Polarized 3D. Achuta Kadambi, MIT Media Lab. Joint work with Vahe Taamazyan, Boxin Shi, and Ramesh Raskar. MIT Media Lab 2

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1 Polarized 3D Achuta Kadambi, MIT Media Lab Joint work with Vahe Taamazyan, Boxin Shi, and Ramesh Raskar MIT Media Lab 2

2 MIT Media Lab 3

3 Microsoft Kinect v2 MIT Media Lab 4

4 Microsoft Kinect v2 MIT Media Lab 5

5 Microsoft Kinect v2 MIT Media Lab 6

6 MIT Media Lab 7

7 Multistripe Laser Scan MIT Media Lab 8

8 Multistripe Laser Scan MIT Media Lab 9

9 Multistripe Laser Scan NextEngine 3D $3000 USD Raster MIT Media Lab 10

10 Multistripe Laser Scan NextEngine 3D $3000 USD Raster MIT Media Lab 11

11 MIT Media Lab 12

12 Polarized 3D 3D Photo w. $30 Pol. Filter MIT Media Lab 13

13 Polarized 3D 3D Photo w. $30 Pol. Filter MIT Media Lab 14

14 Polarized 3D 3D Photo w. $30 Pol. Filter MIT Media Lab 15

15 Plenoptic Light Transport Adelson and Bergen The Plenoptic Function MIT Press 1991 MIT Media Lab 16

16 Plenoptic Light Transport Viewpoint Diversity (Light Field Cam) Adelson and Bergen The Plenoptic Function MIT Press 1991 MIT Media Lab 17

17 Plenoptic Light Transport Viewpoint Diversity (Light Field Cam) Wavelength Diversity (Hyperspectral Cam) Adelson and Bergen The Plenoptic Function MIT Press 1991 MIT Media Lab 18

18 Plenoptic Light Transport Viewpoint Diversity (Light Field Cam) Wavelength Diversity (Hyperspectral Cam) Polarization Diversity (Photos, Shape, Scatter) Adelson and Bergen The Plenoptic Function MIT Press 1991 MIT Media Lab 19

19 Plenoptic Light Transport Viewpoint Diversity (Light Field Cam) Wavelength Diversity (Hyperspectral Cam) Polarization Diversity (Photos, Shape, Scatter) Time of Flight (3D, Scattering) Adelson and Bergen The Plenoptic Function MIT Press 1991 MIT Media Lab 20

20 Plenoptic Light Transport Viewpoint Diversity (Light Field Cam) Bounce Index (Scattering) Wavelength Diversity (Hyperspectral Cam) Polarization Diversity (Photos, Shape, Scatter) Time of Flight (3D, Scattering) Adelson and Bergen The Plenoptic Function MIT Press 1991 MIT Media Lab 21

21 Plenoptic Light Transport Viewpoint Diversity (Light Field Cam) Bounce Index (Scattering) Wavelength Diversity (Hyperspectral Cam) Polarization Diversity (Photos, Shape, Scatter) Time of Flight (3D, Scattering) Adelson and Bergen The Plenoptic Function MIT Press 1991 MIT Media Lab 22

22 Plenoptic Light Transport Viewpoint Diversity (Light Field Cam) Bounce Index (Scattering) Wavelength Diversity (Hyperspectral Cam) Polarization Diversity (Photos, Shape, Scatter) Time of Flight (3D, Scattering) Adelson and Bergen The Plenoptic Function MIT Press 1991 MIT Media Lab 23

23 Plenoptic Light Transport Viewpoint Diversity (Light Field Cam) Bounce Index (Scattering) Wavelength Diversity (Hyperspectral Cam) Polarization Diversity (Photos, Shape, Scatter) Time of Flight (3D, Scattering) Adelson and Bergen The Plenoptic Function MIT Press 1991 MIT Media Lab 24

24 Plenoptic Light Transport Viewpoint Diversity (Light Field Cam) Bounce Index (Scattering) Wavelength Diversity (Hyperspectral Cam) Polarization Diversity (Photos, Shape, Scatter) Time of Flight (3D, Scattering) Adelson and Bergen The Plenoptic Function MIT Press 1991 MIT Media Lab 25

25 Plenoptic Light Transport Viewpoint Diversity (Light Field Cam) Bounce Index (Scattering) Wavelength Diversity (Hyperspectral Cam) Polarization Diversity (Photos, Shape, Scatter) Time of Flight (3D, Scattering) Adelson and Bergen The Plenoptic Function MIT Press 1991 MIT Media Lab 26

26 Plenoptic Light Transport Viewpoint Diversity (Light Field Cam) Bounce Index (Scattering) Wavelength Diversity (Hyperspectral Cam) Polarization Diversity (Photos, Shape, Scatter) Time of Flight (3D, Scattering) Adelson and Bergen The Plenoptic Function MIT Press 1991 MIT Media Lab 27

27 Plenoptic Light Transport Viewpoint Diversity (Light Field Cam) Bounce Index (Scattering) Wavelength Diversity (Hyperspectral Cam) Polarization Diversity (Photos, Shape, Scatter) Time of Flight (3D, Scattering) Adelson and Bergen The Plenoptic Function MIT Press 1991 MIT Media Lab 28

28 Polarization of Light MIT Media Lab 29

29 Polarization of Light MIT Media Lab 30

30 Polarization of Light Plane of Polarization MIT Media Lab 31

31 Polarization of Light Plane of Polarization Plane of Polarization MIT Media Lab 32

32 Brewster s Angle MIT Media Lab 33

33 Cool 2D Photos Photo Credit: Bob Atkins MIT Media Lab 34

34 Cool 2D Photos Photo Credit: Bob Atkins MIT Media Lab 35

35 Polarization used in 2D photography But what about Polarizers for 3D Cams? MIT Media Lab 36

36 Shape from Polarization MIT Media Lab 37

37 Shape from Polarization MIT Media Lab 38

38 Shape from Polarization MIT Media Lab 39

39 Shape from Polarization MIT Media Lab 40

40 Shape from Polarization MIT Media Lab 41

41 Shape from Polarization Old Principle [Fresnel 1819] r = cos cos θ θ i i + n n cos cos θ θ t t r = co cos s i θ θ t + n n cos cos θ θ t i SfP crux: Solve for theta MIT Media Lab 42

42 Shape from Polarization Old Principle [Fresnel 1819] r = cos cos θ θ i i + n n cos cos θ θ t t r = co cos s i θ θ t + n n cos cos θ θ t i SfP crux: Solve for theta Need to know refractive index MIT Media Lab 43

43 MIT Media Lab 44

44 MIT Media Lab 45

45 MIT Media Lab 46

46 MIT Media Lab 47

47 MIT Media Lab 48

48 MIT Media Lab 49

49 MIT Media Lab 50

50 MIT Media Lab 51

51 MIT Media Lab 52

52 MIT Media Lab 53

53 Can use Schechner 15 ICCP MIT Media Lab 54

54 Image Formation Model MIT Media Lab 55

55 Image Formation Model I I I I ( ) = max + min max min cos 2 pol 2 2 ( ( )) pol I φ + φ φ MIT Media Lab 56

56 Image Formation Model I I I I ( ) = max + min max min cos 2 pol 2 2 ( ( )) pol I φ + φ φ Suppose φ and φ' = φ+ π MIT Media Lab 57

57 Image Formation Model I I I I ( ) = max + min max min cos 2 pol 2 2 ( ( )) pol I φ + φ φ Suppose φ and φ' = φ+ π Azimuthal Ambiguity problem with 2 P solutions MIT Media Lab 58

58 Why is Shape from Polarization Unpopular? 1. \pi Ambiguity in Surface Normal MIT Media Lab 59

59 Why is Shape from Polarization Unpopular? 1. \pi Ambiguity in Surface Normal MIT Media Lab 60

60 Why is Shape from Polarization Unpopular? 1. \pi Ambiguity in Surface Normal 2. Refractive Distortion MIT Media Lab 61

61 Why is Shape from Polarization Unpopular? 1. \pi Ambiguity in Surface Normal 2. Refractive Distortion MIT Media Lab 62

62 Why is Shape from Polarization Unpopular? 1. \pi Ambiguity in Surface Normal 2. Refractive Distortion 3. Low SNR for some geometries MIT Media Lab 63

63 Why is Shape from Polarization Unpopular? 1. \pi Ambiguity in Surface Normal 2. Refractive Distortion 3. Low SNR for some geometries 4. Usual challenges of integrating surface normals.. MIT Media Lab 64

64 Shape from Polarization Polarization Inverse Rendering Miyazaki ICCV 2003 Shape from Diffuse Polarization Atkinson TIP 2006 MIT Media Lab 65

65 Shape from Polarization Polarization Inverse Rendering Miyazaki ICCV 2003 Shape from Diffuse Polarization Atkinson TIP 2006 SfP never as popular as shading or photometric stereo MIT Media Lab 66

66 Potential of Polarization? Passive capture Break past Lambertian assumption No baseline Robust to Lighting MIT Media Lab 67

67 Frequency Analysis MIT Media Lab 68

68 Frequency Analysis MIT Media Lab 69

69 Frequency Analysis MIT Media Lab 70

70 Frequency Analysis MIT Media Lab 71

71 Frequency Analysis MIT Media Lab 72

72 Frequency Analysis MIT Media Lab 73

73 Frequency Analysis MIT Media Lab 74

74 Polarized 3D Fuses Depth and Polarization Spanning Tree Integration MIT Media Lab 75

75 Polarized 3D Fuses Depth and Polarization Spanning Tree Integration MIT Media Lab 76

76 Polarized 3D Fuses Depth and Polarization Spanning Tree Integration MIT Media Lab 77

77 Polarized 3D Fuses Depth and Polarization Spanning Tree Integration MIT Media Lab 78

78 Polarized 3D Fuses Depth and Polarization Spanning Tree Integration MIT Media Lab 79

79 Visual Debugging Kinect 3 Polar Photos MIT Media Lab 80

80 Visual Debugging Kinect 3 Polar Photos SfP MIT Media Lab 81

81 Visual Debugging Kinect 3 Polar Photos SfP Grad. Corr. MIT Media Lab 82

82 Visual Debugging Kinect 3 Polar Photos SfP Grad. Corr. Spanning Tree MIT Media Lab 83

83 Versus Expensive Laser Scanner? Polarized 3D NextEngine Multistripe MIT Media Lab 84

84 Assumptions Unpolarized World Assumption Dielectric or Low-frequency Material Transition No specular interreflections Diffuse-dominant or Specular-dominant surfaces with slack MIT Media Lab 85

85 Break the Lambertian Assumption MIT Media Lab 86

86 Break the Lambertian Assumption Kinect MIT Media Lab 87

87 Break the Lambertian Assumption Kinect Shading [Wu 14] MIT Media Lab 88

88 Break the Lambertian Assumption Kinect Shading [Wu 14] Polarized 3D MIT Media Lab 89

89 Break the Lambertian Assumption Kinect Shading [Wu 14] Polarized 3D MIT Media Lab 90

90 Break Lighting Assumptions Kinect MIT Media Lab 91

91 Break Lighting Assumptions Kinect Shading [Wu 14] Polarized 3D MIT Media Lab 92

92 Break Lighting Assumptions Kinect Shading [Wu 14] Polarized 3D MIT Media Lab 93

93 Break Lighting Assumptions Kinect Shading [Wu 14] Polarized 3D MIT Media Lab 94

94 Polarized 3D media.mit.edu/~achoo/polar3d Collaborators: Vage Taamazyan Boxin Shi Ramesh Raskar DIY Guide planned for 2016 Thanks to: Gary Atkinson Terry Boult In Kyu Park MIT Media Lab 95

95 MIT Media Lab 96

96 MIT Media Lab 97

97 MIT Media Lab 98

98 MIT Media Lab 99

99 Polarized 3D Achuta Kadambi, MIT Media Lab Joint work with Vahe Taamazyan, Boxin Shi, and Ramesh Raskar MIT Media Lab 100

100 Polarized 3D Achuta Kadambi, MIT Media Lab Joint work with Vahe Taamazyan, Boxin Shi, and Ramesh Raskar MIT Media Lab 101

101 Polarized 3D Power of Physics Vision Achuta Kadambi, MIT Media Lab Joint work with Vahe Taamazyan, Boxin Shi, and Ramesh Raskar MIT Media Lab 102

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