GE 4102 Video Game: History, Industry, Society, and Creativity. Introduction to games research

Size: px
Start display at page:

Download "GE 4102 Video Game: History, Industry, Society, and Creativity. Introduction to games research"

Transcription

1 GE 4102 Video Game: History, Industry, Society, and Creativity Introduction to games research

2 The birth of video games on a DEC PDP-1 computer Steve Russell, who developed Spacewar! at the MIT, with the DEC PDP-1 computer

3 Spacewar! cewar/ The game was sold by an MIT graduate, Larry Rosenthal, to the company Cinematronics to become an arcade game

4 You can t say that video games grew out of pinball, but you can assume that video games wouldn t have happened without it. It s like bicycles and automobiles. One industry leads to the other and then they exist side by side. But you had to have bicycles to one day have motor cards, Steven Baxter

5 Pong

6 In 1972, Nolan Bushnell and Ted Dabney founded Atari Pong was one of the first game they had developed using transistor logic, which simply an exercise for their newly hired staff, Al Alcorn After three months, they have a working prototype, which could be displayed on black and white TV They installed it at a local bar, but it was broken after two weeks Al, this is the weirdest thing. When I opened the bar this morning, there were two or three people at the door waiting to get in. They walked in and played that machine. They didn t buy anything. I ve never seen anything like this before, The bar manager to Al.

7 Video games are peer-driven products Peer: a person of the same age, status, or ability as another specified person Peer-driven: directed by someone of your own status (i.e., nonhierarchical) At MIT, Spacewar! was developed out of the students own free time At Atari, Pong was developed out of concepts of pinball, but was an accidental innovation But developing games out of electrical devices and simple transistor logic is hard Many early video games were simple games

8 Donkey Kong, 1981, by Nintendo Pac man, 1980, by Namco Space Invaders, 1980, by Atari

9 1983, Sega releases home console, SG-1000 Other manufacturers followed suit Family Computer by Nintendo, 1984 SG-1000 by Sega 7800 by Atari, 1986

10 Legend of Zelda, Atari (1987) Final Fantasy, Square Soft (1987)

11 In parallel with rise of console gaming, PC gaming was also on the rise Commodore 64, 1982 Steve Job and Apple II Computer, 1979

12 Ultima I, 1981, designed by Richard Garriott Heroes of the Lance, 1988 The Hobbit, 1982 Sentinel Worlds: Future Magic, 1989

13 Before Richard Garriott developed Ultima, he was a Dungeons and Dragons (D&D) player In 1977, using a very primitive programming language, Teletype, he developed the first D&D game on a computer Richard had been using teletype to perform calculation task, but his father challenged him to build a game. And if he could do so, he would pay for half of the cost of an Apple computer

14

15

16 Richard Garriott was also an avid D&D player He created a continent, characters, and stories, which became Ultima the starting of his gaming career

17 Garriott s latest: Shroud of the Avatar

18 Dungeons and Dragons (1973) is a fantasy table top role playing game imagined after JRR Tokkien s Lord of the Rings, and designed by Gary Gygax Equipment needs: Dice the following different kinds of dice are available from TSR 1 pair 4-sided dice 1 pair 20-sided dice 1 pair 8-sided dice 1 pair 12-sided dice 4 to 20 pairs 6-sided dice Chainmail miniature rules, latest edition (available from your hobby dealer or directly from TSR Hobbies, POB 756, Lake Geneva, Wi ) 1 3-Ring Notebook (referee and each player) Graph Paper (6 lines per inch is best) Sheet Protectors (heaviest possible) 3-Ring Lined Paper Drafting Equipment and Colored Pencils Scratch Paper and Pencils Imagination 1 Patient Referee Players

19

20 Each player will first choose a race: Man Dwarf Elf Halfing Others Three main character classes: Fighters Mage Clerics Each player can choose to be of any class within limit of her race

21 Each player will also have abilities randomized based on dice rolls Strength Dexterity Constitution Intelligence Wisdom Charisma Each class, race, and ability has different uses A game master will be in charge of storytelling and refereeing the game rules Other players can be whoever you want to be!

22

23 Game mechanics Modeling and art Lore and map making

24 Storytelling None of you have found any sign of true clerics through all your travels. The bushes to your left rustle. Suddenly, dark shapes scurry from the woods on both sides of the road. Their yellowgreen skin pales against their heavy black armor; their twisted faces glare from the evening darkness. They crouch in a large circle about you, well beyond sword range. A stout pony struggles up onto the road, sagging beneath a flabby figure much the same, although larger, than those who surround you. The pony rider suddenly turns his head toward you and yells,.onyx demands the blue crystal staff! Forfeit the staff now or die!. Dragons of Despair (1984) by Tracy Hickman

25 Designers of fantasy role-playing games such as Dungeons & Dragons first modeled an approach to game design that took into account a game s relationship to outside elements player attitudes, play styles, social reputations, social contexts, and so forth A game does not go until a player makes a move in it they lend themselves naturally to intents and purposes of their users It s interesting, because games do seem to be this form even when you start playing them as a little kid you understand that you can change the game, it s in your power. But it s not true with other media I don t think there s the same instinct when you see a film to say, Oh, it s not exactly right, I d like to change it or an animation or TV show it s just not like that.... But with games you do feel like you can, Song, Starcraft II developer It s a game that encouraged the player to become part of the creative process, Justin Browder, StarCraft II Lead Developer on Dungeons and Dragons

26 Video games were at the cutting edge of computing In the 80s, software interface design is marked by a progressive adoption of the concept of Direct Manipulation: As I talked with these enthusiasts and examined the systems they used, I began to develop a model of the features that produced such delight. The central ideas seemed to be visibility of the object of interest; rapid, reversible, incremental actions; and replacement of complex command language syntax by direct manipulation of the object of interesthence the term "direct manipulation. Ben Schneiderman, 1983 Line-oriented editors vs. display editors

27 But computer games already applied direct manipulation since the beginning Before Windows and other software adopt direct manipulation, early games had already done so Pong, 1971 Donkey Kong, 1981

28 Direct manipulation in today s touchscreen devices

29

30 Incidentally, computer games also allow hacking, or the player alteration of computer games

31 Decimal to Hexadecimal conversion

32 Modding the practice of end user alteration of commercial hardware and software can be traced back to at least to Spacewar! Computer games are about players exercising their creative over machines In 1992, players altering Wolfenstein 3-D (1992), a first person shooter game made by id Software, overwrote the graphics and sounds by editing the game files id Software released Doom in 1993 with isolated media files and open source code for players to develop custom maps, images, sounds, and other utilities By 1996, with the release of Quake, end user modifications had come to be known as mods, and modding was an accepted part of the gaming community Hacking is often illegal alteration; modding is mostly legal alteration

33 Examples of PC Games Supporting User Modifications

34 World of Warcraft mods Addon scripted programming files that specify user interface elements. Players download the files into the AddOns folder in the game directory where they are read when the game starts WoW modders could alter WoW s user interface but they could not change game terrain, character design, quests, or class character abilities Modified UI attention to the entire group Modified UI attention to personal stats Default User Interface

35 End Users Modding Community Actor Mods Texts and Scripts Recognition Actor Actor Actor Modding taking place in a community environment to enhance creativity

36

37 Electronic sports: organized set of leagues that compete through networked games and related activities APM demonstration

38 Modding in esports Ohana, by IronManSC, 22, California

39 Gold farming and virtual trading

40

41 Can we bring video games principles into learning?

Evolution of Video Games

Evolution of Video Games Evolution of Video Games First Game 1961: Steve Russell, a student at Massachusetts Institute of Technology, creates Spacewar, the world's first computer game It was programed on the DEC PDP-1 at MIT.

More information

Digital games history and genres

Digital games history and genres Digital games history and genres The history of digital games is of course closely related to the development of computers 1958: Tennis for two The first computer game (non-digital) made for BNL-labs visitors

More information

PUSD High Frequency Word List

PUSD High Frequency Word List PUSD High Frequency Word List For Reading and Spelling Grades K-5 High Frequency or instant words are important because: 1. You can t read a sentence or a paragraph without knowing at least the most common.

More information

Game Development Fundamentals

Game Development Fundamentals Game Development Fundamentals Levels: 9-12 Units of Credit: 0.5 CIP Code: 11.0803 Core Code: 35-02-0000-045, 35-02-0013-045, Prerequisite: recommended Computer Programming 1, Digital Media1 Skill Test:

More information

GameRoom of the Month

GameRoom of the Month GameRoom Magazine s GameRoom of the Month by Jeremy Wagner 46 GameRoom June, 2009 The Vintage Vault Arcade and Game Room I had the privilege of growing up during the golden age of videogames. The sights,

More information

Computer & Video Game Genres. CSCI 130 Computer Game Design Prof. Jason Fritts

Computer & Video Game Genres. CSCI 130 Computer Game Design Prof. Jason Fritts Computer & Video Game Genres CSCI 130 Computer Game Design Prof. Jason Fritts List of Genres Action Adventure Action-Adventure Adventure Role-Playing (RPGs( RPGs) Simulation Strategy Casual Massively Multiplayer

More information

15-466 Computer Game Programming Introduction

15-466 Computer Game Programming Introduction 15-466 Computer Game Programming Introduction Maxim Likhachev Robotics Institute Carnegie Mellon University Class Logistics Instructor: Maxim Likhachev maxim@cs.cmu.edu Teaching Assistants: Mike Phillips

More information

IMGD 1001 - The Game Development Process: Fun and Games

IMGD 1001 - The Game Development Process: Fun and Games IMGD 1001 - The Game Development Process: Fun and Games by Robert W. Lindeman (gogo@wpi.edu) Kent Quirk (kent_quirk@cognitoy.com) (with lots of input from Mark Claypool!) Outline What is a Game? Genres

More information

Fry Phrases Set 1. TeacherHelpForParents.com help for all areas of your child s education

Fry Phrases Set 1. TeacherHelpForParents.com help for all areas of your child s education Set 1 The people Write it down By the water Who will make it? You and I What will they do? He called me. We had their dog. What did they say? When would you go? No way A number of people One or two How

More information

Game Design From Concepts To Implementation

Game Design From Concepts To Implementation Game Design From Concepts To Implementation Overview of a Game Engine What is a Game Engine? (Really) Technical description of game: A Soft real-time interactive agent-based computer simulation A game

More information

Fun Learning Activities for Mentors and Tutors

Fun Learning Activities for Mentors and Tutors Fun Learning Activities for Mentors and Tutors Mentors can best support children s academic development by having fun learning activities prepared to engage in if the child needs a change in academic/tutoring

More information

California Treasures High-Frequency Words Scope and Sequence K-3

California Treasures High-Frequency Words Scope and Sequence K-3 California Treasures High-Frequency Words Scope and Sequence K-3 Words were selected using the following established frequency lists: (1) Dolch 220 (2) Fry 100 (3) American Heritage Top 150 Words in English

More information

Independence Day Study Guide

Independence Day Study Guide Independence Day Study Guide All material in this study guide Film Education INDEPENDENCE DAY Please note: This study guide was produced for the run up to the release of Independence Day. It is therefore

More information

Market Development of Video Games Video Game Markets and Marketing

Market Development of Video Games Video Game Markets and Marketing Pu Jun Market Development of Video Games Video Game Markets and Marketing Bachelor s Thesis Information Technology December 2010 DESCRIPTION Date of the bachelor's thesis December 16, 2010 Author(s) Pu

More information

Female Child s date of birth: Last name: State/ Province: Home telephone number:

Female Child s date of birth: Last name: State/ Province: Home telephone number: 60 Ages & Stages Questionnaires 57 months 0 days through 66 months 0 days Month Questionnaire Please provide the following information. Use black or blue ink only and print legibly when completing this

More information

Using sentence fragments

Using sentence fragments Lesson 8 Descriptive Essays Description is not a distinct mode of writing, like expository, narrative, and persuasive, but the ability to write descriptively is essential to a host of writing genres. Many

More information

Name(s) Class Date. Q1. In 2009, kids ages 11 to 14 spent the most time with this type of media:

Name(s) Class Date. Q1. In 2009, kids ages 11 to 14 spent the most time with this type of media: Name(s) Class Date Directions Kids and parents face off! Find out who is the bigger master of media. Begin by filling out the quiz together. If there are questions that you don t agree on, circle two answers.

More information

Scratch Primary Lesson 4

Scratch Primary Lesson 4 Scratch Primary Lesson 4 Motion and Direction creativecomputerlab.com Motion and Direction In this session we re going to learn how to move a sprite. Go to http://scratch.mit.edu/ and start a new project:

More information

Activities. Key to icons. Motte: earth mound with steep sides

Activities. Key to icons. Motte: earth mound with steep sides Activities The Normans are famous for their castles. The first were built mainly of wood on mounds of earth and later were rebuilt out of large blocks of stone. A Norman castle was not really a single

More information

So You d Like a Sport Psychology Consultant to Work With Your Team? Three Key Lessons Learned from Olympic Teams

So You d Like a Sport Psychology Consultant to Work With Your Team? Three Key Lessons Learned from Olympic Teams So You d Like a Sport Psychology Consultant to Work With Your Team? Three Key Lessons Learned from Olympic Teams Sean McCann, Senior Sport Psychologist, United States Olympic Committee I first started

More information

The dark side of video games: It can affect marriages, jobs and even hygiene

The dark side of video games: It can affect marriages, jobs and even hygiene The dark side of video games: It can affect marriages, jobs and even hygiene The Indianapolis Star Written by Dana Hunsinger Benbow The Atari 2600 was Jason Ramsey s first love. And they say you never

More information

GOD S BIG STORY Week 1: Creation God Saw That It Was Good 1. LEADER PREPARATION

GOD S BIG STORY Week 1: Creation God Saw That It Was Good 1. LEADER PREPARATION This includes: 1. Leader Preparation 2. Lesson Guide GOD S BIG STORY Week 1: Creation God Saw That It Was Good 1. LEADER PREPARATION LESSON OVERVIEW Exploring the first two chapters of Genesis provides

More information

Last name: State/ Province: Home telephone number:

Last name: State/ Province: Home telephone number: 54 Ages & Stages Questionnaires 51 months 0 days through 56 months 30 days Month Questionnaire Please provide the following information. Use black or blue ink only and print legibly when completing this

More information

Last name: State/ Province: Home telephone number:

Last name: State/ Province: Home telephone number: 60 Ages & Stages Questionnaires 57 months 0 days through 66 months 0 days Month Questionnaire Please provide the following information. Use black or blue ink only and print legibly when completing this

More information

Hooray for the Hundreds Chart!!

Hooray for the Hundreds Chart!! Hooray for the Hundreds Chart!! The hundreds chart consists of a grid of numbers from 1 to 100, with each row containing a group of 10 numbers. As a result, children using this chart can count across rows

More information

Preschool March Lessons. Dr. Seuss Day. One Day Free Sample

Preschool March Lessons. Dr. Seuss Day. One Day Free Sample Preschool March Lessons Dr. Seuss Day One Day Free Sample Kids R Learning Preschool Lesson Plans Letter R - Number 9 Dr. Seuss Day Circle Time: Left & Right Feet Read the story the Foot Book Explain to

More information

Getting Started with Scratch

Getting Started with Scratch Getting Started with Scratch a guide to designing introductory Scratch workshops draft version, september 2009 Overview There s no one way to host a Scratch workshop. Workshops can take on a variety of

More information

Ready, Set, Go! Math Games for Serious Minds

Ready, Set, Go! Math Games for Serious Minds Math Games with Cards and Dice presented at NAGC November, 2013 Ready, Set, Go! Math Games for Serious Minds Rande McCreight Lincoln Public Schools Lincoln, Nebraska Math Games with Cards Close to 20 -

More information

Make Your Own Game Tutorial I: Overview of Program Structure

Make Your Own Game Tutorial I: Overview of Program Structure What is RPG Maker VX Ace? RPG Maker VX Ace is a game engine designed to make 2D Roleplaying Games. RPG Maker VX Ace was created to be simple enough for anyone to use: You don t need any specialized programming

More information

Phonics. High Frequency Words P.008. Objective The student will read high frequency words.

Phonics. High Frequency Words P.008. Objective The student will read high frequency words. P.008 Jumping Words Objective The student will read high frequency words. Materials High frequency words (P.HFW.005 - P.HFW.064) Choose target words. Checkerboard and checkers (Activity Master P.008.AM1a

More information

SMART NOTEBOOK 10. Instructional Technology Enhancing ACHievement

SMART NOTEBOOK 10. Instructional Technology Enhancing ACHievement SMART NOTEBOOK 10 Instructional Technology Enhancing ACHievement TABLE OF CONTENTS SMART Notebook 10 Themes... 3 Page Groups... 4 Magic Pen... 5 Shape Pen... 6 Tables... 7 Object Animation... 8 Aligning

More information

栄 東 中 学 校 帰 国 生 入 試 英 語 模 擬 問 題

栄 東 中 学 校 帰 国 生 入 試 英 語 模 擬 問 題 栄 東 中 学 校 帰 国 生 入 試 英 語 模 擬 問 題 A) Choose the underlined part of the sentence that is incorrect. Write the answer on your answer sheet. 1) Let s not take the car if we can go to beach on foot. 2) From

More information

Level 13: Creating Yes / No Player Options

Level 13: Creating Yes / No Player Options Level 13: Creating Yes / No Player Options Welcome to Level 13 of the RPG Maker VX Introductory Course. In Level 12 we created a locked door Event. In this Level, we ll create a Event that requests the

More information

Telemarketing Selling Script for Mobile Websites

Telemarketing Selling Script for Mobile Websites Telemarketing Selling Script for Mobile Websites INTRODUCTION - - - - - - - To person who answers phone - - - - - - - Record name of company, phone Good Morning (or Good Afternoon) I would like to speak

More information

Lesson 3. Branches of Government. Student Materials OBJECTIVE FOUNDATIONS UNIT

Lesson 3. Branches of Government. Student Materials OBJECTIVE FOUNDATIONS UNIT Teacher Materials Clue leaves Government tree Branches of Government Chart He Does It All Scenario - Three Student Copies also Student Materials Paper & pencils Constitutions or copies of Article 1, 2,

More information

James is a five year old boy and spends his days at the. spends time with each individually. One of activities James loves is to sit down on the

James is a five year old boy and spends his days at the. spends time with each individually. One of activities James loves is to sit down on the Sarah Neuhalfen Case Study Child Development May 12, 2006 James is a five year old boy and spends his days at the Manchester Early Learning Center. He is the average size for his age and has blond hair

More information

Game Genres. Video Game Technologies 10531: MSc in Computer Science and Engineering 11156: MSc in Game Design and Development. Chap.

Game Genres. Video Game Technologies 10531: MSc in Computer Science and Engineering 11156: MSc in Game Design and Development. Chap. Taken from the course CSC207, Java Games Programming by Philip Hanna Queen s University, Belfast, Ireland Video Game Technologies 10531: MSc in Computer Science and Engineering 11156: MSc in Game Design

More information

Parable of The Prodigal Son

Parable of The Prodigal Son Parable of The Prodigal Son Teacher Pep Talk: Children need to know that they are loved unconditionally. In fact, we all need to know it! In the Parable of the Prodigal Son, Jesus assures us that God will

More information

The Game Development Process. Slides: largely based on Mark Claypool (WPI, USA) course on game development

The Game Development Process. Slides: largely based on Mark Claypool (WPI, USA) course on game development The Game Development Process Slides: largely based on Mark Claypool (WPI, USA) course on game development Outline Introduction Game Business Overview Stats Shape Game Companies Structure Timeline References

More information

Introduction to Game Design. Playing: Galaxy Trucker Watching: The Big Bang Theory Reading: Master Thesis! Listening: Slayer

Introduction to Game Design. Playing: Galaxy Trucker Watching: The Big Bang Theory Reading: Master Thesis! Listening: Slayer Introduction to Game Design and Development Playing: Galaxy Trucker Watching: The Big Bang Theory Reading: Master Thesis! Listening: Slayer Game Design: What is it? Game Design is Design Design is concerned

More information

OCR LEVEL 3 CAMBRIDGE TECHNICAL

OCR LEVEL 3 CAMBRIDGE TECHNICAL Cambridge TECHNICALS OCR LEVEL 3 CAMBRIDGE TECHNICAL CERTIFICATE/DIPLOMA IN IT DEVELOPING COMPUTER GAMES K/601/7324 LEVEL 3 UNIT 10 GUIDED LEARNING HOURS: 60 UNIT CREDIT VALUE: 10 DEVELOPING COMPUTER GAMES

More information

Motivation: Igniting Exceptional Performance

Motivation: Igniting Exceptional Performance Motivation: Igniting Exceptional Performance T raining Leader s Guide Coastal Training Technologies Corp. 500 Studio Drive Virginia Beach, VA 23452 Table of Contents Motivation: Igniting Exceptional Performance

More information

How to Run a Scratch Competition

How to Run a Scratch Competition How to Run a Scratch Competition Barbara Ericson Laura Boullain http://coweb.cc.gatech.edu/ ice-gt/1489 What is Scratch? Free software from MIT scratch.mit.edu Designed for elementary to college aged Low

More information

Shadows over Camelot FAQ 1.0 Oct 12, 2005

Shadows over Camelot FAQ 1.0 Oct 12, 2005 Shadows over Camelot FAQ 1.0 Oct 12, 2005 The following FAQ lists some of the most frequently asked questions surrounding the Shadows over Camelot boardgame. This list will be revised and expanded by the

More information

Summer. at CSI. Launch Your Creativity

Summer. at CSI. Launch Your Creativity CE Summer Camp_Layout 1 3/30/15 3:17 PM Page 1 Launch Your Creativity Summer at CSI june 29 august 6 The magic in all campers comes to life as never before when they are empowered to be as creative as

More information

GAME:IT. Designing Good Games

GAME:IT. Designing Good Games GAME:IT Designing Good Games Question: What makes a computer game a game? A computer game is a software program in which one or more players make decisions through the control of game objects and resources

More information

KidSlot #15 Forgiving Others

KidSlot #15 Forgiving Others KidSlot #15 Forgiving Others Lessons are available at http://www.yorkalliance.org/resources/kidslot for you to print copies of the necessary materials for each child in your group. Materials Needed Skit

More information

Manifesto for a Ludic Century Eric Zimmerman

Manifesto for a Ludic Century Eric Zimmerman Manifesto for a Ludic Century Eric Zimmerman Games are ancient. Like making music, telling stories, and creating images, playing games is part of what it means to be human. Games are perhaps the first

More information

LESSON TITLE: Parable of the Workers in the Vineyard

LESSON TITLE: Parable of the Workers in the Vineyard Devotion NT255 CHILDREN S DEVOTIONS FOR THE WEEK OF: LESSON TITLE: Parable of the Workers in the Vineyard THEME: God is more concerned with our heart s attitude than our service. SCRIPTURE: Matthew 20:1-16

More information

Game Design From Concepts To Implementation

Game Design From Concepts To Implementation Game Design From Concepts To Implementation Game Structure Different (?) games Different (?) games They are all different, but they are all games! hence which are the common traits? Formal el.: 1. Players

More information

SMART Board Menu. Full Reference Guide

SMART Board Menu. Full Reference Guide SMART Board Full Reference Guide Start-Up After entering Windows, click on the desktop icon SMART Board Tools. The SMART Board icon will appear in the system tray on the bottom right of the screen. Turn

More information

Lesson Plan. Upon completion of this assignment, the student will be able to build a small network and identify the different types of hackers.

Lesson Plan. Upon completion of this assignment, the student will be able to build a small network and identify the different types of hackers. Lesson Plan Course Title: Principles of IT Session Title: Networks and Hackers Lesson Duration: Lesson length is subjective and will vary from instructor to instructor. Performance Objective: Upon completion

More information

Graphic Design. Background: The part of an artwork that appears to be farthest from the viewer, or in the distance of the scene.

Graphic Design. Background: The part of an artwork that appears to be farthest from the viewer, or in the distance of the scene. Graphic Design Active Layer- When you create multi layers for your images the active layer, or the only one that will be affected by your actions, is the one with a blue background in your layers palette.

More information

Self-Acceptance. A Frog Thing by E. Drachman (2005) California: Kidwick Books LLC. ISBN 0-9703809-3-3. Grade Level: Third grade

Self-Acceptance. A Frog Thing by E. Drachman (2005) California: Kidwick Books LLC. ISBN 0-9703809-3-3. Grade Level: Third grade Self-Acceptance A Frog Thing by E. Drachman (2005) California: Kidwick Books LLC. ISBN 0-9703809-3-3 This Book Kit was planned by Lindsay N. Graham Grade Level: Third grade Characteristic Trait: Self Acceptance

More information

YOU ARE NOT AN ACCIDENT. Key Verse I am your creator. You were in My care even before you were born Isaiah 44:2 YOU ARE NOT AN ACCIDENT

YOU ARE NOT AN ACCIDENT. Key Verse I am your creator. You were in My care even before you were born Isaiah 44:2 YOU ARE NOT AN ACCIDENT YOU ARE NOT AN ACCIDENT UN (Relationship with amily and Community) 15 Minutes 1. If you have any new people, take a few minutes to introduce yourselves. Briefly share how you heard about this group. 2.

More information

Get New Customers With YouTube Advertising

Get New Customers With YouTube Advertising Get New Customers With YouTube Advertising What We Do We produce a 30 second video We find your target audience We keep you informed with reports Free of Charge We ensure that the right people see your

More information

Board Games They are adaptations of classic board games. Examples of board games include Chess, Checkers, Backgammon, Scrabble and Monopoly.

Board Games They are adaptations of classic board games. Examples of board games include Chess, Checkers, Backgammon, Scrabble and Monopoly. Computer Games Computer games are programs that enable a player to interact with a virtual game environment for entertainment and fun. There are many types of computer games available, ranging from traditional

More information

Step 1: Come Together

Step 1: Come Together THE STORY FOR LITTLE ONES: Preschool LESSON GUIDE: Lesson 2 5 ABRAHAM FOLLOWS GOD Bible Basis: Genesis 12:1 9, 17; 21:1 7 Bible Verse: Abram believed the Lord. The Lord accepted Abram because he believed.

More information

COURSE GOALS AND OBJECTIVES

COURSE GOALS AND OBJECTIVES Email: khansen@vansd.org SHS web page: http://skyview.vansd.org School phone: 360-313-4200 Follow me on Twitter: @MrsHansenSOLV4X Room: 611 COURSE DESCRIPTION In the Video Game Programming course students

More information

www.xtremepapers.net

www.xtremepapers.net UNIVERSITY OF CAMBRIDGE INTERNATIONAL EXAMINATIONS International General Certificate of Secondary Education *6746873383* INFORMATION AND COMMUNICATION TECHNOLOGY 047/ Paper October/November 00 hours Candidates

More information

What is the Gospel of Jesus Christ?

What is the Gospel of Jesus Christ? What is the Gospel of Jesus Christ? Prov. 25:25 I t e m s N e e d e d Bible with marked scripture Pencils/Crayons/Markers Copies of coloring sheet Copies of tracing page Copies of take home overview What

More information

Computer Game and Animation Past, Present, and Future

Computer Game and Animation Past, Present, and Future Computer Game and Animation Past, Present, and Future Computation Based Computer Game and Animation Past, Present, and Future Has gameplay, a pattern defined though a set of rules Changing objects over

More information

SAMPLE LESSON PLAN. Superheroes of the Open Web

SAMPLE LESSON PLAN. Superheroes of the Open Web SAMPLE LESSON PLAN Superheroes of the Open Web Synopsis: In this hands-on workshop, learners aged 10 and up play, deconstruct and modify websites in order to understand how to create content for, and build,

More information

SCRATCH Lesson Plan What is SCRATCH? Why SCRATCH?

SCRATCH Lesson Plan What is SCRATCH? Why SCRATCH? SCRATCH Lesson Plan What is SCRATCH? SCRATCH is a programming language that makes it easy to create interactive stories, animations, games, music, and art that can then easily be shared on the web. Scratch

More information

Animals that move slowly, animals that move quickly

Animals that move slowly, animals that move quickly Unit Three Time 74 Animals that move slowly, animals that move quickly Unit 3: Time Image courtesy of: Microsoft clipart Focus: Animals that move slowly and quickly linked with time Whole class activity

More information

Windows Media Player 10 Mobile: More Music, More Choices

Windows Media Player 10 Mobile: More Music, More Choices Windows Media Player 10 Mobile: More Music, More Choices Windows Media Player 10 Mobile for Windows Mobile -based Smartphones and Pocket PCs is an all-in-one mobile media player that provides a rich media

More information

UOFL SHAREPOINT ADMINISTRATORS GUIDE

UOFL SHAREPOINT ADMINISTRATORS GUIDE UOFL SHAREPOINT ADMINISTRATORS GUIDE WOW What Power! Learn how to administer a SharePoint site. [Type text] SharePoint Administrator Training Table of Contents Basics... 3 Definitions... 3 The Ribbon...

More information

Using Microsoft Photostory 3

Using Microsoft Photostory 3 Using Microsoft Photostory 3 David Jakes Instructional Technology Coordinator Community High School District 99 Downers Grove, IL 60563 PREP: On your machine, or network drive, create a folder or directory,

More information

Parts of a Computer. Preparation. Objectives. Standards. Materials. 1 1999 Micron Technology Foundation, Inc. All Rights Reserved

Parts of a Computer. Preparation. Objectives. Standards. Materials. 1 1999 Micron Technology Foundation, Inc. All Rights Reserved Parts of a Computer Preparation Grade Level: 4-9 Group Size: 20-30 Time: 75-90 Minutes Presenters: 1-3 Objectives This lesson will enable students to: Identify parts of a computer Categorize parts of a

More information

THEME: Jesus wants us to grow in Him and be holy.

THEME: Jesus wants us to grow in Him and be holy. Devotion NT350 CHILDREN S DEVOTIONS FOR THE WEEK OF: LESSON TITLE: Be Holy THEME: Jesus wants us to grow in Him and be holy. SCRIPTURE: 1 Peter 1:13-2:12 Dear Parents Welcome to Bible Time for Kids! This

More information

Episode 1: Literacy Resource Pack

Episode 1: Literacy Resource Pack Episode 1: Literacy Resource Pack These resources have been written to provide teachers with starter activities and ideas relating to Episode One of Inanimate Alice. They do not constitute a complete course,

More information

Gamesman: A Graphical Game Analysis System

Gamesman: A Graphical Game Analysis System Gamesman: A Graphical Game Analysis System Dan Garcia Abstract We present Gamesman, a graphical system for implementing, learning, analyzing and playing small finite two-person

More information

Practicing for the. TerraNova. Success on Standardized Tests for TerraNova Grade 2 3. McGraw-Hill School Division

Practicing for the. TerraNova. Success on Standardized Tests for TerraNova Grade 2 3. McGraw-Hill School Division Practicing for the TerraNova Success on Standardized Tests for TerraNova Grade 2 3 How can this booklet help? A note to families In the booklet you hold now, there is a practice version of the TerraNova.

More information

September 15th TEACHER BIBLE STUDY. The Northern Kingdom Was Destroyed

September 15th TEACHER BIBLE STUDY. The Northern Kingdom Was Destroyed Big Picture Question: Why did God scatter His people? God s people sinned against Him. Bible Passage: 2 Kings 17:1-23 Christ Connection: The prophets called God s people to repentance as Christ calls people

More information

Sermon Promise in Unexpected Places Genesis 39:1-23, September 21, 2014

Sermon Promise in Unexpected Places Genesis 39:1-23, September 21, 2014 1 How many of you have your Be a Blessing stones with you from last week? For those of you who weren t here, these stones are to remind us of the promise that God made to Abraham when he was called to

More information

game development documentation game development documentation: concept document

game development documentation game development documentation: concept document topics: game design documents design document references: cisc3665 game design fall 2011 lecture # IV.1 game development documentation notes from: Game Design: Theory & Practice (2nd Edition), by Richard

More information

When you and your students are saving your files, under the File menu of MovieMaker, save your file as a project rather than a movie:

When you and your students are saving your files, under the File menu of MovieMaker, save your file as a project rather than a movie: MOVIE MAKER Before you use Movie Maker: Windows Movie Maker is a program that is free with any machine operating Windows XP (which is, basically, the sort of machine that Year Up uses with its students).

More information

Monday 4 March 2013 Morning

Monday 4 March 2013 Morning F Monday 4 March 2013 Morning GCSE MATHEMATICS B J567/02 Paper 2 (Foundation Tier) *J533600313* Candidates answer on the Question Paper. OCR supplied materials: None Other materials required: Geometrical

More information

Activities for parents to support the learning of multiplication tables

Activities for parents to support the learning of multiplication tables Activities for parents to support the learning of multiplication tables There are many times table games available on line which will help children to recall times tables and division facts. You can also

More information

Georgia Institute of Technology ASE 6003: Modeling & Simulation for Systems Engineering

Georgia Institute of Technology ASE 6003: Modeling & Simulation for Systems Engineering Georgia Institute of Technology ASE 6003: Modeling & Simulation for Systems Engineering Module 12: Games and Virtual Worlds Roger D. Smith, Ph.D. Modelbenders LLC http://www.modelbenders.com Copyright

More information

Program Your Own Game

Program Your Own Game Program Your Own Game Provided by TryEngineering - Lesson Focus Lesson focuses on how software engineers design computer games and other software. Student teams work together to develop a simple computer

More information

HOW TO SELECT A SCIENCE FAIR TOPIC

HOW TO SELECT A SCIENCE FAIR TOPIC HOW TO SELECT A SCIENCE FAIR TOPIC STEP #1 List five things you are interested in. Examples: Music, Football, Rock-Climbing, Computers, Horses, or Shopping STEP #2 Pick one of the items you listed and

More information

Topic 1.1.2: Influences on your healthy, active lifestyle

Topic 1.1.2: Influences on your healthy, active lifestyle Section 1.1: Healthy, active lifestyle Topic 1.1.2: Influences on your healthy, active lifestyle Sport in Context Many things can influence people to become involved in sport, such as friends, family or

More information

Online Testing Checklist for Summer 2016 Ohio s State Test Administrations

Online Testing Checklist for Summer 2016 Ohio s State Test Administrations Online Testing Checklist for Summer 2016 Ohio s State Test Administrations Test administrators must use this checklist when administering Ohio s State Tests online. It includes step-by-step directions,

More information

Nick s Plan. My case study child is a young boy in the third grade. I will call him Nick. Nick is a

Nick s Plan. My case study child is a young boy in the third grade. I will call him Nick. Nick is a Jamie Oliver Nick s Plan My case study child is a young boy in the third grade. I will call him Nick. Nick is a student who has cerebral palsy. He remains in a wheelchair all day long while in school.

More information

LIFE OF CHRIST from the gospel of

LIFE OF CHRIST from the gospel of LIFE OF CHRIST from the gospel of Mark Lesson 40 The greatest commandment Mark 12:28-34 Created for use with young, unchurched learners Adaptable for all ages including adults Mission Arlington/Mission

More information

Christmas Theme: The Greatest Gift

Christmas Theme: The Greatest Gift Christmas Theme: The Greatest Gift OVERVIEW Key Point: Jesus is the greatest gift of all. Bible Story: The wise men brought gifts Bible Reference: Matthew 2:1-2 Challenge Verse: And we have seen and testify

More information

GOD GAVE HIS CHILDREN A PATH THROUGH THE SEA (A.2.Spring.7)

GOD GAVE HIS CHILDREN A PATH THROUGH THE SEA (A.2.Spring.7) GOD GAVE HIS CHILDREN A PATH THROUGH THE SEA (A.2.Spring.7) Biblical Reference Exodus 14 Key Verse 1 Peter 7:5 Key Concept God opens doors that lead me to Him Educational Objectives At the end of the class

More information

Jesus Chooses His Disciples

Jesus Chooses His Disciples Jesus Chooses His Disciples Teacher Pep Talk: This is a great lesson about how Jesus began His ministry and chose His disciples. You will get to teach about the first disciples and how He told them He

More information

Jordan Shearer. Portfolio. 1Maya Modeling

Jordan Shearer. Portfolio. 1Maya Modeling Jordan Shearer Portfolio I am Jordan Shearer the coolest person around! I have been working on animations since a young age. I have a vast knowledge of editing software. I have a website called Jornations.com

More information

Statistics. 268 2016 The College Board. Visit the College Board on the Web: www.collegeboard.org.

Statistics. 268 2016 The College Board. Visit the College Board on the Web: www.collegeboard.org. Statistics AP Statistics Exam Regularly Scheduled Exam Date: Thursday afternoon, May 12, 2016 Late-Testing Exam Date: Wednesday morning, May 18, 2016 Section I Total Time: 1 hr. 30 min. Section II Total

More information

Female Child s date of birth: Last name: State/ Province: Home telephone number:

Female Child s date of birth: Last name: State/ Province: Home telephone number: 27 Ages & Stages Questionnaires 25 months 16 days through 28 months 15 days Month Questionnaire Please provide the following information. Use black or blue ink only and print legibly when completing this

More information

On Your Marks: Under-5s Day 2 Jesus heals Bartimaeus Mark 10: 46-52

On Your Marks: Under-5s Day 2 Jesus heals Bartimaeus Mark 10: 46-52 On Your Marks: Under-5s Day 2 Jesus heals Bartimaeus Mark 10: 46-52 Simple Story An enlarged copy of the 'Bart' picture on A4 card; three extra faces (available as a web download: Day 2 resource sheets

More information

User manual Disk-Transfer. for Casablanca Avio, Prestige, Kron and Solitaire

User manual Disk-Transfer. for Casablanca Avio, Prestige, Kron and Solitaire User manual Disk-Transfer for Casablanca Avio, Prestige, Kron and Solitaire Safety notices To avoid making mistakes during operation, we recommend that you carefully follow the instructions provided in

More information

Lab 11. Simulations. The Concept

Lab 11. Simulations. The Concept Lab 11 Simulations In this lab you ll learn how to create simulations to provide approximate answers to probability questions. We ll make use of a particular kind of structure, called a box model, that

More information

Technical Writing. Preparation. Objectives. Standards. Materials. Grade Level: 9-12 Group Size: 20-30 Time: 60-70 Minutes Presenters: 1

Technical Writing. Preparation. Objectives. Standards. Materials. Grade Level: 9-12 Group Size: 20-30 Time: 60-70 Minutes Presenters: 1 Technical Writing Preparation Grade Level: 9-12 Group Size: 20-30 Time: 60-70 Minutes Presenters: 1 Objectives This lesson will enable students to: Define technical writing. Identify characteristics of

More information

viewon 2 - Create your own Symbols How To

viewon 2 - Create your own Symbols How To ewon Application User Guide AUG 008 / Rev 1.0 You Select, We Connect viewon 2 - Create your own Symbols How To Content This guide will explain you in a few steps how to use symbols, to adapt symbols or

More information

LESSON 2: JESUS, THE LIGHT OF THE WORLD, IS BORN

LESSON 2: JESUS, THE LIGHT OF THE WORLD, IS BORN LESSON 2: JESUS, THE LIGHT OF THE WORLD, IS BORN Leader Guide for One Room Classroom: M y Classroom Luke 2:1-20 06/06/2016 Teachers Dig In Dig In to the Bible Read: Luke 2:1-20 In This Passage: Mary and

More information

E-Loader Operation Manual

E-Loader Operation Manual Multi-Function Tools for E-MU Instruments Revision A _ Before you Begin - Read and follow the instructions given in the READ BEFORE INSTALLING file that comes with the E-Loader installer program. E-Loader

More information

LESSON TITLE: Spiritual Gifts. THEME: God gives us all different gifts to serve Him and to serve others! SCRIPTURE: 1 Corinthians 12:1-31; 14:1-40

LESSON TITLE: Spiritual Gifts. THEME: God gives us all different gifts to serve Him and to serve others! SCRIPTURE: 1 Corinthians 12:1-31; 14:1-40 Devotion NT319 CHILDREN S DEVOTIONS FOR THE WEEK OF: LESSON TITLE: Spiritual Gifts THEME: God gives us all different gifts to serve Him and to serve others! SCRIPTURE: 1 Corinthians 12:1-31; 14:1-40 Dear

More information