Basic Guide for Video Games production
|
|
- Dora McDowell
- 8 years ago
- Views:
Transcription
1 Basic Guide for Video Games production
2 intro A video game is more than the sum of its pieces; a game has a synergy that, after the game is complete, makes it something unique. Creating this synergy takes a lot of technical know-how, as well as a sense of design and art. Basically, you need to be a Leonardo da Vinci and an Albert Einstein all in one. press start A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry. In this guide we will cover terms and starting process of making vieo game concept.
3 terms overview Platforms The term platform refers to the specific combination of electronic components or computer hardware which, in conjunction with software, allows a video game to operate. The term system is also commonly used. In common use a PC game refers to a form of media that involves a player interacting with an IBM PC compatible personal computer connected to a video monitor. A console game is played on a specialized electronic device that connects to a common television set or composite video monitor. A handheld gaming device is a self-contained electronic device that is portable and can be held in a user s hands. Arcade game generally refers to a game played on an even more specialized type of electronic device that is typically designed to play only one game and is encased in a special cabinet. These distinctions are not always clear and there may be games that bridge one or more platforms. In addition to personal computers, there are multiple other devices which have the ability to play games but are not dedicated video game machines, such as mobile phones, PDAs and graphing calculators. The web browser has also established itself as platform in its own right while providing a cross-platform environment for video games designed to be played on a wide spectrum of hardware from personal computers to smartphones to name a few. This in turn has generated new terms to qualify classes of web browser based games. These games may be identified based on the website that they appear, such as with Facebook games. Others are named based on the programming platform used to develop them, such as Java and Flash games. Genres A video game, like most other forms of media, may be categorized into genres based on many factors such as method of game play, types of goals, art style, interactivity and more. Because genres are dependent on content for definition, genres have changed and evolved as newer styles of video games have come into existence. Ever advancing technology and production values related to video game development have fostered more lifelike and complex games which have in turn introduced or enhanced genre possibilities (e.g., virtual pets), pushed the boundaries of existing video gaming or in some cases add new possibilities in play (such as that seen with titles specifically designed for devices like Sony s EyeToy). Some genres represent combinations of others, such as massively multiplayer online role-playing games, or, more commonly, MMORPGs. It is also common to see higher level genre terms that are collective in nature across all other genres such as with action, music/rhythm or horror-themed video games. Educational games On 23 September 2009, U.S. President Barack Obama launched a campaign called Educate to Innovate aimed at improving the technological, mathematical, scientific and engineering abilities of American students. This campaign states that it plans to harness the power of interactive games to help achieve the goal of students excelling in these departments.this campaign has stemmed into many new opportunities for the video game realm and has contributed to many new competitions. Some of these competitions include the Stem National Video Game Competition and the Imagine Cup. Both of these examples are events that bring a focus to relevant and important current issues that are able to be
4 addressed in the sense of video games to educate and spread knowledge in a new form of media. uses games to entice the user to learn about information pertaining to the Nobel prize achievements while engaging in a fun to play video game.there are many different types and styles of educational games all the way from counting to spelling to games for kids and games for adults. Some other games do not have any particular targeted audience in mind and intended to simply educate or inform whoever views or plays the game. Development Video game development is the process of creating a video game. Developers use various tools to create video games, here an editor to fine tune the virtual camera system. Development is undertaken by a game developer, which may range from one person to a large business. Traditional commercial PC and console games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie game industry has seen a rise in recent years with the growth of new online distribution systems and the mobile game market. Development team Developers can range in size from small groups making casual games to housing hundreds of employees and producing several large titles. The development team consists of several members. Some members of the team may handle more than one role; similarly more than one task may be handled by the same member. Team size can vary from 20 to 100 or more members, depending on the game s scope. The most represented are artists, followed by programmers, then designers, and finally, audio specialists, with two to three producers in management. Designer A game designer is a person who designs gameplay, conceiving and designing the rules and structure of a game. Development teams usually have a lead designer who coordinates the work of other designers. They are the main visionary of the game. One of the roles of a designer is being a
5 writer, often employed part-time to conceive game s narrative, dialogue, commentary, cutscene narrative, journals, video game packaging content, hint system, etc. In larger projects, there are often separate designers for various parts of the game, such as, game mechanics, user interface, characters, dialogue, etc. Artist A game artist is a visual artist who creates video game art. The art production is usually overseen by an art director or art lead, making sure their vision is followed. The art director manages the art team, scheduling and coordinating within the development team. The artist s job may be 2D oriented or 3D oriented. Programmer A game programmer is a software engineer who primarily develops video games or related software (such as game development tools). The game s codebase development is handled by programmers. There are usually one to several lead programmers, who implement the game s starting codebase and overview future development and programmer allocation on individual modules. Game design document A game design document (often abbreviated GDD) is a highly descriptive living design document of the design for a video game. A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. The basic sequence of game design is as follows Come up with an idea for a game Create storyboards and rough sketches of your game world the main characters and the action List the details of your game and take into consideration everything about the game universe Finally put these concepts all together into a design document something like a movie script that contains everything about your game
6 Developing an idea Storyboarding Before you write a game, you need an idea a story, something to start with. Brainstorm and come up with an idea for a game; the idea should be loosely based on something that has at least a fleeting resemblance to a story. Then you need to come up with the goals of the game. Ask yourself questions such as What will the player do? and How will the player do it? One of the best ways to see a game is to storyboard it to create a sequence of drawings that show the levels of the game or the different scenes and goals. Each storyboard should include a paragraph or two to describe what is going on. Example from training course Maybe you re wondering, Where do I get ideas for games? Well, you can t tap into any magical formulas, but you can look in a few places: ddother games: Don t copy another game, of course, but improving and taking a new perspective within the game is fine. ddmovies and videos: Watch as many sci-fi movies as possible and see if you can come up with a game based on some of their ideas and content. Of course, you need to get permission from the filmmaker if you use any characters or story lines from those movies. ddreal-life games: You can take a game such as hockey and make a computer version of it, or make a futuristic version of it. dddreams and nightmares: This technique is a gold mine; in your mind, you can try anything out. Go to sleep thinking about games, demons, monsters, or whatever, and hopefully, you will have a killer dream that gives you an idea for a game. After you have your game ideas, then you need to outline the story.
7 Gamification Considering the details Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems. Gamification has been studied and applied in several domains, with some of the main purposes being to engage (improve user engagement,physical exercise, return on investment, flow,data quality, timeliness), teach (in classrooms, the public or at work), entertain (enjoyment,fan loyalty), measure (for recruiting and employee evaluation), and to improve the perceived ease of use of information systems. A review of research on gamification shows that most studies on gamification find positive effects from gamification. Gamification techniques strive to leverage people s natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure. After you create storyboards, you write the details of the game design. This stage is where the process gets complex. You have to think of every possible detail and write something about it because when you make your game, you are a god well, at least a demigod. If you don t program a specific detail, it s not going to happen. You need to figure out all the rules and the structure of the game. For example, here s a list of questions to consider: ddwhat can the game character do? Can he or she fly, swim, and teleport? ddhow many different enemies will the hero fight? ddwhat kind(s) of weapons are available? ddhow does the player get rejuvenated? ddcan more than one player play at once? If so, what are the ramifications of this? ddwill the game s perspective be a side view, top view, or firstperson and full 3-D view? ddwhat kind of sound track? Rock, rap, techno? ddwhat is the personality of the main character? These examples are just some of the details you need to think about. The key here is to create the characters, rules, laws, and goals of your game universe in as much detail as possible. That s necessary because you re going to generate the artificial universe they all exist in. The more detail you include, the better the game will be.
8 Constructing a game design document After you have all the storyboards and details of the game written down, create a design document. The goal of the document is to record all your ideas in a format that resembles a movie script. Creating the document is a housekeeping step, but it gives you another chance to change your mind, see if some rule or event is totally stupid, or add another game element. Don t misunderstand. Changing and adding to your design is acceptable, but make sure all the elements work well together. If players aren t distracted by inconsistencies in your game s universe, they can be fully involved with the characters and situations. The result of developing the design document is that your imaginary world becomes more vivid in your mind. When you start talking to yourself about the stuff that is happening in your game, when your imaginary world is so thick with texture and so alive with detail that you can see it, then writing a game around it is much easier, because you aren t making things up as you go. Having a clear picture of a game s world is one of the most important issues in game design. The universe you create must be coherent; it must be well thought out enough to hang together about as well as the universe we live in (or better). If your game universe is coherent, the players will lose themselves in it; they will experience a suspension of disbelief and really have fun. On the other hand, if you come up with a half-baked idea and then wing it as you go, your game ends up looking thrown together, which doesn t invite belief. Without thought or planning, you won t pull the players into your world, and they won t play your game! After you have a design document in hand, you re in a far better position to create a solid game. As you work on the game, you won t be tempted to impulsively add elements that are inappropriate or out of place in your game s world.
game development documentation game development documentation: concept document
topics: game design documents design document references: cisc3665 game design fall 2011 lecture # IV.1 game development documentation notes from: Game Design: Theory & Practice (2nd Edition), by Richard
More informationGame Design Project. STEP ONE: REVIEW the various Game Templates/Exemplars on the school network K Drive://Mr. Arnett/ASM 3M4M/UNIT 3/Game Templates
Game Design Project A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred
More informationnot think the same. So, the consumer, at the end, is the one that decides if a game is fun or not. Whether a game is a good game.
MR CHU: Thank you. I would like to start off by thanking the Central Policy Unit for the invitation. I was originally from Hong Kong, I left Hong Kong when I was 14 years old, it is good to come back with
More informationIntroduction to Using Video to Grow Your Dental Practice
Dental Practice Marketing Guide Introduction to Using Video to Grow Your Dental Practice By Vincent Messina CEO/Founder Otimo Sales and Marketing Hey there! Use video grow your dental practice Welcome
More informationPreproduction in the Game Development Process
Preproduction in the Game Development Process From Proposal to Prototype Instructor Sara R. Farr Preproduction At this point, you already have an approved game proposal outlining your game. Preproduction
More informationIntegrating STEM Courses with Game Design. Najib Manea
Integrating STEM Courses with Game Design Najib Manea Agenda Introduction Grant Profile Implementation Plan Game Design & Simulation Program STEM & Game Design Game Design Program Examples Questions Title
More informationCOVERAGE You re going to have to edit your film later. How do you make sure you get enough footage for that to work?
MAKE IT YOUR STORY CINEMATOGRAPHY Film is a visual medium - which just means it s a story you consume through your eyeballs. So, when you ve got your story figured out, you need to think about the best
More informationCompany Profile. Leti Arts. Meet the Team. Find out about our products, services and technologies. 0 P a g e
2014 Company Profile Leti Arts Meet the Team. Find out about our products, services and technologies. 0 P a g e Overview WHO WE ARE Leti Arts is an interactive media studio with offices in Ghana and Kenya,
More informationSOFTWARE ENGINEER. For Online (front end) Java, Javascript, Flash For Online (back end) Web frameworks, relational databases, REST/SOAP, Java/Scala
SOFTWARE ENGINEER Video Game Engineering is intellectually demanding work. Our software engineers are faced with daily challenges that involve physics (from collision detection to complex physical reactions),
More informationOCR LEVEL 3 CAMBRIDGE TECHNICAL
Cambridge TECHNICALS OCR LEVEL 3 CAMBRIDGE TECHNICAL CERTIFICATE/DIPLOMA IN IT COMPUTER GAME DESIGN H/502/5671 LEVEL 3 UNIT 32 GUIDED LEARNING HOURS: 60 UNIT CREDIT VALUE: 10 COMPUTER GAME DESIGN H/502/5671
More informationFlorida Department of Education Student Performance Standards
Florida Department of Education Student Performance Standards 2015 2016 Course Title: Game & Simulation Foundations Course Number: 8208110 Course Credit: 1 Course Description: This course is designed to
More informationResulting from the project Video and Mobile Games Education Development and Cross Collaboration 1
Summary Gap Analysis Resulting from the project Video and Mobile Games Education Development and Cross Collaboration 1 Lifelong Learning Programme Leonardo Da Vinci 1 This paper was drafted by evolaris
More informationWelcome. Recently we have also developed gamification projects and we are expanding in this area using our gaming experience.
Welcome Wastelands Interactive is an independent game development studio from Poland. We are a dedicated team of artists, storytellers, programmers, designers and true gamers working together for several
More informationAdvanced Diploma of Professional Game Development - Game Art and Animation (10343NAT)
The Academy of Interactive Entertainment 201 Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT) Subject Listing Online Campus 0 Page Contents 3D Art Pipeline...2 Grasping
More informationAnimation Overview of the Industry Arts, AV, Technology, and Communication. Lesson Plan
Animation Overview of the Industry Arts, AV, Technology, and Communication Lesson Plan Performance Objective Upon completion of this assignment, the student will have a better understanding of career and
More informationInsight Guide. E-Learning Compliance. www.kineo.com
Insight Guide E-Learning Compliance LAST MENU BACK NEXT Insight Guide Overview The challenges of compliance training Questions to ask before you begin your design 20 minutes A new generation of design
More informationGame-Making Software. Created by. in support of
Game-Making Software Created by in support of Welcome This guide was designed by Abertay University to help entrants to the BAFTA Young Game Designers Game-making Award, presented by Sony Computer Entertainment
More information3D Animation & Video Production Powerful solutions for corporate marketing, training & communication.
3D Animation & Video Production Powerful solutions for corporate marketing, training & communication. executive summary Provis Media Group produces engaging 3D animation and video for a variety of industries
More informationNetEase Games - Paid Internship Program
NetEase Games - Paid Internship Program About NetEase, Inc. NetEase, Inc., is a leading game developer and publisher based in China. Founded in 1997, the company has been listed on NASDAQ in the US since
More information[Name of the game] Game Design Document. Created by [Name of the team]:
[Name of the game] Game Design Document Created by [Name of the team]: [Name of each team member] [Company logo] [Company name] [Date] Table of content 1 Overview... 4 1.1 Game abstract... 4 1.2 Objectives
More informationFILM FESTIVAL 2015-16
KELLER ISD FILM FESTIVAL 2015-16 Official Handbook Matt Hill Media Production Coordinator Keller ISD Keller ISD Film Festival 2015-16 1 CONTENTS Guidelines 3 Rules 6 Judging Criteria 7 FAQs 9 Important
More informationVideo, film, and animation are all moving images that are recorded onto videotape,
See also Data Display (Part 3) Document Design (Part 3) Instructions (Part 2) Specifications (Part 2) Visual Communication (Part 3) Video and Animation Video, film, and animation are all moving images
More informationKIDS & TEENS SUMMER HOLIDAYS
DEC 2015 - JAN 2016 KIDS & TEENS SUMMER HOLIDAYS LEARN NEW SKILLS IN FILMMAKING, TV PRESENTING, SCREEN ACTING RADIO, DIGI ANIMATION & MORE! AUSTRALIAN FILM TELEVISION AND RADIO SCHOOL SUMMER SCHOOL HOLIDAY
More informationAdvanced Diploma of Screen - 3D Animation and VFX (10343NAT)
The Academy of Interactive Entertainment 2013 Advanced Diploma of Screen - 3D Animation and VFX (10343NAT) Subject Listing Online Campus 0 Page Contents 3D Art Pipeline...2 Modelling, Texturing and Game
More informationChapter 1 Basic Introduction to Computers. Discovering Computers 2012. Your Interactive Guide to the Digital World
Chapter 1 Basic Introduction to Computers Discovering Computers 2012 Your Interactive Guide to the Digital World Objectives Overview Explain why computer literacy is vital to success in today s world Define
More informationTeacher Resource Bank Unit 2 Exemplar Assignments
Teacher Resource Bank Unit 2 Exemplar Assignments GCSE Media Studies Version 1.2 Contents Assignment 1 - Introduction to the Media Page 2-5 Assignment 2 - Cross-Media Study Page 6-11 Assignment 3 Practical
More informationYOU THINK YOU MIGHT WANT TO STUDY:
YOU THINK YOU MIGHT WANT TO STUDY: ANIMATION DIGITAL MEDIA DESIGN PRODUCT DESIGN VISUAL COMMUNICATION MOTION GRAPHICS 70 DESIGN & CREATIVE MEDIA Course LISTING Bachelor of Arts in Animation Bachelor of
More informationInnovation in Technology Challenge. Student Marketing Technology Project - Commercials/Infomercials
Marketplace for Creativity Problem Solving Innovation Innovation in Technology Challenge Option 5 Student Marketing Technology Project - Commercials/Infomercials Your Challenge Make and produce a Commercial/Infomercial
More informationUnderstand career planning in a digital media environment.
Objec&ve 201.01 Understand career planning in a digital media environment. Course Weight : 5% 1 Careers in Digital Media Skills and knowledge in the digital media field can be applied to a wide variety
More informationFacts and figures XS SOFTWARE : WE ARE PROUD OF : Is a leading international company - specializing in browser games for over 9 years now
Facts and figures XS SOFTWARE : Is a leading international company - specializing in browser games for over 9 years now 3 years of focus in creating cross platform games Develops and publishes original
More informationHow to Produce a Television Commercial Without Spending a Fortune (or Wasting Money) And Still Get the Results You Want.
How to Produce a Television Commercial Without Spending a Fortune (or Wasting Money) And Still Get the Results You Want. Read this report to learn the 7 things you must know before you produce a TV spot.
More informationJordan Shearer. Portfolio. 1Maya Modeling
Jordan Shearer Portfolio I am Jordan Shearer the coolest person around! I have been working on animations since a young age. I have a vast knowledge of editing software. I have a website called Jornations.com
More informationLudology. Ludology: Psychology of fun. Remembering from last time. Thinking like a gamer
Ludology: Psychology of fun Ludology The fundamental purpose of games is fun! So what makes them fun, exactly? Remembering from last time nobody wants to make a bad game. ( go to shaqfu.com) Famous game
More informationPersonal Narrative Writing
CHAPTER 6 Teaching Genres Using BEW A personal narrative tells the audience my story. This type of story must include a well-planned story line, with details that occur in chronological order, character
More informationWORKSHOPS FOR PRIMARY SCHOOLS
WORKSHOPS FOR PRIMARY SCHOOLS Note: Times and prices will be amended where possible to suit school schedules. MEDIA ARTS MAKE-A-MOVIE WORKSHOP In this practical, hands-on course, students learn the step-by-step
More informationGCE APPLIED ICT A2 COURSEWORK TIPS
GCE APPLIED ICT A2 COURSEWORK TIPS COURSEWORK TIPS A2 GCE APPLIED ICT If you are studying for the six-unit GCE Single Award or the twelve-unit Double Award, then you may study some of the following coursework
More informationActionScript 3 and Game Design
Lecture 2: ActionScript 3 and Game Design Promise Get you up to speed on Flash Tell you about an interesting experiment Teach basics of game design 2 Outline Updates Flash / ActionScript 3 What is a game?
More informationGame Design Document and Production Timeline. John Laird and Sugih Jamin University of Michigan
Game Design Document and Production Timeline John Laird and Sugih Jamin University of Michigan Game Production Timeline Inspiration (1 month) Results in game treatment/concept paper Conceptualization (3-5
More informationCopyright (c) 2015 Christopher Small and The Art of Lawyering. All rights reserved.
Copyright (c) 2015 Christopher Small and The Art of Lawyering. All rights reserved. 1 In this special report, I ll be sharing with you the ten biggest mistakes that lawyers make when marketing their law
More informationWhatever your company s advertising needs may encompass, Silver Barrel delivers the creative solutions that are functional and look great.
Website Content Creation Silver Barrel Solutions http://www.silverbarrel.com Welcome! Silver Barrel Solutions is a creative advertising agency based in Victoria, British Columbia that takes the difficulty
More informationResponses to Questions: Eddie & the Air Out There Video Game 2015 RFP
Responses to Questions: Eddie & the Air Out There Video Game 2015 RFP Please note that these are summaries of answers provided and may not be verbatim responses received by individuals, but should provide
More informationCharacter-Based Simulations: What Works TM
Character-Based Simulations: What Works TM The Use of Character-Based Simulations in E-Learning Jennifer De Vries Bersin & Associates March 2004 Bersin & Associates Table of Contents Table of Contents...
More informationThe. to visual marketing. Presented By
The to visual marketing Presented By CONTENTS Introduction The Effectiveness of Visuals For Content For Insights Visual Marketing s Big Challenges Lack of Time or Resources Expensive to Create Timeliness
More informationResearch and Digital Game- based Play: A Review of Martha Madison
Research and Digital Game- based Play: A Review of Martha Madison White Paper Compiled by Anne Snyder, Ph.D. Second Avenue Learning is a certified women- owned business, specializing in the creation of
More informationSports betting advertising lesson plans
Sports betting advertising lesson plans This resource will help secondary students to discuss the definition of sport and then critically deconstruct the portrayal of sports betting as a normalised part
More informationc be th h e ange Volunteer Trip Scholarship Application Kenya, August 2012
Volunteer Trip Scholarship Application Kenya, August 2012 WELCOME Welcome to the Be The Change Volunteer Trip Scholarship Application. We re so excited that you re thinking of joining us on a life-changing
More informationCartooning and Animation MS. Middle School
Cartooning and Animation Middle School Course Title Cartooning and Animation MS Course Abbreviation CART/ANIM MS Course Code Number 200603 Special Notes General Art is a prerequisite, or department permission
More informationEXECUTIVE SUMMARY. The 7th Guest Part III: The Collector 1
EXECUTIVE SUMMARY The 7th Guest Part III: The Collector 1 EXECUTIVE SUMMARY The 7th Guest Part III: The Collector is the long awaited sequel to The 7th Guest and The 11th Hour, two of the most successful
More informationAlbright Digital Media Alumni: Where Are They Now? Combined Major in Digital Media
Professor Daniel J. Falabella, Ph.D., Chair Associate Professor Matthew Garrison, M.F.A. Assistant Professors Jocelyn Kolb, M.F.A. and Wil Lindsay, M.F.A. Combined Major in Digital Media Interdisciplinary
More informationMultimedia Project Development
Topic 5 Multimedia Project Development LEARNING OUTCOMES By the end of this topic, you should be able to: 1. Plan a multimedia development project; 2. Explain the steps involved in multimedia design; 3.
More informationLesson 3: Behind the Scenes with Production
Lesson 3: Behind the Scenes with Production Overview: Being in production is the second phase of the production process and involves everything that happens from the first shot to the final wrap. In this
More informationGame Development. What is a game?
Game Development Doron Nussbaum COMP 3501 - Game Development 1 What is a game? Doron Nussbaum COMP 3501 - Game Development 2 Books/Movie vs. Game Good books have Place Era Plot Characters Relationships
More informationUsing Video to Document Children s Learning
Steps to Success: An Instructional Design for Early Literacy Mentor-Coaches in Head Start and Early Head Start Unit 4: Using Child Assessment Information Module 4 Using Video to Document Children s Learning
More informationInformation Technology Career Field Pathways and Course Structure
Information Technology Career Field Pathways and Course Structure Courses in Information Support and Services (N0) Computer Hardware 2 145025 Computer Software 145030 Networking 2 145035 Network Operating
More informationDegrees and diplomas. Film and Television. swinburne.edu.au
Degrees and diplomas Film and Television }2014 } swinburne.edu.au 2 }Put } your career into action A Swinburne course in film and television can help you master production skills, develop your scriptwriting
More informationDistance Learning for Workforce Development
Distance Learning for Workforce Development Training: The Heart of Distance Learning 1. The World of Training The amount of training that is available for use in home-based distance learning workforce
More informationPROGRAM OUTLINE 2015 - PAGE 1
PROGRAM OUTLINE 2015 - PAGE 1 MODULE 1 (8 WEEKS) INTRO TO 3D MODELING WITH MAYA An introduction on how to begin building and manipulating objects in 3D Space. DRAWING BASICS Here we will learn drawing
More informationFlorida 4-H Consumer Choices 2010-11 Study Topics. Student Guide. Video Game Systems. Introduction and Background
Florida 4-H Consumer Choices 2010-11 Study Topics Student Guide Video Game Systems Introduction and Background Buying a video game system is a big decision that can cost hundreds of dollars, so it is important
More informationCREATIVE S SKETCHBOOK
Session Plan for Creative Directors CREATIVE S SKETCHBOOK THIS SKETCHBOOK BELONGS TO: @OfficialSYP 1 WELCOME YOUNG CREATIVE If you re reading this, it means you ve accepted the We-CTV challenge and are
More informationWhat is gamification?
What is gamification? John Gevisser Achievement Awards Group achievement awards group Engage Motivate Reward Around the world, people spend 3 billion hours a week playing computer and video games. Call
More informationGames Development Education to Industry. Dr. Catherine French Academic Group Leader Games Programming, Software Engineering and Mobile Systems
Games Development Education to Industry Dr. Catherine French Academic Group Leader Games Programming, Software Engineering and Mobile Systems How do they get from inspiration to destination? Where do they
More informationAn Introduction to Design Thinking PROCESS GUIDE
An Introduction to Design Thinking PROCESS GUIDE Empathize To create meaningful innovations, you need to know your users and care about their lives. WHAT is the Empathize mode Empathy is the centerpiece
More informationSummer. at CSI. Launch Your Creativity
CE Summer Camp_Layout 1 3/30/15 3:17 PM Page 1 Launch Your Creativity Summer at CSI june 29 august 6 The magic in all campers comes to life as never before when they are empowered to be as creative as
More informationOCR LEVEL 3 CAMBRIDGE TECHNICAL
Cambridge TECHNICALS OCR LEVEL 3 CAMBRIDGE TECHNICAL CERTIFICATE/DIPLOMA IN IT DEVELOPING COMPUTER GAMES K/601/7324 LEVEL 3 UNIT 10 GUIDED LEARNING HOURS: 60 UNIT CREDIT VALUE: 10 DEVELOPING COMPUTER GAMES
More informationDIABLO VALLEY COLLEGE CATALOG 2014-2015
ART DIGITAL MEDIA ARTDM Michael Almaguer, Dean Applied and Fine Arts Division Business and Foreign Language Building, Room 204 Possible career opportunities Digital media or graphic design jobs cover all
More informationCareer Opportunities in Electronic Game & Simulation Design
Career Opportunities in Electronic Game & Simulation Design Development Career Categories Producers Designers Artists Programmers Game Testers and Quality Assurance Technicians Developer Careers Producers
More informationScripts for Recruiters
Scripts for Recruiters Companion Script Guide for The New Recruiters Tool Kit www.greatrecruitertraining.com Copyright 2010 Scott Love 1 How to Use This Guide Use this companion script guide while watching
More informationLevel Design. Characters vs Levels. Level Design. Case Study: Matchstick puzzle
Level Design Characters vs Levels Characters and levels are essentially the main user interface of your game. Levels present the challenge or problem to solve, Characters present the tools to solve them.
More informationTeam Name: Team Members: Team Roles: School: Team Pure Victory. Mavis Cellier. Brenda Lye. Mavis Cellier (Designer) Brenda Lye (Artist) ACER Institute
Team Name: Team Pure Victory Team Members: Mavis Cellier Brenda Lye Team Roles: Mavis Cellier (Designer) Brenda Lye (Artist) School: ACER Institute Game Details Game title: Patient Z Game description:
More informationTeacher Guide. English Examining Film. Teacher Guide. Series overview. Curriculum links. Educational approach
3. Series overview Learners enjoy watching films, but are often intimidated by having to analyse them as a genre of literature. This series aims to introduce learners to films as texts. We cover basic
More informationANIMATION, MOTION GRAPHICS, POST & VFX
ANIMATION, MOTION GRAPHICS, POST & VFX ABOUT DEEP SKY STUDIOS Passion for design. Creativity at the core. Welcome to Deep Sky Studios. We are designers, illustrators, animators, editors, producers and
More informationResponsible use of ICT Devices Agreement
Responsible use of ICT Devices Agreement This document is comprised of this cover page and three sections: Section A: Section B: Section C: Introduction Cybersafety Rules for Junior Primary Students Cybersafety
More informationWhat is a Picture Book?
What is a Picture Book? A picture book is text, illustrations, total design; an item of manufacture and a commercial product; a social, cultural, historical document; and foremost, an experience for a
More informationLearn More About. Apps, Games, Narration, + Video
Learn More About Apps, Games, Narration, + Video Apps, Games, Narration, + Video Solutions PowerTrain has been providing training media support solutions to customers across the world for over twenty years!
More informationA Practical Guide to e-learning Development Project Management
A Practical Guide to e-learning Development Project Management Organizations are now, for the first time ever, experiencing the widest complexity of learning needs ever with four different generations
More informationHow much does this all cost?
Welcome Introduction Online marketing is growing at an exponential rate where thousands of websites, blogs, videos, tweets and posts are created and distributed every single day. A digital strategy that
More informationMINECRAFT In Your Library. Michael Shereda and Kyle Rudisill
MINECRAFT In Your Library Michael Shereda and Kyle Rudisill Part 1: Minecraft And Me Minecraft is a game. What is Minecraft? What is Minecraft? Minecraft is a game of Destroying and placing blocks. Building
More informationPOINT OF VIEW PRESENTATION NOTES compiled by Denise Holbrook for presentation to GCWA June, 2015
POINT OF VIEW PRESENTATION NOTES compiled by Denise Holbrook for presentation to GCWA June, 2015 POV is also called Narrative Perspective. The two terms are used interchangeably. POV is whose head we re
More informationBACHELOR OF APPLIED SCIENCE DEGREE PROGRAM
At Ex pression College, we produce more than just college graduates. We hone the next generation of filmmakers, animators, game designers, music producers, graphic designers, and sound artists. Our graduates
More informationNORCO COLLEGE SLO to PLO MATRIX PLOs
SLO to PLO MATRX CERTF CATE/ Game Art: 3D Animation NAS686/NCE686 PROGR AM: ART-17: Beginning Drawing dentify and employ proper use of a variety of drawing materials. dentify, define, and properly use
More informationFilm and Television. Film and Television 299
Film and Television 299 Film and Television Degree Associate in Arts Degree, Film Production Program Description Film is a universally recognized medium that has a profound impact on how we view the world
More informationWriting Emphasis by Grade Level Based on State Standards. K 5.1 Draw pictures and write words for specific reasons.
Writing Emphasis by Grade Level Based on State Standards Grade K K 5.1 Draw pictures and write words for specific reasons. Grade 1 1.5.1 Write brief narratives describing an experience. Grade 2 2.5.2 Write
More informationTwo teams per chapter, three per state. Minimum of 2 students per team Students who excel in the following:
Middle School Level Who? Two teams per chapter, three per state. Minimum of 2 students per team Students who excel in the following: Art Math Science Technology All members of the team should divide the
More informationHow to make online video work for your business
How to make online video work for your business Video marketing for the web works, but there are a few things to consider making sure you get the most out of it. Lee Walker of Blue Chew Digital explains
More informationACADEMY OF INTERACTIVE
INTERACTIVE ENTERTAINMENT VET IN SCHOOLS PROGRAMS IANCTAED Page 2 INTRODUCTION The Academy of Interactive Entertainment (AIE) is a not-for-profit Registered Training Organisation that was first established
More informationEMAIL MARKETING TIPS FOR YOUR SALES TEAM
EMAIL MARKETING TIPS FOR YOUR SALES TEAM 10 Email Marketing Tips for Your Sales Team Email communication is the modern version of direct mail. You wouldn t leave out your signature or an intro greeting
More informationVIDEO TOOLKIT. Before you start
VIDEO TOOLKIT So you want to make a video? In this guide, you ll find quick tips to get started and instructions on how to submit your video to the Humanize Not Militarize Youth Film Festival. Before you
More informationGame Development Fundamentals
Game Development Fundamentals Levels: 9-12 Units of Credit: 0.5 CIP Code: 11.0803 Core Code: 35-02-0000-045, 35-02-0013-045, Prerequisite: recommended Computer Programming 1, Digital Media1 Skill Test:
More informationPRESS CONFERENCE 16.03.2015
PRESS CONFERENCE 16.03.2015 CORPORATE MARKET LEADER One of the most technologically advanced development studio in Europe and the largest company producing games for mobile devices in Poland. A record
More informationStudents will know Vocabulary: purpose details reasons phrases conclusion point of view persuasive evaluate
Fourth Grade Writing : Text Types and Purposes Essential Questions: 1. How do writers select the genre of writing for a specific purpose and audience? 2. How do essential components of the writing process
More informationDIABLO VALLEY COLLEGE CATALOG 2015-2016
ART DIGITAL MEDIA ARTDM Michael Almaguer, Dean Applied and Fine Arts Division Business and Foreign Language Building, Room 204 Possible career opportunities Digital media or graphic design jobs cover all
More informationELEMENTS AND PRINCIPLES OF DESIGN
APPENDIX A1 4 T T ELEMENTS AND PRINCIPLES OF DESIGN Groups: 1. Select an advertisement. 2. Examine the advertisement to find examples of a few elements and principles of design that you are familiar with.
More informationWeb Video Planning Guide
Web Video Planning Guide This guide can be used to improve your own personal videos for YouTube (DIY) or a planning guide to help get a professional video produced by us. Our perspective is from the web
More information{PROFILE} {PROFILE} {PROFILE} Roberto Fino. Roberto Fino {OUTLINE} ISSUE 1, 2014 9
{OUTLINE} ISSUE 1, 2014 9 Italian born Roberto has a long background working in illustration and animation in across an international environment. This experienced artist shares his experience, the importance
More informationGAME DESIGN AND DEVELOPMENT TECHNOLOGY. Game Design and Development Technology I
GAME DESIGN AND DEVELOPMENT TECHNOLOGY Game Design and Development Technology I Unit 1: Orientation and Safety Competency 1: Introduction to Game Design Competency 2: Safety in the Computer Environment
More informationGame Transformation from Non-Augmented Reality to Augmented Reality
INTERNATIONAL JOURNAL OF KIMICS, VOL. 9, NO. 5, OCTOBER 2011 619 Game Transformation from Non-Augmented Reality to Augmented Reality Chin-Tong Tan, Gi-Hyun Hwang, and Dae- Ki Kang *, Member, KIMICS Abstract
More informationCURRICULUM. Film and Video Production 12 SCENE DIR CAMERA INT EXT
Film and Video Production 12 SCENE TAKE PROD DIR CAMERA SOUNDD INT EXT CURRICULUM Film and Video Production 12 Film and Video Production 12 Crown copyright, Province of Nova Scotia, 2003 Prepared by the
More informationWelcome to the USC School of Cinematic Arts, where we invite you to explore and expand the power and potential of film, television and new media.
Welcome to the USC School of Cinematic Arts, where we invite you to explore and expand the power and potential of film, television and new media. For time immemorial, the desire for humans to imagine and
More informationEvent Marketing On The Go: Bringing Artists & Fans Together
Event Marketing On The Go: Bringing Artists & Fans Together In partnership with the East Coast Music Association, MindSea designed and launched an innovative app for iphone and Android music fans. This
More information20 Producing a Video. Media 20
LESSON PROJECT IDEAS COPY MASTER Video Book Report Choose a key scene from a story you have read. Write a script for the scene, sticking closely to what happens in the story. Then prepare a storyboard
More information