1 Design for One: A Game Controller for a Quadriplegic Gamer Henry Lin School of Interactive Arts and Technology, SFU Ave Surrey BC, CANADA, V3H 0A3 Leila Aflatoony School of Interactive Arts and Technology, SFU Ave Surrey BC, CANADA, V3H 0A3 Ron Wakkary School of Interactive Arts and Technology, SFU Ave Surrey BC, CANADA, V3H 0A3 Fourth Author YetAnotherCo, Inc. 123 YetAnother Ave. YetAnothertown, PA USA Fifth Author AuthorCo, Inc. 123 Author Ave. Authortown, PA USA Sixth Author AnotherCo, Inc. 123 Another Ave. Anothertown, PA USA Abstract This paper explores utilizing digital fabrication and electronic prototyping techniques to build a game controller and a mouse for a quadriplegic patient. We present two products (keyboard and mouse) and DIY electronic prototyping techniques, which were developed in a collaborative effort between the designers and a quadriplegic teenager. We suggest that DIY and personal digital fabrication techniques can be adopted by occupational therapists and assistive technologists in particular cases, or where the traditional techniques fail to support or meet patients requirements. Author Keywords Occupational therapy (OT); assistive technology (AT); Do-It-Yourself (DIY); electronic prototyping; 3D printing; game controller ACM Classification Keywords Design, Experimentation, Human Factors, Performance Copyright is held by the author/owner(s). CHI 2014, April 26-May 1, 2014, Toronto, Canada. Introduction Interaction design and HCI typically do not consider design for a single person. In contrast, within occupational therapy and Assistive Technologies (AT), designing for a single person is common. However, according to Scherer, a large percentage of AT for
2 quadriplegic patients end up unused . Several factors may lead to device abandonment by users, such as device performance, change in ability and preference of users . This requires OT and AT professionals to be constantly designing and refining devices for a single person. Relatedly, personal fabrication within DIY has gained much attention recently, and it has been applied to various technology designs. Mota  discussed the DIY movement amongst individuals, and how a new industrial revolution is forming due to public access to digital fabrication tools such as laser cutters, 3D printers and CNC mills. Additionally, Mellis and Buechley  conducted a DIY workshop and discussed the implications of digital fabrication for the design and production of customized electronic products within HCI. This paper looks at how we employed rapid prototyping tools and DIY techniques for an AT need and the future potential of this approach. Other approaches in HCI literature investigate the potential for DIY designing in the making of AT and accessible rapid prototyping tools . Further DIY designing can potentially empower individuals to make their own custom-made AT . In this paper we discuss lessons we learned from a particular case of designing a game controller for a single person, namely Nick, a teenager who recently became a quadriplegic. We discuss how personal fabrication can support occupational therapists (OTs) duties with digital fabrication and electronic prototyping techniques, and in our case, developing a game controller for a quadriplegic patient that is typically beyond the scope of traditional occupational therapy. Further, we argue that in certain cases, designing for one is a preferable alternative in situations where the most optimal fit and granularity of design details is a necessity and that personal fabrication is a viable option to support this alternative. Finally, we adopted a series of commitments in our design process that can be understood as designing for one. The commitments helped to guide decision making and orienting us at any moment in the project. These commitments included: The uniqueness of the situation is the priority; Nick is the expert requiring his participation in the design; Design decisions are very granular that manifest materially throughout the process. Limitations of Occupational Therapy and Inclusive Design Although universal design offers important insights about designing appropriate products and services to be accessible by a broad range of users, implementing universal design features may have their own functional limitations and aesthetic problems. Some challenges of designers are noted as mainstream products become specialized, more expensive and aesthetically ugly . In addition, one of the OT s and AT specialist s tasks is to search the market for potential existing devices to be fitted and adopted by patients. However, existing AT have high overhead cost factors; have limited resources to purchase; and can be accepted or otherwise abandoned easily by patients . On the other hand, making an appropriate device for a particular patient can be time consuming, require particular skills, and is expensive [according to an interview with an experienced OT in the Vancouver area].
3 Figure 1: Initial meeting with Nick. Figure 2: Designing with Nick in GF Strong Rehabilitation Centre. Our Expert User Nick is a seventeen year-old high school student. He is a highly experienced mountain biker who injured himself in a mountain biking accident. Like many, he enjoys video games, especially first person-shooter (FPS) games like Halo. He is mechanically minded and has an interest in industrial design. Nick injured his spine at the C6 level: he lacks certain motor skills, and the particulars of his movement are unique to him. In addition, Nick s abilities are dynamic: they have changed, and will continue to change through rehabilitation, physiotherapy, and age. In our project we involved Nick as an expert user, in terms of his unique physical abilities and demands. In general, experts refer to "people who are knowledgeable on a given topic" . HCI literature qualifies a user as an expert according to the certain kind of domain knowledge the user has , or length of time a user has utilized a technology . We began working with Nick soon after his accident and continued for approximately six months that included his initial stay at the hospital s spinal cord injury ward and his extended stay at the hospital s rehabilitation centre. Design Orientation and Goals This research continues in cooperation with OTs, AT resource personnel, and the medical staff, including doctors, nurses, and physiotherapists. Our original motivation in working with Nick was to help him interact with computational tools to allow communication through online forums. In addition to this goal, Nick asked us to design a game controller for him to play Halo and other First-Person Shooter (FPS) games with on the computer. We consulted with his OT and AT specialist to see if an existing technology exists in the market and is a viable option for Nick. The device that they recommended did not offer the flexibility to customize its design to suit Nick s unique needs. Our design goals with this project were on the practical level to design and produce a high-fidelity prototype game controller, utilizing open source electronic prototyping processes  and digital fabrication techniques, for Nick, in order to achieve a level of game play proficiency that satisfied him. On a research level, our goal was to investigate the design process issues in designing for one that could provide credible recommendations for OTs and HCI researchers. We realize that the credibility of the latter goals relies on achieving the practical goal of designing a successful game controller for Nick. As a result, a series of prototypes, including a custom-built gaming keyboard and mouse with laser cut parts, were developed. Design Process Our design process was inspired through observation of how Nick s OTs designed his hand splint. We employed a research-through-design approach, which is an iterative process in which a series of experimental prototypes are designed, built and tested in a real life setting. Throughout the design process, we consulted with Nick s OTs and AT specialists on therapeutic, medical and technological matters. The prototype was designed in incremental stages to test each parameter with Nick, and allow for him to reflect on and co-direct the design process. This allowed us to fine tune the prototype to match his functional capabilities as they emerged as a result of the iterations. In other words, Nick needed to experiment with our prototypes to better understand himself, and his needs and capacity, so he consulted at every single stage. In the end, we
4 Figure 3: Final Game controller components. Figure 4: Final prototype Mouse (place holder image). Figure 5: Iteration of prototypes. created a total of 8 controllers and 8 mouse prototypes. After every other prototype, the OT or AT specialist offered their feedback. The baseline for the success of the game controller was based on Nick s game performance and comfort level with the controller. Initial Prototyping Decisions Initial prototyping decisions were decided upon with Nick to better identify the specific needs of the project. These included form and shape of the prototype, derived from collaborative sketches and brainstorming. In addition to discussing the controller, we explored Nick s movement with his arms, wrists, hands, and fingers, as well as his positioning in relation to the computer and display. We took notes and video during these sessions for future reference. Given the challenge of designing a low-cost and robust prototype, we chose to use the MakeyMakey board, for the initial development over the commercially available product, the Stealth switch AT 5. MakeyMakey is a plug and play solution that provides up to 17 possible switch inputs that switches can be made to be any shape or size. Most of the ideation and design process was conducted with Nick in the rehabilitation centre; he never visited our studio. Utilizing simple crafting material such as foam sheets, foam core, aluminum foil, and wooden dowels, we were able to construct mock-up prototypes that we could improve upon later, using digital fabrication technologies in our studio, such as a 3D printer and a laser cutter. Prototype 1: The Game Controller Our initial prototype was built quickly out of foam to discover what changes to make, since mutual learning between designer and expert user is an important aspect in the early stages. The materials of the controller changed along with the design as the project progressed. The final product is comprised of a laser cut multi-element panel, sandwiched between conductive material made out of copper with adhesive backing. Circuitry was created using nickel conductive aerosol paint applied to a pattern on plastic. The final design allows Nick to access the most basic buttons for any FPS game, as well as an additionalreprogrammable button on its periphery. Size of the button was made to best suit his hand movement in order to maximize his performance in game. Prototype 2: The Mouse The decision to create a mouse rather than a joystick or trackball device was made in order to leverage Nick s familarity with using a mouse for gaming before his mountain biking accident. We first consulted with the AT specialist at the rehabilitation centre in order to discover a good existing option for a viable gaming mouse solution for a quadriplegic patient. They recommended the Expert Optical Trackball Mouse, created by Kensington. We soon discovered that a trackball solution was not ideal for Nick to play first person shooter games. Due to his limited functional hand movement, he did not have the dexterity to control a trackball in a precise manner. The mouse we designed for Nick was in response to a lack of a viable solution amongst commercial pointing devices for gaming. The concept was to create a platform with a form better suited to Nick s movement capabilities that uses the existing functionality of a mouse. Throughout the initial prototyping phases, a wired USB mouse was retrofitted into the platform,
5 Figure 6: Nick playing FPS game with controller and mouse platform. Figure 7: Laser cutting components. achieved by using double sided tape and glue to achieve a firm hold on the platform. The final prototype was develped through numerous iterations to respond to the limited micro-movements of Nick s right hand. The mouse is made from durable 4mm thick laser cut plastic covered with six 3mm layer of felt for comfort. Additionally, it consists of three programmable buttons made out of dual-layer copper tape that connects to MakeyMakey. These buttons can be activated by the thumb, knuckle and palm while his arm is securely strapped onto the platform. Supporting dowels were placed at the neck of the mouse to keep Nick s arm steady while strapped in. Metal omni-directional ball casters were added to the base for extra mobility on any surface, and extra support to the back of the upright mouse button and the bottom and sides of the platform. These changes were informed by Nick s extended use of the medium-fidelity prototype, during which he struggled to keep the platform from collapsing to one side or another, slipping to the right and left while his arm was strapped down, and, other observations. Nick positively responded to the final product, when he was able to play an FPS game on his computer. We conducted two follow-up sessions and saw improvements in game play performance. Design Reflection From our study, we discovered that the extensive iterations that we created with our participant allowed for the emergence of tacit knowledge and new skills that were initally unknown. The continual iteration of the prototype achieved a degree of fit with Nick that could not be achieved purely by measurements or requirements-gathering alone. On many occasions, OT and AT specialists, as well as Nick s doctors, were intrigued by our approach in creating the game controller and mouse. They are currently interested in the potential opportunities of rapid prototyping for occupational therapy and AT. Our hope is that utilizing new personal fabrication techniques will increase adoption rates of AT devices and as a result, will significantly improve the lives of patients. Implications The study suggests several broader implications in employing digital fabrication with electronics in occupational therapy and AT practices. While existing AT have high overhead cost factors for patients , creating customized device be less expensive by making them available unassembled, as raw materials and components . In addition, using 3D printers and digital fabrication provides the opportunity to make the device accessible to patients in any location. Furthermore, using 3D printers or laser cutting to fabricate an assistive device will take less time (typically one to two hours) to make, in contrast to searching, ordering, and waiting to receive an appropriate device by an OT. DIY designing and personal digital fabrication techniques can be adopted by OTs and AT specialists, particularly where traditional techniques are not able to address the issue of high rates of abandonment of AT, or in critical and particular cases. We understand the need in AT and occupational therapy for extenisve additional training and learning to develop the proficiency with new skills, tools, and practices. In addition, involving and treating a particular individual as an expert in a design process may result
6 in better product attachment and fit with the device. Design for one, and employing DIY techniques and personal digital fabrication, can be a preferable alternative for OTs and HCI practitioners in situations where the most optimal fit and granularity of design details is a necessity. Conclusion/Future Research In this paper we explored utilizing electronic prototyping and digital fabrication technology to develop a game controller for a quadrapeligic teenager. We found that these techniques can support and augment occupational therapists in developing AT for patients beyond their normal scope. Considering the challenges occupational therapists currently face , DIY, digital fabricating and prototyping techniques have the potential to fill the gap between technologists and occupational therapists. An OT with the know-how and access to such tools could create unique AT for their clients quickly and inexpensively. More importantly, since every patient is unique in particular ways, an OT can tailor a device to their individual requirements. For future research, we aim to collaborate with OTs and AT practitioners, to incorporate digital fabrication and electronic prototyping techniques into their practices. We would like to investigate challenges that OTs may face while using DIY techniques and perosnal fabrication. Acknowledgements We thank all the volunteers and supporters of this project: Nick, Nick s parents, his occupational therapist, assistive technology resource personnel, and the medical staff including doctors, nurses, and physiotherapists in GF Strong Rehabilitation Centre. References  Conway, M. Occupational Therapy and Inclusive Design: Principles for Practice. Blackwell Publishing, Chichester, West Sussex, United Kingdom,  How to Get What You Want.  Hurst, A., Kane, Sh. Making Making Accessible. In Proc. IDC 2013, ACM Press (2013),  Hurst, A., Tobias, J. Empowering Individuals with Do-It-Yourself Assistive Technology. In Proc. SSETS 2011, ACM Press (2011),  Liao, Q.V., Wagner, C., Pirolli, P. Fu, W. T. Understanding Experts and Novices Expertise Judgment of Twitter Users. In Proc. CHI 2012, ACM Press (2012),  Lyons, L. Everyday Wearable Computer Use: A Case Study of an Expert User, In Proc. CHI 2003, ACM Press (2003),  Mellis, D.A, Buechley, L. Case Studies in the Personal Fabrication of Electronic Products. In Proc. DIS 2012, ACM Press (2012),  Mota, C. The Rise of Personal Fabrication. In Proc. C&C 2011, ACM Press (2011),  Phillips, B. and Zhao, H. Predictors of assistive technology abandonment. In Assistive Technology. Taylor & Francis 5, 1(1993),  Scherer, M. J. Outcomes of assistive technology use on quality of life. In Disability & Rehabilitation. Informa Healthcare 18. 9(1996),  Smirnova, E. Balog, K. A User-Oriented Model for Expert Finding, In Proc. ECIR 2011, ACM Press (2011),  Using technology to enable occupation.
Splinting for individuals with Spinal Cord Injury A Resource for Health Service Providers WA State Spinal Injury Unit Version 1 October 2013 Review Date October 2016 This information is developed to direct
PLAY. ENJOY. IMPROVE! VirtualRehab is an innovative clinically validated physical rehabilitation platform which incorporates videogame technology to complement traditional therapy treatments. It uses motion-capture
Understanding sport and physical activity as a therapy choice for young disabled people Views and opinions of paediatric physiotherapists 2 Contents Acknowledgements... 4 Executive Summary... 6 Section
TH2. Input devices, processing and output devices http://www.bbc.co.uk/schools/gcsebitesize/ict/ Input devices allow us to enter raw data into a computer. The computer processes the data and then produces
Occupational Therapist: Alternative Careers Therapist: Alternative Careers A guide for newcomers to British Columbia Contents 1. Occupational Therapist: Alternative Careers... 2 2. Employment Outlook...
Chapter 14: Usability testing and field studies The aims: Explain how to do usability testing through examples. Outline the basics of experimental design. Discuss the methods used in usability testing.
Rapid Prototyping and Fabrication New York City Facilities RAPID PROTOTYPING AND FABRICATION (RPF) is an emerging industry that is bringing New York City s culture of innovation and experimentation into
2012 Moving to Rehab Moving to Rehab Introduction This booklet is designed to answer some of the questions you may have as you move from the Halifax Infirmary or Victoria General (VG) to the Nova Scotia
Revolutionizing Healthcare: How 3D Printing is Creating New Business Opportunities A SMARTECH WHITE PAPER PUBLISHED MARCH 2015 This White Paper is based on market research and industry analysis carried
CHILD LIFE POST GRADUATE DIPLOMA PROGRAM Regulatory Body: Protected Title: Canadian Association of Child Life Leaders www.cacll.org/ The Child Life Council www.childlife.org Certified Child Life Specialist
Reprint of paper delivered at UPA 99, sponsored by the Usability Professionals Association How Usability Engineering Can Improve Clinical Information Systems Home Stephanie Rosenbaum, Tec-Ed, Inc., email@example.com
Getting Clinicians Involved: Testing Smartphone Applications to Promote Behavior Change in Health Care Xiaomu Zhou 4 Huntington Street firstname.lastname@example.org Lora Appel 4 Huntington Street email@example.com
Lesson 4: Using Input/Output Devices input/output devices common input devices common output devices specialized devices how a device connects what a port is what a device driver is What are Input/Output
FREQUENTLY ASKED QUESTIONS ABOUT PHYSICAL THERAPY, OCCUPATIONAL THERAPY, AND ADAPTED PHYSICAL EDUCATION SERVICES 1. What is adapted physical education? Adapted physical education is a diversified program
Button Blender: Remixing Input to Improve Video Game Accessibility 1977 1985 2005 Figure 1 Over time, video game controllers have trended toward an increased number of buttons. Representative examples:
Intro to Human Centered Service Design Thinking thinkjarcollective.com Adapted from ideo.org DESIGN A BETTER COMMUTE DISCOVER Human-centered design begins with in-depth interviews and qualitative research.
Discharge to Assess: South Warwickshire NHS Foundation Trust The Discharge to Assess (D2A) service enables patients to be discharged earlier from acute inpatient wards by co-ordinating care in alternative
Intel IT Employee Productivity January 2012 Executive Overview Our safety program combines safety awareness activities with software solutions aimed at preventing and reducing the number and severity of
Rehabilitation Programme of Stroke Patients in RC Kladruby Bc. Zdeněk Váňa Content About rehabilitation centre Rehabilitation team members roles Stroke patients rehabilitation programme Basic Information
Rapid Prototyping and Field Evaluation of Mobile Experiences Frank Bentley Experiences Research Motorola Applied Research and Technology Center. 1295 E. Algonquin Rd. Schaumburg, IL 60196 USA firstname.lastname@example.org
Making Foam Pads for an Apple LISA Keyboard Luke Goembel 8/11/08 1. Introduction This document contains instructions for how to make foam pads to replace the original foam pads in an Apple LISA computer
The Donley Rehabilitation Center 249 Blackstone Boulevard Providence, RI 02906 (401) 243-1200 Fax (401) 222-3887 www.dlt.ri.gov/donley The Department of Labor and training is an equal opportunity employer/program,
ALLIED HEALTH Physical & Occupational Therapy, Cytotechnology, Dental Hygiene, Health Information Management, Medical Technology What can I do with these degrees? PHYSICAL THERAPY Physical therapy involves
S. Bødker, N. O. Bouvin, W. Lutters,V. Wulf and L. Ciolfi (eds.) ECSCW 2011: Proceedings of the 12th European Conference on Computer Supported Cooperative Work, 24-28 September 2011, Aarhus, Denmark Springer
Referral for Limb Fitting Information for your first visit to Queen Mary s Hospital, Douglas Bader Rehab Centre Draft version 23/3/2011 Review date March 2014 This booklet is designed to provide you with
PRE-EVENT PROGRAM & WHAT TO EXPECT? June 12-13 2013 Sundhedsinnovatoriet Forskerparken 10G 5230 Odense M Denmark In collaboration with PRE-EVENT PROGRAM Over the 2x days of the pre-event, we will aim to
TRUST BOARD Date of Meeting: Agenda Item No: 8.1 Enclosure: 7 14/02/2012 Intended Outcome: For noting For information For decision Title of Report: Real Time Patient Satisfaction Aims: To update the Trust
SENATE EDUCATION AND EMPLOYMENT REFERENCES COMMITTEE INQUIRY INTO CURRENT LEVELS OF ACCESS AND ATTAINMENT FOR STUDENTS WITH DISABILITY IN THE SCHOOL SYSTEM, AND THE IMPACT ON STUDENTS AND FAMILIES ASSOCIATED
Introduction to Physical Therapy INTRODUCTION TO PHYSICAL THERAPY Welcome What sparked your interest in becoming a physical therapy aide? Perhaps you volunteered in a hospital or outpatient clinic after
APPENDIX 13.1 WORLD FEDERATION OF OCCUPATIONAL THERAPISTS ENTRY LEVEL COMPETENCIES FOR OCCUPATIONAL THERAPISTS APPENDIX 13.1 FORMS PART OF THE APPENDICES FOR THE 28 TH COUNCIL MEETING MINUTES CM2008: Appendix
Have you or someone you know suffered a personal injury? TIPS TO MAXIMIZE COMPENSATION If you have suffered a personal injury it is important to consider all potential sources of compensation. A personal
Computer Basics Basic Parts of a Desktop Computer Introduction The basic parts of a desktop computer are the computer case, monitor, keyboard, mouse, and power cord. Each part plays an important role whenever
UTILIZING STRAPPING AND TAPING CODES FOR HEALTH CARE REIMBURSEMENT: A GUIDE TO BILLING FOR SPIDERTECH PRE-CUT APPLICATIONS AND TAPE Billing and coding taping and strapping services can be a complex issue.
Live Chat WordPress Plugin Reviewer's Guide Table of Contents This document is your reviewer's guide for Comm100 Live Chat WordPress Plugin. It is designed to provide you with information you need to quickly
Digital Patterns Designed by Steve Good www.scrollsawworkshop.blogspot.com Home of Scroll Saw Pattern Printer and the Scroll Saw Key Chain Printer Note to commercial print employees: I give my permission
Rehabilitation Where You Recover Inpatient Rehabilitation Services at Albany Medical Center You're Here and So Are We As the region s only academic medical center, Albany Medical Center offers a number
Feedback We appreciate and encourage feedback. If you need advice or are concerned about any aspect of care or treatment please speak to a member of staff or contact the Patient Advice and Liaison Service
Quality summary report: Injury Prevention for Carers CLCH Quality Report Jan Dec 2011 Service exact name Injury Prevention for Carers Based at 215 Lisson Grove NW8 and 64 Victoria Address line 1 Street
Occupational Therapy Services The JSP occupational therapy service provides high quality intervention to children and adults whose lives have been affected by an acquired disability. Our occupational therapists
Assistive Technology: A System of Support for Including Students with Disabilities within General Education Programs A General Overview Presented by: Melanie O Dea Special Education Consultant Learning
A Handbook for Creating Objects to Communicate Ideas David Cranor (MIT Media Lab) Philippa Mothersill (Procter & Gamble) COMMUNICATING IDEAS THROUGH OBJECTS Communicating ideas through physical media is
SAM KARAS ACUTE REHABILITATION CENTER 1 MEDICAL CARE Sam Karas Acute Rehabilitation The Sam Karas Acute Rehabilitation Center is a comprehensive and interdisciplinary inpatient unit. Medical care is directed
OPBN EXCLUSIVES O&P Synergy: Join Forces With Physical, Occupational Therapy In the second installment of this series, O&P Business News explores the benefits and challenges of working with physical and
ROLES AND RESPONSIBILITIES IEP Team Member Roles and Responsibilities AT decisions surrounding identification of AT needs and implementation of AT are best made in cooperation and collaboration with individuals
Barts Health NHS Trust Mile End Hospital Quality report Bancroft Road London E1 4DG Telephone: 020 8880 6493 www.bartshealth.nhs.uk Date of inspection visit: 7 November 2013 Date of publication: January
Canadian Association of Occupational Therapists Submission to the Senate Subcommittee on Veterans Affairs Occupational Therapy: Supporting successful transitions to civilian life Wednesday, October 24,
Student Accident Insurance for Ontario Pharmacists Association JMT/CGD 1. PLAN DESIGN Coverage Coverage is applicable to any injury sustained while participating in the work experience program sponsored
Line Follower: A Zippy Robot That Senses Where to Go PART NO. 2170783 This kit has the parts you'll need with the exception of a few craft items sold separately to make a line-following cart. It uses a
Joshua Wakley Varsity Set Design 1 Varsity Set Design Stills The following images break down the final build and lighting for the UWE Vs UoB Varsity Series 2015 broadcast. The 30 minute programme summarised
A quick guide to private healthcare cover for small and medium businesses Start here What is private healthcare cover? Smaller businesses are the backbone of our economy and the fuel that powers Britain.
Stroke Helpline: 0303 3033 100 Website: stroke.org.uk Private treatment Because the NHS only offers limited access to some therapies after stroke, you might choose to explore the option of private treatment.
Redford Court, Liverpool BIRT - the charity leading brain injury rehabilitation across the UK Registered Charity Nos. 800797-1 in England and Wales and SCO43579 in Scotland We aim to provide the best quality
Case Study Three Use of the HELiCS Resource in a Spinal Injury Rehabilitation Service The purpose of this case study is to present an example of the use of the HELiCS Resource in a Spinal Injury Rehabilitation
Tablets/Readers/Computer Accessories Adapted Mouse Acts as the switch interface, this mouse is adapted for switch access. AlphaSmart Keyboard An affordable keyboard, this is a great device for students
by Argyrios Stampas, MD, Carolin Dohle, MD, and Elizabeth Dominick, PT, DPT, NCS Therapist Jennifer Metz (right) helps a patient use a body-weight support treadmill system. Up and Moving Blending dedication
HEALTHCARE SCIENCES Physical & Occupational Therapy, Cytotechnology, Dental Hygiene, Health Information Management, Clinical Laboratory Science What can I do with these degrees? PHYSICAL THERAPY Physical
Knowing your own learning style Creating resources to enable learners to have autonomy in identifying their preferred style/s of learning Key words: learning styles, assistive technology, sensory learning
Description of Splint: July 2007 Splint Focused Rigidity Resting Hand Splint Submitted By: Lisa Rindal, OTR Burn Rehabilitation Manager, Regions Hospital St. Paul, MN A resting hand splint fabricated from
JAY Backrest range Superior clinical seating JAY Cushion and Back Range Jay Backrest Range - Adult JAY J3 low moderate high Ability to Customise JAY Comfort Backrest Shallow Contour Deep Contour - Active
To persons completing this application: Thank you for your interest in the Toronto Rehabilitation Institute s Augmentative and Alternative Communication (AAC) Clinic. Who we see: Our mandate is to help
GRASP Graded Repetitive Arm Supplementary Program Exercise manual Level 1 This research project is funded by UBC and the Heart and Stroke Foundation 1 Welcome to the Grasp study! Thank you for volunteering
An Introduction to Design Thinking PROCESS GUIDE Empathize To create meaningful innovations, you need to know your users and care about their lives. WHAT is the Empathize mode Empathy is the centerpiece
Adoption and Appropriation: a design process from HCI research at a Brazilian neurological hospital Junia Anacleto 1 and Sidney Fels 2 1 Department of Computer Science, Federal University of Sao Carlos,
The Role of the Workplace Rehabilitation Provider The Role of the Workplace Rehabilitation Provider 1 Please note This information is for guidance only and is not to be taken as an expression of the law.
Kerwin Court A specialist neurobehavioural rehabilitation centre for people with acquired brain injury Contents What is Kerwin Court?...1 Facilities and environment...2 Assessment and rehabilitation...3
Software Engineering Prof. N. L. Sarda Computer Science & Engineering Indian Institute of Technology, Bombay Lecture - 2 Introduction to Software Engineering Challenges, Process Models etc (Part 2) This
Preoperative Education: CERVICAL SPINE SURGERY 1 Dear Patient, In order to make your hospital stay as comfortable as possible, we have prepared this informational packet for you designed to outline and
Healthwatch Salford Review of Patient Experience of Salford Intermediate Care Services Report Summary The purpose of the report was to gather views from people using the Salford Intermediate Care services
A Case Study: Knowledge Management Systems to Enhance a Nursing Curriculum Poster Presentation given by Kimberly Gustafson at the 36th Annual Communicating Nursing Research Conference/17th Annual Western
Rehabilitation for movement difficulties after stroke bring together all NICE guidance, quality standards and other NICE information on a specific topic. are interactive and designed to be used online.
General rules for Table Tennis 2.01 The Table 2.01.01 The upper surface of the table, known as the playing surface, shall be rectangular, 2.74m long and 1.525m wide, and shall lie in a horizontal plane
Case Management for Children Independent Living Solutions Ltd Case Management and Rehabilitation Services A Complete Case Management Package for Children Founded in 1992, we currently have over 120 Case
Curriculum Vitae Brent Cheyne, OTD, OTR/L email@example.com Evidence of leadership President of the local OT South Bay Forum for Sarasota and Manatee Counties from 2007-2011. Non-voting board member
Provincial Rehabilitation Unit Patient Handbook ONE ISLAND FUTURE ONE ISLAND HEALTH SYSTEM Welcome to Unit 7, the Provincial Rehabilitation Unit. This specialized 20 bed unit is staffed by an interdisciplinary
How to protect your joints Toronto Rehab For people with arthritis Arthritis can be painful and make every day activities difficult. This booklet will show you how to protect your joints. This can help
Assessing A Student s Need for Assistive Technology: Where to Start? When the question of a student s need for AT leads to an assessment, the first action is to identify a team of people to address that
Building a Digitizing Probe Martin Kennedy HMSC February 2012 Outline Probes and edge finders Design research Making my own design Probe fabrication Software Operation Accuracy Types of probes / edge finders
Assembling the Phoenix hand Note that these instructions assume the use of the enhanced gripper box components and a thermoformed gauntlet with a regular dovetail. John Diamond 30th March 2016 This work
RSI prevention by changing computer input devices - Study by TU Darmstadt investigates the pen tablet as an ergonomic alternative to the computer mouse - Introduction Users of computer work stations often
Your consent to our cookies if you continue to use this website.