Adapter, Bridge, and Façade

Size: px
Start display at page:

Download "Adapter, Bridge, and Façade"

Transcription

1 CHAPTER 5 Adapter, Bridge, and Façade Objectives The objectives of this chapter are to identify the following: Complete the exercise in class design. Introduce the adapter, bridge, and façade patterns. Create basic UML diagrams for these design patterns. Software Development Methods 1

2 Class Exercise After getting into groups of 3-4, please draw a class diagram, including relationships and multiplicity, of the following scenario: A university library system wants a system that meets the following criteria: library holdings include books, periodicals, and videos. books and videos circulate, but periodicals don t. patrons can check out materials that circulate. patrons may be undergraduate students, graduate students, or faculty. patrons may perform searches on items by author or title. undergraduates may check out 10 items, graduate students may check out 30 items, and faculty may check out an unlimited number of items. the system can report all of the items checked out by a particular patron. the system can report on all items that are overdue. Your diagram should include all relevant classes including those for supporting whatever design patterns you choose. Bridge Pattern Use the Bridge pattern to: Avoid binding an abstraction to its implementation. We ll see what this means when we look more closely at and extend the SortAlgorithm class from last week. Allow both abstractions and implementations to be extensible by subclassing. Make changes to an implementation that doesn t impact the client. This is just another way of saying that we have programmed to an interface and not to an implementation. Share an implementation across multiple objects and hide this fact from the client. 2 Software Development Methods

3 Bridges have several participants: An Abstraction class which declares an interface an maintains a reference to an Implementor. A Refined Abstractor which extends the Abstraction interface. An Implementor defines the interface for implementation classes. This interface need have no relationship or similarity to the Abstraction interface. A Concrete Implementor that implements the Implementor interface. The results we gain from implementing a Bridge pattern are: Decoupling of an interface and an implementation. This allows an abstraction to avoid binding itself permanently to a specific implementation. An implementation might be derived and used at run-time rather than compile time which increases the maintainability and potential reuse of our classes. Improved extensibility. The abstraction and its implementation may be extended separately. Hidden implementations. The client need not know of what the implementation does behind the scenes. The client communicates with the abstraction and only the abstraction worries about its implementation. To illustrate this design pattern, consider some of the sorting algorithms that were discussed last week, specifically the Quick Sort algorithm. Recall that with Quick Sort you must choose a pivot element and perform sorting on each side of the pivot. It turns out that there are multiple ways of choosing that pivot element. As a general rule: Choose a simple pivot scheme when the array is small. Why? Choose a more complex pivot when the array is larger. Why? QuickSort Class Recall that last week we used the InsertionSort class. This week we ll focus on the QuickSort class. One implementation might appear as: class QuickSort : public SortAlgorithm { public: void sort(array & a, int lo, int hi); The Java equivalent might appear as: class QuickSort extends SortAlgorithm { public void sort(array a, int lo, int hi) {... Software Development Methods 3

4 If we were now to go ahead and code the QuickSort algorithm we might get something like: void QuickSort::sort(Array & a, int lo, int hi) { if (hi <= low) { int i = part(a, lo, hi); sort(a, lo, hi - 1); sort(a, lo + 1, hi) We will also need some kind of partition algorithm. This can easily be implemented as another class method: int QuickSort::part(Array & a, int l, int r) {... Notice the potential problem here. We have embedded the implementation of the partition logic as a method in the class. This means we have only one possible way to partition our data set. But since what we want is to be able to use different implementations of the partition depending on the characteristics of our data, we need to make some changes. We could: Subclass the QuickSort class and override the partition method. This would work but might lead to a series of different classes which differ only in their partitioning scheme. In this case, subclassing might be a case of using a sledgehammer to swat a fly. Use the Bridge pattern to replace the concrete implementation of the partition method with an object. Needless to say, this is the option we re going to use. Revised SortAlgorithm Class We first need to tweak the SortAlgorithm class a bit: 4 Software Development Methods

5 template <class Item> public class SortAlgorithm { protected: const Implementor * option; public: SortAlgorithm(const Implementor * op = 0); void setoption(const Implementor * op); bool lessthan(const Item & a, const Item & b) const { if (option) return option->lessthan(a, b); else return (a < b); The Java equivalent might appear as: public class SortAlgorithm { protected final Implementor option; public SortAlgorithm(Implementor op) { option = op; public void setoption(implementor op) { option = op; public boolean lessthan(object a, Object b) { if (option!= null) return (option.lessthan(a, b)); else return (a < b); Implementor Class The next class we ll build will be the implementor which is used as the base class to our implementation. Notice that this is similar to a Strategy pattern save that with a strategy, the entire strategy class is extended whereas with a Bridge pattern, the abstraction and its implementor may be extended separately. Our abstract implementor might appear as: template <class Item> class Implementor { public: virtual bool lessthan(const Item &, const Item &) const = 0; The Java equivalent might appear as: Software Development Methods 5

6 public abstract class Implementor { public boolean lessthan(object a, Object b) {... Concrete Implementor Now we can actually write the code for the lessthan method of the Implementor. A C++ version might appear as: template <class Item> class Pivot : public Implementor { protected: bool sortasc, ignorecase; public: Pivot(bool so = true, bool ic = true) : sortasc(so), ignorecase(ic) {... bool lessthan(const Item &, const Item &) const; The Java implementation might appear as: public class Pivot extends Implementor { protected boolean sortasc; protected boolean ignorecase; public Pivot(bool so, bool ic) { sortasc = so; ignorecase = ic; bool lessthan(object a, Object b) {... And now we can provide an implementation to the lessthan method which will be used by our sort algorithm to make its determinations: template <class Item> bool lessthan (const Item & a, const Item & b) const { if (sortasc) return (a < b); else return (b < a); 6 Software Development Methods

7 The corresponding Java code might appear as: boolean lessthan (Object a, Object b) { if (sortasc) return (a < b); else return (b < a); Now we can see how some client code might make use of these classes: int main(int argc, char * argv[]) { Sort * sort = new QuickSort(); Implementor * option = new Pivot(); ArrayList input; cin >> input; sort->setoption(option); sort->sort(input); cout << input; Thus when the sort algorithm s sort method is called, it will begin comparing elements using the implementation defined by the associated option implementor. Conceivably this means that the sort mechanism and option could be read from the command line and created a run time; you could sort the same data set different ways without forcing a recompilation of your program. It would also be feasible to make each Pivot or SortAlgorithm a Singleton since you may never need more than one such object at a time. Adapter Pattern Sometimes toolkits or other classes that are purchased off-the-shelf or that come with other products are not compatible with your own internal classes due to differences in the interface. Your options in this case are somewhat limited. You d like to take advantage of the libraries provided by your vendor, but you don t want your own classes to become dependent upon that vendor s specifications (e.g. what happens if you switch platforms). This is where the Adapter pattern can be useful. Use the Adapter pattern to: Use an existing class whose interface doesn t match what you need. Create a reusable class that cooperates with unrelated or unforeseen classes that may not have a compatible interface. Software Development Methods 7

8 Adapters have several participants: A Target which defines the domain-specific interface that the Client uses. A Client which collaborates with objects conforming to the Target interface. An Adaptee which defines an existing interface that needs to be adapted. An Adapter which adapts the Adaptee to the Target interface. Façade We have already seen an example of the façade pattern. A façade is simply a way to provide a simple interface to a complicated process. When you use the compile option of your compiler, it is a façade that hides a myriad of details behind the scenes. Use the façade pattern to: Provide a simple interface to a complex subsystem. Layer the various subsystems. Decouple clients from subsystems and subsystems from one another. This is a common idea behind APIs and layered architectures. Façades have two participants: A Façade which knows which subsystem classes are required to satisfy a given request and is able to delegate client requests to the appropriate subsystem. The Subsystem Classes which implement the bulk of the functionality. These classes can handle requests issued to them from the façade but yet have no knowledge of the existence of such a façade. Design Pattern Consequences The overall consequences of using the various design patterns may be summarized as follows: Clients only need to know about a general interface with which they will be interacting; they remain unaware of the concrete classes working behind the scenes. Flexibility is increased because there are no direct dependencies between a class interface and its implementation. 8 Software Development Methods

Design Patterns. Advanced Software Paradigms (A. Bellaachia) 1

Design Patterns. Advanced Software Paradigms (A. Bellaachia) 1 Design Patterns 1. Objectives... 2 2. Definitions... 3 2.1. What is a Pattern?... 3 2.2. Categories of Patterns... 4 3. Pattern Characteristics [Buschmann]:... 5 4. Essential Elements of a Design Pattern

More information

Comp151. Definitions & Declarations

Comp151. Definitions & Declarations Comp151 Definitions & Declarations Example: Definition /* reverse_printcpp */ #include #include using namespace std; int global_var = 23; // global variable definition void reverse_print(const

More information

CMSC 132: Object-Oriented Programming II. Design Patterns I. Department of Computer Science University of Maryland, College Park

CMSC 132: Object-Oriented Programming II. Design Patterns I. Department of Computer Science University of Maryland, College Park CMSC 132: Object-Oriented Programming II Design Patterns I Department of Computer Science University of Maryland, College Park Design Patterns Descriptions of reusable solutions to common software design

More information

Database Toolkit: Portable and Cost Effective Software

Database Toolkit: Portable and Cost Effective Software Database Toolkit: Portable and Cost Effective Software By Katherine Ye Recursion Software, Inc. TABLE OF CONTENTS Abstract...2 Why using ODBC...2 Disadvantage of ODBC...3 Programming with Database Toolkit...4

More information

Structural Design Patterns Used in Data Structures Implementation

Structural Design Patterns Used in Data Structures Implementation Structural Design Patterns Used in Data Structures Implementation Niculescu Virginia Department of Computer Science Babeş-Bolyai University, Cluj-Napoca email address: vniculescu@cs.ubbcluj.ro November,

More information

Copyright 2001, Bill Trudell. Permission is granted to copy for the PLoP 2001 conference. All other rights reserved.

Copyright 2001, Bill Trudell. Permission is granted to copy for the PLoP 2001 conference. All other rights reserved. The Secret Partner Pattern Revision 3a by Bill Trudell, July 23, 2001 Submitted to the Pattern Languages of Programs Shepherd: Neil Harrison PC Member: Kyle Brown Thumbnail This paper describes the Secret

More information

C++ INTERVIEW QUESTIONS

C++ INTERVIEW QUESTIONS C++ INTERVIEW QUESTIONS http://www.tutorialspoint.com/cplusplus/cpp_interview_questions.htm Copyright tutorialspoint.com Dear readers, these C++ Interview Questions have been designed specially to get

More information

13 Classes & Objects with Constructors/Destructors

13 Classes & Objects with Constructors/Destructors 13 Classes & Objects with Constructors/Destructors 13.1 Introduction In object oriented programming, the emphasis is on data rather than function. Class is a way that binds the data & function together.

More information

1. What are Data Structures? Introduction to Data Structures. 2. What will we Study? CITS2200 Data Structures and Algorithms

1. What are Data Structures? Introduction to Data Structures. 2. What will we Study? CITS2200 Data Structures and Algorithms 1 What are ata Structures? ata Structures and lgorithms ata structures are software artifacts that allow data to be stored, organized and accessed Topic 1 They are more high-level than computer memory

More information

CORBA Programming with TAOX11. The C++11 CORBA Implementation

CORBA Programming with TAOX11. The C++11 CORBA Implementation CORBA Programming with TAOX11 The C++11 CORBA Implementation TAOX11: the CORBA Implementation by Remedy IT TAOX11 simplifies development of CORBA based applications IDL to C++11 language mapping is easy

More information

Construction Principles and Design Patterns. Flyweight, Bridge, Builder

Construction Principles and Design Patterns. Flyweight, Bridge, Builder Construction Principles and Design Patterns Flyweight, Bridge, Builder 1 The Flyweight Design Pattern: Structure Use: To avoid employing a large number of objects with similar state When objects with intrinsic

More information

CSI33 Data Structures

CSI33 Data Structures Outline Department of Mathematics and Computer Science Bronx Community College November 25, 2015 Outline Outline 1 Chapter 12: C++ Templates Outline Chapter 12: C++ Templates 1 Chapter 12: C++ Templates

More information

Basics of C++ and object orientation in OpenFOAM

Basics of C++ and object orientation in OpenFOAM Basics of C++ and object orientation in OpenFOAM To begin with: The aim of this part of the course is not to teach all of C++, but to give a short introduction that is useful when trying to understand

More information

Passing 1D arrays to functions.

Passing 1D arrays to functions. Passing 1D arrays to functions. In C++ arrays can only be reference parameters. It is not possible to pass an array by value. Therefore, the ampersand (&) is omitted. What is actually passed to the function,

More information

Object-Oriented Design Lecture 4 CSU 370 Fall 2007 (Pucella) Tuesday, Sep 18, 2007

Object-Oriented Design Lecture 4 CSU 370 Fall 2007 (Pucella) Tuesday, Sep 18, 2007 Object-Oriented Design Lecture 4 CSU 370 Fall 2007 (Pucella) Tuesday, Sep 18, 2007 The Java Type System By now, you have seen a fair amount of Java. Time to study in more depth the foundations of the language,

More information

Basic Java Constructs and Data Types Nuts and Bolts. Looking into Specific Differences and Enhancements in Java compared to C

Basic Java Constructs and Data Types Nuts and Bolts. Looking into Specific Differences and Enhancements in Java compared to C Basic Java Constructs and Data Types Nuts and Bolts Looking into Specific Differences and Enhancements in Java compared to C 1 Contents Hello World Program Statements Explained Java Program Structure in

More information

Decomposition into Parts. Software Engineering, Lecture 4. Data and Function Cohesion. Allocation of Functions and Data. Component Interfaces

Decomposition into Parts. Software Engineering, Lecture 4. Data and Function Cohesion. Allocation of Functions and Data. Component Interfaces Software Engineering, Lecture 4 Decomposition into suitable parts Cross cutting concerns Design patterns I will also give an example scenario that you are supposed to analyse and make synthesis from The

More information

Patterns in. Lecture 2 GoF Design Patterns Creational. Sharif University of Technology. Department of Computer Engineering

Patterns in. Lecture 2 GoF Design Patterns Creational. Sharif University of Technology. Department of Computer Engineering Patterns in Software Engineering Lecturer: Raman Ramsin Lecture 2 GoF Design Patterns Creational 1 GoF Design Patterns Principles Emphasis on flexibility and reuse through decoupling of classes. The underlying

More information

Introduction to C Unit Testing (CUnit) Brian Nielsen Arne Skou

Introduction to C Unit Testing (CUnit) Brian Nielsen Arne Skou Introduction to C Unit Testing (CUnit) Brian Nielsen Arne Skou {bnielsen ask}@cs.auc.dk Unit Testing Code that isn t tested doesn t work Code that isn t regression tested suffers from code rot (breaks

More information

Boolean Expressions, Conditions, Loops, and Enumerations. Precedence Rules (from highest to lowest priority)

Boolean Expressions, Conditions, Loops, and Enumerations. Precedence Rules (from highest to lowest priority) Boolean Expressions, Conditions, Loops, and Enumerations Relational Operators == // true if two values are equivalent!= // true if two values are not equivalent < // true if left value is less than the

More information

An Incomplete C++ Primer. University of Wyoming MA 5310

An Incomplete C++ Primer. University of Wyoming MA 5310 An Incomplete C++ Primer University of Wyoming MA 5310 Professor Craig C. Douglas http://www.mgnet.org/~douglas/classes/na-sc/notes/c++primer.pdf C++ is a legacy programming language, as is other languages

More information

Programming Languages

Programming Languages Programming Languages Programming languages bridge the gap between people and machines; for that matter, they also bridge the gap among people who would like to share algorithms in a way that immediately

More information

Object-Oriented Programming

Object-Oriented Programming Object-Oriented Programming Programming with Data Types to enhance reliability and productivity (through reuse and by facilitating evolution) Object (instance) State (fields) Behavior (methods) Identity

More information

An Open Framework for Reverse Engineering Graph Data Visualization. Alexandru C. Telea Eindhoven University of Technology The Netherlands.

An Open Framework for Reverse Engineering Graph Data Visualization. Alexandru C. Telea Eindhoven University of Technology The Netherlands. An Open Framework for Reverse Engineering Graph Data Visualization Alexandru C. Telea Eindhoven University of Technology The Netherlands Overview Reverse engineering (RE) overview Limitations of current

More information

[Refer Slide Time: 05:10]

[Refer Slide Time: 05:10] Principles of Programming Languages Prof: S. Arun Kumar Department of Computer Science and Engineering Indian Institute of Technology Delhi Lecture no 7 Lecture Title: Syntactic Classes Welcome to lecture

More information

STORM. Simulation TOol for Real-time Multiprocessor scheduling. Designer Guide V3.3.1 September 2009

STORM. Simulation TOol for Real-time Multiprocessor scheduling. Designer Guide V3.3.1 September 2009 STORM Simulation TOol for Real-time Multiprocessor scheduling Designer Guide V3.3.1 September 2009 Richard Urunuela, Anne-Marie Déplanche, Yvon Trinquet This work is part of the project PHERMA supported

More information

How To Use The Command Pattern In Java.Com (Programming) To Create A Program That Is Atomic And Is Not A Command Pattern (Programmer)

How To Use The Command Pattern In Java.Com (Programming) To Create A Program That Is Atomic And Is Not A Command Pattern (Programmer) CS 342: Object-Oriented Software Development Lab Command Pattern and Combinations David L. Levine Christopher D. Gill Department of Computer Science Washington University, St. Louis levine,cdgill@cs.wustl.edu

More information

Basics of I/O Streams and File I/O

Basics of I/O Streams and File I/O Basics of This is like a cheat sheet for file I/O in C++. It summarizes the steps you must take to do basic I/O to and from files, with only a tiny bit of explanation. It is not a replacement for reading

More information

Habanero Extreme Scale Software Research Project

Habanero Extreme Scale Software Research Project Habanero Extreme Scale Software Research Project Comp215: Java Method Dispatch Zoran Budimlić (Rice University) Always remember that you are absolutely unique. Just like everyone else. - Margaret Mead

More information

Embedded/Real-Time Software Development with PathMATE and IBM Rational Systems Developer

Embedded/Real-Time Software Development with PathMATE and IBM Rational Systems Developer Generate Results. Real Models. Real Code. Real Fast. Embedded/Real-Time Software Development with PathMATE and IBM Rational Systems Developer Andreas Henriksson, Ericsson andreas.henriksson@ericsson.com

More information

What is a Loop? Pretest Loops in C++ Types of Loop Testing. Count-controlled loops. Loops can be...

What is a Loop? Pretest Loops in C++ Types of Loop Testing. Count-controlled loops. Loops can be... What is a Loop? CSC Intermediate Programming Looping A loop is a repetition control structure It causes a single statement or a group of statements to be executed repeatedly It uses a condition to control

More information

Java Interview Questions and Answers

Java Interview Questions and Answers 1. What is the most important feature of Java? Java is a platform independent language. 2. What do you mean by platform independence? Platform independence means that we can write and compile the java

More information

ios Design Patterns Jackie Myrose CSCI 5448 Fall 2012

ios Design Patterns Jackie Myrose CSCI 5448 Fall 2012 ios Design Patterns Jackie Myrose CSCI 5448 Fall 2012 Design Patterns A design pattern is a common solution to a software problem They are helpful for speeding up problem solving, ensuring that a developer

More information

Design with Reuse. Building software from reusable components. Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 14 Slide 1

Design with Reuse. Building software from reusable components. Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 14 Slide 1 Design with Reuse Building software from reusable components. Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 14 Slide 1 Objectives To explain the benefits of software reuse and some reuse

More information

Embedded Programming in C/C++: Lesson-1: Programming Elements and Programming in C

Embedded Programming in C/C++: Lesson-1: Programming Elements and Programming in C Embedded Programming in C/C++: Lesson-1: Programming Elements and Programming in C 1 An essential part of any embedded system design Programming 2 Programming in Assembly or HLL Processor and memory-sensitive

More information

Operator Overloading. Lecture 8. Operator Overloading. Running Example: Complex Numbers. Syntax. What can be overloaded. Syntax -- First Example

Operator Overloading. Lecture 8. Operator Overloading. Running Example: Complex Numbers. Syntax. What can be overloaded. Syntax -- First Example Operator Overloading Lecture 8 Operator Overloading C++ feature that allows implementer-defined classes to specify class-specific function for operators Benefits allows classes to provide natural semantics

More information

Name: Class: Date: 9. The compiler ignores all comments they are there strictly for the convenience of anyone reading the program.

Name: Class: Date: 9. The compiler ignores all comments they are there strictly for the convenience of anyone reading the program. Name: Class: Date: Exam #1 - Prep True/False Indicate whether the statement is true or false. 1. Programming is the process of writing a computer program in a language that the computer can respond to

More information

WEB ORIENTED APPLICATIONS GENERATOR

WEB ORIENTED APPLICATIONS GENERATOR DAAAM INTERNATIONAL SCIENTIFIC BOOK 2007 pp 443-458 CHAPTER 39 WEB ORIENTED APPLICATIONS GENERATOR DEVELOPMENT THROUGH REENGINEERING PROCESS RADOSEVIC, D; OREHOVACKI, T & KONECKI, M Abstract: Development

More information

Software Design. Design (I) Software Design Data Design. Relationships between the Analysis Model and the Design Model

Software Design. Design (I) Software Design Data Design. Relationships between the Analysis Model and the Design Model Software Design Design (I) Software Design is a process through which requirements are translated into a representation of software. Peter Lo CS213 Peter Lo 2005 1 CS213 Peter Lo 2005 2 Relationships between

More information

Inheritance in Programming Languages

Inheritance in Programming Languages Inheritance in Programming Languages Krishnaprasad Thirunarayan Metadata and Languages Laboratory Department of Computer Science and Engineering Wright State University Dayton, OH-45435 INTRODUCTION Inheritance

More information

Brent A. Perdue. July 15, 2009

Brent A. Perdue. July 15, 2009 Title Page Object-Oriented Programming, Writing Classes, and Creating Libraries and Applications Brent A. Perdue ROOT @ TUNL July 15, 2009 B. A. Perdue (TUNL) OOP, Classes, Libraries, Applications July

More information

Calling the Function. Two Function Declarations Here is a function declared as pass by value. Why use Pass By Reference?

Calling the Function. Two Function Declarations Here is a function declared as pass by value. Why use Pass By Reference? Functions in C++ Let s take a look at an example declaration: Lecture 2 long factorial(int n) Functions The declaration above has the following meaning: The return type is long That means the function

More information

Common Beginner C++ Programming Mistakes

Common Beginner C++ Programming Mistakes Common Beginner C++ Programming Mistakes This documents some common C++ mistakes that beginning programmers make. These errors are two types: Syntax errors these are detected at compile time and you won't

More information

RUP Design. Purpose of Analysis & Design. Analysis & Design Workflow. Define Candidate Architecture. Create Initial Architecture Sketch

RUP Design. Purpose of Analysis & Design. Analysis & Design Workflow. Define Candidate Architecture. Create Initial Architecture Sketch RUP Design RUP Artifacts and Deliverables RUP Purpose of Analysis & Design To transform the requirements into a design of the system to-be. To evolve a robust architecture for the system. To adapt the

More information

CS104: Data Structures and Object-Oriented Design (Fall 2013) October 24, 2013: Priority Queues Scribes: CS 104 Teaching Team

CS104: Data Structures and Object-Oriented Design (Fall 2013) October 24, 2013: Priority Queues Scribes: CS 104 Teaching Team CS104: Data Structures and Object-Oriented Design (Fall 2013) October 24, 2013: Priority Queues Scribes: CS 104 Teaching Team Lecture Summary In this lecture, we learned about the ADT Priority Queue. A

More information

Multichoice Quetions 1. Atributes a. are listed in the second part of the class box b. its time is preceded by a colon. c. its default value is

Multichoice Quetions 1. Atributes a. are listed in the second part of the class box b. its time is preceded by a colon. c. its default value is Multichoice Quetions 1. Atributes a. are listed in the second part of the class box b. its time is preceded by a colon. c. its default value is preceded by an equal sign d. its name has undereline 2. Associations

More information

Programming and Software Development (PSD)

Programming and Software Development (PSD) Programming and Software Development (PSD) Course Descriptions Fundamentals of Information Systems Technology This course is a survey of computer technologies. This course may include computer history,

More information

Masters programmes in Computer Science and Information Systems. Object-Oriented Design and Programming. Sample module entry test xxth December 2013

Masters programmes in Computer Science and Information Systems. Object-Oriented Design and Programming. Sample module entry test xxth December 2013 Masters programmes in Computer Science and Information Systems Object-Oriented Design and Programming Sample module entry test xxth December 2013 This sample paper has more questions than the real paper

More information

A deeper look at Inline functions

A deeper look at Inline functions A deeper look at Inline functions I think it s safe to say that all Overload readers know what C++ inline functions are. When we declare a function or member function as inline we are trying to avoid the

More information

Conditions & Boolean Expressions

Conditions & Boolean Expressions Conditions & Boolean Expressions 1 In C++, in order to ask a question, a program makes an assertion which is evaluated to either true (nonzero) or false (zero) by the computer at run time. Example: In

More information

PIC 10A. Lecture 7: Graphics II and intro to the if statement

PIC 10A. Lecture 7: Graphics II and intro to the if statement PIC 10A Lecture 7: Graphics II and intro to the if statement Setting up a coordinate system By default the viewing window has a coordinate system already set up for you 10-10 10-10 The origin is in the

More information

Common Data Structures

Common Data Structures Data Structures 1 Common Data Structures Arrays (single and multiple dimensional) Linked Lists Stacks Queues Trees Graphs You should already be familiar with arrays, so they will not be discussed. Trees

More information

JMulTi/JStatCom - A Data Analysis Toolkit for End-users and Developers

JMulTi/JStatCom - A Data Analysis Toolkit for End-users and Developers JMulTi/JStatCom - A Data Analysis Toolkit for End-users and Developers Technology White Paper JStatCom Engineering, www.jstatcom.com by Markus Krätzig, June 4, 2007 Abstract JStatCom is a software framework

More information

language 1 (source) compiler language 2 (target) Figure 1: Compiling a program

language 1 (source) compiler language 2 (target) Figure 1: Compiling a program CS 2112 Lecture 27 Interpreters, compilers, and the Java Virtual Machine 1 May 2012 Lecturer: Andrew Myers 1 Interpreters vs. compilers There are two strategies for obtaining runnable code from a program

More information

Managing Variability in Software Architectures 1 Felix Bachmann*

Managing Variability in Software Architectures 1 Felix Bachmann* Managing Variability in Software Architectures Felix Bachmann* Carnegie Bosch Institute Carnegie Mellon University Pittsburgh, Pa 523, USA fb@sei.cmu.edu Len Bass Software Engineering Institute Carnegie

More information

Sources: On the Web: Slides will be available on:

Sources: On the Web: Slides will be available on: C programming Introduction The basics of algorithms Structure of a C code, compilation step Constant, variable type, variable scope Expression and operators: assignment, arithmetic operators, comparison,

More information

Collections and iterators

Collections and iterators Objects First With Java A Practical Introduction Using BlueJ Grouping objects Collections and iterators 2.0 Concepts covered so far Abstraction Modularization Classes define types Class and object diagrams

More information

1. Polymorphism in C++...2

1. Polymorphism in C++...2 1. Polymorphism in C++...2 1.1 Polymorphism and virtual functions... 2 1.2 Function call binding... 3 1.3 Virtual functions... 4 1.4 How C++ implements late binding... 6 1.4.1 Why do I have to know at

More information

OpenACC Basics Directive-based GPGPU Programming

OpenACC Basics Directive-based GPGPU Programming OpenACC Basics Directive-based GPGPU Programming Sandra Wienke, M.Sc. wienke@rz.rwth-aachen.de Center for Computing and Communication RWTH Aachen University Rechen- und Kommunikationszentrum (RZ) PPCES,

More information

MS Visual C++ Introduction. Quick Introduction. A1 Visual C++

MS Visual C++ Introduction. Quick Introduction. A1 Visual C++ MS Visual C++ Introduction 1 Quick Introduction The following pages provide a quick tutorial on using Microsoft Visual C++ 6.0 to produce a small project. There should be no major differences if you are

More information

PART-A Questions. 2. How does an enumerated statement differ from a typedef statement?

PART-A Questions. 2. How does an enumerated statement differ from a typedef statement? 1. Distinguish & and && operators. PART-A Questions 2. How does an enumerated statement differ from a typedef statement? 3. What are the various members of a class? 4. Who can access the protected members

More information

Programming with Data Structures

Programming with Data Structures Programming with Data Structures CMPSCI 187 Spring 2016 Please find a seat Try to sit close to the center (the room will be pretty full!) Turn off or silence your mobile phone Turn off your other internet-enabled

More information

iphone SDK Enrolled students will be invited to developer program Login to Program Portal Request a Certificate Download and install the SDK

iphone SDK Enrolled students will be invited to developer program Login to Program Portal Request a Certificate Download and install the SDK Objective-C Basics iphone SDK Enrolled students will be invited to developer program Login to Program Portal Request a Certificate Download and install the SDK The First Program in Objective-C #import

More information

El Dorado Union High School District Educational Services

El Dorado Union High School District Educational Services El Dorado Union High School District Course of Study Information Page Course Title: ACE Computer Programming II (#495) Rationale: A continuum of courses, including advanced classes in technology is needed.

More information

The While Loop. Objectives. Textbook. WHILE Loops

The While Loop. Objectives. Textbook. WHILE Loops Objectives The While Loop 1E3 Topic 6 To recognise when a WHILE loop is needed. To be able to predict what a given WHILE loop will do. To be able to write a correct WHILE loop. To be able to use a WHILE

More information

Introduction to Programming (in C++) Sorting. Jordi Cortadella, Ricard Gavaldà, Fernando Orejas Dept. of Computer Science, UPC

Introduction to Programming (in C++) Sorting. Jordi Cortadella, Ricard Gavaldà, Fernando Orejas Dept. of Computer Science, UPC Introduction to Programming (in C++) Sorting Jordi Cortadella, Ricard Gavaldà, Fernando Orejas Dept. of Computer Science, UPC Sorting Let elem be a type with a operation, which is a total order A vector

More information

CMSC 202H. ArrayList, Multidimensional Arrays

CMSC 202H. ArrayList, Multidimensional Arrays CMSC 202H ArrayList, Multidimensional Arrays What s an Array List ArrayList is a class in the standard Java libraries that can hold any type of object an object that can grow and shrink while your program

More information

CSC230 Getting Starting in C. Tyler Bletsch

CSC230 Getting Starting in C. Tyler Bletsch CSC230 Getting Starting in C Tyler Bletsch What is C? The language of UNIX Procedural language (no classes) Low-level access to memory Easy to map to machine language Not much run-time stuff needed Surprisingly

More information

KITES TECHNOLOGY COURSE MODULE (C, C++, DS)

KITES TECHNOLOGY COURSE MODULE (C, C++, DS) KITES TECHNOLOGY 360 Degree Solution www.kitestechnology.com/academy.php info@kitestechnology.com technologykites@gmail.com Contact: - 8961334776 9433759247 9830639522.NET JAVA WEB DESIGN PHP SQL, PL/SQL

More information

The Java Series. Java Essentials I What is Java? Basic Language Constructs. Java Essentials I. What is Java?. Basic Language Constructs Slide 1

The Java Series. Java Essentials I What is Java? Basic Language Constructs. Java Essentials I. What is Java?. Basic Language Constructs Slide 1 The Java Series Java Essentials I What is Java? Basic Language Constructs Slide 1 What is Java? A general purpose Object Oriented programming language. Created by Sun Microsystems. It s a general purpose

More information

Class 16: Function Parameters and Polymorphism

Class 16: Function Parameters and Polymorphism Class 16: Function Parameters and Polymorphism SI 413 - Programming Languages and Implementation Dr. Daniel S. Roche United States Naval Academy Fall 2011 Roche (USNA) SI413 - Class 16 Fall 2011 1 / 15

More information

URI and UUID. Identifying things on the Web.

URI and UUID. Identifying things on the Web. URI and UUID Identifying things on the Web. Overview > Uniform Resource Identifiers (URIs) > URIStreamOpener > Universally Unique Identifiers (UUIDs) Uniform Resource Identifiers > Uniform Resource Identifiers

More information

JavaPOS TM FAQ. What is an FAQ? What is JavaPOS?

JavaPOS TM FAQ. What is an FAQ? What is JavaPOS? JavaPOS TM FAQ What is an FAQ? An FAQ is a list of frequently asked questions. In addition to supplying background material, this document will provide answers for the most frequently asked questions about

More information

Lecture 7 Notes: Object-Oriented Programming (OOP) and Inheritance

Lecture 7 Notes: Object-Oriented Programming (OOP) and Inheritance Introduction to C++ January 19, 2011 Massachusetts Institute of Technology 6.096 Lecture 7 Notes: Object-Oriented Programming (OOP) and Inheritance We ve already seen how to define composite datatypes

More information

The C Programming Language course syllabus associate level

The C Programming Language course syllabus associate level TECHNOLOGIES The C Programming Language course syllabus associate level Course description The course fully covers the basics of programming in the C programming language and demonstrates fundamental programming

More information

Assignment # 2: Design Patterns and GUIs

Assignment # 2: Design Patterns and GUIs CSUS COLLEGE OF ENGINEERING AND COMPUTER SCIENCE Department of Computer Science CSc 133 Object-Oriented Computer Graphics Programming Spring 2014 John Clevenger Assignment # 2: Design Patterns and GUIs

More information

Monitoring of Tritium release at PTC.

Monitoring of Tritium release at PTC. Monitoring of Tritium release at PTC. Scope of the project From more than 20 projects supported by Equipment Manufacturing Support group this is one of the simplest. What is nice about it is that elegant

More information

Abstract www.softmetaware.com/whitepapers.html

Abstract www.softmetaware.com/whitepapers.html Abstract We would like to understand the interests of our target audience. Please register at www.softmetaware.com/whitepapers.html to provide us with some information about yourself, and to obtain access

More information

Designing with Exceptions. CSE219, Computer Science III Stony Brook University http://www.cs.stonybrook.edu/~cse219

Designing with Exceptions. CSE219, Computer Science III Stony Brook University http://www.cs.stonybrook.edu/~cse219 Designing with Exceptions CSE219, Computer Science III Stony Brook University http://www.cs.stonybrook.edu/~cse219 Testing vs. Debugging Testing Coding Does the code work properly YES NO 2 Debugging Testing

More information

Channel Access Client Programming. Andrew Johnson Computer Scientist, AES-SSG

Channel Access Client Programming. Andrew Johnson Computer Scientist, AES-SSG Channel Access Client Programming Andrew Johnson Computer Scientist, AES-SSG Channel Access The main programming interface for writing Channel Access clients is the library that comes with EPICS base Written

More information

Objects for lexical analysis

Objects for lexical analysis Rochester Institute of Technology RIT Scholar Works Articles 2002 Objects for lexical analysis Bernd Kuhl Axel-Tobias Schreiner Follow this and additional works at: http://scholarworks.rit.edu/article

More information

Topics. Introduction. Java History CS 146. Introduction to Programming and Algorithms Module 1. Module Objectives

Topics. Introduction. Java History CS 146. Introduction to Programming and Algorithms Module 1. Module Objectives Introduction to Programming and Algorithms Module 1 CS 146 Sam Houston State University Dr. Tim McGuire Module Objectives To understand: the necessity of programming, differences between hardware and software,

More information

Ch 7-1. Object-Oriented Programming and Classes

Ch 7-1. Object-Oriented Programming and Classes 2014-1 Ch 7-1. Object-Oriented Programming and Classes May 10, 2014 Advanced Networking Technology Lab. (YU-ANTL) Dept. of Information & Comm. Eng, Graduate School, Yeungnam University, KOREA (Tel : +82-53-810-2497;

More information

The Use of Hardware Abstraction Layers in Automated Calibration Software

The Use of Hardware Abstraction Layers in Automated Calibration Software The Use of Hardware Abstraction Layers in Automated Calibration Software Speaker: Logan Kunitz Author: Rishee Bhatt National Instruments 11500 N. Mopac Expwy. Austin, TX 78759-3504 (512) 683-6944 Rishee.Bhatt@ni.com

More information

Introduction to Data Structures

Introduction to Data Structures Introduction to Data Structures Albert Gural October 28, 2011 1 Introduction When trying to convert from an algorithm to the actual code, one important aspect to consider is how to store and manipulate

More information

Introduction to Programming (in C++) Loops. Jordi Cortadella, Ricard Gavaldà, Fernando Orejas Dept. of Computer Science, UPC

Introduction to Programming (in C++) Loops. Jordi Cortadella, Ricard Gavaldà, Fernando Orejas Dept. of Computer Science, UPC Introduction to Programming (in C++) Loops Jordi Cortadella, Ricard Gavaldà, Fernando Orejas Dept. of Computer Science, UPC Example Assume the following specification: Input: read a number N > 0 Output:

More information

Core J2EE Patterns, Frameworks and Micro Architectures

Core J2EE Patterns, Frameworks and Micro Architectures Core J2EE Patterns, Frameworks and Micro Architectures Deepak.Alur@sun.com Patterns & Design Expertise Center Sun Software Services January 2004 Agenda Patterns Core J2EE Pattern Catalog Background J2EE

More information

Example. Introduction to Programming (in C++) Loops. The while statement. Write the numbers 1 N. Assume the following specification:

Example. Introduction to Programming (in C++) Loops. The while statement. Write the numbers 1 N. Assume the following specification: Example Introduction to Programming (in C++) Loops Assume the following specification: Input: read a number N > 0 Output: write the sequence 1 2 3 N (one number per line) Jordi Cortadella, Ricard Gavaldà,

More information

CS 241 Data Organization Coding Standards

CS 241 Data Organization Coding Standards CS 241 Data Organization Coding Standards Brooke Chenoweth University of New Mexico Spring 2016 CS-241 Coding Standards All projects and labs must follow the great and hallowed CS-241 coding standards.

More information

Twin A Design Pattern for Modeling Multiple Inheritance

Twin A Design Pattern for Modeling Multiple Inheritance Twin A Design Pattern for Modeling Multiple Inheritance Hanspeter Mössenböck University of Linz, Institute of Practical Computer Science, A-4040 Linz moessenboeck@ssw.uni-linz.ac.at Abstract. We introduce

More information

Using EDA Databases: Milkyway & OpenAccess

Using EDA Databases: Milkyway & OpenAccess Using EDA Databases: Milkyway & OpenAccess Enabling and Using Scripting Languages with Milkyway and OpenAccess Don Amundson Khosro Khakzadi 2006 LSI Logic Corporation 1 Outline History Choice Of Scripting

More information

Built-in Contract Testing in Model-driven, Component- Based Development

Built-in Contract Testing in Model-driven, Component- Based Development Built-in Contract Testing in Model-driven, Component- Based Development Colin Atkinson 1 and Hans-Gerhard Groß 2 1 University of Kaiserslautern, AG Component Engineeering Kaiserslautern, Germany atkinson@informatik.uni-kl.de

More information

Embedded SQL. Unit 5.1. Dr Gordon Russell, Copyright @ Napier University

Embedded SQL. Unit 5.1. Dr Gordon Russell, Copyright @ Napier University Embedded SQL Unit 5.1 Unit 5.1 - Embedde SQL - V2.0 1 Interactive SQL So far in the module we have considered only the SQL queries which you can type in at the SQL prompt. We refer to this as interactive

More information

Sequential Program Execution

Sequential Program Execution Sequential Program Execution Quick Start Compile step once always g++ -o Realtor1 Realtor1.cpp mkdir labs cd labs Execute step mkdir 1 Realtor1 cd 1 cp../0/realtor.cpp Realtor1.cpp Submit step cp /samples/csc/155/labs/1/*.

More information

Compiler I: Syntax Analysis Human Thought

Compiler I: Syntax Analysis Human Thought Course map Compiler I: Syntax Analysis Human Thought Abstract design Chapters 9, 12 H.L. Language & Operating Sys. Compiler Chapters 10-11 Virtual Machine Software hierarchy Translator Chapters 7-8 Assembly

More information

Design Patterns for Complex Event Processing

Design Patterns for Complex Event Processing Design Patterns for Complex Event Processing Adrian Paschke BioTec Center, Technical University Dresden, 01307 Dresden, Germany adrian.paschke AT biotec.tu-dresden.de ABSTRACT Currently engineering efficient

More information

ELEG3924 Microprocessor Ch.7 Programming In C

ELEG3924 Microprocessor Ch.7 Programming In C Department of Electrical Engineering University of Arkansas ELEG3924 Microprocessor Ch.7 Programming In C Dr. Jingxian Wu wuj@uark.edu OUTLINE 2 Data types and time delay I/O programming and Logic operations

More information

Johannes Sametinger. C. Doppler Laboratory for Software Engineering Johannes Kepler University of Linz A-4040 Linz, Austria

Johannes Sametinger. C. Doppler Laboratory for Software Engineering Johannes Kepler University of Linz A-4040 Linz, Austria OBJECT-ORIENTED DOCUMENTATION C. Doppler Laboratory for Software Engineering Johannes Kepler University of Linz A-4040 Linz, Austria Abstract Object-oriented programming improves the reusability of software

More information

A Software and Hardware Architecture for a Modular, Portable, Extensible Reliability. Availability and Serviceability System

A Software and Hardware Architecture for a Modular, Portable, Extensible Reliability. Availability and Serviceability System 1 A Software and Hardware Architecture for a Modular, Portable, Extensible Reliability Availability and Serviceability System James H. Laros III, Sandia National Laboratories (USA) [1] Abstract This paper

More information

Polymorphism. Problems with switch statement. Solution - use virtual functions (polymorphism) Polymorphism

Polymorphism. Problems with switch statement. Solution - use virtual functions (polymorphism) Polymorphism Polymorphism Problems with switch statement Programmer may forget to test all possible cases in a switch. Tracking this down can be time consuming and error prone Solution - use virtual functions (polymorphism)

More information