This is an author-deposited version published in : Eprints ID : 15477
|
|
- Clementine Moore
- 7 years ago
- Views:
Transcription
1 Open Archive TOULOUSE Archive Ouverte (OATAO) OATAO is an open access repository that collects the work of Toulouse researchers and makes it freely available over the web where possible. This is an author-deposited version published in : Eprints ID : The contribution was presented at : Official URL: To cite this version : El Haje, Noura and Jessel, Jean-Pierre Procedural and semantic modeling of virtual environments for serious games development. (2015) In: Silver Gaming Intergenerational Summer School (SGISS 2015), 21 August August 2015 (Québec, Canada). Any correspondence concerning this service should be sent to the repository administrator: staff-oatao@listes-diff.inp-toulouse.fr
2 PROCEDURAL AND SEMANTIC MODELING OF VIRTUAL ENVIRONMENTS FOR SERIOUS GAMES DEVELOPMENT MODELISATION PROCEDURALE ET SEMANTIQUE D ENVIRONNEMENTS VIRTUELS POUR LE DEVELOPPEMENT DE JEUX SERIEUX. Noura EL HAJE, Jean-Pierre JESSEL IRIT, Université de Toulouse Abstract Virtual environments are useful tools for visualization, discovery as well as training. In serious or learning games contexts, 3D graphical worlds, interaction, navigation and immersion capabilities are needed to propel narration and emotion. Furthermore, they are key elements to materialize pedagogical content and to support knowledge transfer. Semantic modeling, serious game classification and gameplay component identification allow generating serious game scenarios linked to the 3D world modeling and interaction or animation capabilities. Résumé Les environnements virtuels sont des outils utiles pour la visualisation, la découverte, aussi bien pour la formation. Dans les jeux sérieux ou les contextes d apprentissage par les jeux, l univers graphique 3D, l'interaction, des capacités de navigation et d'immersion sont ici également nécessaires pour effectuer la narration et l'émotion et en outre, ils sont des éléments clés pour concrétiser le contenu pédagogique et de soutenir le transfert de connaissances. La modélisation sémantique, la classification des jeux sérieux et l identification des composants de jouabilité permettent de générer des scénarios de jeux sérieux liés à la modélisation 3D du monde et d'interaction ou des capacités d'animation. Extended Abstract Virtual worlds are useful tools for visualization, discovery, training or learning. Alas, modeling large and complex 3D database as well designing animation and interaction can be a tremendous task for serious game designers.
3 Generation techniques based on procedural modeling are a powerful and efficient tool for creating 3D-plausible urban or natural environments destined for visualization, simulation, training or game design. Using procedural modeling while building a virtual environment to support serious games can facilitate 3D graphics designers in their work. In a more advanced process, this can provide game designers an easier way to connect scenarios, animation and interaction to the 3D world components since the early design and modeling steps. According to complex 3D environment modeling, we focus here on urban environment generation. According to (Tutenel, Bidarra, Smelik & de Kraker, 2008), the promising directions of procedural modeling can be divided into three aspects: first, performance and interactivity of procedural modeling will continue to improve, often by means of parallel programming on the GPU. Second, road networks and urban areas will certainly continue to improve in variation and level of detail and third, the widespread deployment of procedural modeling by non-experts (e.g. game designers, artists, scenario designers) will offer them more intuitive controls and tools to generate complete landscapes and non-intrusive mechanisms to maintain the consistency among generated features. One of the common approaches for procedurally generating cities is to start from a dense road network and identify the polygonal regions enclosed by streets. Then, subdivision of these regions results in lots, for which different subdivision methods exist. There are two ways to populate these lots with buildings: either the lot shape is used directly as a footprint of a building, or a building footprint is fitted on the lot. By simply extruding the footprint to a random height, it becomes possible to generate buildings (Greuter, Parker, Stewart & Leach, 2003). Urban environment generation methods can be based on hand-made maps created by 3D graphics designers but also using GIS data in order to respect, when needed, reality conformity requirements. Creating urban universe without any previous data, procedural modeling can be initiated from few parameters and a generation rules system, for instance when using L-systems (Prusinkiewicz & Lindenmayer, 1990). In our serious games development activity, such as in the SCOLA project, we achieved an urban virtual environment generation system based on Open Street Map data such as maps and several information layers. These geographical, geometrical and informational data are processed in our system to provide 3D shapes and semantic data that will be exploited later in the scenario generation process. A second step in serious game design is to define a gameplay well fitted to the knowledge transfer according to the chosen pedagogical process. Some help can be found in serious game characterization and classification according to both serious-related and game-related characteristics (Djaouti, Alvarez &
4 Jessel 2011). At the gameplay design level, a classification was also proposed (Djaouti, Alvarez, Jessel, Methel & Molinier, 2008) which was relying on Gameplay bricks whose combinations cover the various gameplay of videogames. Nevertheless, the total number of combinations obtainable through these bricks remains quite large. Interestingly enough, we noticed that some couples of bricks ( Metabricks ) were identified very often in a large number of games. These activity bricks can be very useful when defining interaction and animation capabilities to associate them to objects or characters behavior. At last, the main issue in serious game design consists in building a learning scenario with pedagogical objectives (Alvarez & Djaouti, 2011) (Garris, Ahlers & Driskell, 2002). After described the activities and the pedagogy, the serious game designer connects them in the pedagogical scenario in order to model the pedagogical feedback the learner will receive while they play a training session in the virtual environment. In the domain of virtual environment modeling, previous works have already been carried out to allow serious game designers to build and set up pedagogical scenarios following the same methods. Existing textual modeling languages have been used to describe and orchestrate virtual environments. (Ishida, 2002) has extended the Scheme language to describe interaction scenarios between agents in a 3D environment. A specific grammar, designing a textual language, can be used to manage agents in a virtual world (Devillers and Donikian S., 2003). XML (Extensible Markup Language) or JSON (JavaScript Object Notation) can also be used to describe objects behavior in a virtual environment (Tang, S., Hanneghan M., & Carter C., 2013). As future development, we want to achieve a scenario generation method based on semantic data issued from the virtual environment provided by the modeling step thanks to procedural modeling methods. Linking scenario bricks with 3D modeling can be achieved through mechanisms such as smart objects (Kallmann, 2001) affordance setting (Gibson, 1977) or semantic modeling (Finkenzeller Bender, 2008). Our scenario description and building method will be based on configurable building blocks (Van Est, Poelman & Bidarra, 2011) as scenario description basis, combined with BPMN (White, 2004) (Panzoli, Sanselone, Sanchez, Sanza, Lelardeux, Duthen & Lagarrigue, 2014) and activities diagram notations (Buche, Bossard, Querrec, & Chevaillier, 2010). Thus, semantic modeling could be a very effective solution for the virtual environment generation (Zaragoza Rios, 2009) for two main reasons: first because it has to handle the different ways to define an entity or a concept, from its physical appearance to the list of its attributes, parts or elements, not to mention the correct analysis of the sentences by the system in order to keep
5 coherence in the scenario. Second because it responds to the user s demands of creating a personalized world in the game, and thus enhances his immersion in the game play. References Alvarez, J. & Djaouti, D. (2011). An introduction to serious game definitions and concepts. Serious Games & Simulation for Risks Management. Buche, C., Bossard, C., Querrec, R., & Chevaillier, P. (2010). Pegase: A generic and adaptable intelligent system for virtual reality learning environments. International Journal of Virtual Reality, 9(2): Devillers, F. & Donikian, S. (2003). A scenario language to orchestrate virtual world evolution. In Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation, pages Eurographics Association. Djaouti, D., Alvarez, J., Jessel, J.P., (2011). Classifying Serious Games: The G/P/S Model. In : Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches. Patrick Felicia (Eds.), IGI Global, 6, p Djaouti, D., Alvarez, J., Jessel, J.-P., Methel, G., Molinier, P., (2008). A Gameplay Definition through Videogame Classification. In : International Journal of Computer Games Technology, Hindawi Publishing Corporation, Special issue : Joint International Conference on Cyber Games and Interactive Entertainment 2006, Vol N Finkenzeller, D. and Bender, J. (2008). Semantic Representation of Complex Building Structures. In Computer Graphics and Visualization (CGV 2008) - IADIS Multi Conference on Computer Science and Information Systems, Amsterdam, The Netherlands. Garris, R., Ahlers, R., and Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model. Simulation & gaming, 33(4): Gibson, J. (1977). The theory of affordances. In : Perceiving, acting and knowing - Towards an ecological psychology. pp Houghton-Mifflin. Greuter, S., Parker, J., Stewart, N., & Leach, G. (2003). Real-time Procedural Generation of `Pseudo Infinite' Cities. In GRAPHITE '03: Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, pages 87-94, New York, NY, USA. ACM.
6 Kallmann, M. (2001). Object Interaction in Real-Time Virtual Environments. PhD thesis, EPFL Lausanne. Ishida, T. (2002). Q: A scenario description language for interactive agents. Computer, 35(11): Panzoli, D., Sanselone, M., Sanchez, S., Sanza, C., Lelardeux, C., Duthen, Y., & Lagarrigue, P. (2014). Introducing a design methodology for multi-character collaboration in immersive learning games. Sixth International Conference on Virtual Worlds and Games for Serious Applications: VS-Games Prusinkiewicz, P. & Lindenmayer, A. (1990). The Algorithmic Beauty of Plants. Springer-Verlag, New York, NY, USA. Tang, S., Hanneghan, M., & Carter, C. (2013). A platform independent game technology model for model driven serious games development. Electronic Journal of e-learning, 11(1): Tutenel, T., Bidarra, R., Smelik, R., & de Kraker, K. J. (2008). The Role of Semantics in Games and Simulations. ACM Computers in Entertainment, 6:1-35. Van Est, C., Poelman, R., & Bidarra, R. (2011). High level scenario editing for serious games. In GRAPP, pages White, S. A. (2004). Introduction to BPMN. IBM Corporation. Zaragoza Rios, J. A. (2009). Declarative modeling based on knowledge. PhD of University Toulouse III Paul Sabatier.
Interactions et collaboration dans les Learning Games immersifs. David.Panzoli@univ-jfc.fr
Interactions et collaboration dans les Learning Games immersifs David.Panzoli@univ-jfc.fr Parcours scientifique Thèse en informatique à l IRIT (Université de Toulouse) Environnements de réalité virtuelle,
More informationAdaptation of Rapid Prototyping Model for Serious Games Development
Journal of Computer Science and Information Technology June 2014, Vol. 2, No. 2, pp. 173-183 ISSN: 2334-2366 (Print), 2334-2374 (Online) Copyright The Author(s). 2014. All Rights Reserved. Published by
More informationData Mining Governance for Service Oriented Architecture
Data Mining Governance for Service Oriented Architecture Ali Beklen Software Group IBM Turkey Istanbul, TURKEY alibek@tr.ibm.com Turgay Tugay Bilgin Dept. of Computer Engineering Maltepe University Istanbul,
More informationVirtual plants in high school informatics L-systems
Virtual plants in high school informatics L-systems Janka Majherov To cite this version: Janka Majherov. Virtual plants in high school informatics L-systems. Michael E. Auer. Conference ICL2007, September
More informationModeling collaborative learning activities on e-learning platforms
Modeling collaborative learning activities on e-learning platforms Christian Martel* Laurence Vignollet* Christine Ferraris* Jean-Pierre David**Anne Lejeune** *Laboratoire Syscom, Université de Savoie,
More informationMODELLING, AUTHORING AND PUBLISHING THE DOCUMENT ANALYSIS LEARNING OBJECT
MODELLING, AUTHORING AND PUBLISHING THE DOCUMENT ANALYSIS LEARNING OBJECT Alexandre Flament (alexandre.flament@imag.fr) Emmanuelle Villiot-Leclercq (emmanuelle.villiot-leclercq@imag.fr) Laboratoire CLIPS,
More informationConsidering Learning Styles in Learning Management Systems: Investigating the Behavior of Students in an Online Course*
Considering Learning Styles in Learning Management Systems: Investigating the Behavior of Students in an Online Course* Sabine Graf Vienna University of Technology Women's Postgraduate College for Internet
More informationContext-aware Library Management System using Augmented Reality
International Journal of Electronic and Electrical Engineering. ISSN 0974-2174 Volume 7, Number 9 (2014), pp. 923-929 International Research Publication House http://www.irphouse.com Context-aware Library
More informationEncore un outil de découverte de correspondances entre schémas XML?
Encore un outil de découverte de correspondances entre schémas XML? Fabien Duchateau, Remi Coletta, Zohra Bellahsene LIRMM Univ. Montpellier 2 34392 Montpellier - France firstname.name@lirmm.fr Renee J.
More informationAn Automatic Reversible Transformation from Composite to Visitor in Java
An Automatic Reversible Transformation from Composite to Visitor in Java Akram To cite this version: Akram. An Automatic Reversible Transformation from Composite to Visitor in Java. CIEL 2012, P. Collet,
More informationSuperViz: An Interactive Visualization of Super-Peer P2P Network
SuperViz: An Interactive Visualization of Super-Peer P2P Network Anthony (Peiqun) Yu pqyu@cs.ubc.ca Abstract: The Efficient Clustered Super-Peer P2P network is a novel P2P architecture, which overcomes
More informationPlease quote as: Hirdes, E. M.; Thillainathan, N. & Leimeister, J. M. (2012): Towards Modeling Educational Objectives in Serious Games.
Please quote as: Hirdes, E. M.; Thillainathan, N. & Leimeister, J. M. (2012): Towards Modeling Educational Objectives in Serious Games. In: Pedagogically-driven Serious Games 2012, Saarbrücken, Germany.
More informationIl est repris ci-dessous sans aucune complétude - quelques éléments de cet article, dont il est fait des citations (texte entre guillemets).
Modélisation déclarative et sémantique, ontologies, assemblage et intégration de modèles, génération de code Declarative and semantic modelling, ontologies, model linking and integration, code generation
More informationA Platform-Independent Model for Videogame Gameplay Specification
A Platform-Independent Model for Videogame Gameplay Specification Emanuel Montero Reyno and José Á. Carsí Cubel Software Engineering and Information Systems Research Group Department of Information Systems
More informationONTOLOGY BASED FEEDBACK GENERATION IN DESIGN- ORIENTED E-LEARNING SYSTEMS
ONTOLOGY BASED FEEDBACK GENERATION IN DESIGN- ORIENTED E-LEARNING SYSTEMS Harrie Passier and Johan Jeuring Faculty of Computer Science, Open University of the Netherlands Valkenburgerweg 177, 6419 AT Heerlen,
More informationLinking BPMN, ArchiMate, and BWW: Perfect Match for Complete and Lawful Business Process Models?
Linking BPMN, ArchiMate, and BWW: Perfect Match for Complete and Lawful Business Process Models? Ludmila Penicina Institute of Applied Computer Systems, Riga Technical University, 1 Kalku, Riga, LV-1658,
More informationCrowd simulation for interactive virtual environments and VR training systems
Crowd simulation for interactive virtual environments and VR training systems Branislav Ulicny and Daniel Thalmann Computer Graphics Lab (LIG) Swiss Federal Institute of Technology EPFL, DI-LIG, CH 1015
More informationDigital Content Framework
Digital Content Framework Digital Content Framework Lim Kin Chew Chairman of Singapore s Learning Standards Technical Committee Senior Lecturer / Research Fellow School of Science & Technology SIM University
More informationProgram Visualization for Programming Education Case of Jeliot 3
Program Visualization for Programming Education Case of Jeliot 3 Roman Bednarik, Andrés Moreno, Niko Myller Department of Computer Science University of Joensuu firstname.lastname@cs.joensuu.fi Abstract:
More informationRequirements Analysis Concepts & Principles. Instructor: Dr. Jerry Gao
Requirements Analysis Concepts & Principles Instructor: Dr. Jerry Gao Requirements Analysis Concepts and Principles - Requirements Analysis - Communication Techniques - Initiating the Process - Facilitated
More informationSocial Semantic Emotion Analysis for Innovative Multilingual Big Data Analytics Markets
Social Semantic Emotion Analysis for Innovative Multilingual Big Data Analytics Markets D7.5 Dissemination Plan Project ref. no H2020 141111 Project acronym Start date of project (dur.) Document due Date
More informationSun Management Center Change Manager 1.0.1 Release Notes
Sun Management Center Change Manager 1.0.1 Release Notes Sun Microsystems, Inc. 4150 Network Circle Santa Clara, CA 95054 U.S.A. Part No: 817 0891 10 May 2003 Copyright 2003 Sun Microsystems, Inc. 4150
More informationA framework for Itinerary Personalization in Cultural Tourism of Smart Cities
A framework for Itinerary Personalization in Cultural Tourism of Smart Cities Gianpaolo D Amico, Simone Ercoli, and Alberto Del Bimbo University of Florence, Media Integration and Communication Center
More informationA model driven approach for bridging ILOG Rule Language and RIF
A model driven approach for bridging ILOG Rule Language and RIF Valerio Cosentino, Marcos Didonet del Fabro, Adil El Ghali To cite this version: Valerio Cosentino, Marcos Didonet del Fabro, Adil El Ghali.
More informatione-ld : A Collaborative and Online e-learning Design Authoring Tool Based on IMS-LD Specification
International Journal of Computer Sciences and Engineering Open Access Research Paper Volume-4, Issue-1 E-ISSN: 2347-2693 e-ld : A Collaborative and Online e-learning Design Authoring Tool Based on IMS-LD
More informationDegree in Art and Design
Subjects Summary Degree in Art and Design Fourth Year Semester ECTS Subject 1 12 Workshop on Applied Arts This practical subject focuses on mastering techniques, materials and the professions of artistic
More informationDATA VISUALIZATION GABRIEL PARODI STUDY MATERIAL: PRINCIPLES OF GEOGRAPHIC INFORMATION SYSTEMS AN INTRODUCTORY TEXTBOOK CHAPTER 7
DATA VISUALIZATION GABRIEL PARODI STUDY MATERIAL: PRINCIPLES OF GEOGRAPHIC INFORMATION SYSTEMS AN INTRODUCTORY TEXTBOOK CHAPTER 7 Contents GIS and maps The visualization process Visualization and strategies
More informationFinal Year Projects at itm. Topics 2010/2011
Final Year Projects at itm Topics 2010/2011 Chair of Information Technology in Mechanical Engineering Prof. Dr.-Ing. B. Vogel-Heuser Prof. Dr.-Ing. Frank Schiller Prof. Dr.-Ing. Klaus Bender Technische
More informationInternational Journal of Science and Research (IJSR) ISSN (Online): 2319-7064 Index Copernicus Value (2013): 6.14 Impact Factor (2015): 6.
International Journal of Science and Research (IJSR) ISSN (Online): 2319-7064 Index Copernicus Value (2013): 6.14 Impact Factor (2015): 6.391 Analyze Road Traffic Condition by Visualization of Data from
More informationCourse Outline. Fieldstone King s College School
Course Outline School Name: Department Name: Ministry of Education Course Title: Grade Level: Ministry Code: Fieldstone King s College School Languages Core French Grade 11 Academic FSF3U Developed by:
More informationUsing Social Networking Sites as a Platform for E-Learning
Using Social Networking Sites as a Platform for E-Learning Mohammed Al-Zoube and Samir Abou El-Seoud Princess Sumaya University for Technology Key words: Social networks, Web-based learning, OpenSocial,
More informationSelbo 2 an Environment for Creating Electronic Content in Software Engineering
BULGARIAN ACADEMY OF SCIENCES CYBERNETICS AND INFORMATION TECHNOLOGIES Volume 9, No 3 Sofia 2009 Selbo 2 an Environment for Creating Electronic Content in Software Engineering Damyan Mitev 1, Stanimir
More informationWeb services to allow access for all in dotlrn
Web services to allow access for all in dotlrn German Moreno 1, Olga C. Santos 2, Jesus G. Boticario 2, Ramon Fabregat 1 1 Institute of Informatics and Aplications (IIiA), Universidad de Girona, Spain,
More informationDynamic Case-Based Reasoning Based on the Multi-Agent Systems: Individualized Follow-Up of Learners in Distance Learning
Dynamic Case-Based Reasoning Based on the Multi-Agent Systems: Individualized Follow-Up of Learners in Distance Learning 1, 2 A. Zouhair, 1 E. M. En-Naimi, 1 B. Amami, 2 H. Boukachour, 2 P. Person, 2 C.
More informationIntuitive Navigation in an Enormous Virtual Environment
/ International Conference on Artificial Reality and Tele-Existence 98 Intuitive Navigation in an Enormous Virtual Environment Yoshifumi Kitamura Shinji Fukatsu Toshihiro Masaki Fumio Kishino Graduate
More informationOntology and automatic code generation on modeling and simulation
Ontology and automatic code generation on modeling and simulation Youcef Gheraibia Computing Department University Md Messadia Souk Ahras, 41000, Algeria youcef.gheraibia@gmail.com Abdelhabib Bourouis
More informationKnowledge-based Expressive Technologies within Cloud Computing Environments
Knowledge-based Expressive Technologies within Cloud Computing Environments Sergey V. Kovalchuk, Pavel A. Smirnov, Konstantin V. Knyazkov, Alexander S. Zagarskikh, Alexander V. Boukhanovsky 1 Abstract.
More informationSecurity Requirements Analysis of Web Applications using UML
Security Requirements Analysis of Web Applications using UML Salim Chehida 1, Mustapha kamel Rahmouni 2 1 Department of Informatics, University of Mostaganem, Algeria salimchehida@yahoo.fr 2 Department
More informationBuilding Web-based Infrastructures for Smart Meters
Building Web-based Infrastructures for Smart Meters Andreas Kamilaris 1, Vlad Trifa 2, and Dominique Guinard 2 1 University of Cyprus, Nicosia, Cyprus 2 ETH Zurich and SAP Research, Switzerland Abstract.
More informationKS3 Computing Group 1 Programme of Study 2015 2016 2 hours per week
1 07/09/15 2 14/09/15 3 21/09/15 4 28/09/15 Communication and Networks esafety Obtains content from the World Wide Web using a web browser. Understands the importance of communicating safely and respectfully
More informationDesign and Deployment of Specialized Visualizations for Weather-Sensitive Electric Distribution Operations
Fourth Symposium on Policy and Socio-Economic Research 4.1 Design and Deployment of Specialized Visualizations for Weather-Sensitive Electric Distribution Operations Lloyd A. Treinish IBM, Yorktown Heights,
More informationProcessing data streams by relational analysis
Processing data streams by relational analysis Ilhème Ghalamallah Institut de Recherche en Informatique de Toulouse, IRIT-SIG Plan Introduction Tetralogie Proposition X-Plor Conclusion 1 In the business
More informationService Oriented Architecture (SOA) Architecture, Governance, Standards and Technologies
Service Oriented Architecture (SOA) Architecture, Governance, Standards and Technologies 3-day seminar Give Your Business the Competitive Edge SOA has rapidly seized the momentum and center stage because
More informationVR4D: An Immersive and Collaborative Experience to Improve the Interior Design Process
VR4D: An Immersive and Collaborative Experience to Improve the Interior Design Process Amine Chellali, Frederic Jourdan, Cédric Dumas To cite this version: Amine Chellali, Frederic Jourdan, Cédric Dumas.
More informationE-learning and Student Management System: toward an integrated and consistent learning process
E-learning and Student Management System: toward an integrated and consistent learning process Matteo Bertazzo 1, Franca Fiumana 2 1 CINECA, Information and Knowledge Management Services Department, via
More informationInfluences on the Enacted Curriculum
Influences on the Enacted Curriculum The framework shown and described below was developed by CSMC associates at a conference on researching the enacted curriculum in November, 2010. It is currently undergoing
More informationThis is an author-deposited version published in : http://oatao.univ-toulouse.fr/ Eprints ID : 13072
Open Archive TOULOUSE Archive Ouverte (OATAO) OATAO is an open access repository that collects the work of Toulouse researchers and makes it freely available over the web where possible. This is an author-deposited
More informationJERIBI Lobna, RUMPLER Beatrice, PINON Jean Marie
From: FLAIRS-02 Proceedings. Copyright 2002, AAAI (www.aaai.org). All rights reserved. User Modeling and Instance Reuse for Information Retrieval Study Case : Visually Disabled Users Access to Scientific
More informationTask-Model Driven Design of Adaptable Educational Hypermedia
Task-Model Driven Design of Adaptable Educational Hypermedia Huberta Kritzenberger, Michael Herczeg Institute for Multimedia and Interactive Systems University of Luebeck Seelandstr. 1a, D-23569 Luebeck,
More informationCommon Core Standards for Literacy in Science and Technical Subjects
A Correlation of Miller & Levine Biology To the Common Core Standards for Literacy in Science and Technical Subjects INTRODUCTION This document demonstrates how meets the Common Core Standards for Literacy
More informationPatterns for Architectural Analysis and Systems Integration
Patterns for Architectural Analysis and Systems Integration 1 st Braga, Portugal July 2, 2011 Context Context In the context of Cloud Computing... Software deployed somewhere with illusion of infinite
More informationAn Automated Workflow System Geared Towards Consumer Goods and Services Companies
Proceedings of the 2014 International Conference on Industrial Engineering and Operations Management Bali, Indonesia, January 7 9, 2014 An Automated Workflow System Geared Towards Consumer Goods and Services
More informationChallenges and Opportunities for formal specifications in Service Oriented Architectures
ACSD ATPN Xi an China June 2008 Challenges and Opportunities for formal specifications in Service Oriented Architectures Gustavo Alonso Systems Group Department of Computer Science Swiss Federal Institute
More informationElectronic Healthcare Design and Development
Electronic Healthcare Design and Development Background The goal of this project is to design and develop a course on Electronic Healthcare Design and Development using Unified Modeling Language (UML)
More informationAn Ontology Model for Organizing Information Resources Sharing on Personal Web
An Ontology Model for Organizing Information Resources Sharing on Personal Web Istiadi 1, and Azhari SN 2 1 Department of Electrical Engineering, University of Widyagama Malang, Jalan Borobudur 35, Malang
More informationFINAL DRAFT INTERNATIONAL STANDARD
PROJECT IEC 61975 Edition 1.0 2010-05 FINAL DRAFT INTERNATIONAL STANDARD High-voltage direct current (HVDC) installations System tests INTERNATIONAL ELECTROTECHNICAL COMMISSION ICS 29.130.01; 31.080.01
More informationFuture Entreprise. Jean-Dominique Meunier NEM Executive Director www.nem-initiative.org. Nov. 23, 2009 FIA Stockholm
Future Entreprise Jean-Dominique Meunier NEM Executive Director www.nem-initiative.org Nov. 23, 2009 FIA Stockholm 1 Nov. 23, 2009 FIA Stockholm Source : @JDM 2 Nov. 23, 2009 FIA Stockholm Source : @JDM
More informationEffective Interface Design Using Face Detection for Augmented Reality Interaction of Smart Phone
Effective Interface Design Using Face Detection for Augmented Reality Interaction of Smart Phone Young Jae Lee Dept. of Multimedia, Jeonju University #45, Backma-Gil, Wansan-Gu,Jeonju, Jeonbul, 560-759,
More informationComparison of Request Admission Based Performance Isolation Approaches in Multi-tenant SaaS Applications
Comparison of Request Admission Based Performance Isolation Approaches in Multi-tenant SaaS Applications Rouven Kreb 1 and Manuel Loesch 2 1 SAP AG, Walldorf, Germany 2 FZI Research Center for Information
More informationJournal of Naval Science and Engineering 2015, Vol. 11, No.3, pp. 14-25
Journal of Naval Science and Engineering 2015, Vol. 11, No.3, pp. 14-25 USABILITY COMPARISON OF LARGE TOUCHSCREEN SYSTEMS VERSUS DESKTOP-SIZE AND MOBILE-SIZE SCREEN SYSTEMS Tacettin Sercan PEKİN 1 Veysi
More informationMeasuring Policing Complexity: A Research Based Agenda
ARCHIVED - Archiving Content ARCHIVÉE - Contenu archivé Archived Content Contenu archivé Information identified as archived is provided for reference, research or recordkeeping purposes. It is not subject
More informationComputational Geometry. Lecture 1: Introduction and Convex Hulls
Lecture 1: Introduction and convex hulls 1 Geometry: points, lines,... Plane (two-dimensional), R 2 Space (three-dimensional), R 3 Space (higher-dimensional), R d A point in the plane, 3-dimensional space,
More informationChoosing My Avatar & the Psychology of Virtual Worlds: What Matters?
Kaleidoscope Volume 11 Article 89 July 2014 Choosing My Avatar & the Psychology of Virtual Worlds: What Matters? Jennifer Wu Follow this and additional works at: http://uknowledge.uky.edu/kaleidoscope
More informationArchived Content. Contenu archivé
ARCHIVED - Archiving Content ARCHIVÉE - Contenu archivé Archived Content Contenu archivé Information identified as archived is provided for reference, research or recordkeeping purposes. It is not subject
More informationTowards Virtual Course Evaluation Using Web Intelligence
Towards Virtual Course Evaluation Using Web Intelligence M.E. Zorrilla 1, D. Marín 1, and E. Álvarez 2 1 Department of Mathematics, Statistics and Computation, University of Cantabria. Avda. de los Castros
More informationThe Interaction Equivalency Theorem: Research Potential and Its Application to Teaching. Terumi Miyazoe, Associate Professor Tokyo Denki University
The Interaction Equivalency Theorem: Research Potential and Its Application to Teaching Terumi Miyazoe, Associate Professor Tokyo Denki University Terry Anderson, Professor Athabasca University Introduction
More informationDesign Analysis of Everyday Thing: Nintendo Wii Remote
1 Philip Stubbs Design Analysis of Everyday Thing: Nintendo Wii Remote I. Introduction: Ever since being released in November 2006, the Nintendo Wii gaming system has revolutionized the gaming experience
More informationCGT 581 G Procedural Methods L systems
CGT 581 G Procedural Methods L systems Bedrich Benes, Ph.D. Purdue University Department of Computer Graphics Technology L systems Lindenmayer systems Lindenmayer system or D0L systems [d zero l system]
More informationThe Six Facets of Serious Games
The Six Facets of Serious Games Bertrand Marne (bertrand.marne@lip6.fr) Ph.D. Student in MOCAH team (LIP6 UPMC) Abstract Numerous serious games are based on a domain knowledge simulation with which the
More informationfor Technology (ICT) Literate Students
A major component of the NETS Project is the development of a general set of profiles describing technology (ICT) literate students at key developmental points in their precollege education. These profiles
More informationThe Digital Design Studio, Glasgow School of Art
The Digital Design Studio, Glasgow School of Art Speckled Computing Open Day Sept. 07 Specks, Motion Tracking and the Impact on Animation and Visualisation Mark Milne Digital Design Studio Overview Expertise
More informationVolume of Right Prisms Objective To provide experiences with using a formula for the volume of right prisms.
Volume of Right Prisms Objective To provide experiences with using a formula for the volume of right prisms. www.everydaymathonline.com epresentations etoolkit Algorithms Practice EM Facts Workshop Game
More informationTaxonomy for Privacy Policies of Social Networks Sites
Social Networking, 2013, 2, 157-164 http://dx.doi.org/10.4236/sn.2013.24015 Published Online October 2013 (http://www.scirp.org/journal/sn) Taxonomy for Privacy Policies of Social Networks Sites Sergio
More informationTelepresence systems for Large Interactive Spaces
Telepresence systems for Large Interactive Spaces Cédric Fleury, Ignacio Avellino, Michel Beaudouin-Lafon, Wendy E. Mackay To cite this version: Cédric Fleury, Ignacio Avellino, Michel Beaudouin-Lafon,
More informationA MOBILE SERVICE ORIENTED MULTIPLE OBJECT TRACKING AUGMENTED REALITY ARCHITECTURE FOR EDUCATION AND LEARNING EXPERIENCES
A MOBILE SERVICE ORIENTED MULTIPLE OBJECT TRACKING AUGMENTED REALITY ARCHITECTURE FOR EDUCATION AND LEARNING EXPERIENCES Sasithorn Rattanarungrot, Martin White and Paul Newbury University of Sussex ABSTRACT
More information3D NAVIGATION SYSTEM FOR VIRTUAL REALITY BASED ON 3D GAME ENGINE
3D NAVIGATION SYSTEM FOR VIRTUAL REALITY BASED ON 3D GAME ENGINE K.H. Sharkawi, M.U. Ujang and A. Abdul-Rahman Department of Geoinformatics, Faculty of Geoinformation Science and Engineering, Universiti
More informationEvaluation of Adaptive Course Construction Toolkit (ACCT)
Evaluation of Adaptive Course Construction Toolkit (ACCT) Declan Dagger, Vincent P. Wade Knowledge and Data Engineering Group, Department of Computer Science, Trinity College Dublin, Ireland {Declan.Dagger,
More informationThis scenario is related to the domains of travel and resource allocation.
was specified as part of the UbiComp project in order to identify potential users of the technology that will be developed in the project and to generate design ideas for the services these users might
More informationBrief description of the paper/report. Identification
Brief description of the paper/report Argument Original reference A holonic framework for coordination and optimization in oil and gas production complexes E. Chacon, I. Besembel, Univ. Los Andes, Mérida,
More informationA Framework of Model-Driven Web Application Testing
A Framework of Model-Driven Web Application Testing Nuo Li, Qin-qin Ma, Ji Wu, Mao-zhong Jin, Chao Liu Software Engineering Institute, School of Computer Science and Engineering, Beihang University, China
More informationInternet of Things (IoT): A vision, architectural elements, and future directions
SeoulTech UCS Lab 2014-2 st Internet of Things (IoT): A vision, architectural elements, and future directions 2014. 11. 18 Won Min Kang Email: wkaqhsk0@seoultech.ac.kr Table of contents Open challenges
More informationRotorcraft Health Management System (RHMS)
AIAC-11 Eleventh Australian International Aerospace Congress Rotorcraft Health Management System (RHMS) Robab Safa-Bakhsh 1, Dmitry Cherkassky 2 1 The Boeing Company, Phantom Works Philadelphia Center
More informationThis is an author-deposited version published in: http://oatao.univ-toulouse.fr/ Eprints ID: 8837
Open Archive Toulouse Archive Ouverte (OATAO) OATAO is an open access repository that collects the work of Toulouse researchers and makes it freely available over the web where possible. This is an author-deposited
More information3D Interactive Information Visualization: Guidelines from experience and analysis of applications
3D Interactive Information Visualization: Guidelines from experience and analysis of applications Richard Brath Visible Decisions Inc., 200 Front St. W. #2203, Toronto, Canada, rbrath@vdi.com 1. EXPERT
More informationVoice Driven Animation System
Voice Driven Animation System Zhijin Wang Department of Computer Science University of British Columbia Abstract The goal of this term project is to develop a voice driven animation system that could take
More informationTeaching Methodology for 3D Animation
Abstract The field of 3d animation has addressed design processes and work practices in the design disciplines for in recent years. There are good reasons for considering the development of systematic
More informationA QTI editor integrated into the netuniversité web portal using IMS LD
Giacomini Pacurar, E., Trigang, P & Alupoaie, S. (2005). A QTI editor integrated into the netuniversité web portal using IMS LD Journal of Interactive Media in Education 2005(09). [jime.open.ac.uk/2005/09].
More informationBibliothèque numérique de l enssib
Bibliothèque numérique de l enssib Turning the library inside out, 4 au 7 juillet 2006 35 e congrès LIBER Permanent access to the record of science: the international role of the e-depot at the KB, National
More informationIntroduction to Macroscope. Version 5.0. April 2012
Version 5.0 April 2012 Macroscope is a registered trademark of Fujitsu Consulting (Canada) Inc. 2012, Fujitsu Consulting (Canada) Inc. OWNERSHIP NOTICE This document is proprietary to Fujitsu Consulting
More informationVirtual Disk Drive Design Game with Links to Math, Physics and Dissection Activities
Virtual Disk Drive Design Game with Links to Math, Physics and Dissection Activities Rebecca Richkus, Alice M. Agogino, David Yu, and David Tang Department of Mechanical Engineering University of California,
More informationCSS : petits compléments
CSS : petits compléments Université Lille 1 Technologies du Web CSS : les sélecteurs 1 au programme... 1 ::before et ::after 2 compteurs 3 media queries 4 transformations et transitions Université Lille
More informationTopic Maps Visualization
Topic Maps Visualization Bénédicte Le Grand, Laboratoire d'informatique de Paris 6 Introduction Topic maps provide a bridge between the domains of knowledge representation and information management. Topics
More informationNEW CHALLENGES IN COLLABORATIVE VIRTUAL FACTORY DESIGN
02 NEW CHALLENGES IN COLLABORATIVE VIRTUAL FACTORY DESIGN Stefano Mottura, Giampaolo Viganò, Luca Greci, Marco Sacco Emanuele Carpanzano Institute of Industrial Technologies and Automation National Research
More informationVisionet IT Modernization Empowering Change
Visionet IT Modernization A Visionet Systems White Paper September 2009 Visionet Systems Inc. 3 Cedar Brook Dr. Cranbury, NJ 08512 Tel: 609 360-0501 Table of Contents 1 Executive Summary... 4 2 Introduction...
More informationCASE STUDIES OF CHILDREN S DEVELOPMENT OF STRUCTURE IN EARLY MATHEMATICS: A TWO YEAR LONGITUDINAL STUDY
CASE STUDIES OF CHILDREN S DEVELOPMENT OF STRUCTURE IN EARLY MATHEMATICS: A TWO YEAR LONGITUDINAL STUDY Joanne Mulligan*, Michael Mitchelmore* & Anne Prescott** *Macquarie University, Sydney, Australia
More informationBusting 7 Myths about Master Data Management
Knowledge Integrity Incorporated Busting 7 Myths about Master Data Management Prepared by: David Loshin Knowledge Integrity, Inc. August, 2011 Sponsored by: 2011 Knowledge Integrity, Inc. 1 (301) 754-6350
More informationHow to improve your negotiation skills Or the art of letting someone else have it your way
RESSOURCES HUMAINES SERVICE DE FORMATION DU PERSONNEL EPFL RI RH-F Téléphone : +41 21 693 34 30 Bâtiment BI Fax : +41 21 341 31 58 Station 7 CH-1015 Lausanne Site web : http://sfp.epfl.ch How to improve
More informationW3C USING OPEN DATA WORKSHOP VISUAL ANALYTICS FOR POLICY-MAKING OPPORTUNITIES AND RESEARCH CHALLENGES Francesco Mureddu, Tech4i2.
W3C USING OPEN DATA WORKSHOP VISUAL ANALYTICS FOR POLICY-MAKING OPPORTUNITIES AND RESEARCH CHALLENGES Francesco Mureddu, Tech4i2.com www.crossover-project.eu #pmod BACKGROUND CROSSOVER project Bridging
More informationInteractive Multimedia Courses-1
Interactive Multimedia Courses-1 IMM 110/Introduction to Digital Media An introduction to digital media for interactive multimedia through the study of state-of-the-art methods of creating digital media:
More information