BLENDER BASICS. The CAD Academy Permission to Copy or Modify

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1 BLENDER BASICS The CAD Academy Permission to Copy or Modify

2 Blender can be used for animation, games and also for business or architectural and mechanical animations. The same skill set applies. So students can have fun learning this product and also put the skills learned to use in applications they would not have thought of. In this tutorial we will learn some basics, meet Suzanne and have FUN! Click on the Blender ICON to launch the program. Like other gaming and animation packages the Blender interface has lots of functions and animators learn to use short cuts in the form of HOT KEYS so we will be taking advantage of hot keys in this tutorial. Blender opens up to some defaults and we will take advantage of these defaults. There is a sample box and default light and camera (not shown). Let s go ahead and take a good look at the box by rendering it. Go to the RENDER pull- Down and SELECT RENDER CURRENT FRAME.

3 Page 2 The RENDER screen should show you something like this. CLOSE the RENDER screen and let s go make the cube a bit more interesting. Go to the PULL-DOWN menu and select MATERIAL, which sets up an environment for adding materials and special Effects to an object. Materials brought up Several screens, which Help in editing and the MATERIAL EDITOR. Try using the SLIDERS To change to a color You would like the Cube to be. And then Press HOTKEY f12 or Function key 12 to check It out and close the render Screen.

4 Page 3 Try some EFFECTS. Select WIRE and render to see what that looks like. UNSELECT WIRE by picking on the ICON and try out HALO. This is what a RENDER of HALO looks like. Uncheck HALO. I think it is time to introduce you to SUZANNE. Go to the ADD PULL-DOWN and Select MESH and then MONKEY.

5 It looks like SUZANNE is just a pretty face waiting to be seen. Page 4 SELECT the BLUE ARROW and keep pressing on the PICK button GENTLY pull Suzanne out of the box. If she is not in the box we will move her around anyway! If you would like to move her to the RIGHT use the GREEN ARROW or FORWARD check out the RED ARROW. There she is!! Now try ROTATE. Hot Key is R. Press R on the keyboard and then select the RED, GREEN or BLUE arrows and ROTATE Suzanne around. Using the MOVE and ROTATE Try to get SUZANNE into The POSITION shown. I Had to select the other screens To make it happen. That is Why MULTIPLE screen are awesome to animate with.

6 Page 5 I think Suzanne could use a Little dressing up. Go to SR-3-MATERIAL and select MODEL. Go to VIEW and then SELECT camera You can use the ROLLER on your MOUSE To zoom up SUZANNE or you can use the PLUS (+) on the 10-key pad to ZOOM UP and the MINUS (-) to ZOOM OUT. (more hot-keys)

7 Page 6 Now we see her closely we can clearly see she needs fixing up. A lot of women would appreciate a SET SMOOTH switch, so press SET SMOOTH and make Suzanne look Good. The CUBE could look a little better, too. To SELECT the CUBE move the MOUSE to the cube and then RIGHT MOUSE click to SELECT the CUBE. Using what you learned about use SET SMOOTH on the box. Move the cursor back to SUZANNE and RIGHT MOUSE click to SELECT Suzanne. Then select the ICON shown And then select ADD NEW.

8 Page 7 Use the SLIDERS to pretty up Suzanne. Suzanne looks so good She deserves to be in The movies. Go the The SR-2-Model pulldown and select ANIMATION.

9 Page 8 The type of animation we are going to do is called KEY FRAME Set the VIEW to the CAMERA By choose as shown at right. The DEFAULT is wire-frame for animation because it uses less memory. Since we just have two objects we can go ahead and set the animation preview to SOLID as shown. We will be working with FRAMES and using what we Have already learned to make A short animation.

10 Page 9 Move your cursor into the SCREEN as shown and press The i key to bring up the KEY FRAME dialog BOX Select LOC to set current Screen to frame #1. Select and PRESS on the GREEN BAR to MOVE up FRAMES. Move to FRAME 0.5 Now move Suzanne up and type or press i and select LOC to KEY this FRAME.

11 Page 10 Move up frames and then move Suzanne and type in I when finished To LOC the frame. You can use R to rotate and S to scale Suzanne. Do several more frames. Move the green bar back to the Beginning of the animation and select the cube and go through the same process to animate The cube.

12 Page - 11 When you have completed the animation Press the PLAY key to check it out. Stop the animation and Go to the RENDER pull-down And render the current frame. We could use some more Lighting. Go to the ADD pull-down and add SUN. The sun will give us overall or ambient Light.

13 Page 12 Do another render. Now we can really see our girl. Go to SR and select MODEL Select the WORLD button as Shown This is the BACKGROUND of our animation Select BLEND and see how it changes and makes the background more interesting. Select STARS and make Suzanne a space Traveler.

14 Page 13 Select RENDER and she the difference in the Background. Render animation will combine our key Frames with the background As we send Suzanne into outer space feel great about completing Blender Basics Lesson is complete.

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