Event # Event Title System Gamemaster Day Period # Slots Difficulty Maturity Description R-101 DDEX1-1 Defiance in Phlan. THU 8am 1 Introduct ory

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1 Event # Event Title System Gamemaster Day Period # Slots Difficulty Maturity Description R-101 DDEX1-1 Defiance in Phlan 5e THU 8am 1 Introduct The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the realms - the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance, and even the Zhentarim - must unite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in any one of five different missions aimed at stopping the cult. An introduct 2- hour adventure for 1st-level characters. Pre-gens available. Replayable up to 5 times. R-102 DDEX1-2 Secrets of Sokol Keep 5e THU 8am 2 Introduct Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover the secrets of Sokol Keep! An adventure for 1st-4th level characters.

2 R-103 DDEX1-11 Dark Pyramid of Sorcerer's Isle (2 rnds) 5e THU 8am 2 Introduct Long unoccupied, the pyramid on Sorcerer s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the Dragon and Red Wizards of Thay have taken notice, and it s up to you to keep whatever power dwells there out of their hands. An eight-hour adventure for levels R-104 Lets learn 5th Edition 5th Edition Michael Tedford THU 8am 3 Introduct Teen Starting off with character creation and then we will go into a fun game where we can all learn how the rules work this will be a 6 hour slot first 2 for character creation then playing R-105 Pathfinder Society Organized Play PFS THU 8am 2 Beginner Pathfinder Society Organized Play is a worldwide fantasy roleplaying campaign that puts YOU in the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil. R-106 The Forgotten Mine TC Ancien ts - A Zachery, Dave, Luc THU 8am 2 Experien ced A town noble calls for a group of adventurers to rescue his son from a long forgotten mine. What secrets await them in the darkness? A TC

3 3.5 ish Ancient Realms adventure levels 1-3 R-107 What Happened in Genton TC Ancien ts - A 3.5 ish Luc Poulin THU 8am 2 Experien ced No Genton spices or other exotic items? You are hired to speak with the mayor to find out why they stopped sending goods. DnD 3.5 A TC Ancient Realms adventure - level 1-3 R-108 BIGFOOT! Call of Cthulh u (now) Robert Dosdourian THU 1pm 2 Beginner Teen Hikers are disappearing in the mountainous region where the Canary Copper Mine Co. sealed the entrance to their operations thirty years ago. Hunters found animal husks and heard strange sounds at night. Do the Black Hills of North Dakota harbor a maneating beast or is it all just an elaborate hoax? Your job is to investigate the mysterious disappearances and perhaps discover what danger is lurking there. Characters provided. R-109 DDEX1-1 Defiance in Phlan 5e THU 1pm 1 Introduct The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the realms - the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance, and even the Zhentarim - must unite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in any

4 one of five different missions aimed at stopping the cult. An introduct 2- hour adventure for 1st-level characters. Pre-gens available. Replayable up to 5 times. R-110 DDEX1-3 Shadows Over the Moonsea 5e THU 1pm 2 Introduct Life on the Moonsea isn't easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest living there. Now, a new scourge is prowling the waters: A ghost ship has been striking small coastal villages, leaving its victims whispering about the "eye of the dracolich." Join the adventure and learn the truth behind this threat! An adventure for 1st-4th level characters. R-111 Escape from the Gladiators of Planet X Dunge on Crawl Classics Tim Callahan THU 1pm 2 Beginner You have been abducted by the overlords of Planet X and dragged into the slave pits beneath the gladiatorial arena to prepare to face the beasts on the surface. You're but a mere cobbler/carpenter/bandit/farmer/glass blower -- HOW WILL YOU SURVIVE? A zero-level funnel in the Crawljammer setting of Dungeon Crawl Classics. Pregens provided! R-112 Firefly: A Clue in the Firefly Chris Pierce THU 1pm 2 Beginner Teen A derelict Ship. A crew with no mem. It's Firefly with a who dun it

5 Black RPG twist. It's a fine fangzong fengkuang de jie [knot of self-indulgent lunacy]. Can you unwind it before you meet a horrible end? R-113 Going Down he Rabbit Hole- Black part 1 TC Ancien ts - A 3.5 ish Steven Parenteau THU 1pm 2 Experien ced You ve been hired to stop a group of bandits that have been raiding a major caravan trade route. You re scouts had reported that the bandits are loaded with spoils that they recently plundered from a nearby village and caravan. Your group has already positioned itself in hiding place and is ready to strike. A TC Ancients Ream adventure Level 1-3 R-114 Heroes of Altamira, Episode 5 - Evil Intent 7th Sea Mark Edwards THU 1pm 2 Beginner Teen Come join the newest generation of Theah s Heroes as they continue their adventures in Castille s premiere city, thwarting nefarious villains, rescuing both damsels and foolhardy, headstrong men in distress, and saving the city (not to mention all of Theah) from a fate worse than death. Heroes of Altamira is a living campaign set in the world of Theah and using the 7th Sea RPG. Players will create their own heroes that they will play throughout the starc. The campaign takes place in 1668 during a very tumultuous time in Theah s hist. The players heroic

6 actions will be used to influence the eventual outcome of the campaign. Players who are interested can find more information at The Guild of San Marcos (guildofsanmarcos.net). There, players can read about the powerful and influential people of Altamira and some of the sights and sounds of the city. There is also a section for all character creation rules and a link to all the templates used in the campaign. Finally there is a small forum for talking to other heroes of the campaign, asking questions, meeting the GMs and writers, and sharing stories of the campaign. In Episode 5: Evil Intent, like a pot over a roaring fire, tensions are heating up in Altamira. Worse, foreigners with dangerous ideas of fun could make tensions boil over. Unless heroes can do something about it R-115 Heroes of Altamira, Episode 7 - Scientific Method 7th Sea Mark Edwards THU 1pm 2 Beginner Teen Come join the newest generation of Theah s Heroes as they continue their adventures in Castille s premiere city, thwarting nefarious villains, rescuing both damsels and foolhardy, headstrong men in distress, and saving the city (not to mention all of Theah) from a fate worse than death. Heroes

7 of Altamira is a living campaign set in the world of Theah and using the 7th Sea RPG. Players will create their own heroes that they will play throughout the starc. The campaign takes place in 1668 during a very tumultuous time in Theah s hist. The players heroic actions will be used to influence the eventual outcome of the campaign. Players who are interested can find more information at The Guild of San Marcos (guildofsanmarcos.net). There, players can read about the powerful and influential people of Altamira and some of the sights and sounds of the city. There is also a section for all character creation rules and a link to all the templates used in the campaign. Finally there is a small forum for talking to other heroes of the campaign, asking questions, meeting the GMs and writers, and sharing stories of the campaign. In Episode 7: Scientific Method, characters are told, Just a simple job, escort Professora du Valroux to Altamira. And honestly, how many enemies could one bookish lecturer really have? We recommend you join this campaign by first playing

8 R-116 Homecomi ng Lucid Dream s RPG Episode 5 or 6. Andre Kruppa THU 1pm 4 Beginner Teen It is the Year of our Lord nine hundred and twenty-three. The Saxon Kingdom of Mercia swells, as the legacy of the Great King Alfred bears fruit. In recent years, the Danish warriors have been driven from the Five Boroughs of the Danelaw, this done under the leadership of the Great Lady Aethelflaed, God rest her soul, and King Edward, whose joint campaigns brought the pagans to their knees. These strife-filled days are hard for holders of new fiefs in the former Borough of Derby. The heathens of York refused to renew their oaths given to Aethelflaed when Edward was crowned, and so raids and skirmishes along the northern border are frequent and the times turbulent. Ruling these lands of mixed Saxon and Danish blood is vexing. The folk fear the dark, sometimes disappearing in the night, being lost to raids or perhaps worse! The brooding peaks and shadowy dales, scattered with the remains of the ancient ones, are said to be home to giants, fairies, hags, shadow walkers, and ghosts. Your band of thanes and

9 retainers, returning from a punitive raid to the north meant to quell the depredations of the pagans of York, is filled with a strange trepidation and foreboding. You often wonder what may lurk in the darkness of this ancient land. R-117 Pathfinder Society Organized Play PFS THU 1pm 2 Beginner Pathfinder Society Organized Play is a worldwide fantasy roleplaying campaign that puts YOU in the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil. R-118 The Slepping Giant- part 1 TC Fantas y - A 3.5 ish Luc Poulin THU 1pm 2 Experien ced You are hired by a gnome tinkerer to help him build some contraption. Significant role playing. A TC Fantsay adventure - level 1-6 R-119 Troy City Mysteries World of Darkne ss David Benevides THU 1pm 2 Beginner Teen Imagine the World of Darkness meets Dresdenverse. IF you just did, then WELCOME to Troy City! Troy is a small city located in the southeast coast of Massachusetts. As all good cities, it has its share of hidden secrets, among

10 R-120 Alien vs Predator: Blood and Sand Cortex Plus these secrets is a PI agency that deals with uncovering the stranger ones. Will you join us in uncovering them one case at a time? Chris Pierce THU 7pm 2 Training Teen A Middle Eastern Dictator has made a discovery that could change the world. And not in a nice way. A downed alien craft, a dead pilot, and a hold filled with the most deadly beings in the universe. Its up to a group of Marines...and a group of Predators to stop them. R-121 Chains of Heaven Call of Cthulu Alexander Jackl THU 7pm 2 Experien ced Adult A sci-fi horror mystery set in a remote research outpost on Venus. A horrible series of deaths have happened on a research station in Venus. You have been sent by the government to figure out what happened (at least some of you have). Unlike space, on Venus everyone can hear you scream- at least for a second or two. R-122 DDEX1-1 Defiance in Phlan 5e THU 7pm 1 Introduct The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power

11 groups in the realms - the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance, and even the Zhentarim - must unite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in any one of five different missions aimed at stopping the cult. An introduct 2- hour adventure for 1st-level characters. Pre-gens available. Replayable up to 5 times. R-123 DDEX1-4 Dues for the Dead 5e THU 7pm 2 Introduct For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graveyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance. A four-hour adventure for levels 1-4. R-124 DDEX1-7 Drums in the March 5e THU 7pm 2 Introduct For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed footprints heading towards the marsh. Can you help the find the lost and bring justice to the abductors? A four-hour adventure for levels 1-4.

12 R-125 Horror on the Gulf Call of Cthulh u (now) Robert Dosdourian THU 7pm 2 Beginner Teen A seaplane ride to the Thuuleon Oceanographic Research Station (TORS) in the Gulf of Mexico puts those about to rock on the highway to hell when the station is thunderstruck by AC/DC? It is your first stint as a student researcher in an Outreach program. Your friends said it s boring work, talking about it puts them to sleep. You told them there s nothing you d rather do. We ll see. Characters provided. R-126 House Call Call of Cthulh u Joseph Pandolph THU 7pm 2 Beginner Adult During a zombie apocalypse a group of survivors must go and get supplies from a local veterinary clinic. However, is this clinic as abandoned as it seems? R-127 HYPERBOR EA - Beneath the Comet Astonis hing Swords men & Sorcere rs of Hyperb orea Jeffrey Talanian THU 7pm 2 Experien ced Adult For weeks the Comet has blazed in the sky above Hyperborea, inspiring widespread superstitious dread and fear of some star-borne contagion. Under the light of this harbinger from the Black Gulf, the PCs have come to Bogrest, following a magical treasure map that reveals great wealth buried in the Lonely Heath north of the village. Finding that treasure will be no simple matter, however, for Hyperborea is a weirder and deadlier place than ever beneath the Comet.

13 R-128 Heroes of Altamira, Episode 9 - Mistaken Heresies 7th Sea Mark Edwards THU 7pm 2 Experien ced Teen Come join the newest generation of Theah s Heroes as they continue their adventures in Castille s premiere city, thwarting nefarious villains, rescuing both damsels and foolhardy, headstrong men in distress, and saving the city (not to mention all of Theah) from a fate worse than death. Heroes of Altamira is a living campaign set in the world of Theah and using the 7th Sea RPG. Players will create their own heroes that they will play throughout the starc. The campaign takes place in 1668 during a very tumultuous time in Theah s hist. The players heroic actions will be used to influence the eventual outcome of the campaign. Players who are interested can find more information at The Guild of San Marcos (guildofsanmarcos.net). There, players can read about the powerful and influential people of Altamira and some of the sights and sounds of the city. There is also a section for all character creation rules and a link to all the templates used in the campaign. Finally there is a small forum for talking to other heroes of the campaign, asking questions, meeting the GMs and writers, and sharing stories of the

14 campaign. In Episode 9: Mistaken Heresies, characters realize it s never going to be a good day when the Inquisition decides to announce their presence. But it s worse when the announcement is a personal message to you R-129 Into the Mine: The cupbearerpart 2 TC Ancien ts - A 3.5 ish Bob Yates THU 7pm 2 Experien ced The legend of Thurber s riches was true! The quest to solve the mystery has led you to the entrance to a long abandoned Dwarven mine. What riches must be below just waiting for a bold group of adventurers! Only one way to find out.down into the mine you will go. A TC Ancient Realms Adventure levels 2-5. R-130 Rolling 7 the Hard Way-Black part 3 TC Ancien ts - A 3.5 ish Steven Parenteau THU 7pm 2 Experien ced Black s journal has led you to the community of Steel Harbor looking for a man named Mentros. You call it a community because you don t know who would want to live there. Steel Harbor, although part of the confederation, considers itself a free city where anyone can be bought for a price. Pirate ships in disguise fill the harbor and no one is who they seem. A TC Ancient Realms adventure Level 1-6.

15 R-131 The Lonely Point Lighthouse Call of Cthulh u, 1920's Oscar Rios THU 7pm 2 Introduct Teen The investigators are hired to debunk rumors of a haunting in New London, Connecticut. The last two keepers at the lighthouse on the tiny offshore island of Lonely Point both quit after hearing strange sounds inside the lighthouse. Before that, the reclusive, but well-respected, Fitch family lived there for twenty years without incident. The investigators are dropped off on Lonely Point with supplies for three days. Can they unravel the mystery as a violent nor easter rages along the Connecticut coastline? Scenario by Oscar Rios, from Island of Ignorance The Third Cthulhu Companion. R-132 The Valley of Tombs 5th Edition Ian Eller THU 7pm 2 Beginner For thousands of years, the Valley served as the resting place for tribal chiefs and god-emperors alike, for in it was a magic that promised great reward in the afterlife. But a calamity centuries ago cut off the valley from the greater world and its location was lost. Only a few years ago, the Valley was rediscovered and now hungry adventurers and crypt raiders have descended upon the Valley in search of lost lore and buried treasure. But not everything rests in peace in the Valley

16 of Tombs. Can your heroes overcome its insidious perils as well as rival tomb raiders, and still find fortune and fame? The Valley of Tombs is an ongoing massive multiplayer tabletop RPG" -- a continuous hex crawl of exploration and adventure over six sessions. Check it out at https://the-valley-oftombs.obsidianportal.com/" R-133 Pathfinder Society Organized Play PFS THU 7pm 2 Beginner Pathfinder Society Organized Play is a worldwide fantasy roleplaying campaign that puts YOU in the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil. R-134 Lets learn 5th Edition 5th Edition Michael Tedford THU 9pm 3 Introduct Teen Starting off with character creation and then we will go into a fun game where we can all learn how the rules work This will be a 6 hour slot first 2 for character creation then playing

17 R-135 Pathfinder Society Organized Play PFS THU 11pm 2 Beginner Pathfinder Society Organized Play is a worldwide fantasy roleplaying campaign that puts YOU in the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil. R-136 Baker Street: Adventure of the Empty Warehouse Fearlig ht Games Amanda Kahl Thu 7pm 2 Introduct ion Teen Intrepid investigators are asked by the stoic Dr. Watson to take cases out of Baker Street in Holmes's absence. Victorian Streets, foggy nights, and crime most foul await. Will the nefarious plans of crafty villains come to fruition or can the champions of justice from Baker Street save the day? Come join in the investigation - the game is afoot! R-201 As Are the Gates of Hell Call of Cthulu Alexander Jackl FRI 8am 2 Beginner Teen You wake up in a dark space with no idea who you are, what you are doing here, and how you got here. What do you do? A creative role-playing intensive experience. Any necessary character

18 R-202 Crawljamm er: In the Thrall of the Space Gods Dunge on Crawl Classics information will be provided and no experience with Call of Cthulu neededonly your imagination! Tim Callahan FRI 8am 2 Beginner Sperato, god of hope, is dead. As a member of the Perilous League, you have been tasked with a vital mission: escort the god's remains to the reclusive Necromancer of Zeddix and convince him to attempt a divine resurrection. But Sister Ultiva, goddess of vengeance, has other plans for you. Plans you just might not survive. This is a Level 5 Crawljammer adventure using the DCC rules. Pregens provided! R-203 DDEX1-1 Defiance in Phlan 5e FRI 8am 1 Introduct The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the realms - the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance, and even the Zhentarim - must unite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in any one of five different missions aimed at stopping the cult. An introduct 2- hour adventure for 1st-level characters. Pre-gens available. Replayable up to 5

19 times. R-204 DDEX1-5 The Courting of Fire 5e FRI 8am 2 Introduct An exiled cultist and his kobold minions are spotted searching long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give to a fearsome dragon that dwells there. What he hopes to attain with his gift is unknown, but can t be good for the citizens of Phlan. A fourhour adventure for levels 1-4. R-205 DDEX1-11 Dark Pyramid of Sorcerer's Isle (2 rnds) 5e FRI 8am 2 Introduct Long unoccupied, the pyramid on Sorcerer s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the Dragon and Red Wizards of Thay have taken notice, and it s up to you to keep whatever power dwells there out of their hands. An eight-hour adventure for levels R-206 Heroes of Altamira, Episode 8 - Acts of Desperatio n 7th Sea Mark Edwards FRI 8am 2 Beginner Teen Come join the newest generation of Theah s Heroes as they continue their adventures in Castille s premiere city, thwarting nefarious villains, rescuing both damsels and foolhardy, headstrong men in distress, and saving the city (not to mention all of Theah) from a fate worse than death. Heroes of Altamira is a living campaign set in

20 the world of Theah and using the 7th Sea RPG. Players will create their own heroes that they will play throughout the starc. The campaign takes place in 1668 during a very tumultuous time in Theah s hist. The players heroic actions will be used to influence the eventual outcome of the campaign. Players who are interested can find more information at The Guild of San Marcos (guildofsanmarcos.net). There, players can read about the powerful and influential people of Altamira and some of the sights and sounds of the city. There is also a section for all character creation rules and a link to all the templates used in the campaign. Finally there is a small forum for talking to other heroes of the campaign, asking questions, meeting the GMs and writers, and sharing stories of the campaign. In Episode 8: Acts of Desperation, Characters find very hero has their critics; some with valid points while others are just plain annoying. But if this one has his way, it could mean your death. We recommend you join this campaign by first playing Episode 5 or 6.

21 R-207 Pathfinder Society Organized Play PFS FRI 8am 2 Beginner Pathfinder Society Organized Play is a worldwide fantasy roleplaying campaign that puts YOU in the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil. R-208 Riding the Northboun d Call of Cthulh u, 1920's Oscar Rios FRI 8am 2 Introduct A group of hobos, tramps, and bums undertake a journey to celebrate the recent marriage of a fellow hobo to a wealth and exotic widow. He's promised hot food, quality hooch, showers, clothing, new shoes, and warm beds for a weekend long celebration at his new home, a mansion in upstate New York. However, riding the rails in November is tough going and if something seem too good to be true it usually it usually is. Scenario by Oscar Rios, an exclusive promotional scenario for Island of Ignorance The Third Cthulhu Companion. R-209 Spirit of Retribution Pathfin der Robert Lamm FRI 8am 2 Beginner Aystrom XIV: With the sword Pathfinder finally in their hands, the group is ready to locate the object of

22 their quest. Whatever the runestone was designed to unlock, and wherever it may be, the sword s power can lead them to it. All they need to do is put their trust in the spirit of a villain who has spent the last several centuries trapped in the sword, abandoned in darkness with only his own thoughts to keep him company. R-210 The Forgotten Mine TC Ancien ts - A 3.5 ish Zachery, Dave, Luc FRI 8am 2 Experien ced A town noble calls for a group of adventurers to rescue his son from a long forgotten mine. What secrets await them in the darkness? A TC Ancient Realms adventure levels 1-3 R-211 The Journey Home: The Cupbearer part 3 TC Ancien ts - A 3.5 ish Bob Yates FRI 8am 2 Experien ced You have aided Maaurine in her quest to recover the prize. Now to take the dearly won prize to her Weapon Master guild. The only challenge is that everyone in the Republic of Carilon wants the same prize and will do most anything to get it. TC Ancient Realms adventure levels 2-5. R-212 Quest for the Kask G-Core & Dragon s Jay Libby FRI 10am 1 Beginner Adult The King Pippo of the Dwarves has agreed to help a Baron from the nearby human kingdom. Can the young dwarf squires carry out such a simple task and escort an emissary to the home of Lady Carp? Will the goblins let it happen?

23 Who is going bald? What is so special about that damn cat? This is a fun intro adventure to Stairs of the Immortals, an epic fantasy setting that is powered by G-Core & Dragons. R-213 DDEX1-1 Defiance in Phlan 5e FRI 1pm 1 Introduct The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the realms - the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance, and even the Zhentarim - must unite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in any one of five different missions aimed at stopping the cult. An introduct 2- hour adventure for 1st-level characters. Pre-gens available. Replayable up to 5 times. R-214 DDEX1-6 The Scroll Thief 5e FRI 1pm 2 Introduct Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of various schools in the area concerned. The headmasters pleas for help have gone

24 unanswered by the Black Fist, and the Lord Sage of Phlan decides to reach out to you and your kind to bring those responsible to justice. A four-hour adventure for levels 1-4. R-215 Cancelled R-216 Dungeon of Doom 5th edition Jaimie Delorge FRI 1pm 2 Introduct Adventure in the infamous Dungeon of Doom. Making it's return to totalcon. This is a huge tabletop dungeon built with Dwarven Forge tiles. See if you can survive traps, tricks and the malicious Iron Gm of Doom. Characters provided, players willing to be killed needed. R-217 Firefight! Call of Cthulh u (now) Robert Dosdourian FRI 1pm 2 Beginner Teen Firefighters are putting out fires all over Arkham and witnesses have reported seeing a dark-hooded figure leaving the scene almost every time. A master arsonist is burning the town to ashes and there seems to be no end to it. The investigators are charged with finding the culprit and stopping him before another fire breaks out. R-218 Heroes of Altamira, Episode 6 - The 7th Sea Mark Edwards FRI 1pm 2 Beginner Teen Come join the newest generation of Theah s Heroes as they continue their adventures in Castille s premiere city, thwarting nefarious villains, rescuing

25 Balance of Profit both damsels and foolhardy, headstrong men in distress, and saving the city (not to mention all of Theah) from a fate worse than death. Heroes of Altamira is a living campaign set in the world of Theah and using the 7th Sea RPG. Players will create their own heroes that they will play throughout the starc. The campaign takes place in 1668 during a very tumultuous time in Theah s hist. The players heroic actions will be used to influence the eventual outcome of the campaign. Players who are interested can find more information at The Guild of San Marcos (guildofsanmarcos.net). There, players can read about the powerful and influential people of Altamira and some of the sights and sounds of the city. There is also a section for all character creation rules and a link to all the templates used in the campaign. Finally there is a small forum for talking to other heroes of the campaign, asking questions, meeting the GMs and writers, and sharing stories of the campaign. In Episode 6: The Balance of Profit, characters learn piracy is usually the cost of doing business. But when their tactics include wholesale murder;

26 it s time for Heroes to bring them to justice. R-219 Heroes of Altamira, Ep. 10 Command Performan ce 7th Sea Mark Edwards FRI 1pm 2 Experien ced Teen Come join the newest generation of Theah s Heroes as they continue their adventures in Castille s premiere city, thwarting nefarious villains, rescuing both damsels and foolhardy, headstrong men in distress, and saving the city (not to mention all of Theah) from a fate worse than death. Heroes of Altamira is a living campaign set in the world of Theah and using the 7th Sea RPG. Players will create their own heroes that they will play throughout the starc. The campaign takes place in 1668 during a very tumultuous time in Theah s hist. The players heroic actions will be used to influence the eventual outcome of the campaign. Players who are interested can find more information at The Guild of San Marcos (guildofsanmarcos.net). There, players can read about the powerful and influential people of Altamira and some of the sights and sounds of the city. There is also a section for all character creation rules and a link to all the templates used in the campaign. Finally there is a small forum for talking

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