Using 3D Illustration and Animation in e-learning
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1 302 Using 3D Illustration and Animation in e-learning Sheldon Murphy, May 17 & 18, 2007 Produced by New Techniques for Designing and
2 Example from TV 1 Question: What s the dead giveaway from the commercial that this is not a real car? 2 Page 1
3 Dead giveaway "Yes, this is a fantasy. Vehicles can't really drive on buildings." 3 Applications for 3D in e-learning: Illustrations Photo replacement. Advanced interactions Simulations 4 Page 2
4 Lightwave 3D by Newtek $ Used in all sorts of movies like: Mr. and Mrs. Smith Harry Potter and the Prisoner of Azkaban I, Robot Spider-Man 2 Lord of the Rings: The Return of the King The Matrix Pirates of the Caribbean: Curse of the Black Pearl 5 Lightwave (continued) Video games (partial list): Ridge Racer (PSP) Quake IV The Chronicles of Riddick Doom III Full Spectrum Warrior Unreal Tournament 2003 Halo Serious Sam - XBox Age of Mythology Mechwarrior 4: Black Knight Resident Evil: Code Veronica X Everquest: The Ruins of Kunark Diablo 6 Page 3
5 Maya by Autodesk high end product, winning an academy award in 2005 for its usage in nearly every feature film that included 3D $9000 for full version $2000 for limited edition 7 3D Max by Autodesk Heavy game usage $ Page 4
6 Swift 3D by Erain Vector product exports directly to SWF Plug-in s for Lightwave, 3D Max $299 Easy to use 9 Introduction to digital 3D 2D 10 Page 5
7 Introduction to digital 3D Modeling Surfacing Lighting Using off-the-shelf models and scenes 11 Questions about 3D and Authoring Tools? 12 Page 6
8 When to use and when not to Recommended: Better visualization More realistic interaction Gaming Edumarketing 13 Question: What are some improper uses of 3D in e- learning? 14 Page 7
9 When to use and when not to Not recommended: Text tricks Complicated interfaces Anything else that values form over function 15 Storyboarding Very important for 3D, because of increased: Time Complexity Costs 16 Page 8
10 Storyboarding Survey 17 Tips and Techniques Only model what you have to Decide on an acceptable level of detail and stick to it. Use vector graphics whenever possible 18 Page 9
11 Session #302: Using 3D illustration and animation in e-learning. Sheldon Murphy E-Learning Consultant Page 10
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