Lesson/Unit Plan Name: Multiplication Facts Made Easy

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1 Grade Level/Course: Grades 3-6 Lesson/Unit Plan Name: Multiplication Facts Made Easy Rationale/Lesson Abstract: Teachers can eliminate the stress associated with developing fluency with multiplication facts. Students can learn to fluently multiply facts within 100, and gain familiarity with factors and multiples by the use of strategies and games in this lesson. By lowering the affective filter students will have a positive mindset and believe I CAN MULTIPLY YES I CAN Traditionally, students have been told to memorize the basic facts, yet they are often not taught how to memorize. Repeating facts over and over again does not necessarily lead to fluency. Multiple methods for representing multiplication, e.g., through bar models, open number lines, and area models, provide a foundation for students to develop fluency with multiplication. In combination with the use of multiple methods and representations, students can improve their fluency by using the games in this lesson. Timeframe: Multiple Days Common Core Standard(s): 3.OA.1 Interpret products of whole numbers, e.g., Interpret 5x7 as the total number of objects in 5 groups of 7 objects each. For example, describe a context in which a total number of objects can be expressed as 5x7. 3.OA.7 Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division or properties of operations. By the end of Grade 3, know from memory all products of two one- digit numbers. 4.OA.4 Find all factor pairs for whole number in the range Recognize that a whole number is a multiple of each of its factors. Determine whether a given whole number in the range is a multiple of a given one- digit number. Determine whether a given whole number in the range is prime or composite. 5.OA.2.1 Express a whole number in the range 2-50 as a product of its prime factors. For example, find the prime factors of 24 and express 24 as 2 x 2 x 2 x 3. CA 6.NS.3 Fluently add, subtract, multiply, and divide multi- digit decimals using the standard algorithm for each operation. 6.NS.4 Find the greatest common factor of two whole numbers less than or equal to 100 and the least common multiple of two whole numbers less than or equal to 12. Use the distributive property to express a sum of two whole numbers with a com- mon factor as a multiple of a sum of two whole numbers with no common factor. For example, express as 4 (9 + 2). Page 1 of 12 03/13/15

2 Instructional Resources/Materials: Multiplication Made Easy Chart Multiplication Tables Multiplication Strategies Chart Multiplication Drills Sheet Multiplication Flash cards Hundreds Chart (mainly for 3 rd grade) My Multiplication Book page (mainly for 3 rd grade) Variety of Multiplication Games Materials: Dice, playing cards, crayons or colored pencils, and material noted in each game Activity/Lesson: Activity 1: Reduce Anxiety Here is a strategy to reduce students anxiety about learning the multiplication facts. It appears that there are 120 facts to memorize from 0 to 11, but there are far fewer once the multiplication table is analyzed. Use the charts on the following page, with these instructions to students. A sample of student work is provided on the page following the charts. If you eliminate the easy 0s, 1s, 10s and 11s in the first table there will be fewer facts to memorize. Draw a line through each column and row because those you know. If you eliminate the 5s and 2s in the second table, which also seem easy, you will have 28 less facts to do. Draw a line through each column and row because here are more facts that you know. Now in table number three you will circle the square numbers, such as three 3s and 6s but study them all even if there are only 6 square facts to memorize. That leaves only 30 facts to memorize. With the commutative property we have duplicates like 3X4 and 4X3; so we can cut 30 in half, eliminating 15 more. Now in table number four you will circle one fact and put a check on its duplicate. On the back of the multiplication table page write these 15 facts. How amazing, there aren t many left to memorize Practice all facts through games and play and you will know your multiplication facts in a matter of days. Hooray Page 2 of 12 03/13/15

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4 This is where your text wil This is where your textyour will text go. will go. This is where This is where your textyour will go. This is where text will go. This is where your textyour will text go. will go. This is where This is where textyour willtext go. will go. This isyour where This activity is a modified version of an activity in Nimble with Numbers (Childs, et al). Page 4 of 12 03/13/15

6 Picture Story Problem Picture Story Problem /02/11 BLM 10 Hundreds chart 12/02/11 BLM 10 Hundreds chart Page 6 of 12 03/13/15

7 Activity 4: Sixty Second Sweep This activity, with the worksheet on the page 8, provides practice in developing fluency with factoring. Students can develop fluency in not only knowing multiplication facts (i.e., the answer to a multiplication problem) but also they can develop fluency by quickly stating the factors that can be multiplied to result in a given number, such as those numbers shown on the chart on the next page. Being able to quickly factor provides a basis for future learning in fractions, algebra, and other areas of mathematics. Activity 5: Multiplication Top It This activity, with the instructions on page 9, provides a fun and low- stress game to practice developing fluency with multiplication. Page 7 of 12 03/13/15

8 SIXTY SECOND SWEEP This activity gives practice in quickly finding sets of factors for all the numbers because the goal is to sweep through the multiplication facts in sixty seconds. Only This use is where digits your 2 through text will go. 9 as factors. Say one set of factors for each number in the white squares and say two sets of factors for each number in the shaded rectangles. Graph your results to record your growth in mastering this task This activity is a modified version of a similar activity in ComMuniCator (Hammond). Page 8 of 12 03/13/15

9 MULTIPLICATION TOP IT Material: 1 deck of playing cards, Ace to 10 (Ace=1) Directions: 1. One player shuffles the cards and places the deck number side down on the table. 2. Each player turns over 2 cards and calls the product of the numbers. (if the player doesn t know the product he/she can use the multiplication table to find the answer to the fact) 3. The player with the highest product wins the round and takes all the cards. 4. In case of a tie each player turns over 2 more cards and the player with the greatest product takes all cards from both plays. 5. Play ends when not enough cards are left for each player to have another turn. THE PLAYER WITH THE MOST CARDS WINS Page 9 of 12 03/13/15

10 Assessment: Provide students an opportunity, in a low- stress, non- publicized environment, to complete a multiplication chart as a pre- test, after completing concept- based multiple method activities from other lessons. This is considered a pre- test for what students know from memory. Reasonable time should be provided. After the pre- test have students engage in the activities in this lesson. After the activities in this lesson, provide students an opportunity to complete a multiplication chart as a post- test and compare their pre and post charts to see which multiplication facts they still need to learn with fluency. This cycle can be repeated to provide students feedback on their improvement over time. Depending on each child s learning needs, use a variety of multiple method and fluency strategy activities to develop each child s fluency with multiplication. Page 10 of 12 03/13/15

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