Discovering new features in HTML5 Offline applications
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- Dorthy Caldwell
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1 1 Introducing HTML5 Games Discovering new features in HTML5 Offline applications
2 Discovering new features in CSS3 CSS3 animation
3 The benefit of creating HTML5 games Breaking the boundary of usual browser games
4 What others are playing with HTML5 Coca-Cola's Ahh campaign
5 Asteroid-styled bookmarklet
6 X-Type
7 Cursors.io
8 What we are going to create in this book
9 2 Getting Started with DOM-based Game Development Preparing the HTML documents for a DOM-based game
10 Downloading the image assets Setting up the Ping Pong game elements
11 Understanding the behavior of absolute position Getting mouse input Checking the console window
12 Beginning collision detection
13
14 3 Building a Card Matching Game in CSS3 Moving game objects with CSS3 transition Creating a card-flipping effect
15 Introducing CSS' perspective property
16 Introducing backface-visibility Creating a card-matching memory game Downloading the sprites sheet of playing cards
17 Setting up the game environment
18 Using CSS sprite with a background position
19
20 Adding game logic to the matching game
21 Embedding web fonts into our game
22
23 4 Building the Untangle Game with Canvas and the Drawing API
24 Drawing a circle in the Canvas Closing a path
25 Wrapping the circle drawing in a function
26 Drawing lines in the Canvas Using mouse events to interact with objects drawn in the Canvas
27 Detecting mouse events in circles in the Canvas Detecting line intersection in Canvas Determining whether two line segments intersect
28
29 5 Building a Canvas Game's Masterclass
30 Making the Untangle puzzle game
31 Using embedded web font inside the Canvas
32 Drawing images in the Canvas
33 Decorating the Canvas-based game Animating a sprite sheet in Canvas
34
35
36
37 Creating a multi-layer Canvas game
38
39 6 Adding Sound Effects to Your Games
40 Adding a sound effect to the Play button
41 Defining an audio element Building a mini piano musical game
42 Creating scenes in games
43 Creating a slide-in effect in CSS3
44 Visualizing the music playback
45
46 Getting the elapsed time of the game
47 Moving the music dots
48 Creating a keyboard-driven mini piano musical game Hitting the three music lines by key down
49 Adding additional features to the mini piano game Recording music notes as level data
50 7 Saving the Game's progress
51 Storing data using HTML5 local storage Creating a game over dialog Saving scores in the browser
52 Saving objects in the local storage
53 Loading a stored object from a JSON string
54 Inspecting the local storage in a console window
55 Notifying players when they break a new record with a nice ribbon effect Saving the entire game progress
56 Resuming the game progress Caching the game for offline access
57 8 Building a Multiplayer Draw-and-Guess Game with WebSockets
58 Installing a WebSocket's server Creating a client that connects to a WebSocket server and getting the total connections count Sending a message to all connected browsers
59 Building a chatting application with WebSockets Sending a message to the server
60 Sending every received message on the server side to create a chat room Comparing WebSockets with polling approaches
61
62 Making a shared drawing whiteboard with Canvas and WebSockets Building a local drawing sketchpad Sending the drawing to all the connected browsers
63 Building a multiplayer draw-and-guess game
64 9 Building a Physics Car Game with Box2D and Canvas
65 Installing the Box2D JavaScript library
66 Drawing the physics world in the canvas Creating a dynamic box in the physics world
67 Advancing the world time Adding wheels to the game
68 Creating a physical car Using a revolute joint to create an anchor point between two bodies
69 Adding force to the car with a keyboard input Adding ramps to our game environment
70 Checking collisions in the Box2D world
71 Adding a level support to our car game Replacing the Box2D outline drawing with graphics
72 Adding a final touch to make the game fun to play
73
74 Presenting the remaining fuel in a CSS3 progress bar
75 Adding touch support for tablets
76 Building an HTML5 game into a Mac OS X app 10 Deploying HTML5 Games
77
78
79
80
81
82
83
84
85 Building with PhoneGap build
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