Visual Special Effects Toolkit in C++
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1 Visual Special Effects Toolkit in C++ Tim Wittenburg WILEY COMPUTER PUBLISHING JOHN WILEY & SONS, INC. New York Chichester Weinheim Brisbane Singapore Toronto
2 Contents Table of Figures Plates Preface Acknowledgments Credits xiii xix xxi xxv xxvii PART I INTRODUCTION CHAPTER 1 Introduction 3 The CGI Tradition 3 What About the Movies? 5 Basic Steps 10 How This Book Is Organized 12 CHAPTER 2 Commercial Special Effects 15 Lamb & Company Anatomy of a Television Commercial 15 Pacific Data Images The Simpsons 32 Windlight Studios Anatomy of a Video Game 35 New York Film & Animation Theme Park Animation 42 Volumetric Displays 43 Oops Animation 45 Resources and Web Sites 50 vii
3 viii Contents PART II BUILDING VISUAL EFFECTS ON YOUR PC CHAPTER 3 The Compositing System 59 Previewing a Visual Effect 60 Coordinates and Transformations 60 Angles and the Right-Handed Rule 63 Coordinate Transformations 64 Software Corner Default Model Location 64 Software Corner ICT Model Reference Point 68 Software Corner ICT Default Viewpoint 69 Transforming Coordinates Using Matrices 69 Software Corner Matrix Transformation Class Library 72 Perspective Projection 73 Previewing an Effect Using the ICT Software 74 Software Corner A Class Library That Manages Visual Effect Descriptions 80 A Simple CGI Model Type: shape3d 81 Rendering an Effect 84 Digital Image Compositing 85 Software Corner Alpha Image Creation 93 Software Corner Compositing a Warped Model Image 96 Software Corner Making Holdout Mattes 96 Software Corner Color Noiselike Effects 97 Software Corner Making Shadows 98 Removing Hidden Surfaces The Painter's Algorithm 100 Removing Hidden Surfaces The Z-Buffer 101 Software Corner Extensions to ICT to Accommodate a Z-Buffer 103 Software Corner Updates to the Memlmage Class Library 103 Software Corner An Example of the Z-Buffer in Action 106 Color and Color Adjustments 106 Software Corner How ICT Handles Color 109 Software Corner Color Adjustment 113 Software Corner Handling Images in ICT 118 Software Corner Previewing and Rendering a Simple Effect Using ICT 120 CHAPTER 4 Animation 121 Making Sequences 121 Motion Interpolation 124 Timing Your Moves 125 Controlling the Rate of Motion 125 Software Corner ICT Sequence Effects 127 Software Corner Motion Paths in ICT 127
4 Contents ix ICT Sequence Preview Tool 128 Using ICT Motion Files 128 A Sequence Example 128 Software Corner Previewing and Rendering a Sequence Effect 130 The MotionPath Class Library 131 Software Corner Making Video Files 131 The MakeAVI Program 133 Software Corner Making a Video 134 Software Corner What Is a Microsoft Video for Windows File? 135 Motion Blur Effects 145 Software Corner Blurring Sequences in ICT 148 PART HI A GALLERY OF EFFECTS CHAPTER 5 Texture Mapping 155 Planar 3D Texture Mapping 155 Software Corner Implementation of Planar Texture Mapping 159 Arbitrary 3D Texture Mapping 160 What's a Quadrilateral Mesh? 161 Software Corner Creating Quadrilateral Mesh Models in ICT 164 A Quadrilateral Mesh Model 168 Shading Using Bilinear Interpolation 170 Software Corner Quadrilateral Mesh Model Implementation 172 Changes to ICT to Incorporate Quadrilateral Mesh Models 172 Previewing a Mesh 172 Rendering a Mesh 173 Aliasing 174 Anti-Aliasing 176 Software Corner Convulation-Based Anti-Alias Function Listing 180 CHAPTER 6 Blue-Screen Effects 183 What Is Rotoscoping? 185 Software Corner Making Transparent Backgrounds with ICT 186 Software Corner Rotoscoping Software 187 Rotoscoping with Adobe Photoshop, 189
5 X Contents CHAPTER 7 Morphing Effects 199 Cross-Dissolve Morphing 199 Software Corner Cross-Dissolve Morphs with ICT 200 2D Morphing 201 Software Corner 2D Morph Prodecure 207 Software Corner A 2D Morph Example 215 3D Morphing v 215 Software Corner 3D Morph 216 PART IV VRML CHAPTER 8 Virtual Reality Modeling Language (VRML) 223 VRML Overview 224 A VRML File Parser (QVLib) 237 Parsing VRML and Generating Images 240 Adding a Lighting Model 246 APPENDIX A Lamb Story Boards 249 APPENDIX B Software Installation and Setup 261 ICT Installation 261 ICT Files and Directories 263 The ICT Initialization File 263 APPENDIX C Mathematics Reference 267 Vectors 267
6 Contents xi APPENDIX D ICT User Guide 271 ICT Menus 271 The Füe Menu 271 The Edit Menu 274 The Search Menu 275 The Tools Menu 275 The Preview Menu 283 The Render Menu 285 The View Menu 287 The Window Menu 288 The Help Menu 288 Examples 289 APPENDIX E ICT Software Overview and Class Libraries 291 ICT Overview 291 The ICT Log 292 The ICT Preference Object 292 A Graphic Transformation Class Library: tmatrix 293 A 3D Coordinate Set Class Library: shape3d 297 Scene List Class Libraries: scenelist, scene, and sceneelement 300 Image-Processing Class Library: Memlmage 313 Image-Compositing Functions 324 APPENDIX F Source Code Listings 331 Listing of Quadrilateral Mesh Preview and Rendering Functions 331 Glossary 363 References and Suggested Reading 365 Index 367
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