simon brewer ui developer graphic artist video editor 2013 portfolio

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1 simon brewer ui developer graphic artist video editor All images & artwork are personal projects (unless specified) and may not be used or duplicated without expressed written consent Simon Brewer. All rights reserved.

2 introduction biography & titles When considering ui development nothing is more important to me than providing the user with an intuitive and enjoyable interactive experience. presenting the information in a hierarchy is key to delivering this. visual graphics and animation should be used to inform and engage the user but never hinder their decisions and enjoyment. Advanced knowledge of Adobe Creative Suite & Sony Vegas Pro Functional knowledge of Autodesk 3DSMax and Adobe AfterEffects ui development, user testing and wireframe experience Excellent communication skills in both written and spoken forms. Experience with Xbox360, PS3, PC, ios, Android, Wii, Web and PSP present QA Analyst video & Graphics ui art/design Aliens Vs Predator: Requiem The Simpsons Game Star Wars Battlefront Renegade Squadron Shellshock 2: Blood Trails Call of Duty 5: World at War. Final Fronts Star Wars Battlefront: Elite Squadron Aliens Vs Predator - trailer editor - fmv encoding - motion graphics Rogue Warrior - video encoding - motion graphics Zombie HQ Sniper Elite V2 Neverdead Judge Dredd vs Zombies PDC Darts World Tour

3 505 games rebellion platforms: xbox360, playstation 3, & PC. responsibilities - lead gui artist - lead responsiblities - direct interaction with managment and leads group - menu flow design - frontend storyboards - gui team direction - delivering assets for Video production My aim for sniper elite v2 was to stay true to the visuals of the era and maintain realism whenever possible. my grandfather s ww2 binoculars were a main reference point for pov visuals and military literature of the time was used for graphics, layouts typography and font choices. winner best action/adventure nominated best action/adventure

4 sniper elite v2 505 games rebellion platforms: xbox360, playstation 3, & PC. xbox 360 hud design (Campaign)

5 sniper elite v2 505 games rebellion platforms: xbox360, playstation 3, & PC. scope hud overlay design with damage - springfield rifle - (Campaign) scope was modelled in 3dsmax then used as a 2d overlay with animation

6 sniper elite v2 505 games rebellion platforms: xbox360, playstation 3, & PC. scope hud overlay design - gewehr 43 rifle - (Campaign) scope was modelled in 3dsmax then used as a 2d overlay with animation

7 sniper elite v2 505 games rebellion platforms: xbox360, playstation 3, & PC. scope hud overlay design - mosin nagant rifle - (campaign) scope was modelled in 3dsmax then used as a 2d overlay with animation

8 sniper elite v2 505 games rebellion platforms: xbox360, playstation 3, & PC. binocular hud overlay design (in game capture)

9 sniper elite v2 505 games rebellion platforms: xbox360, playstation 3, & PC. original in game map & objectives ui

10 sniper elite v2 505 games rebellion platforms: xbox360, playstation 3, & PC.

11 sniper elite v2 505 games rebellion platforms: xbox360, playstation 3, & PC. auto save and empty lung hud

12 sniper elite v2 505 games rebellion platforms: xbox360, playstation 3, & PC. front end main menu

13 sniper elite v2 505 games rebellion platforms: xbox360, playstation 3, & PC. front end options screen

14 sniper elite v2 505 games rebellion platforms: xbox360, playstation 3, & PC. briefing screen

15 sniper elite v2 505 games rebellion platforms: xbox360, playstation 3, & PC. briefing screen assets

16 sniper elite v2 505 games rebellion platforms: xbox360, playstation 3, & PC. examples of loading screen briefing images

17 sniper elite v2 505 games rebellion platforms: xbox360, playstation 3, & PC. loadout menu - based off german tigerfibel manual

18 sniper elite v2 505 games rebellion platforms: xbox360, playstation 3, & PC. pause/mission fail menu screen

19 fox sega rebellion platforms: xbox360, playstation 3 & PC responsibilities - capturing and editing video trailers - creating motion graphics for cutscenes and in game environment - minor art work

20 aliens vs predator fox sega rebellion platforms: xbox360, playstation 3 & PC fmv predator campaign graphics

21 aliens vs predator fox sega rebellion platforms: xbox360, playstation 3 & PC Mr weyland views the alien homeworld epilogue graphics in the final marine campaign fmv.

22 aliens vs predator fox sega rebellion platforms: xbox360, playstation 3 & PC fmv predator campaign graphics

23 aliens vs predator fox sega rebellion platforms: xbox360, playstation 3 & PC weyland yutani health and safety lab video graphics

24 aliens vs predator fox sega rebellion platforms: xbox360, playstation 3 & PC designed the assets for an animated texture which was used on the marines hacking door console used through out the game assets used on a few animated textures found outside and around the club in the marine campaign colony level

25 aliens vs predator fox sega rebellion platforms: xbox360, playstation 3 & PC

26 aliens vs predator fox sega rebellion platforms: xbox360, playstation 3 & PC Before and After - photoshop retouch / effects

27 konami rebellion platforms: xbox360 & playstation 3 ingame campaign and multiplayer hud assets

28 weapon assets were rendered in 3d then processed in photoshop konami rebellion platforms: xbox360 & playstation 3 ingame decal assets - minor environment artwork

29 rogue warrior Bethesda rebellion platforms: xbox360, playstation 3 & PC 80 s style war games influenced world & USA maps used in cutscene

30 PDC world Championship Darts: protour Oxygen rebellion platforms: xbox360, playstation 3, & Wii.

31 PDC world Championship Darts: protour Oxygen rebellion platforms: xbox360, playstation 3, & Wii.

32 PDC world Championship Darts: protour Oxygen rebellion platforms: xbox360, playstation 3, & Wii. xbox360/ps3 achievements

33 mobile list box mockup mobile ui consultation work

34 zombie hq fuse rebellion platforms: ios, android mp hud concept design pitch work *unable to reveal title this hud work was designed for. all assets made from vectors.

35 IPAD GAME MOCKUPS VARIOUS PITCH DESIGNS

36 project 52 ltd catalogue cover first use of mental ray rendering

37 event flyers present

38 illustration present

39 illustration present

40 illustration present

41 MISC & competition present

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