not be placed on the foot of anyone and kicked. A drop kick will be allowed. o OUT OF BOUNDS A) in the event the ball goes out-of-bounds on the kick-off between the kicking team s restraining line and receiving team s 35 yard line, the receiving team shall have the following choices: 1) accept a five-yard

4 penalty from the previous spot and have a re-kick; 2) put the ball in play 15 yards in from the sideline at the inbounds spot B) in the event the ball goes out-of-bounds on the kick-off between the receiving team s 35 yard line and the goal line, the receiving team shall have the following choices: 1) accept a five-yard penalty from the previous spot and have a re-kick; 2) put the ball in play at the 35 yard line. NOTE: if a re-kick goes out-of-bounds, in (a) or (b), the receiving team must put the ball in play at the inbounds spot, or at the 35 yard line if the ball goes out-of-bounds inside the receiving team s 35 yard line o ON-SIDE KICK there are no onside kicks. The kicking team cannot recover an onside kick. The ball becomes dead and is put in play. KICKS: FREE KICKS A free kick is made under restrictions which prohibits either team from advancing beyond the established restraining lines until the ball is kicked. o All kicks must be declared on any down (1 st through 4 th ). The defensive team must have a minimum of three players on the line of scrimmage, and they may not rush or leave the line of scrimmage until the ball has been kicked o On all free kicks, the punter has 10 seconds from the time of the snap to punt the ball. Punter must begin kicking motion from directly behind the center. o Kicks or punts crossing the goal line shall be declared automatic touchbacks, whether touched or not, and be put in play on the 20 yard line o The ball is dead and possession is given to the receiving team, when the kicked ball: a) strikes the ground after having touched a member of the receiving team; or, b) the ball is touched by any member of the kicking team at any time (the ball is spotted at the spot of touching by the kicking team) KICKER The kicker is any player who punts or place kicks. The kicker is a runner until he/she actually kicks the ball. Players of his/her team are known as kickers and any opponent is a receiver. KICKOFF A kickoff is a free kick that starts each half and follows each try and must be a place kick. LAST DEFENDER if the last defensive player, between the ball carrier and the goal line, commits a foul on the ball carrier, a touchdown may be awarded if the referee judges that the player would have otherwise scored. LEGAL AND ILLEGAL KICKS A legal kick is a kick by a player of the team in possession when such a kick is permitted by Rule. Kicking the ball in any other manner is illegal. Any kick continues to be a kick until it is caught by a player or becomes dead. LOSS OF A DOWN an abbreviation meaning: loss of the right to repeat the down. MUFF a MUFF is when the ball touches the player without the player gaining possession. The kicking team may recover the ball but cannot advance it. Example the ball going through the player s hands on a punt. NEUTRAL ZONE is from the forward point of the football one yard to the Team B scrimmage line and extended to each sideline. It is established when the ball is ready for play. PASSES: PASSING Passing the ball is throwing it. In a pass, the ball travels in flight. A pass continues to be a pass until caught, intercepted, or the ball becomes dead. The initial direction determines whether a pass is forward or backward. PASSES: FORWARD & BACKWARD PASS A forward pass is a pass thrown with its initial direction toward the opponent s end line. A backward pass is a pass thrown with its initial direction parallel with or toward the passer s end line. A pass continues to be a pass until it is caught or strikes the ground. A backward pass that hits the ground is ruled the same as a fumble. It will be dead at the spot where it strikes the ground. PASSES: HAND-OFFS o all players are eligible pass receivers o an incomplete lateral pass is a dead ball at the point of contact with the ground o an intercepted pass in the defensive team s end zone may be run out of the zone or downed in the end zone. Touchbacks will be put in play at the 20 yard line. o During the scrimmage down the ball may be handed forward behind the line To any lineman who has clearly faced his goal line by moving both feet in a half-turn and is at least one yard behind the line of scrimmage when he/she receives the ball To a teammate, who at the snap, was behind his line of scrimmage o There may be any number of legal forward passes during a down, but each pass must be thrown from in or behind the neutral zone. PENALTY a loss imposed by Rule upon a team which has committed to a foul PENALTY ENFORCEMENT o 1. No single penalty may be assessed that will move the ball more than half the distance to the goal line, whether the penalty be against the offensive or defensive team o 2. For any fouls between downs, enforce from the spot of snap. o 3. For fouls during a down, the following enforcement principles apply:

5 A) if foul DURING LOOSE BALL PLAY: Free kick, pass, kick, or fumble behind the scrimmage line or a run which precedes a pass, kick, or fumble behind the scrimmage line. Enforce from the line of scrimmage NOTE: If offensive team fouls behind the line of scrimmage on above plays, enforce from spot of foul B) if foul DURING A RUNNING PLAY: enforce such penalty from the end of the run. A running play is any run not followed by a pass, kick, or fumble behind the line of scrimmage NOTE: if the offensive team fouls behind the end of the run, enforce from spot of foul. o 4. If the last defensive player between the ball carrier and the goal line commits a foul on the ball carrier, a touchdown shall be awarded. o 5. Any penalty which involves a loss of down and occurs in a play following change of possession shall be enforced from the spot of the foul. The team obtaining possession will have a first down after the penalty is enforced. o 6. A period must be extended by an untimed down except for unsportsmanlike or non-player fouls, if during the last time down, one of the following occurred: A) there was a foul by either team and the penalty was accepted, B) there was a double foul, C) there was an inadvertent whistle and the down is to be repeated PLACE KICK A place kick is kicking the ball from a fixed position either on the ground or on a tee with a maximum height of two inches. The ball may be held in position by any player of the kicking team. PLAYER LOSES FLAG (A) if the player loses their flag before getting possession of the ball, they must be touched by the defensive player. (B) if the player loses their flag after gaining possession of the ball, the ball is declared dead at the point where the flag was lost. PROTECTED SCRIMMAGE KICK A protected scrimmage kick is made by Team A under restrictions which prohibits either team from advancing beyond their scrimmage lines until the ball is kicked. A protected scrimmage kick must a be a punt. PUNT Kicking the ball by the player who drops it and kicks it before it strikes the ground. PUTTING THE BALL INTO PLAY the ball is put into play by the center by the backwards pass or hand-of, including free kick situation. SAFETY 1) a fumble in one s own end zone, 2) ball carrier s flag is pulled in his own end zone, 3) a blocked punt is downed by the offensive team in their own end zone, 4) a dropped sideward or backward pass in the end zone, 5) a blocked punt which rolls out of the end zone, 6) offensive foul in your own end zone o NOTE: after a safety, the offensive team is allowed one play on their 20 yard line to kick-off to the opposing team SCRIMMAGE the interplay of two teams during a down in which play begins with a snap and ends when the ball next becomes dead. SCRIMMAGE LINE The scrimmage line for Team A is the yard line and its vertical plane which passes through the forward point of the ball. The scrimmage line for Team B is the yard line and its vertical plan which passes on yard from the point of the ball nearest its own goal line. Team B s scrimmage line may extend into their end zone. An offensive player is on his/her scrimmage line when facing his/her opponent s goal line with the line of his/her shoulders approximately parallel thereto and with his/her head or foot breaking the plane of the imaginary line drawn through the waistline of the snapper and parallel to the scrimmage line. SCORING o Touchdown 6 points o Safety 2 points o Conversion 1 point. The ball shall be placed 2 yards from the goal line for the attempt. o Conversion 2 point. The ball shall be placed 5 yards from the goal line. o Forfeit 1 point NOTE: There will be NO kicking conversions allowed SHIFT the action of one or more players who, after a huddle, or after taking set positions, move to a new set position before ensuing the snap. SIMULTANEOUS CATCH A catch in which there is joint possession of a live ball by opposing players inbounds. SUBSTITUTIONS free substitution shall be employed at all times. Officials shall not tolerate substitutions that are obviously made to delay the game. A substitute becomes a player when he enters the field and communicates with a template or an official, enters the huddle, is positioned in an offensive or defensive formation, or participates in the play. A substitute must stay in for that play. TAGGING placing one hand anywhere between the shoulders and knees of an opponent with the ball. The tagger may leave his/her feet to make the tag. Pushing, striking, slapping, and holding are not permitted. If the player trips the runner in his/her attempt to make a diving tap, it is a penalty. TEAM & PLAYER DESIGNATIONS o PLAYER any one of the participants in the game at any particular time. o DISQUALIFIED PLAYER one who becomes ineligible from further participation in the game

6 o LINE PLAYER AND BACKFIELD PLAYER A line player is any person on his/her scrimmage line when the ball is snapped; a backfield player is any person who is legally behind the line when the ball is snapped. o OFFENSIVE & DEFENSIVE TEAM The offensive team is the team in possession, or the team to which the ball belongs; the defensive team is the opposing team o RUNNER The player in possession of a live ball or simulating possession of a live ball. Once a player catches or intercepts a pass, he/she becomes a runner o SNAPPER the player who snaps the ball o SUBSTITUTE a team member who may replace a player. A substitute becomes a player when he enters the field and communicates with a teammate or an official, enters the huddle, is positioned in an offensive formation, or participates in the paly. o TEAM A & B Team A is the team who puts the ball in play. The opponent of Team A is Team B. A player of A is A1 and teammates are A2 and A3, etc. Other abbreviations are B1 for a player of B, K1 for a player of the kickers, and R1 for one of the receivers. TOUCHBACK the ball going into the end-zone during a kick or punt is considered a touchback. After a touchback, the ball is placed on the 20 yard line. An interception in the end-zone is also considered a touchback. TOUCHING Touching refers to any contact with the ball. TRIPPING the use of the lower leg or foot to obstruct an opponent, including the runner, below the knee. YARD LINE the line in the field of play parallel to the end line and between the goal lines existing for purpose of measurement and player orientation on the field. THE PLAYERS A. The game shall be played between two (2) teams of eight players each. Seven (7) players are required at all times to avoid a forfeit. B. Any offensive formation will be allowed. C. The defensive line-up is not restricted. D. All players are eligible. Direct runs by the quarterback across the line of scrimmage are not allowed. He/she must hand off or pass. Penalty shall be called when the quarterback crosses the line of scrimmage, but officials will allow play to be completed. E. MINIMUM PLAY RULE: Each player must play a minimum amount of time equivalent to one half of the game. Late arriving players, if time permits, must play the minimum consecutive minutes within the game. Injuries that preclude the player out of play from returning to the game are exceptions. Injuries that preclude the player out of play for more than one play will be ruled upon at the discretion of the Site Supervisor with respect to satisfactorily meeting the requirement of the minimum play rule. Penalty for non-compliance will be forfeiture of the game. The official scorekeeper shall determine compliance. COACHES & SPECTATORS A. All coaches and players, when on the sidelines, must remain in a team box which will extend between a 20 (twenty) yard line and the 35 (thirty-five) yard line. One coach from each team may extend from each 20 (twenty) yard line during play. NOTE: After a warning, coaches may loser their privilege. One coach may enter the field at their team s huddle during timeouts. B. Spectators must remain in the stands or in designated spectator areas whenever seating facilities or designated spectator areas are available. If stands are not provided, spectators will keep at least 5 (five) yards from the sidelines and end lines, and 5 (five) yards from players benches. C. After a warning, failure to comply with A or B will result in flagging said coach/team for unsportsmanlike conduct. If behavior persists, game may be forfeited at discretion of site supervisor or official if the latter is not available. EQUIPMENT A. All game equipment, such as GAME BALLS, TIMERS, FLAGS, etc. will be furnished by the Recreation Department. B. Jerseys: Players must wear matching colored jerseys with numbers. At the start of play all jerseys must be tucked into pants/shorts or terminate one inch above flag football belt line. C. Pants/Shorts: Each player must wear pants or shorts without any belt(s), belt loop(s), exposed drawstring(s), or pocket(s). If player(s) have pants or shorts with any of the above mentioned, they must be taped shut by officials prior to the start of the game. The pants or shorts must be one solid color that is a different color from the flags (ie. No red, yellow or blue). D. FLAG BELT: All divisions shall use a regulation three flag belt system. Flags must be a contrasting color to their opponent s flags. E. SHOES: Shoes must be worn; bare feet will not be permitted. Screw in or metal cleats are illegal. Use of molded rubber or multi-purpose shoes is recommended.

7 F. BALLS: The A Division shall use intermediate size footballs. The B and C Division shall use the junior size football. G. Personal protective equipment, such as knee guards, arm guards, etc. shall be inspected by officials prior to each game. NO regulation football equipment such as helmets, pads, etc. will be allowed. Shoes with metal, ceramic screw-in or detachable cleats are illegal. H. MOUTH GUARDS: Recommended for all participants GAME TIME A. The length of the game shall be four 10-minute quarters running time. During running time, the clock shall be stopped by an official for a time-out or after any score. After a time-out the clock shall start on the next snap. After a score, the clock shall start on the kick-off. B. During the final two minutes of each half the clock will stop for a: 1. Two minute warning- dependent on previous play 2. Incomplete pass- starts on the snap 3. Out-of-bounds- starts on the snap 4. Score (touchdown or safety)- starts when the kickoff is legally touched 5. Team time out- starts on the snap 6. First down- dependent on the previous play 7. Fair catch or an awarded fair catch- starts on the snap 8. Penalty administration- dependent on the previous play (Exception: Delay of game- starts on the snap) 9. Touchback- starts on the snap 10. Change of possession- dependent on the previous play C. Each team will receive four time-outs per game (cumulative). Each team is entitled to one (1) time-out during each overtime period. Any unused time-outs may not carry over into overtime periods. D. Teams will be granted a ten (10) minute grace period after scheduled game time of the first game of the night. For all subsequent games, game time is forfeit time. SPORTSMANSHIP RULE If a team is leading by score of 24 (twenty-four) points or more, the running time clock will be used. The clock will only stop for charged time outs and official time outs. In addition, after any score, the trailing team will be awarded the ball at their own thirtyfive yard line in lieu of a kickoff. Should the lead become less than a 24 (twenty-four) point margin, the game will convert back to regulation timing and kickoffs. TIE GAME The SCMAF tiebreaker system will be used when a game is tied after four periods. Regular SCMAF football-playing rules apply with the following exceptions. A. A coin toss will be held immediately following regulation play. The winner of the toss shall choose one of the following options: 1. Offense or defense, with the offense at the opponent s 20 (twenty) yard line to start the first series. 2. Which end of the field shall be sued for both series of that overtime period. 3. The loser of the toss shall exercise the remaining option for the first extra period and shall have the first choice of the two options for subsequent even-numbered extra periods. NOTE: The winner of the toss may not defer his choice. B. Extra periods: An extra period shall consist of two series (one by each team) with each team putting the ball in play at the 20 (twenty) yard line (unless moved by penalty). Both series are played toward the same goal line. C. Team Series: Teams which begin their overtime period outside of the 20 (twenty) yard line due to penalty will NOT receive any first downs for crossing the zone-line-to-gains in the process. Teams may receive another set of downs by penalty only (automatic first down). D. Scoring: 1. When a team scores, they must attempt a 2 (two) point conversion. The team on defense first will then begin its series of downs. 2. The team that scores the most points in the overtime period is declared the winner. 3. If both teams fail to score in any overtime period the winner will be determined by the team that has gained the most net yardage from the 20 (twenty) yard line. EX: If Team A finishes its possession at the 22 (twentytwo) yard line and Team B finishes its possession at the 25 (twenty-five) yard line Team A shall be declared the winner. The officials will mark the dead ball spot after completion of Team A s fourth down to determine the line to gain for Team B.

8 4. If the teams are tired in score in yardage at the end of overtime period, the overtime procedure will be repeated until there is a winner. PENALTIES 1. Hurdling intentional hurdling or jumping over another player creating an unsafe situation. This penalty is considered helping the runner. 2. Guarding the Flags the offensive player gaining an unfair advantage by guarding their flag with the hand or ball. This penalty is considered a personal foul. 3. Untucked Shirt by the Ball Carrier a ball carrier that deliberately untucks their shirt to cover their flag. This is a penalty. Note: the official should notify a player when their shirt becomes untucked. 4. Tucking or Illegal Arrangement of Flags a ball carrier that deliberately arranges their flags in an unsportsmanlike manner. This is a penalty. Flags must not be tied. 5. Premature Pulling of Flags a player that deliberately pulls the flag of an offensive player before gaining possession of the ball. This penalty is considered unsportsmanlike conduct. FULL SUMMARY OF VIOLATIONS AND PENALTIES VIOLATION PENALTY DOWN FROM ENFORCE SIGNAL OFFICIAL S DEAD BALL VIOLATIONS 1) Encroachment 5 yards Same L.O.S. #7 & #18 2) Delay of game (30 seconds) 5 yards Same L.O.S. #7 & #21 OFFENSIVE VIOLATIONS 3) Illegal procedure 5 yards Same LOS #19 or #20 4) Intentionally grounded pass 5 yards Loss of down Spot of foul #36 & #9 5) tucking or other illegal arrangement of flags 12 yards Loss of down B.E.S. #23 & #9 6) Illegal hideout 5 yards Loss of down B.E.S. #28 & #9 7) Illegal forward pass 5 yards Loss of down L.O.S. #35 & #9 8) Direct run by quarterback 5 yards Loss of down L.O.S. #35 & #9 9) Delay on punt (10 seconds) 5 yards Loss of down B.E.S. #21 & #9 10) Diving in making blocks 12 yards Same B.E.S. #40 or #9 11) Illegal use of hands (offensive) 12 yards Same B.E.S. #43 or #42 12) Stiff arming, hacking, guarding flags (by ball carrier) 12 yards Same B.E.S. #38 13) Clipping 12 yards Same B.E.S. #39 14) Offensive pass interference 12 yards Loss of down L.O.S. #33 & #9 15) Diving, jumping or hurdling to advance the ball 12 yards Same L.O.S. #44 or #9 16) Illegal punt 5 yards Loss of down L.O.S. #31 17) Untucked shirt by ball carrier 12 yards Loss of down B.E.S. #23 & #9 DEFENSIVE VIOLATIONS 18)defensive holding or illegal use of hands 5 yards 1 st down B.E.S. #43 or #42 19)premature pulling of flags 12 yards Same B.E.S. #27 20)roughing kicker or passer 12 yards 1 st down L.O.S. #37 or #34 & #18 21)Defensive pass interference 12 yards 1st down L.O.S. #33 & #8 22)holding the ball carrier 12 yards 1 st down B.E.S. #42 or #43 GENERAL VIOLATIONS 23) unnecessary roughness, kneeing, or any flagrant 12 yards Same B.E.S. #38 roughness, including running over the defense by the ball carrier & playing the person instead of the flag 24) unsportsmanlike conduct 12 yards Same B.E.S. #27 25) Tripping 12 yards Same B.E.S. #46 26) intentional kicking of a free ball 12 yards Same B.E.S. #31 27) intentional hurdling or jumping over any other player (offense or defense) which creates an unsafe condition 12 yards Same B.E.S. #44 NOTE: L.O.S.= Line of Scrimmage B.E.S= Basic Enforcement Spot These are terms used to describe the location on the field from which all penalties are measured

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YMCA of Central Florida ADULT 7 ON 7 FLAG FOOTBALL RULES

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