Introduction to the PowerVR Graphics SDK. Paul Sobek Developer Technology Engineer, PowerVR Graphics

Save this PDF as:
 WORD  PNG  TXT  JPG

Size: px
Start display at page:

Download "Introduction to the PowerVR Graphics SDK. Paul Sobek Developer Technology Engineer, PowerVR Graphics"

Transcription

1

2 Introduction to the PowerVR Graphics SDK Paul Sobek Developer Technology Engineer, PowerVR Graphics

3 3

4 What is the PowerVR Graphics SDK?

5 What is the PowerVR Graphics SDK? Assists in rapid application development, debugging, and performance analysis Educational resource for embedded graphics techniques Develop on Windows OS X Linux Develop for ios Android 5 Linux

6 What is the PowerVR Graphics SDK? Accelerate and optimize the whole development cycle Asset Creation Development Debugging and Profiling + PVRTexTool PVRGeoPOD + PVRVFrame PVRShaman PVRShaderEditor + PVRTune PVRTrace PVRScope 6

7 Utilities & Source Code Assets

8 PVRGeoPOD Industry proven 3D scene data format Geometry exporter tool Plug-ins (Blender, Maya and 3ds Max) GUI Command Line Features Optimize geometry Remove unnecessary data Output POD files 8

9 POD File Format PowerVR Object Data file Optimized deployment format for 3D data Bike Baron Features Stores scene data needed for rendering Easy-to-parse format Supports user metadata Public specification Public source code (PVRTools) Minigore 2: Zombies 9

10 10

11 11

12 PVRTexTool A feature filled texture compressor targeting all major compression formats Texture compressor and converter GUI Command Line Library Plug-ins (Photoshop, Maya and 3ds Max) Features Convert images to textures Pre-process textures for deployment Supports many texture formats (including PVRTC) Outputs PVR, KTX or DDS files 12

13 PVR File Format A texture container intended for texture formats, not just PowerVR! PowerVR texture file Deployment format for texture data Features Supports all standard texture formats Supports many compressed formats Easy-to-read file format Supports user metadata Public specification Public source code (PVRTools) 13

14 14

15 PVRTools Common graphics functions simplified Suite of common graphics functionality Source code library Features Resource loading and management Vector, quaternion and matrix math Print text into a 3D scene Extension management Supports all PowerVR platforms 15

16 Utilities & Source Code Development

17 PVRShaman Visually edit POD scene files applying different materials (PFX) Shader development environment Graphical interface Features Integrates PVRShaderEditor Preview POD scenes Edit and preview shaders Supports OpenGL and OpenGL ES 17

18 PFX File Format Represent an entire GLSL material effect in one file PowerVR Effects file High-level shader effect file Features Easy-to-parse format Keeps related shaders in one file Stores all data needed for an effect Public specification Public source code (PVRTools) 18

19 19

20 PVRShaderEditor Feature filled shader editor showing cost per line in cycles Shader editing and profiling Graphical interface Features Syntax highlighting As-you-type profile information Integrates all features of Profiling Compilers Disassembly viewer with NDA compiler 20

21 21

22 GLSL Profiling Compilers Predict cost of shaders before deploying Offline shader compiler Command Line Integrated into PVRShaderEditor and PVRShaman Features Shader validation Per-line and total cycle estimates Disassembly output NDA only 22

23 PVRVFrame OpenGL ES emulation on all desktop platforms (Linux, Windows OS X) OpenGL ES emulation Dynamic libraries Graphical interface for configuration Features PowerVR extensions Hardware profiles for various devices GL errors logged and explained Supports KHR_debug 23

24 PVRShell Target both mobile and desktop platforms with the same code Graphics-focused OS and API abstraction Source code library Application App inherits PVRShell Features Sets up a window and API context Abstracts common OS functionality Supports all PowerVR platforms Allows user to just start coding PVRShell Operating System PVRShell abstracts OS 24

25 25

26 Examples From a single triangle to Deferred Shading Example applications Beginner Intermediate Advanced Source code Pre-built binaries Features From your first triangle to advanced effects Annotated code to guide you PVRShell and PVRTools used consistently Optimized code to use in your own applications Many are implemented across multiple APIs

27 Utilities Debugging and Profiling

28 PVRTrace Trace and playback OpenGL ES API calls from and to any platform OpenGL ES API tracer Graphical interface for analysis Recording libraries Features Intercept and record OpenGL ES calls Replay PVRT trace captures Static call analysis Inspect render state At-a-glance debugging 28

29 29

30 PVRTune In-depth real-time performance analysis of PowerVR Hardware PowerVR GPU performance analyser Graphical interface for analysis Server application on device Features Real-time performance data Runs parallel to your application Easily identify bottlenecks 30

31 PVRHub Simple installation of PVRPerfServer (for PVRTune) and PVRTrace On-device configuration tool Android GUI application Linux scripts Features Ease-of-use for PVRTrace and PVRTune Install PVRTrace libraries Configure what PVRTrace captures 31

32 PVRScope API and library providing access to hardware counters Performance analysis library Static library Features Retrieve hardware counters in your application Augment PVRTune with custom data 32

33 Documentation

34 Documentation Supporting documentation Documents Presentations Features Architecture guides Performance recommendations File format specifications User manuals Whitepapers 34

35 Summary

36 What is the PowerVR Graphics SDK? Accelerate and optimize the whole development cycle Asset Creation Development Debugging and Profiling + PVRTexTool PVRGeoPOD + PVRVFrame PVRShaman PVRShaderEditor + PVRTune PVRTrace PVRScope 36

37 Download it now! How to get it? Download the installer Next, next, next Done! 37

38 Summary It s free! Develop across desktop platforms Deploy to all PowerVR platforms From first steps to those last few FPS Any Questions? 38

Mali Ecosystem. Right Tools to do the Right Things Anand Patel, Ecosystem Marketing

Mali Ecosystem. Right Tools to do the Right Things Anand Patel, Ecosystem Marketing Mali Ecosystem Right Tools to do the Right Things Anand Patel, Ecosystem Marketing Mali Ecosystem Mali Ecosystem Benefits UI : Demanding on the GPU User interfaces exploit the ARM Mali GPU Overlay and

More information

Introduction to Graphics Software Development for OMAP 2/3

Introduction to Graphics Software Development for OMAP 2/3 W H I T E P A P E R By Clay D. Montgomery, Graphics Software Engineer Media & Applications Processor Platforms Texas Instruments Introduction to Graphics Software Development for OMAP 2/3 Executive Summary

More information

Profiling & Optimizing Mobile Games on Android Devices. Remi Breton idreamsky

Profiling & Optimizing Mobile Games on Android Devices. Remi Breton idreamsky Profiling & Optimizing Mobile Games on Android Devices Remi Breton idreamsky Why Profiling & Optimizing Access more devices and users Reduce APK size to increase number of download Increase game performance

More information

Performance Optimization and Debug Tools for mobile games with PlayCanvas

Performance Optimization and Debug Tools for mobile games with PlayCanvas Performance Optimization and Debug Tools for mobile games with PlayCanvas Jonathan Kirkham, Senior Software Engineer, ARM Will Eastcott, CEO, PlayCanvas 1 Introduction Jonathan Kirkham, ARM Worked with

More information

Programming 3D Applications with HTML5 and WebGL

Programming 3D Applications with HTML5 and WebGL Programming 3D Applications with HTML5 and WebGL Tony Parisi Beijing Cambridge Farnham Köln Sebastopol Tokyo Table of Contents Preface ix Part I. Foundations 1. Introduction 3 HTML5: A New Visual Medium

More information

GPU Profiling with AMD CodeXL

GPU Profiling with AMD CodeXL GPU Profiling with AMD CodeXL Software Profiling Course Hannes Würfel OUTLINE 1. Motivation 2. GPU Recap 3. OpenCL 4. CodeXL Overview 5. CodeXL Internals 6. CodeXL Profiling 7. CodeXL Debugging 8. Sources

More information

ANDROID DEVELOPER TOOLS TRAINING GTC 2014. Sébastien Dominé, NVIDIA

ANDROID DEVELOPER TOOLS TRAINING GTC 2014. Sébastien Dominé, NVIDIA ANDROID DEVELOPER TOOLS TRAINING GTC 2014 Sébastien Dominé, NVIDIA AGENDA NVIDIA Developer Tools Introduction Multi-core CPU tools Graphics Developer Tools Compute Developer Tools NVIDIA Developer Tools

More information

Game Development in Android Disgruntled Rats LLC. Sean Godinez Brian Morgan Michael Boldischar

Game Development in Android Disgruntled Rats LLC. Sean Godinez Brian Morgan Michael Boldischar Game Development in Android Disgruntled Rats LLC Sean Godinez Brian Morgan Michael Boldischar Overview Introduction Android Tools Game Development OpenGL ES Marketing Summary Questions Introduction Disgruntled

More information

Profiling and Debugging Tools for High-performance Android Applications. Stephen Jones, Product Line Manager, NVIDIA (sjones@nvidia.

Profiling and Debugging Tools for High-performance Android Applications. Stephen Jones, Product Line Manager, NVIDIA (sjones@nvidia. Profiling and Debugging Tools for High-performance Android Applications Stephen Jones, Product Line Manager, NVIDIA (sjones@nvidia.com) Android By The Numbers 1.3M Android activations per day Android activations

More information

Development With ARM DS-5. Mervyn Liu FAE Aug. 2015

Development With ARM DS-5. Mervyn Liu FAE Aug. 2015 Development With ARM DS-5 Mervyn Liu FAE Aug. 2015 1 Support for all Stages of Product Development Single IDE, compiler, debug, trace and performance analysis for all stages in the product development

More information

Eddy Integrated Development Environment, LemonIDE for Embedded Software System Development

Eddy Integrated Development Environment, LemonIDE for Embedded Software System Development Introduction to -based solution for embedded software development Section 1 Eddy Real-Time, Lemonix Section 2 Eddy Integrated Development Environment, LemonIDE Section 3 Eddy Utility Programs Eddy Integrated

More information

Lecture 1 Introduction to Android

Lecture 1 Introduction to Android These slides are by Dr. Jaerock Kwon at. The original URL is http://kettering.jrkwon.com/sites/default/files/2011-2/ce-491/lecture/alecture-01.pdf so please use that instead of pointing to this local copy

More information

Production of Game Content for Mobile Phones based on Android Operating System

Production of Game Content for Mobile Phones based on Android Operating System Available Online at www.ijcsmc.com International Journal of Computer Science and Mobile Computing A Monthly Journal of Computer Science and Information Technology ISSN 2320 088X IMPACT FACTOR: 5.258 IJCSMC,

More information

Getting Started with CodeXL

Getting Started with CodeXL AMD Developer Tools Team Advanced Micro Devices, Inc. Table of Contents Introduction... 2 Install CodeXL... 2 Validate CodeXL installation... 3 CodeXL help... 5 Run the Teapot Sample project... 5 Basic

More information

Vulkan Launch Briefing February 2016 Neil Trevett Khronos President NVIDIA Vice President Developer Ecosystem

Vulkan Launch Briefing February 2016 Neil Trevett Khronos President NVIDIA Vice President Developer Ecosystem Vulkan Launch Briefing February 2016 Neil Trevett Khronos President NVIDIA Vice President Developer Ecosystem ntrevett@nvidia.com @neilt3d Copyright Khronos Group 2016 - Page 1 BOARD OF PROMOTERS Over

More information

IDL. Get the answers you need from your data. IDL

IDL. Get the answers you need from your data. IDL Get the answers you need from your data. IDL is the preferred computing environment for understanding complex data through interactive visualization and analysis. IDL Powerful visualization. Interactive

More information

GUI GRAPHICS AND USER INTERFACES. Welcome to GUI! Mechanics. Mihail Gaianu 26/02/2014 1

GUI GRAPHICS AND USER INTERFACES. Welcome to GUI! Mechanics. Mihail Gaianu 26/02/2014 1 Welcome to GUI! Mechanics 26/02/2014 1 Requirements Info If you don t know C++, you CAN take this class additional time investment required early on GUI Java to C++ transition tutorial on course website

More information

Running a Program on an AVD

Running a Program on an AVD Running a Program on an AVD Now that you have a project that builds an application, and an AVD with a system image compatible with the application s build target and API level requirements, you can run

More information

RIC 2007 SNAP: Symbolic Nuclear Analysis Package. Chester Gingrich USNRC/RES 3/13/07

RIC 2007 SNAP: Symbolic Nuclear Analysis Package. Chester Gingrich USNRC/RES 3/13/07 RIC 2007 SNAP: Symbolic Nuclear Analysis Package Chester Gingrich USNRC/RES 3/13/07 1 SNAP: What is it? Standard Graphical User Interface designed to simplify the use of USNRC analytical codes providing:

More information

NVIDIA Parallel Nsight Accelerating GPU Development in BioWare s Dragon Age II. March 2011

NVIDIA Parallel Nsight Accelerating GPU Development in BioWare s Dragon Age II. March 2011 NVIDIA Parallel Nsight Accelerating GPU Development in BioWare s Dragon Age II March 2011 Introductions Jeff Kiel Manager of Graphics Tools NVIDIA Corporation Andreas Papathanasis Lead Graphics Programmer

More information

Reminders. Lab opens from today. Many students want to use the extra I/O pins on

Reminders. Lab opens from today. Many students want to use the extra I/O pins on Reminders Lab opens from today Wednesday 4:00-5:30pm, Friday 1:00-2:30pm Location: MK228 Each student checks out one sensor mote for your Lab 1 The TA will be there to help your lab work Many students

More information

Optimizing Unity Games for Mobile Platforms. Angelo Theodorou Software Engineer Unite 2013, 28 th -30 th August

Optimizing Unity Games for Mobile Platforms. Angelo Theodorou Software Engineer Unite 2013, 28 th -30 th August Optimizing Unity Games for Mobile Platforms Angelo Theodorou Software Engineer Unite 2013, 28 th -30 th August Agenda Introduction The author and ARM Preliminary knowledge Unity Pro, OpenGL ES 3.0 Identify

More information

Ball Aerospace s COSMOS Open Source Test System

Ball Aerospace s COSMOS Open Source Test System Ball Aerospace s COSMOS Open Source Test System Ryan J. Melton Ball Aerospace & Technologies Corp. Boulder, CO ABSTRACT Ball Aerospace COSMOS is a free and readily available open source test and operations

More information

The Most Popular UI/Apps Framework For IVI on Linux

The Most Popular UI/Apps Framework For IVI on Linux The Most Popular UI/Apps Framework For IVI on Linux About me Tasuku Suzuki Qt Engineer Qt, Developer Experience and Marketing, Nokia Have been using Qt since 2002 Joined Trolltech in 2006 Nokia since 2008

More information

The "Eclipse Classic" version is recommended. Otherwise, a Java or RCP version of Eclipse is recommended.

The Eclipse Classic version is recommended. Otherwise, a Java or RCP version of Eclipse is recommended. Installing the SDK This page describes how to install the Android SDK and set up your development environment for the first time. If you encounter any problems during installation, see the Troubleshooting

More information

Sybase Unwired Platform 2.0

Sybase Unwired Platform 2.0 white paper Sybase Unwired Platform 2.0 Development Paradigm www.sybase.com TABLE OF CONTENTS 1 Sybase Unwired Platform 1 Mobile Application Development 2 Mobile Business Object (MBO) Development 4 Mobile

More information

Android Development. Lecture 1b Android SDK & Development Environment

Android Development. Lecture 1b Android SDK & Development Environment Android Development Lecture 1b Android SDK & Development Environment This work is licensed under a Creative Commons Attribution NonCommercialShareAlike 4.0 International License. Marco Picone, Ph.D. marco.picone@unipr.it

More information

Smedge Got a Render Farm? The Smedge that holds it all together

Smedge Got a Render Farm? The Smedge that holds it all together Got a Render Farm? Smedge 2010 The Smedge that holds it all together The next generation technology of Smedge is all you need to get your farm working for you without specialized training and without breaking

More information

An Introduction to Android. Huang Xuguang Database Lab. Inha University 2009.11.2 Email: xuguanghuang@yahoo.cn

An Introduction to Android. Huang Xuguang Database Lab. Inha University 2009.11.2 Email: xuguanghuang@yahoo.cn An Introduction to Android Huang Xuguang Database Lab. Inha University 2009.11.2 Email: xuguanghuang@yahoo.cn Outline Background What is Android? Development for Android Background Internet users and Mobile

More information

Intel HTML5 Development Environment

Intel HTML5 Development Environment Helping Developers Efficiently Produce True Cross-Platform HTML5 Apps Intel HTML5 Development Environment April 2013 Q&A attendee questions that I did not answer in the presentation Q: Is source code of

More information

Performance Analysis and Optimization

Performance Analysis and Optimization Performance Analysis and Optimization ARM Mali GPU Performance Counters in ARM DS-5 Streamline Performance Analyzer Lorenzo Dal Col Senior Software Engineer, ARM 1 Agenda Introduction to ARM DS-5 and Streamline

More information

Sybase Unwired Platform 2.1.x

Sybase Unwired Platform 2.1.x white paper Sybase Unwired Platform 2.1.x Development Paradigm www.sybase.com Table of Contents 1 Sybase Unwired Platform 2 Mobile Application Development 3 Mobile Business Object (MBO) Development 5 Mobile

More information

LibGDX játék fejlesztése és publikálása Google Play-en. Vörös Viktor, NNG

LibGDX játék fejlesztése és publikálása Google Play-en. Vörös Viktor, NNG LibGDX játék fejlesztése és publikálása Google Play-en Vörös Viktor, NNG Outline 1. Cross-platform játékfejlesztés LibGDX használatával 2. Kihívások a. különböző képernyőméretek kezelése b. irányítás c.

More information

Computer Graphics. Lecture 1:

Computer Graphics. Lecture 1: Computer Graphics Thilo Kielmann Lecture 1: 1 Introduction (basic administrative information) Course Overview + Examples (a.o. Pixar, Blender, ) Graphics Systems Hands-on Session General Introduction http://www.cs.vu.nl/~graphics/

More information

Manjrasoft Market Oriented Cloud Computing Platform

Manjrasoft Market Oriented Cloud Computing Platform Manjrasoft Market Oriented Cloud Computing Platform Innovative Solutions for 3D Rendering Aneka is a market oriented Cloud development and management platform with rapid application development and workload

More information

NVIDIA GRID OVERVIEW SERVER POWERED BY NVIDIA GRID. WHY GPUs FOR VIRTUAL DESKTOPS AND APPLICATIONS? WHAT IS A VIRTUAL DESKTOP?

NVIDIA GRID OVERVIEW SERVER POWERED BY NVIDIA GRID. WHY GPUs FOR VIRTUAL DESKTOPS AND APPLICATIONS? WHAT IS A VIRTUAL DESKTOP? NVIDIA GRID OVERVIEW Imagine if responsive Windows and rich multimedia experiences were available via virtual desktop infrastructure, even those with intensive graphics needs. NVIDIA makes this possible

More information

Introduction to TIZEN SDK

Introduction to TIZEN SDK Introduction to TIZEN SDK Hyungoo Kang, Kangho Kim S-Core, Samsung April, 2012 2012 SAMSUNG Electronics Co. Contents Overview Tizen SDK (selected features) Demo (10 minutes) Conclusion 2/20 2012 SAMSUNG

More information

Tackle the Most Important Challenge of Modern Devices: Fantastic User Experience. Ville-Veikko Helppi Director of Marketing

Tackle the Most Important Challenge of Modern Devices: Fantastic User Experience. Ville-Veikko Helppi Director of Marketing Tackle the Most Important Challenge of Modern Devices: Fantastic User Experience Ville-Veikko Helppi Director of Marketing All Phones Looking the Same. How to add value? Kanzi 3D UI Solution for Mobile

More information

Computer Graphics (CS 543) Lecture 1 (Part 1): Introduction to Computer Graphics

Computer Graphics (CS 543) Lecture 1 (Part 1): Introduction to Computer Graphics Computer Graphics (CS 543) Lecture 1 (Part 1): Introduction to Computer Graphics Prof Emmanuel Agu Computer Science Dept. Worcester Polytechnic Institute (WPI) What is Computer Graphics (CG)? Computer

More information

OpenSL ES & OpenMAX Multimedia APIs

OpenSL ES & OpenMAX Multimedia APIs Copyright Khronos Group, 2011 - Page 1 OpenSL ES & OpenMAX Multimedia APIs Erik Noreke Chair of OpenSL ES Working Group Chair of OpenMAX AL Working Group Copyright Khronos Group, 2011 - Page 4 Why Create

More information

Introduction to Android

Introduction to Android Introduction to Android Poll How many have an Android phone? How many have downloaded & installed the Android SDK? How many have developed an Android application? How many have deployed an Android application

More information

Fahim Uddin http://fahim.cooperativecorner.com email@fahim.cooperativecorner.com. 1. Java SDK

Fahim Uddin http://fahim.cooperativecorner.com email@fahim.cooperativecorner.com. 1. Java SDK PREPARING YOUR MACHINES WITH NECESSARY TOOLS FOR ANDROID DEVELOPMENT SEPTEMBER, 2012 Fahim Uddin http://fahim.cooperativecorner.com email@fahim.cooperativecorner.com Android SDK makes use of the Java SE

More information

Multiprocessor Graphic Rendering Kerey Howard

Multiprocessor Graphic Rendering Kerey Howard Multiprocessor Graphic Rendering Kerey Howard EEL 6897 Lecture Outline Real time Rendering Introduction Graphics API Pipeline Multiprocessing Parallel Processing Threading OpenGL with Java 2 Real time

More information

Advanced Server Virtualization: Vmware and Microsoft Platforms in the Virtual Data Center

Advanced Server Virtualization: Vmware and Microsoft Platforms in the Virtual Data Center Advanced Server Virtualization: Vmware and Microsoft Platforms in the Virtual Data Center Marshall, David ISBN-13: 9780849339318 Table of Contents BASIC CONCEPTS Introduction to Server Virtualization Overview

More information

Creating and Using Databases for Android Applications

Creating and Using Databases for Android Applications Creating and Using Databases for Android Applications Sunguk Lee * 1 Research Institute of Industrial Science and Technology Pohang, Korea sunguk@rist.re.kr *Correspondent Author: Sunguk Lee* (sunguk@rist.re.kr)

More information

Web-Based Enterprise Data Visualization a 3D Approach. Oleg Kachirski, Black and Veatch

Web-Based Enterprise Data Visualization a 3D Approach. Oleg Kachirski, Black and Veatch Web-Based Enterprise Data Visualization a 3D Approach Oleg Kachirski, Black and Veatch Contents - Introduction - Why 3D? - Applications of 3D - 3D Content Authoring - 3D/4D in GIS - Challenges of Presenting

More information

Optimizing Unity Games for Mobile Platforms. Angelo Theodorou Software Engineer Brains Eden, 28 th June 2013

Optimizing Unity Games for Mobile Platforms. Angelo Theodorou Software Engineer Brains Eden, 28 th June 2013 Optimizing Unity Games for Mobile Platforms Angelo Theodorou Software Engineer Brains Eden, 28 th June 2013 Agenda Introduction The author ARM Ltd. What do you need to have What do you need to know Identify

More information

CSE 564: Visualization. GPU Programming (First Steps) GPU Generations. Klaus Mueller. Computer Science Department Stony Brook University

CSE 564: Visualization. GPU Programming (First Steps) GPU Generations. Klaus Mueller. Computer Science Department Stony Brook University GPU Generations CSE 564: Visualization GPU Programming (First Steps) Klaus Mueller Computer Science Department Stony Brook University For the labs, 4th generation is desirable Graphics Hardware Pipeline

More information

International Journal of Advanced Engineering Research and Science (IJAERS) Vol-2, Issue-11, Nov- 2015] ISSN: 2349-6495

International Journal of Advanced Engineering Research and Science (IJAERS) Vol-2, Issue-11, Nov- 2015] ISSN: 2349-6495 International Journal of Advanced Engineering Research and Science (IJAERS) Vol-2, Issue-11, Nov- 2015] Survey on Automation Testing Tools for Mobile Applications Dr.S.Gunasekaran 1, V. Bargavi 2 1 Department

More information

file://d:\webs\touch-base.com\htdocs\documentation\androidplatformnotes52.htm

file://d:\webs\touch-base.com\htdocs\documentation\androidplatformnotes52.htm Page 1 of 5 Deliverables Requirements Installation Uninstall Supported programs Limitations Contact Welcome to UPDD Android platform specific installation instructions and related notes for UPDD version

More information

Helmut Klinger. HMI Realtime Graphics 2D & 3D CGI ARTIST / TECHNICAL DIRECTOR. Munich, Germany (0) mobile

Helmut Klinger. HMI Realtime Graphics 2D & 3D CGI ARTIST / TECHNICAL DIRECTOR. Munich, Germany (0) mobile Helmut Klinger CGI ARTIST / TECHNICAL DIRECTOR Munich, Germany I am a digital craftsman who likes to challenge the borders of art and technology. hk@vpr-solutions.com 0049 (0) 152 28932379 mobile Skills

More information

Na Tosha Bard. Technical Director, Unity Technologies

Na Tosha Bard. Technical Director, Unity Technologies Na Tosha Bard Technical Director, Unity Technologies Unity is a 2D and 3D content creation toolkit and runtime. Unity is most commonly used to make video games, but is also used in simulation, education,

More information

ITG Software Engineering

ITG Software Engineering Basic Android Development Course ID: Page 1 Last Updated 12/15/2014 Basic Android Development ITG Software Engineering Course Overview: This 5 day course gives students the fundamental basics of Android

More information

4.1 Introduction 4.2 Explain the purpose of an operating system 4.2.1 Describe characteristics of modern operating systems Control Hardware Access

4.1 Introduction 4.2 Explain the purpose of an operating system 4.2.1 Describe characteristics of modern operating systems Control Hardware Access 4.1 Introduction The operating system (OS) controls almost all functions on a computer. In this lecture, you will learn about the components, functions, and terminology related to the Windows 2000, Windows

More information

Università Degli Studi di Parma. Distributed Systems Group. Android Development. Lecture 1 Android SDK & Development Environment. Marco Picone - 2012

Università Degli Studi di Parma. Distributed Systems Group. Android Development. Lecture 1 Android SDK & Development Environment. Marco Picone - 2012 Android Development Lecture 1 Android SDK & Development Environment Università Degli Studi di Parma Lecture Summary - 2 The Android Platform Android Environment Setup SDK Eclipse & ADT SDK Manager Android

More information

Automated Performance Testing of Desktop Applications

Automated Performance Testing of Desktop Applications By Ostap Elyashevskyy Automated Performance Testing of Desktop Applications Introduction For the most part, performance testing is associated with Web applications. This area is more or less covered by

More information

Maxwell Render 1.5 complete list of new and enhanced features

Maxwell Render 1.5 complete list of new and enhanced features Maxwell Render 1.5 complete list of new and enhanced features Multiprocessor Maxwell Render can exploit all of the processors available on your system and can make them work simultaneously on the same

More information

Getting Started with Tizen SDK : How to develop a Web app. Hong Gyungpyo 洪 競 杓 Samsung Electronics Co., Ltd

Getting Started with Tizen SDK : How to develop a Web app. Hong Gyungpyo 洪 競 杓 Samsung Electronics Co., Ltd Getting Started with Tizen SDK : How to develop a Web app Hong Gyungpyo 洪 競 杓 Samsung Electronics Co., Ltd Introduction to Tizen SDK Tizen Platform (1/2) Application Web Applications Native Applications

More information

Meister Going Beyond Maven

Meister Going Beyond Maven Meister Going Beyond Maven A technical whitepaper comparing OpenMake Meister and Apache Maven OpenMake Software 312.440.9545 800.359.8049 Winners of the 2009 Jolt Award Introduction There are many similarities

More information

An Introduction to Android

An Introduction to Android An Introduction to Android Michalis Katsarakis M.Sc. Student katsarakis@csd.uoc.gr Tutorial: hy439 & hy539 16 October 2012 http://www.csd.uoc.gr/~hy439/ Outline Background What is Android Android as a

More information

for Java developers Building Mobile Applications Introduction 1 Building Mobile Applications

for Java developers Building Mobile Applications Introduction 1 Building Mobile Applications Introduction Building Mobile Applications for Java developers Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted,

More information

Cloud Computing. Adam Barker

Cloud Computing. Adam Barker Cloud Computing Adam Barker 1 Overview Introduction to Cloud computing Enabling technologies Different types of cloud: IaaS, PaaS and SaaS Cloud terminology Interacting with a cloud: management consoles

More information

Low power GPUs a view from the industry. Edvard Sørgård

Low power GPUs a view from the industry. Edvard Sørgård Low power GPUs a view from the industry Edvard Sørgård 1 ARM in Trondheim Graphics technology design centre From 2006 acquisition of Falanx Microsystems AS Origin of the ARM Mali GPUs Main activities today

More information

Introduction to. the open graphics library for embedded systems

Introduction to. the open graphics library for embedded systems Introduction to the open graphics library for embedded systems PRESENTATION TOPICS Introduction to OpenGL ES Spaces and Transformations Drawing Geometry Colors Textures Android Fragmentation OpenGL ES

More information

Introduction to jmonkeyengine. What is jmonkeyengine? A jme Application Scene graphs Coordinate systems

Introduction to jmonkeyengine. What is jmonkeyengine? A jme Application Scene graphs Coordinate systems Introduction to jmonkeyengine What is jmonkeyengine? A jme Application Scene graphs Coordinate systems What is jmonkeyengine? jme is a game engine made for developers who want to create 3D games and other

More information

Includes SDKs for Mac OS X 10.7 Lion and ios 5

Includes SDKs for Mac OS X 10.7 Lion and ios 5 apple Xcode 4.2 Includes SDKs for Mac OS X 10.7 Lion and ios 5 Contents Introduction About SDKs Installation Deprecation Notice Introduction Xcode is the complete developer toolset for creating applications

More information

TEGRA X1 DEVELOPER TOOLS SEBASTIEN DOMINE, SR. DIRECTOR SW ENGINEERING

TEGRA X1 DEVELOPER TOOLS SEBASTIEN DOMINE, SR. DIRECTOR SW ENGINEERING TEGRA X1 DEVELOPER TOOLS SEBASTIEN DOMINE, SR. DIRECTOR SW ENGINEERING NVIDIA DEVELOPER TOOLS BUILD. DEBUG. PROFILE. C/C++ IDE INTEGRATION STANDALONE TOOLS HARDWARE SUPPORT CPU AND GPU DEBUGGING & PROFILING

More information

Parallels Mac Management v4.0

Parallels Mac Management v4.0 Parallels Mac Management v4.0 Deployment Guide July 18, 2015 Copyright 1999 2015 Parallels IP Holdings GmbH and its affiliates. All rights reserved. All other marks and names mentioned herein may be trademarks

More information

Open EMS Suite. O&M Agent. Functional Overview Version 1.2. Nokia Siemens Networks 1 (18)

Open EMS Suite. O&M Agent. Functional Overview Version 1.2. Nokia Siemens Networks 1 (18) Open EMS Suite O&M Agent Functional Overview Version 1.2 Nokia Siemens Networks 1 (18) O&M Agent The information in this document is subject to change without notice and describes only the product defined

More information

Integrated Open-Source Geophysical Processing and Visualization

Integrated Open-Source Geophysical Processing and Visualization Integrated Open-Source Geophysical Processing and Visualization Glenn Chubak* University of Saskatchewan, Saskatoon, Saskatchewan, Canada gdc178@mail.usask.ca and Igor Morozov University of Saskatchewan,

More information

Thin@ System Architecture V3.2. Last Update: August 2015

Thin@ System Architecture V3.2. Last Update: August 2015 Thin@ System Architecture V3.2 Last Update: August 2015 Introduction http://www.thinetsolution.com Welcome to Thin@ System Architecture manual! Modern business applications are available to end users as

More information

Android course preliminaries

Android course preliminaries Android course preliminaries The Android initiation course starts soon. To get off on the right foot, follow this thorough procedure in order to have the required software downloaded and installed correctly.

More information

Software Development Kit

Software Development Kit Open EMS Suite by Nokia Software Development Kit Functional Overview Version 1.3 Nokia Siemens Networks 1 (21) Software Development Kit The information in this document is subject to change without notice

More information

Solution Offering. Infosys RADIEN CASPER. Capacity Assessment and Performance Engineering Framework (CASPER)

Solution Offering. Infosys RADIEN CASPER. Capacity Assessment and Performance Engineering Framework (CASPER) Solution Offering Infosys RADIEN CASPER Capacity Assessment and Engineering Framework (CASPER) Enterprises recognize the importance of performance as a key contributor to the success of any application,

More information

Dynamic Digital Depth (DDD) and Real-time 2D to 3D conversion on the ARM processor

Dynamic Digital Depth (DDD) and Real-time 2D to 3D conversion on the ARM processor Dynamic Digital Depth (DDD) and Real-time 2D to 3D conversion on the ARM processor November 2005 Abstract The use of mobile devices for entertainment consumption is a rapidly growing, global industry.

More information

Computer Graphics on Mobile Devices VL SS2010 3.0 ECTS

Computer Graphics on Mobile Devices VL SS2010 3.0 ECTS Computer Graphics on Mobile Devices VL SS2010 3.0 ECTS Peter Rautek Rückblick Motivation Vorbesprechung Spiel VL Framework Ablauf Android Basics Android Specifics Activity, Layouts, Service, Intent, Permission,

More information

Finding Performance and Power Issues on Android Systems. By Eric W Moore

Finding Performance and Power Issues on Android Systems. By Eric W Moore Finding Performance and Power Issues on Android Systems By Eric W Moore Agenda Performance & Power Tuning on Android & Features Needed/Wanted in a tool Some Performance Tools Getting a Device that Supports

More information

Chapter 1. Introduction to ios Development. Objectives: Touch on the history of ios and the devices that support this operating system.

Chapter 1. Introduction to ios Development. Objectives: Touch on the history of ios and the devices that support this operating system. Chapter 1 Introduction to ios Development Objectives: Touch on the history of ios and the devices that support this operating system. Understand the different types of Apple Developer accounts. Introduce

More information

Programming with OpenGL Part 1: Background. Ed Angel Professor Emeritus of Computer Science University of New Mexico

Programming with OpenGL Part 1: Background. Ed Angel Professor Emeritus of Computer Science University of New Mexico Programming with OpenGL Part 1: Background Ed Angel Professor Emeritus of Computer Science University of New Mexico 1 Objectives Development of the OpenGL API OpenGL Architecture - OpenGL as a state machine

More information

ADT Plugin for Eclipse

ADT Plugin for Eclipse ADT Plugin for Eclipse Android Development Tools (ADT) is a plugin for the Eclipse IDE that is designed to give you a powerful, integrated environment in which to build Android applications. ADT extends

More information

Easing embedded Linux software development for SBCs

Easing embedded Linux software development for SBCs Page 1 of 5 Printed from: http://www.embedded-computing.com/departments/eclipse/2006/11/ Easing embedded Linux software development for SBCs By Nathan Gustavson and Eric Rossi Most programmers today leaving

More information

Adobe Marketing Cloud Bloodhound for Windows 2.2

Adobe Marketing Cloud Bloodhound for Windows 2.2 Adobe Marketing Cloud Bloodhound for Windows 2.2 Contents Bloodhound 2.2 for Windows...3 Getting Started...4 Configure Devices to Send Hits to Bloodhound...5 Enable SSL...6 View Hits...7 Last updated 3/25/2015

More information

Android Development: a System Perspective. Javier Orensanz

Android Development: a System Perspective. Javier Orensanz Android Development: a System Perspective Javier Orensanz 1 ARM - Linux and Communities Linux kernel GNU Tools 2 Linaro Partner Initiative Mission: Make open source development easier by delivering a common

More information

NVIDIA Advanced Rendering Solutions May 14, 2012

NVIDIA Advanced Rendering Solutions May 14, 2012 NVIDIA Advanced Rendering Solutions May 14, 2012 S0604 - NVIDIA Advanced Rendering Solutions The full range of advanced rendering solutions and frameworks from NVIDIA will be explored in this insightful

More information

D83167 Oracle Data Integrator 12c: Integration and Administration

D83167 Oracle Data Integrator 12c: Integration and Administration D83167 Oracle Data Integrator 12c: Integration and Administration Learn To: Use Oracle Data Integrator to perform transformation of data among various platforms. Design ODI Mappings, Procedures, and Packages

More information

Topic 4 OpenGL 1: Background. CITS3003 Graphics & Animation. Slides: E. Angel and D. Shreiner: Interactive Computer Graphics 6E Addison-Wesley 2012

Topic 4 OpenGL 1: Background. CITS3003 Graphics & Animation. Slides: E. Angel and D. Shreiner: Interactive Computer Graphics 6E Addison-Wesley 2012 Programming with OpenGL Part 1: Background CITS3003 Graphics & Animation Slides: E. Angel and D. Shreiner: Interactive Computer Graphics 6E Addison-Wesley 2012 1 Objectives Development of the OpenGL API

More information

With a single download, the ADT Bundle includes everything you need to begin developing apps:

With a single download, the ADT Bundle includes everything you need to begin developing apps: Get the Android SDK The Android SDK provides you the API libraries and developer tools necessary to build, test, and debug apps for Android. The ADT bundle includes the essential Android SDK components

More information

AMD RenderMonkey IDE Version 1.71

AMD RenderMonkey IDE Version 1.71 AMD RenderMonkey IDE Version 1.71 Introduction... 5 What s New... 6 Overview of New Features in RenderMonkey 1.71... 7 OpenGL ES 2.0 Preview Window...7 DirectX Disassembly Window...7 DirectX Preview Window...7

More information

Android: Setup Hello, World: Android Edition. due by noon ET on Wed 2/22. Ingredients.

Android: Setup Hello, World: Android Edition. due by noon ET on Wed 2/22. Ingredients. Android: Setup Hello, World: Android Edition due by noon ET on Wed 2/22 Ingredients. Android Development Tools Plugin for Eclipse Android Software Development Kit Eclipse Java Help. Help is available throughout

More information

A little code goes a long way Cross-platform game development with Lua. Ivan Beliy, Software Engineer

A little code goes a long way Cross-platform game development with Lua. Ivan Beliy, Software Engineer A little code goes a long way Cross-platform game development with Lua Ivan Beliy, Software Engineer 9/25/14 Marmalade. Trademarks belong to their respective owners. All rights reserved. 1 A bit of History!

More information

Developer Tools. Tim Purcell NVIDIA

Developer Tools. Tim Purcell NVIDIA Developer Tools Tim Purcell NVIDIA Programming Soap Box Successful programming systems require at least three tools High level language compiler Cg, HLSL, GLSL, RTSL, Brook Debugger Profiler Debugging

More information

Managing DICOM Image Metadata with Desktop Operating Systems Native User Interface

Managing DICOM Image Metadata with Desktop Operating Systems Native User Interface Managing DICOM Image Metadata with Desktop Operating Systems Native User Interface Chia-Chi Teng, Member, IEEE Abstract Picture Archiving and Communication System (PACS) is commonly used in the hospital

More information

Automate Your BI Administration to Save Millions with Command Manager and System Manager

Automate Your BI Administration to Save Millions with Command Manager and System Manager Automate Your BI Administration to Save Millions with Command Manager and System Manager Presented by: Dennis Liao Sr. Sales Engineer Date: 27 th January, 2015 Session 2 This Session is Part of MicroStrategy

More information

ArcGIS Web Mapping. Sam Berg, esri sberg@esri.com

ArcGIS Web Mapping. Sam Berg, esri sberg@esri.com ArcGIS Web Mapping Sam Berg, esri sberg@esri.com Agenda ArcGIS and WebMaps The APIs ArcGIS for Flex Viewer ArcGIS for Silverlight Builder ArcGIS for Sharepoint ArcGIS Application Templates ArcGIS Runtime

More information

SCADA/HMI MOVICON TRAINING COURSE PROGRAM

SCADA/HMI MOVICON TRAINING COURSE PROGRAM SCADA/HMI MOVICON TRAINING COURSE PROGRAM The Movicon training program includes the following courses: Basic Training Course: 1 day course at Progea head offices or authorized center. On location at client

More information

Cookbook. Flash ios Apps. Christopher Caleb. 100 practical recipes for developing ios apps with Flash Professional and Adobe AIR PUBLISHING MUMBAI

Cookbook. Flash ios Apps. Christopher Caleb. 100 practical recipes for developing ios apps with Flash Professional and Adobe AIR PUBLISHING MUMBAI Flash ios Apps Cookbook 100 practical recipes for developing ios apps with Flash Professional and Adobe AIR Christopher Caleb PUBLISHING BIRMINGHAM - MUMBAI Preface 1 Chapter 1: Getting Started with ios

More information

HTML5 AUTOMOTIVE 2013 White Paper Series

HTML5 AUTOMOTIVE 2013 White Paper Series HTML5 AUTOMOTIVE 2013 White Paper Series HTML5 based automotive apps are very adaptable and gaining popularity. WHAT S INSIDE HTML5 BENEFITS AND CHALLENGES page 1-2 SUGGESTED APPROACH page 3 APPLICATION

More information

Analyzing Network Servers. Disk Space Utilization Analysis. DiskBoss - Data Management Solution

Analyzing Network Servers. Disk Space Utilization Analysis. DiskBoss - Data Management Solution DiskBoss - Data Management Solution DiskBoss provides a large number of advanced data management and analysis operations including disk space usage analysis, file search, file classification and policy-based

More information

Enhanced Diagnostics Improve Performance, Configurability, and Usability

Enhanced Diagnostics Improve Performance, Configurability, and Usability Application Note Enhanced Diagnostics Improve Performance, Configurability, and Usability Improved Capabilities Available for Dialogic System Release Software Application Note Enhanced Diagnostics Improve

More information

<Insert Picture Here> Java, the language for the future

<Insert Picture Here> Java, the language for the future 1 Java, the language for the future Adam Messinger Vice President of Development The following is intended to outline our general product direction. It is intended for information

More information