ARM Mali GPUs Today and Tomorrow

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1 ARM Mali GPUs Today and Tomorrow

2 Growing Demand for Graphics 1080p & 2K resolutions 120FPS >150M tablets sold in 2012 **** 12B app downloads in 2012 * Our world is visual Our world is graphical 8K4K resolutions 240FPS 3D >220M tablets expected in 2013 **** 64B app downloads in 2017 * >1.5B smartphones sold in 2017 *** Mobile gaming worth $17B by 2017 ** * ** *** ****ARM estimate Android market share from 2

3 The Rise and Rise of Android Android Momentum Mali Android growth >900M activations Leader in China white label tablets 50% * 75% ** >48B apps downloaded Android Smartphone market share *Source: Strategic Analytics, Jan 2013 **Source: IDC, May 2013 Huge range of devices Driven by Mali partners, particularly in Asia Flagship Android devices Nearly 33% of Android mobile using Mali Mali-400 top individual GPU Model *** ***Source: Unity Hardware Statistics * ** *** 3

4 Mali Momentum Licensing grows by 30% to 75 licenses Over 150M Mali GPUs shipped in 2012 Shipment growth continues in line with 2012 growth Samsung launched Mali-T604 based F8000 at CES Over 20% of Android smartphones Mali based Over 50% of Android tablets Mali-based Over 70% of smarttvs Mali-based Cortex -A9 and Mali-400 found in a wide range of DTV & STB 4

5 Pushing Boundaries of Mobile Devices Video & image editing; manipulation, and rendering Live image and scene recognition Facial recognition and unlock 1080p HD video and beyond; multiple streams 2.5k displays; multiple simultaneous displays Intuitive gesture and natural language input Multi tasking and multi window productivity 5

6 Rethinking Computational Efficiency Right Processor for the Right Task CPU GPU Latency Sensitive Serial dominated Interconnect & memory sub system Bandwidth Sensitive Extremely parallel Most Efficient Execution 6

7 Challenges for GPU Design Increasing Resolutions Increasing Content Complexity More Natural UIs (e.g. Gesture Recognition) Image Processing/ Visual Computing All within a mobile device power budget 7

8 Diverse Graphics and Compute Support Graphics Graphics functionality critical for UI & Gaming GPU Compute GPU Compute requirements growing in consumer space Increasing efficiency in existing use cases opening up new use cases Mali Graphics Leadership Market leading API support ramping OpenGL ES 3.0 Mali GPU Compute Leadership 1 st Full Profile OpenCL & Renderscript Compute for mobile devices 8

9 Mali GPU Graphics Leadership Enabling transition from OpenGL ES 2.0 to OpenGL ES 3.0 OpenGL ES 3.0 High Dynamic Range (HDR) Textures OpenGL ES 3.0 OpenGL ES 3.0 Particles 9

10 Mali GPU Graphics Leadership Diverse range of partners across wide product array Major game engines tuned for Mali GPUs Wide array of middleware and software partners Market Leadership Rapid shipment growth Diverse range of devices Strong Android presence Mature Ecosystem Technology Leadership English and China sites Rich array of tools, white papers, examples, etc. Active community support Strong Developer Support Highly scalable solutions Rich API support OpenGL ES 3.0, Renderscript, Filterscript Advanced texture compression support (ASTC) 10

11 What is GPU Compute? Enables offloading of tasks from CPU to GPU CPUs designed for sequential and lower latency tasks, GPU more suited to parallelized tasks Having both allows you to match workloads to the most appropriate hardware 11

12 What GPU Compute Support ARM s CPU know-how combined with expertise in graphics technology enabling new use-cases Image improvement: Stabilization, editing, filtering Computational photography: Panorama stitching Image recognition: Face, smile, landmark, context GPU s designed to create many pixels at once can also process many pixels at once Moving the right workloads to the GPU can not only reduce response times but lower power and free up the CPU 12

13 GPU Compute Benefits For DTVs Gesture control even small gestures and in low lighting Facial detection enabling personalization of content to the people watching (e.g. match of content with audience) Stops content when person stops watching Upscaling and 2D-3D conversion Real time video processing and enhancement Image improvement: Stabilization, editing, filtering 13

14 GPU Compute in Tablets & Phones Automatic photo enhancement invisible to the user including framing, lighting correction Video stabilization and video correction to improve final video Apply filters to pictures and video footage in real-time ISP replacement flexible, tune to devices or OEMs, upgradable Video editing remove unwanted images, correct lighting, add effects, change background Photo filtering - enabling identification of smiles, open eyes Facial unlock Gesture control even in low lighting 14

15 GPU Compute Becoming a Reality 15

16 Scalable Mali GPU solutions Performance Mali-400 MP First OpenGL ES 2.0 multicore GPU Scalable from 1 to 4 cores Low cost solution with Mali-300 Mali-300 OpenGL ES 2.0 compliant Mali-450 MP 2x Mali-400 performance Scalable up to 8 cores Leading OpenGL ES 2.0 performance Graphics Only Performance Optimized for tablets Mali-T628 50% performance uplift OpenGL ES 3.0 support Scalable to 8 cores Scalable to 2 cores Mali-T604 First Midgard architecture product OpenGL ES 3.0 support Scalable to 4 cores Mali-T678 High end solution Max compute capability Graphics and GPU Compute Mali-T624 50% performance uplift OpenGL ES 3.0 support Scalable to 4 cores Mali-T622 Smallest Full Profile GPU Compute Enables mid-range smartphone 50% more energy efficient than Mali-T604 16

17 ARM s Newest Optimized IP Solutions System Solution for Mid-range Market: ARM Cortex- A12 CPU ARM Mali-T622 GPU ARM Mali-V500 video ARM POP IP for CPU and GPU at 28nm 1 17

18 Optimized SoCs Start With Optimized IP ARM Cortex-A12 CPU 40% performance uplift over Cortex-A9 Same best-in-class efficiency for as part of most cost- and areaefficient solution Premium feature-set enables new use cases NEON on Cortex-A series Enable video codec support for future standards (H.265) during ramp of adoption ARM DS-5 toolchain Single toolchain, applicable across the system Supports low-power CPUs, GPUs and video in one tool ARM Mali-T622 GPU Smallest GPU Compute solution in the market 50% energy-efficiency improvements of Mali- T600 series ARM Mali-V500 video 1080p60 encode/decode Optimized for lowest area cost and power efficiency TrustZone secure video path Cost-optimized 28nm ARM POP IP for CPU and GPU for TSMC and GLOBALFOUNDRIES processes 18

19 Relative Efficiency Savings Compute Sub-system Efficiency Gains Cortex-A15 Mali-T604 ARMv7 big.little Mali-T628 ARMv7/v8 big.little Next generation Mali GPUs OS SW Driver SW Memory Energy for new features OS SW Driver SW 40% estimated saving Energy for new features OS SW 30% estimated saving Interconnect GPU big.little I/O coherency ARM POP ASTC Memory Interconnect GPU Bandwidth enhancements GPU µarchitecture enhancements Driver SW Memory Interconnect GPU 2012 ASTC: Adaptive Scalable Texture Compression

20 Tuning Systems for Each Market Cortex-A7 Mali-T628 Cortex-A7 Mali-T624 Cortex- A7 Mali- 450 Cortex- A Cortex-A15 Cortex-A57 20

21 Summary Market leadership Rapid shipment growth Strong Android support Flagship to low cost devices Technology leadership Advanced API and feature support Leading in system level efficiency GPU compute opening up new use cases Strong ecosystem Diverse range of devices Wide range of middleware and software partners Mali ecosystem making GPU Compute a reality 21

22 Thank you 22

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