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1 AutoCAD 2006 Dynamic Blocks in AutoCAD Part 2 of 3: Inventory of Block Editor, Commands, Parameters, Actions, and Parameter Sets. This second of three white papers on Dynamic Blocks in AutoCAD 2006 documents the software s parameters, actions, and parameter sets so that you can discover how they might best apply to your situation. This white paper includes the following: A brief overview of the capabilities of Dynamic Blocks An explanation of the Block Editor, where you create Dynamic Blocks Tables of parameters, actions, and parameter sets, including an explanation of which parameters and actions you can pair CONTENTS Capabilities of Dynamic Blocks...2 Review of the Block Editor...2 Using Parameters...4 Using Actions...6 Using Parameter Sets...8 Easier Done Than Explained...10 For those new to Dynamic Blocks, Part 1 of this series presents an overview of Dynamic Blocks and a quick-start tutorial and can be found at

2 Capabilities of Dynamic Blocks It s hard to list all the capabilities of Dynamic Blocks because you can combine features to make new ones. But a basic list can help you decide how you could benefit from using Dynamic Blocks. When you start to create Dynamic Blocks, you can also use this list to determine which features to add to each block. Each of these actions can apply independently to any component within the block. A Dynamic Block can do the following: Move based on a point, linear distance, polar distance (both a distance and an angle), or XY distance (distances along X and Y axes) Scale based on a linear distance, polar distance, or XY distance Stretch based on a point, linear distance, polar distance, or XY distance Rotate Stretch and rotate (polar stretch) Align (the entire block) to existing objects Flip along an axis (like the Mirror command) Array based on a linear distance, polar distance, or XY distance Take a value from a lookup table Become visible or invisible Important additional features are the ability to connect changes, so that changing one component automatically changes another one; set a multiplier so that one object moves or stretches a percentage factor of another object; and specify which grips can be used as insertion base points. As you can see, Dynamic Blocks offer many capabilities, enabling you to create blocks that are intelligent and flexible, yet easy to control. Instead of separately changing numerous components of a block, you can maintain the integrity of the block while modifying it within specific constraints. Review of the Block Editor You create Dynamic Blocks in the Block Editor. To start the Block Editor, choose Block Editor on the Standard toolbar, or type bedit on the command line. You then see the Edit Block Definition dialog box, where you choose to edit either a block or the entire current drawing. Then click OK to open the Block Editor. Figure 1: The Edit Block Definition dialog. 2

3 The Block Editor is a window and mode separate from the drawing area. You can execute most commands from within the Block Editor, but not all. However, you can perform all drawing and editing tasks there. The Block Editor displays all menus and toolbars. Figure 1: The Edit Block Definition dialog box. Note: The colored background of the Block Editor indicates that you re not in the regular drawing area. Before using the Block Editor, you may find it helpful to familiarize yourself with its toolbar buttons: Edit or Create Block Definition: Opens the Edit Block Definition dialog box, where you can choose another existing block to edit or enter a name to create a new block in the Block Editor. Use this button to edit several Dynamic Blocks (existing or new) without exiting the Block Editor. Save Block Definition: Saves the current block. Save Block As: Opens the Save Block As dialog box, where you can save the current block under a new name. Use this procedure to define a new Dynamic Block based on an existing one. Block Definition Name: Lists the block you are currently editing. Authoring Palettes: Toggles the display of the Block Authoring Palettes window. Use this window to place parameters, actions, and parameter sets. Parameter: Starts the BPARAMETER command, which enables you to use the command line (or dynamic input tooltip) to place a parameter. The options are the same as when you use the Block Authoring Palettes window. Action: Starts the BACTION command, which enables you to use the command line (or dynamic input tooltip) to place an action. The options are the same as when you use the Block Authoring Palettes window. Figure 2: Block Editor with the transformer block open for editing. 3

4 Define Attribute: Opens the Attribute Definition dialog box, where you define attributes for the block. Update Parameter and Action Text Size: Sometimes, the parameter and action text becomes unusually large. When this happens, just click this button, and the text resizes to normal. Learn About Dynamic Blocks: Opens the New Features Workshop, where you can view a tutorial on Dynamic Blocks. Exit Block Editor and Return to Drawing: Closes the Block Editor. Visibility Mode: Toggles the BVMODE system variable, which determines how invisible objects display in the Block Editor. The default value (0) does not display invisible objects for the current visibility state. If you change the value to 1 (by clicking the Visibility Mode button), invisible objects are dimmed but still visible. Make Visible: Makes selected objects visible for the current visibility state. Make Invisible: Makes selected objects invisible for the current visibility state. Manage Visibility States: Opens the Visibility States dialog box, where you name visibility states. Visibility States drop-down list: Displays the current visibility state. Choose a visibility state from this list to change the current visibility state. Note: Visibility states are discussed in more detail in Part 3 of this series of white papers on Dynamic Blocks. When you open the Block Editor, the Block Authoring Palettes window automatically opens. This window has three tabs: Parameters Actions Parameter Sets The contents of these tabs are discussed in the rest of this white paper. Using Parameters The first step in creating a Dynamic Block is to add a parameter. You can find all the parameters on the Parameters tab of the Block Authoring Palettes window. A parameter defines the geometry of the block to which you add a parameter. In each case, you need to specify geometric points on the block. Usually, you add an action to the parameter to define how the geometry will change when you edit the Dynamic Block in a drawing. Parameters and actions pair together in logical ways. For example, you can stretch geometry along a distance (a linear parameter), but you can t rotate geometry along a distance. Therefore, each parameter takes only certain actions. The following table explains each parameter and which actions they can take. Figure 3: The Parameters tab of the Block Authoring Palettes window. 4

5 Parameter Point Linear XY Applicable Actions Move, Stretch Move, Scale, Stretch, Array Move, Scale, Stretch, Stretch, Array Move, Scale, Stretch, Array Description Defines a point (XY coordinate) on the geometry. Move or stretch from that point. Defines a linear distance. Specify a start point and an endpoint. Move, scale, stretch, or array along the line between the two points. Defines a linear distance and displays an angle. Specify a start point and an endpoint. Move, scale, stretch, polar stretch (stretch at an angle), or array along the line between two points and at a specified angle. Defines X and Y distances. Specify a start point and an endpoint at an angle, and the parameter separately labels the X and Y distances. Move, scale, stretch, or array at specified X and Y distance. Rotation Rotate Defines a base point, radius, and default rotation angle. Rotate around the base point. Alignment None Defines a tangent or perpendicular alignment point. Specify the type (tangent or perpendicular) and the direction. No action is required. An alignment parameter aligns the entire block with other objects, enabling you to snap the block into place at the appropriate alignment. Flip Flip Defines a reflection line. Specify the base point and endpoint of the line. Flipping is like mirroring. Visibility None Controls the visibility of components in the block. No action is required, but you need to define the visibility states and which components are visible or invisible in each state. Lookup Lookup Defines preset values that you specify. You then create labels for each value. When you edit the block in a drawing, choose one of the labels from the list to modify the block according to the values. Base Point None Defines a base point for the Dynamic Block. Use this parameter when you want a base point to maintain its relationship to the block as other parts of the block are modified. For example, use a base point parameter if you want the base point of the block to always remain at the lower-left corner of a rectangle, even if that corner is stretched to a new position. Note: Visibility states, lookup parameters, and many specific uses for these parameters are discussed more in detail in Part 3 of this set of white papers on Dynamic Blocks. 5

6 For example, you can attach an array action to an XY parameter. In Figure 4, the row and column distances are defined to be one unit larger than the stepping-stone, so that there are spaces between the stones when they are arrayed. If you know the X and Y distances that need to be covered with stepping-stones, you can easily array the stones to cover the area. Figure 4: Arraying stepping-stones. The block contains one stepping-stone with an XY parameter and an array action. Using Actions All actions are attached to a parameter. First, you add a parameter to a block, and then you add an action to the parameter. Figure 5: The Actions tab of the Block Authoring Palettes window. 6

7 Actions are similar to the commands on the Modify toolbar. They define the way objects within the dynamic block change when you edit the block in a drawing. Actions need to match up with an appropriate parameter. The following table explains each action and its appropriate parameters. Action Move Scale Stretch Stretch Appropriate Parameters Point, Linear,, XY Linear,, XY Point, Linear,, XY Description Moves objects from a point, along a line, along a line with a displayed angle, or by specified X and Y units. Scales objects by specifying a length, a length and an angle, or X and Y distances. Stretches objects based on a point, a length, a length and angle, or X and Y distances. Stretches objects and enables you to rotate them as well. You can rotate some objects while leaving others unchanged. Rotate Rotation Rotates objects around a base point as you drag a second point (the endpoint of the parameter s radius). Flip Flip Flips (mirrors) objects along a reflection line. Array Linear,, XY Arrays objects by specifying a length, a length and an angle, or X and Y distances. Lookup Lookup Sets values according to a table that you specify (using the Reverse Lookup feature). When editing, you choose one of the values from a drop-down list. The door shown in Figure 6 has many capabilities, including two flip parameters and corresponding flip actions. (You can stretch it, set the opening angle, and change the wall thickness.) Figure 6: This door can flip both horizontally and vertically Flip parameters 7

8 By flipping horizontally (across the vertical reflection line), you can insert a door that opens from the left or from the right. By flipping vertically (across the horizontal reflection line), you can insert a door that opens inward or outward. Figure 7: The two flip parameters and actions offer four permutations for the direction of the door s opening Using Parameter Sets The final tab on the Block Authoring Palettes window contains parameter sets. Parameter sets are preset pairings of parameters and actions. Parameter sets are useful when you are learning about Dynamic Blocks but also offer a way to reduce their development time. The Parameter Sets tab is so long that it doesn t fit on the screen; you need to scroll down to see all the sets. To see what the set contains, place the cursor over any parameter set to see a tooltip explaining the set s functioning. When you place a parameter set, you still need to respond to the parameter prompts by specifying one or more points and placing the label. An exclamation point appears next to the action to indicate that you still need to select objects for the action. Double-click the action to display prompts for selecting objects. Figure 8: The Parameter Sets tab of the Block Authoring Palettes window. 8

9 Name Point Move Linear Move Linear Stretch Linear Array Linear Move Pair Linear Stretch Pair Move Stretch Array Move Pair Stretch Pair XY Move XY Move Pair XY Move Box Set XY Stretch Box Set XY Array Box Set Rotation Set Flip Set Visibility Set Lookup Set Description A point parameter with a move action A linear parameter with one grip and a move action at the endpoint A linear parameter with one grip and a stretch action at the endpoint A linear parameter with one grip and an array action at the endpoint A linear parameter with two grips and a move action at both the start point and endpoint A linear parameter with two grips and a stretch action at both the start point and endpoint A polar parameter with one grip and a move action at the endpoint A polar parameter with one grip and a stretch action at the endpoint A polar parameter with one grip and an array action at the endpoint A polar parameter with two grips and move actions at both the start point and endpoint A polar parameter with two grips and stretch actions at both the start point and endpoint An XY parameter with one grip and a move action at the endpoint An XY parameter with two grips and move actions at both the start point and endpoint An XY parameter with four grips and move actions at all four coordinates defined by the start point and endpoint An XY parameter with four grips and stretch actions at all four coordinates defined by the start point and endpoint. Use this parameter set to create a rectangular block that you can stretch from any corner, without changing the shape of the block. An XY parameter with four grips and array actions at all four coordinates defined by the start point and endpoint A rotation parameter and rotation action A flip parameter and flip action A visibility parameter A lookup parameter and lookup action Figure 9: A rectangular block with an XY Stretch Box parameter set, as shown in the Block Editor. 9

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