GE 4102 Video Game: History, Industry, Society, and Creativity. Introduction to games research
|
|
- Kevin Harmon
- 7 years ago
- Views:
Transcription
1 GE 4102 Video Game: History, Industry, Society, and Creativity Introduction to games research
2 The birth of video games on a DEC PDP-1 computer Steve Russell, who developed Spacewar! at the MIT, with the DEC PDP-1 computer
3 Spacewar! cewar/ The game was sold by an MIT graduate, Larry Rosenthal, to the company Cinematronics to become an arcade game
4 You can t say that video games grew out of pinball, but you can assume that video games wouldn t have happened without it. It s like bicycles and automobiles. One industry leads to the other and then they exist side by side. But you had to have bicycles to one day have motor cards, Steven Baxter
5 Pong
6 In 1972, Nolan Bushnell and Ted Dabney founded Atari Pong was one of the first game they had developed using transistor logic, which simply an exercise for their newly hired staff, Al Alcorn After three months, they have a working prototype, which could be displayed on black and white TV They installed it at a local bar, but it was broken after two weeks Al, this is the weirdest thing. When I opened the bar this morning, there were two or three people at the door waiting to get in. They walked in and played that machine. They didn t buy anything. I ve never seen anything like this before, The bar manager to Al.
7 Video games are peer-driven products Peer: a person of the same age, status, or ability as another specified person Peer-driven: directed by someone of your own status (i.e., nonhierarchical) At MIT, Spacewar! was developed out of the students own free time At Atari, Pong was developed out of concepts of pinball, but was an accidental innovation But developing games out of electrical devices and simple transistor logic is hard Many early video games were simple games
8 Donkey Kong, 1981, by Nintendo Pac man, 1980, by Namco Space Invaders, 1980, by Atari
9 1983, Sega releases home console, SG-1000 Other manufacturers followed suit Family Computer by Nintendo, 1984 SG-1000 by Sega 7800 by Atari, 1986
10 Legend of Zelda, Atari (1987) Final Fantasy, Square Soft (1987)
11 In parallel with rise of console gaming, PC gaming was also on the rise Commodore 64, 1982 Steve Job and Apple II Computer, 1979
12 Ultima I, 1981, designed by Richard Garriott Heroes of the Lance, 1988 The Hobbit, 1982 Sentinel Worlds: Future Magic, 1989
13 Before Richard Garriott developed Ultima, he was a Dungeons and Dragons (D&D) player In 1977, using a very primitive programming language, Teletype, he developed the first D&D game on a computer Richard had been using teletype to perform calculation task, but his father challenged him to build a game. And if he could do so, he would pay for half of the cost of an Apple computer
14
15
16 Richard Garriott was also an avid D&D player He created a continent, characters, and stories, which became Ultima the starting of his gaming career
17 Garriott s latest: Shroud of the Avatar
18 Dungeons and Dragons (1973) is a fantasy table top role playing game imagined after JRR Tokkien s Lord of the Rings, and designed by Gary Gygax Equipment needs: Dice the following different kinds of dice are available from TSR 1 pair 4-sided dice 1 pair 20-sided dice 1 pair 8-sided dice 1 pair 12-sided dice 4 to 20 pairs 6-sided dice Chainmail miniature rules, latest edition (available from your hobby dealer or directly from TSR Hobbies, POB 756, Lake Geneva, Wi ) 1 3-Ring Notebook (referee and each player) Graph Paper (6 lines per inch is best) Sheet Protectors (heaviest possible) 3-Ring Lined Paper Drafting Equipment and Colored Pencils Scratch Paper and Pencils Imagination 1 Patient Referee Players
19
20 Each player will first choose a race: Man Dwarf Elf Halfing Others Three main character classes: Fighters Mage Clerics Each player can choose to be of any class within limit of her race
21 Each player will also have abilities randomized based on dice rolls Strength Dexterity Constitution Intelligence Wisdom Charisma Each class, race, and ability has different uses A game master will be in charge of storytelling and refereeing the game rules Other players can be whoever you want to be!
22
23 Game mechanics Modeling and art Lore and map making
24 Storytelling None of you have found any sign of true clerics through all your travels. The bushes to your left rustle. Suddenly, dark shapes scurry from the woods on both sides of the road. Their yellowgreen skin pales against their heavy black armor; their twisted faces glare from the evening darkness. They crouch in a large circle about you, well beyond sword range. A stout pony struggles up onto the road, sagging beneath a flabby figure much the same, although larger, than those who surround you. The pony rider suddenly turns his head toward you and yells,.onyx demands the blue crystal staff! Forfeit the staff now or die!. Dragons of Despair (1984) by Tracy Hickman
25 Designers of fantasy role-playing games such as Dungeons & Dragons first modeled an approach to game design that took into account a game s relationship to outside elements player attitudes, play styles, social reputations, social contexts, and so forth A game does not go until a player makes a move in it they lend themselves naturally to intents and purposes of their users It s interesting, because games do seem to be this form even when you start playing them as a little kid you understand that you can change the game, it s in your power. But it s not true with other media I don t think there s the same instinct when you see a film to say, Oh, it s not exactly right, I d like to change it or an animation or TV show it s just not like that.... But with games you do feel like you can, Song, Starcraft II developer It s a game that encouraged the player to become part of the creative process, Justin Browder, StarCraft II Lead Developer on Dungeons and Dragons
26 Video games were at the cutting edge of computing In the 80s, software interface design is marked by a progressive adoption of the concept of Direct Manipulation: As I talked with these enthusiasts and examined the systems they used, I began to develop a model of the features that produced such delight. The central ideas seemed to be visibility of the object of interest; rapid, reversible, incremental actions; and replacement of complex command language syntax by direct manipulation of the object of interesthence the term "direct manipulation. Ben Schneiderman, 1983 Line-oriented editors vs. display editors
27 But computer games already applied direct manipulation since the beginning Before Windows and other software adopt direct manipulation, early games had already done so Pong, 1971 Donkey Kong, 1981
28 Direct manipulation in today s touchscreen devices
29
30 Incidentally, computer games also allow hacking, or the player alteration of computer games
31 Decimal to Hexadecimal conversion
32 Modding the practice of end user alteration of commercial hardware and software can be traced back to at least to Spacewar! Computer games are about players exercising their creative over machines In 1992, players altering Wolfenstein 3-D (1992), a first person shooter game made by id Software, overwrote the graphics and sounds by editing the game files id Software released Doom in 1993 with isolated media files and open source code for players to develop custom maps, images, sounds, and other utilities By 1996, with the release of Quake, end user modifications had come to be known as mods, and modding was an accepted part of the gaming community Hacking is often illegal alteration; modding is mostly legal alteration
33 Examples of PC Games Supporting User Modifications
34 World of Warcraft mods Addon scripted programming files that specify user interface elements. Players download the files into the AddOns folder in the game directory where they are read when the game starts WoW modders could alter WoW s user interface but they could not change game terrain, character design, quests, or class character abilities Modified UI attention to the entire group Modified UI attention to personal stats Default User Interface
35 End Users Modding Community Actor Mods Texts and Scripts Recognition Actor Actor Actor Modding taking place in a community environment to enhance creativity
36
37 Electronic sports: organized set of leagues that compete through networked games and related activities APM demonstration
38 Modding in esports Ohana, by IronManSC, 22, California
39 Gold farming and virtual trading
40
41 Can we bring video games principles into learning?
Evolution of Video Games
Evolution of Video Games First Game 1961: Steve Russell, a student at Massachusetts Institute of Technology, creates Spacewar, the world's first computer game It was programed on the DEC PDP-1 at MIT.
More informationDigital games history and genres
Digital games history and genres The history of digital games is of course closely related to the development of computers 1958: Tennis for two The first computer game (non-digital) made for BNL-labs visitors
More informationPUSD High Frequency Word List
PUSD High Frequency Word List For Reading and Spelling Grades K-5 High Frequency or instant words are important because: 1. You can t read a sentence or a paragraph without knowing at least the most common.
More informationGame Development Fundamentals
Game Development Fundamentals Levels: 9-12 Units of Credit: 0.5 CIP Code: 11.0803 Core Code: 35-02-0000-045, 35-02-0013-045, Prerequisite: recommended Computer Programming 1, Digital Media1 Skill Test:
More informationGameRoom of the Month
GameRoom Magazine s GameRoom of the Month by Jeremy Wagner 46 GameRoom June, 2009 The Vintage Vault Arcade and Game Room I had the privilege of growing up during the golden age of videogames. The sights,
More informationComputer & Video Game Genres. CSCI 130 Computer Game Design Prof. Jason Fritts
Computer & Video Game Genres CSCI 130 Computer Game Design Prof. Jason Fritts List of Genres Action Adventure Action-Adventure Adventure Role-Playing (RPGs( RPGs) Simulation Strategy Casual Massively Multiplayer
More information15-466 Computer Game Programming Introduction
15-466 Computer Game Programming Introduction Maxim Likhachev Robotics Institute Carnegie Mellon University Class Logistics Instructor: Maxim Likhachev maxim@cs.cmu.edu Teaching Assistants: Mike Phillips
More informationIMGD 1001 - The Game Development Process: Fun and Games
IMGD 1001 - The Game Development Process: Fun and Games by Robert W. Lindeman (gogo@wpi.edu) Kent Quirk (kent_quirk@cognitoy.com) (with lots of input from Mark Claypool!) Outline What is a Game? Genres
More informationFry Phrases Set 1. TeacherHelpForParents.com help for all areas of your child s education
Set 1 The people Write it down By the water Who will make it? You and I What will they do? He called me. We had their dog. What did they say? When would you go? No way A number of people One or two How
More informationGame Design From Concepts To Implementation
Game Design From Concepts To Implementation Overview of a Game Engine What is a Game Engine? (Really) Technical description of game: A Soft real-time interactive agent-based computer simulation A game
More informationFun Learning Activities for Mentors and Tutors
Fun Learning Activities for Mentors and Tutors Mentors can best support children s academic development by having fun learning activities prepared to engage in if the child needs a change in academic/tutoring
More informationCalifornia Treasures High-Frequency Words Scope and Sequence K-3
California Treasures High-Frequency Words Scope and Sequence K-3 Words were selected using the following established frequency lists: (1) Dolch 220 (2) Fry 100 (3) American Heritage Top 150 Words in English
More informationIndependence Day Study Guide
Independence Day Study Guide All material in this study guide Film Education INDEPENDENCE DAY Please note: This study guide was produced for the run up to the release of Independence Day. It is therefore
More informationMarket Development of Video Games Video Game Markets and Marketing
Pu Jun Market Development of Video Games Video Game Markets and Marketing Bachelor s Thesis Information Technology December 2010 DESCRIPTION Date of the bachelor's thesis December 16, 2010 Author(s) Pu
More informationFemale Child s date of birth: Last name: State/ Province: Home telephone number:
60 Ages & Stages Questionnaires 57 months 0 days through 66 months 0 days Month Questionnaire Please provide the following information. Use black or blue ink only and print legibly when completing this
More informationUsing sentence fragments
Lesson 8 Descriptive Essays Description is not a distinct mode of writing, like expository, narrative, and persuasive, but the ability to write descriptively is essential to a host of writing genres. Many
More informationName(s) Class Date. Q1. In 2009, kids ages 11 to 14 spent the most time with this type of media:
Name(s) Class Date Directions Kids and parents face off! Find out who is the bigger master of media. Begin by filling out the quiz together. If there are questions that you don t agree on, circle two answers.
More informationScratch Primary Lesson 4
Scratch Primary Lesson 4 Motion and Direction creativecomputerlab.com Motion and Direction In this session we re going to learn how to move a sprite. Go to http://scratch.mit.edu/ and start a new project:
More informationActivities. Key to icons. Motte: earth mound with steep sides
Activities The Normans are famous for their castles. The first were built mainly of wood on mounds of earth and later were rebuilt out of large blocks of stone. A Norman castle was not really a single
More informationSo You d Like a Sport Psychology Consultant to Work With Your Team? Three Key Lessons Learned from Olympic Teams
So You d Like a Sport Psychology Consultant to Work With Your Team? Three Key Lessons Learned from Olympic Teams Sean McCann, Senior Sport Psychologist, United States Olympic Committee I first started
More informationThe dark side of video games: It can affect marriages, jobs and even hygiene
The dark side of video games: It can affect marriages, jobs and even hygiene The Indianapolis Star Written by Dana Hunsinger Benbow The Atari 2600 was Jason Ramsey s first love. And they say you never
More informationGOD S BIG STORY Week 1: Creation God Saw That It Was Good 1. LEADER PREPARATION
This includes: 1. Leader Preparation 2. Lesson Guide GOD S BIG STORY Week 1: Creation God Saw That It Was Good 1. LEADER PREPARATION LESSON OVERVIEW Exploring the first two chapters of Genesis provides
More informationLast name: State/ Province: Home telephone number:
54 Ages & Stages Questionnaires 51 months 0 days through 56 months 30 days Month Questionnaire Please provide the following information. Use black or blue ink only and print legibly when completing this
More informationLast name: State/ Province: Home telephone number:
60 Ages & Stages Questionnaires 57 months 0 days through 66 months 0 days Month Questionnaire Please provide the following information. Use black or blue ink only and print legibly when completing this
More informationHooray for the Hundreds Chart!!
Hooray for the Hundreds Chart!! The hundreds chart consists of a grid of numbers from 1 to 100, with each row containing a group of 10 numbers. As a result, children using this chart can count across rows
More informationPreschool March Lessons. Dr. Seuss Day. One Day Free Sample
Preschool March Lessons Dr. Seuss Day One Day Free Sample Kids R Learning Preschool Lesson Plans Letter R - Number 9 Dr. Seuss Day Circle Time: Left & Right Feet Read the story the Foot Book Explain to
More informationGetting Started with Scratch
Getting Started with Scratch a guide to designing introductory Scratch workshops draft version, september 2009 Overview There s no one way to host a Scratch workshop. Workshops can take on a variety of
More informationReady, Set, Go! Math Games for Serious Minds
Math Games with Cards and Dice presented at NAGC November, 2013 Ready, Set, Go! Math Games for Serious Minds Rande McCreight Lincoln Public Schools Lincoln, Nebraska Math Games with Cards Close to 20 -
More informationMake Your Own Game Tutorial I: Overview of Program Structure
What is RPG Maker VX Ace? RPG Maker VX Ace is a game engine designed to make 2D Roleplaying Games. RPG Maker VX Ace was created to be simple enough for anyone to use: You don t need any specialized programming
More informationPhonics. High Frequency Words P.008. Objective The student will read high frequency words.
P.008 Jumping Words Objective The student will read high frequency words. Materials High frequency words (P.HFW.005 - P.HFW.064) Choose target words. Checkerboard and checkers (Activity Master P.008.AM1a
More informationSMART NOTEBOOK 10. Instructional Technology Enhancing ACHievement
SMART NOTEBOOK 10 Instructional Technology Enhancing ACHievement TABLE OF CONTENTS SMART Notebook 10 Themes... 3 Page Groups... 4 Magic Pen... 5 Shape Pen... 6 Tables... 7 Object Animation... 8 Aligning
More information栄 東 中 学 校 帰 国 生 入 試 英 語 模 擬 問 題
栄 東 中 学 校 帰 国 生 入 試 英 語 模 擬 問 題 A) Choose the underlined part of the sentence that is incorrect. Write the answer on your answer sheet. 1) Let s not take the car if we can go to beach on foot. 2) From
More informationLevel 13: Creating Yes / No Player Options
Level 13: Creating Yes / No Player Options Welcome to Level 13 of the RPG Maker VX Introductory Course. In Level 12 we created a locked door Event. In this Level, we ll create a Event that requests the
More informationTelemarketing Selling Script for Mobile Websites
Telemarketing Selling Script for Mobile Websites INTRODUCTION - - - - - - - To person who answers phone - - - - - - - Record name of company, phone Good Morning (or Good Afternoon) I would like to speak
More informationLesson 3. Branches of Government. Student Materials OBJECTIVE FOUNDATIONS UNIT
Teacher Materials Clue leaves Government tree Branches of Government Chart He Does It All Scenario - Three Student Copies also Student Materials Paper & pencils Constitutions or copies of Article 1, 2,
More informationJames is a five year old boy and spends his days at the. spends time with each individually. One of activities James loves is to sit down on the
Sarah Neuhalfen Case Study Child Development May 12, 2006 James is a five year old boy and spends his days at the Manchester Early Learning Center. He is the average size for his age and has blond hair
More informationGame Genres. Video Game Technologies 10531: MSc in Computer Science and Engineering 11156: MSc in Game Design and Development. Chap.
Taken from the course CSC207, Java Games Programming by Philip Hanna Queen s University, Belfast, Ireland Video Game Technologies 10531: MSc in Computer Science and Engineering 11156: MSc in Game Design
More informationParable of The Prodigal Son
Parable of The Prodigal Son Teacher Pep Talk: Children need to know that they are loved unconditionally. In fact, we all need to know it! In the Parable of the Prodigal Son, Jesus assures us that God will
More informationThe Game Development Process. Slides: largely based on Mark Claypool (WPI, USA) course on game development
The Game Development Process Slides: largely based on Mark Claypool (WPI, USA) course on game development Outline Introduction Game Business Overview Stats Shape Game Companies Structure Timeline References
More informationIntroduction to Game Design. Playing: Galaxy Trucker Watching: The Big Bang Theory Reading: Master Thesis! Listening: Slayer
Introduction to Game Design and Development Playing: Galaxy Trucker Watching: The Big Bang Theory Reading: Master Thesis! Listening: Slayer Game Design: What is it? Game Design is Design Design is concerned
More informationOCR LEVEL 3 CAMBRIDGE TECHNICAL
Cambridge TECHNICALS OCR LEVEL 3 CAMBRIDGE TECHNICAL CERTIFICATE/DIPLOMA IN IT DEVELOPING COMPUTER GAMES K/601/7324 LEVEL 3 UNIT 10 GUIDED LEARNING HOURS: 60 UNIT CREDIT VALUE: 10 DEVELOPING COMPUTER GAMES
More informationMotivation: Igniting Exceptional Performance
Motivation: Igniting Exceptional Performance T raining Leader s Guide Coastal Training Technologies Corp. 500 Studio Drive Virginia Beach, VA 23452 Table of Contents Motivation: Igniting Exceptional Performance
More informationHow to Run a Scratch Competition
How to Run a Scratch Competition Barbara Ericson Laura Boullain http://coweb.cc.gatech.edu/ ice-gt/1489 What is Scratch? Free software from MIT scratch.mit.edu Designed for elementary to college aged Low
More informationShadows over Camelot FAQ 1.0 Oct 12, 2005
Shadows over Camelot FAQ 1.0 Oct 12, 2005 The following FAQ lists some of the most frequently asked questions surrounding the Shadows over Camelot boardgame. This list will be revised and expanded by the
More informationSummer. at CSI. Launch Your Creativity
CE Summer Camp_Layout 1 3/30/15 3:17 PM Page 1 Launch Your Creativity Summer at CSI june 29 august 6 The magic in all campers comes to life as never before when they are empowered to be as creative as
More informationGAME:IT. Designing Good Games
GAME:IT Designing Good Games Question: What makes a computer game a game? A computer game is a software program in which one or more players make decisions through the control of game objects and resources
More informationKidSlot #15 Forgiving Others
KidSlot #15 Forgiving Others Lessons are available at http://www.yorkalliance.org/resources/kidslot for you to print copies of the necessary materials for each child in your group. Materials Needed Skit
More informationManifesto for a Ludic Century Eric Zimmerman
Manifesto for a Ludic Century Eric Zimmerman Games are ancient. Like making music, telling stories, and creating images, playing games is part of what it means to be human. Games are perhaps the first
More informationLESSON TITLE: Parable of the Workers in the Vineyard
Devotion NT255 CHILDREN S DEVOTIONS FOR THE WEEK OF: LESSON TITLE: Parable of the Workers in the Vineyard THEME: God is more concerned with our heart s attitude than our service. SCRIPTURE: Matthew 20:1-16
More informationGame Design From Concepts To Implementation
Game Design From Concepts To Implementation Game Structure Different (?) games Different (?) games They are all different, but they are all games! hence which are the common traits? Formal el.: 1. Players
More informationSMART Board Menu. Full Reference Guide
SMART Board Full Reference Guide Start-Up After entering Windows, click on the desktop icon SMART Board Tools. The SMART Board icon will appear in the system tray on the bottom right of the screen. Turn
More informationLesson Plan. Upon completion of this assignment, the student will be able to build a small network and identify the different types of hackers.
Lesson Plan Course Title: Principles of IT Session Title: Networks and Hackers Lesson Duration: Lesson length is subjective and will vary from instructor to instructor. Performance Objective: Upon completion
More informationGraphic Design. Background: The part of an artwork that appears to be farthest from the viewer, or in the distance of the scene.
Graphic Design Active Layer- When you create multi layers for your images the active layer, or the only one that will be affected by your actions, is the one with a blue background in your layers palette.
More informationSelf-Acceptance. A Frog Thing by E. Drachman (2005) California: Kidwick Books LLC. ISBN 0-9703809-3-3. Grade Level: Third grade
Self-Acceptance A Frog Thing by E. Drachman (2005) California: Kidwick Books LLC. ISBN 0-9703809-3-3 This Book Kit was planned by Lindsay N. Graham Grade Level: Third grade Characteristic Trait: Self Acceptance
More informationYOU ARE NOT AN ACCIDENT. Key Verse I am your creator. You were in My care even before you were born Isaiah 44:2 YOU ARE NOT AN ACCIDENT
YOU ARE NOT AN ACCIDENT UN (Relationship with amily and Community) 15 Minutes 1. If you have any new people, take a few minutes to introduce yourselves. Briefly share how you heard about this group. 2.
More informationGet New Customers With YouTube Advertising
Get New Customers With YouTube Advertising What We Do We produce a 30 second video We find your target audience We keep you informed with reports Free of Charge We ensure that the right people see your
More informationBoard Games They are adaptations of classic board games. Examples of board games include Chess, Checkers, Backgammon, Scrabble and Monopoly.
Computer Games Computer games are programs that enable a player to interact with a virtual game environment for entertainment and fun. There are many types of computer games available, ranging from traditional
More informationStep 1: Come Together
THE STORY FOR LITTLE ONES: Preschool LESSON GUIDE: Lesson 2 5 ABRAHAM FOLLOWS GOD Bible Basis: Genesis 12:1 9, 17; 21:1 7 Bible Verse: Abram believed the Lord. The Lord accepted Abram because he believed.
More informationCOURSE GOALS AND OBJECTIVES
Email: khansen@vansd.org SHS web page: http://skyview.vansd.org School phone: 360-313-4200 Follow me on Twitter: @MrsHansenSOLV4X Room: 611 COURSE DESCRIPTION In the Video Game Programming course students
More informationwww.xtremepapers.net
UNIVERSITY OF CAMBRIDGE INTERNATIONAL EXAMINATIONS International General Certificate of Secondary Education *6746873383* INFORMATION AND COMMUNICATION TECHNOLOGY 047/ Paper October/November 00 hours Candidates
More informationWhat is the Gospel of Jesus Christ?
What is the Gospel of Jesus Christ? Prov. 25:25 I t e m s N e e d e d Bible with marked scripture Pencils/Crayons/Markers Copies of coloring sheet Copies of tracing page Copies of take home overview What
More informationComputer Game and Animation Past, Present, and Future
Computer Game and Animation Past, Present, and Future Computation Based Computer Game and Animation Past, Present, and Future Has gameplay, a pattern defined though a set of rules Changing objects over
More informationSAMPLE LESSON PLAN. Superheroes of the Open Web
SAMPLE LESSON PLAN Superheroes of the Open Web Synopsis: In this hands-on workshop, learners aged 10 and up play, deconstruct and modify websites in order to understand how to create content for, and build,
More informationSCRATCH Lesson Plan What is SCRATCH? Why SCRATCH?
SCRATCH Lesson Plan What is SCRATCH? SCRATCH is a programming language that makes it easy to create interactive stories, animations, games, music, and art that can then easily be shared on the web. Scratch
More informationAnimals that move slowly, animals that move quickly
Unit Three Time 74 Animals that move slowly, animals that move quickly Unit 3: Time Image courtesy of: Microsoft clipart Focus: Animals that move slowly and quickly linked with time Whole class activity
More informationWindows Media Player 10 Mobile: More Music, More Choices
Windows Media Player 10 Mobile: More Music, More Choices Windows Media Player 10 Mobile for Windows Mobile -based Smartphones and Pocket PCs is an all-in-one mobile media player that provides a rich media
More informationUOFL SHAREPOINT ADMINISTRATORS GUIDE
UOFL SHAREPOINT ADMINISTRATORS GUIDE WOW What Power! Learn how to administer a SharePoint site. [Type text] SharePoint Administrator Training Table of Contents Basics... 3 Definitions... 3 The Ribbon...
More informationUsing Microsoft Photostory 3
Using Microsoft Photostory 3 David Jakes Instructional Technology Coordinator Community High School District 99 Downers Grove, IL 60563 PREP: On your machine, or network drive, create a folder or directory,
More informationParts of a Computer. Preparation. Objectives. Standards. Materials. 1 1999 Micron Technology Foundation, Inc. All Rights Reserved
Parts of a Computer Preparation Grade Level: 4-9 Group Size: 20-30 Time: 75-90 Minutes Presenters: 1-3 Objectives This lesson will enable students to: Identify parts of a computer Categorize parts of a
More informationTHEME: Jesus wants us to grow in Him and be holy.
Devotion NT350 CHILDREN S DEVOTIONS FOR THE WEEK OF: LESSON TITLE: Be Holy THEME: Jesus wants us to grow in Him and be holy. SCRIPTURE: 1 Peter 1:13-2:12 Dear Parents Welcome to Bible Time for Kids! This
More informationEpisode 1: Literacy Resource Pack
Episode 1: Literacy Resource Pack These resources have been written to provide teachers with starter activities and ideas relating to Episode One of Inanimate Alice. They do not constitute a complete course,
More informationGamesman: A Graphical Game Analysis System
Gamesman: A Graphical Game Analysis System Dan Garcia Abstract We present Gamesman, a graphical system for implementing, learning, analyzing and playing small finite two-person
More informationPracticing for the. TerraNova. Success on Standardized Tests for TerraNova Grade 2 3. McGraw-Hill School Division
Practicing for the TerraNova Success on Standardized Tests for TerraNova Grade 2 3 How can this booklet help? A note to families In the booklet you hold now, there is a practice version of the TerraNova.
More informationSeptember 15th TEACHER BIBLE STUDY. The Northern Kingdom Was Destroyed
Big Picture Question: Why did God scatter His people? God s people sinned against Him. Bible Passage: 2 Kings 17:1-23 Christ Connection: The prophets called God s people to repentance as Christ calls people
More informationSermon Promise in Unexpected Places Genesis 39:1-23, September 21, 2014
1 How many of you have your Be a Blessing stones with you from last week? For those of you who weren t here, these stones are to remind us of the promise that God made to Abraham when he was called to
More informationgame development documentation game development documentation: concept document
topics: game design documents design document references: cisc3665 game design fall 2011 lecture # IV.1 game development documentation notes from: Game Design: Theory & Practice (2nd Edition), by Richard
More informationWhen you and your students are saving your files, under the File menu of MovieMaker, save your file as a project rather than a movie:
MOVIE MAKER Before you use Movie Maker: Windows Movie Maker is a program that is free with any machine operating Windows XP (which is, basically, the sort of machine that Year Up uses with its students).
More informationMonday 4 March 2013 Morning
F Monday 4 March 2013 Morning GCSE MATHEMATICS B J567/02 Paper 2 (Foundation Tier) *J533600313* Candidates answer on the Question Paper. OCR supplied materials: None Other materials required: Geometrical
More informationActivities for parents to support the learning of multiplication tables
Activities for parents to support the learning of multiplication tables There are many times table games available on line which will help children to recall times tables and division facts. You can also
More informationGeorgia Institute of Technology ASE 6003: Modeling & Simulation for Systems Engineering
Georgia Institute of Technology ASE 6003: Modeling & Simulation for Systems Engineering Module 12: Games and Virtual Worlds Roger D. Smith, Ph.D. Modelbenders LLC http://www.modelbenders.com Copyright
More informationProgram Your Own Game
Program Your Own Game Provided by TryEngineering - Lesson Focus Lesson focuses on how software engineers design computer games and other software. Student teams work together to develop a simple computer
More informationHOW TO SELECT A SCIENCE FAIR TOPIC
HOW TO SELECT A SCIENCE FAIR TOPIC STEP #1 List five things you are interested in. Examples: Music, Football, Rock-Climbing, Computers, Horses, or Shopping STEP #2 Pick one of the items you listed and
More informationTopic 1.1.2: Influences on your healthy, active lifestyle
Section 1.1: Healthy, active lifestyle Topic 1.1.2: Influences on your healthy, active lifestyle Sport in Context Many things can influence people to become involved in sport, such as friends, family or
More informationOnline Testing Checklist for Summer 2016 Ohio s State Test Administrations
Online Testing Checklist for Summer 2016 Ohio s State Test Administrations Test administrators must use this checklist when administering Ohio s State Tests online. It includes step-by-step directions,
More informationNick s Plan. My case study child is a young boy in the third grade. I will call him Nick. Nick is a
Jamie Oliver Nick s Plan My case study child is a young boy in the third grade. I will call him Nick. Nick is a student who has cerebral palsy. He remains in a wheelchair all day long while in school.
More informationLIFE OF CHRIST from the gospel of
LIFE OF CHRIST from the gospel of Mark Lesson 40 The greatest commandment Mark 12:28-34 Created for use with young, unchurched learners Adaptable for all ages including adults Mission Arlington/Mission
More informationChristmas Theme: The Greatest Gift
Christmas Theme: The Greatest Gift OVERVIEW Key Point: Jesus is the greatest gift of all. Bible Story: The wise men brought gifts Bible Reference: Matthew 2:1-2 Challenge Verse: And we have seen and testify
More informationGOD GAVE HIS CHILDREN A PATH THROUGH THE SEA (A.2.Spring.7)
GOD GAVE HIS CHILDREN A PATH THROUGH THE SEA (A.2.Spring.7) Biblical Reference Exodus 14 Key Verse 1 Peter 7:5 Key Concept God opens doors that lead me to Him Educational Objectives At the end of the class
More informationJesus Chooses His Disciples
Jesus Chooses His Disciples Teacher Pep Talk: This is a great lesson about how Jesus began His ministry and chose His disciples. You will get to teach about the first disciples and how He told them He
More informationJordan Shearer. Portfolio. 1Maya Modeling
Jordan Shearer Portfolio I am Jordan Shearer the coolest person around! I have been working on animations since a young age. I have a vast knowledge of editing software. I have a website called Jornations.com
More informationStatistics. 268 2016 The College Board. Visit the College Board on the Web: www.collegeboard.org.
Statistics AP Statistics Exam Regularly Scheduled Exam Date: Thursday afternoon, May 12, 2016 Late-Testing Exam Date: Wednesday morning, May 18, 2016 Section I Total Time: 1 hr. 30 min. Section II Total
More informationFemale Child s date of birth: Last name: State/ Province: Home telephone number:
27 Ages & Stages Questionnaires 25 months 16 days through 28 months 15 days Month Questionnaire Please provide the following information. Use black or blue ink only and print legibly when completing this
More informationOn Your Marks: Under-5s Day 2 Jesus heals Bartimaeus Mark 10: 46-52
On Your Marks: Under-5s Day 2 Jesus heals Bartimaeus Mark 10: 46-52 Simple Story An enlarged copy of the 'Bart' picture on A4 card; three extra faces (available as a web download: Day 2 resource sheets
More informationUser manual Disk-Transfer. for Casablanca Avio, Prestige, Kron and Solitaire
User manual Disk-Transfer for Casablanca Avio, Prestige, Kron and Solitaire Safety notices To avoid making mistakes during operation, we recommend that you carefully follow the instructions provided in
More informationLab 11. Simulations. The Concept
Lab 11 Simulations In this lab you ll learn how to create simulations to provide approximate answers to probability questions. We ll make use of a particular kind of structure, called a box model, that
More informationTechnical Writing. Preparation. Objectives. Standards. Materials. Grade Level: 9-12 Group Size: 20-30 Time: 60-70 Minutes Presenters: 1
Technical Writing Preparation Grade Level: 9-12 Group Size: 20-30 Time: 60-70 Minutes Presenters: 1 Objectives This lesson will enable students to: Define technical writing. Identify characteristics of
More informationviewon 2 - Create your own Symbols How To
ewon Application User Guide AUG 008 / Rev 1.0 You Select, We Connect viewon 2 - Create your own Symbols How To Content This guide will explain you in a few steps how to use symbols, to adapt symbols or
More informationLESSON 2: JESUS, THE LIGHT OF THE WORLD, IS BORN
LESSON 2: JESUS, THE LIGHT OF THE WORLD, IS BORN Leader Guide for One Room Classroom: M y Classroom Luke 2:1-20 06/06/2016 Teachers Dig In Dig In to the Bible Read: Luke 2:1-20 In This Passage: Mary and
More informationE-Loader Operation Manual
Multi-Function Tools for E-MU Instruments Revision A _ Before you Begin - Read and follow the instructions given in the READ BEFORE INSTALLING file that comes with the E-Loader installer program. E-Loader
More informationLESSON TITLE: Spiritual Gifts. THEME: God gives us all different gifts to serve Him and to serve others! SCRIPTURE: 1 Corinthians 12:1-31; 14:1-40
Devotion NT319 CHILDREN S DEVOTIONS FOR THE WEEK OF: LESSON TITLE: Spiritual Gifts THEME: God gives us all different gifts to serve Him and to serve others! SCRIPTURE: 1 Corinthians 12:1-31; 14:1-40 Dear
More information