PARSONS SUMMER PROGRAMS 2015

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1 PARSONS SUMMER PROGRAMS 2015 Register at

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3 WELCOME Whether you want to explore art and design, develop a portfolio for college applications, or acquire skills and advance your career, Parsons has a course for you. Pre-college students in grades 3 12 can enroll in a noncredit Academy course in New York City. Students develop their creativity through projects and visit local design studios and museums. Pre-college students age 16 and older, college-age students, and adults can earn college credit in intensive studio-based courses offered in New York City, summer programs open house Saturday, February 14, :00 4:00 p.m. Tishman Auditorium 63 Fifth Avenue, New York City RSVP at Paris, and Mumbai. The Decorative Arts Graduate Seminars in Holland is offered for graduate credit. Dual City courses with Central Saint Martins are a noncredit option for adults who wish to study in New York City and London.

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5 STUDENTS summer intensive studies NEW YORK JULY 6 24, 2015 / Ages Architectural Design Studio Design and Management -Design Studio Drawing: Figure and Meaning Explorations in Drawing Fashion: Design Communication Fashion: Explorations in Sewing and Construction Game Design Graphic Design Illustration: Beyond the Page Interior Design Studio Motion Graphics Painting Photography: Analog Photography: Digital Printmaking Products and Things Silkscreen SEE PAGE 26 FOR COURSE DESCRIPTIONS tuition: $3,047 housing (optional): $1,985 including the meal plan college credits: 3 class schedule and location: Students attend classes Monday through Friday from 9:00 a.m. to 4:00 p.m., with a one-hour lunch break at noon at Parsons Greenwich Village campus registration deadline: May 15, 2015 Register at

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7 STUDENTS summer intensive studies PARIS Jnue 29 July 22, 2015 / Ages Explorations in Drawing Fashion Culture Fashion Design Process Introduction to Design and Management Photography Paris Trend Spotting SEE PAGE 29 FOR COURSE DESCRIPTIONS join tuition & housing $8,380 college credits: 3 class schedule and location: Monday Friday, 9:00 a.m. 4:00 p.m., with a one-hour lunch break at noon at Parsons Paris, 45 rue Saint-Roch, in the 1st arrondissement. register: Pre-College Summer Program in Paris through API Study Abroad at Register at

8 PRE-COLLEGE tuition: Grades 3 5 (half day): $547; grades 3 5 (two half days): $1,087; grades 6 8 (full day): $1,087; grades 9 12 (full day): $1,087; grades 9 12 Certificate status: $1,160 college credit: This is a noncredit program. class schedule and location: Students in grades 3 5 can choose to attend a half-day (9:00 a.m. 12:00 noon) or full-day (9:00 a.m. 4:00 p.m.) class. Students in grades 6 12 attend classes from 9:00 a.m. to 4:00 p.m., with a one-hour lunch break at noon at Parsons Greenwich Village campus. Housing is not available for this program. 8

9 STUDENTS pre-college academy NEW YORK August 3 14, 2015 / Grades 3 5, 6 8, 9 12 GRADES 3 5 Big Beat: Brazilian Drumming Cartooning Foundation Studio -Toy Design GRADES 6 8 3D Studio Animation Studio Design and Wear Digital Video and Photography Fashion Design Game Design Painting and Drawing GRADES 9 12 Animation Studio Architecture Digital Video and Photography Fashion Accessory Design Fashion Design I Fashion Design II Game Design Graphic Design Illustration Interior Design Painting and Drawing Portfolio Development (grades 11 and 12 only) Printmaking: Design and Drawing Product Design SEE PAGE 24 FOR COURSE DESCRIPTIONS Register at

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11 DULT summer intensive studies NEW YORK Session I: June 1 19, 2015 Session II: July 6 24, 2015 Ages 19 and older or 18 with a year of college Architectural Design: Digital and Physical Modelmaking (Session I only) Design and Management Design and Management: Business Models and Entrepreneurial Strategies (Session II only) Design Process (Session I only) Drawing: Figure and Meaning (Session II only) Fashion: Design Communication Fashion Merchandising (Session I only) Fashion: Sewing and Construction Game Design (Session I only) Graphic Design I Graphic Design II (Session II only) Graphic Design: Letterpress Illustration: Beyond the Page Interior Design: Digital and Physical Modelmaking Motion Graphics (Session I only) Painting Photography: Analog Photography: Digital Printmaking (Session I only) Product and Industrial Design: Digital and Physical Modelmaking Project Studio: 2D (Session I only) Silkscreen Urban Design: Designing the City (Session I only) SEE PAGE 26 FOR COURSE DESCRIPTIONS tuition: $3,047 housing (optional): $1,485 college credits: 3 class schedule and location: Monday Friday, 9:00 a.m. 4:00 p.m., with a one-hour lunch at noon at Parsons Greenwich Village campus session I: registration deadline April 15, 2015 session II: registration deadline May 15, 2015 Register at

12 COLLEGE AND A STUDENTS summer studies in constructed environments in NEW YORK June 22 July 24, 2015 / Students who have completed at least one year of college SEE PAGE 29 FOR COURSE DESCRIPTION tuition: $4,562 housing (optional): $2,475 college credits: 4 class schedule and location: Monday Friday, 9:00 a.m. 5:00 p.m., with a one-hour lunch at noon at Parsons Greenwich Village campus registration deadline: May 15,

13 DULT Parsons MUMBAI June 1 19, 2015 / Students who have completed at least one year of college SEE PAGE 29 FOR COURSE DESCRIPTION tuition: $4,295 college credits: 3 class schedule and location: Monday Friday, 9:00 a.m. 5:00 p.m., with a one-hour lunch at noon. For more details contact Cynthia Lawson at lawsonc@newschool.edu registration deadline: May 15, 2015 Register at

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15 DULT summer intensive studies PARIS Session I: June 5 27, 2015 Session II: June 29 July 22, 2015 Ages 19 and older or 18 with a year of college Drawing and Imaging in Paris Today (Session I only) Fashion Culture (Session II only) Fashion Design Process Food, Terroir, and Sustainable Tourism (Session I only) Introduction to Design and Management (Session II only) Introduction to Wearable technologies (Session I only) Mies and Miles: Jazz, Architecture and Design (Session I only) Paris Trend Spotting (Session II only) Photography (Session II only) Seventeenth and Eighteenth Century France: Châteaux and Gardens (Session I only) Strategic Brand Design (Session I only) The Flaneur in Paris: Multi-genre/ Multi-media writing (Session I only) this SEE PAGE 29 FOR COURSE DESCRIPTIONS tuition & housing: $7,380 college credits: 3 class schedule and location: Monday Friday, 9:00 a.m. 4:00 p.m., with a one-hour lunch break at noon at Parsons Paris, 45 rue Saint-Roch, in the 1st arrondissement register: College Summer Program in Paris through API Study Abroad at Register at

16 COLLEGE AND A STUDENTS Dual City Summer Courses with Central Saint Martins LONDON June 29 July 3, 2015, in New York and July 6 10, 2015, in London / Ages 18 and older Fashion Communication and Promotion New York London: Luxury Branding Strategic Design Management: Managing Innovation, Making Ideas Real June 29 July 9, 2015, in New York and July 14 24, 2015, in London Fashion Design, Process, and Practice SEE PAGE 30 FOR COURSE DESCRIPTIONS. For more information and to register, visit college credits: This is a noncredit program. 16

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18 GRADUATE STU decorative arts graduate seminar in HOLLAND July 13 24, 2015 Adults currently enrolled in an MA or PhD program or holding a BA or the equivalent Decorative Arts and Design from the Low Countries: Belgium and the Netherlands SEE PAGE 39 FOR COURSE DESCRIPTION tuition: $5,530 including all gratuities and course materials housing, meals, and travel: Participants are responsible for accommodations, meals, and transportation to and from the course. Full payment is required at the time of registration. college credits: 3 graduate credits 18

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23 On the following pages are course descriptions for classes available to students in summer programs: Parsons Pre-College Academy, Summer Intensive Studies programs, Summer Studies in Constructed Environments, Parsons rse Mumbai, Dual City Summer Courses, and graduate programs for students of decorative arts and design. tions Following the course descriptions are program details along with registration information and forms. You can also register online at parsons-summer. Register at

24 PRE-COLLEGE ACADEMY All classes run August 3 14, big beat: brazilian drumming grades 3 5 (1:00 4:00 p.m.) PCAC 0050 Section A In this high-energy course, offered by The New School for Jazz and Contemporary Music, you explore the rhythms, songs, and dance of Brazil. Learn to play the alfaia (bass drum), caixa (snare drum), abê (shaker), and gonguê (bell) and sing traditional Brazilian songs. The class focuses on the parallels between 400 year-old Maracatu rhythms and New Orleans grooves that helped shape jazz, funk, and R&B. At the semester s end, students perform with musicians from Nation Beat, an international recording group. Instruments are provided. (Students in grades 3 5 who would like to take a morning class can register for Cartooning, Foundation Studio, or Toy Design.) cartooning grades 3 5 (9:00 a.m. 12:00 noon) PCAC 0015 Section A Develop basic skills in rendering characters and narrative sketches. Learn to use marks to change facial expressions or create a sense of motion in your drawings. Create storyboards that lay the groundwork for animation design. (Students in grades 3 5 who wish to take an afternoon class must enroll in Big Beat: Brazilian Drumming.) foundation studio grades 3 5 (9:00 a.m. 12:00 noon) PCAC 0012 Section A Learn about observational drawing and the design process by working on two- and three-dimensional projects in which you examine and interpret everyday objects and places in new ways. Professionals visit your class, and you take field trips for research, inspiration, and discovery. (Students in grades 3 5 who wish to take an afternoon class must enroll in Big Beat: Brazilian Drumming.) toy design grades 3 5 (9:00 a.m. 12:00 noon) PCAC 0016 Section A Invent and innovate your own toys and games through the exploration of ideas and materials in this fun workshop class. We will explore the use of color, texture, drawing, construction and experimentation with a variety of materials in the design and creation of original interactive projects. 3D studio grades 6 8 (9:00 a.m. 4:00 p.m.) PCAC 0109 Section A Explore interdisciplinary approaches to the design process using professional techniques. Learn about architecture and product design and build three-dimensional prototypes. Like most professionals, students work independently and in teams to find creative solutions to three-dimensional design problems. animation studio grades 6 8 (9:00 a.m. 4:00 p.m.) PCAC 0103 Section A grades 9 12 (9:00 a.m. 4:00 p.m.) PCAC 0645 Section A Design your own characters and learn how to animate them. In this course, students create original characters, develop their visual storytelling skills, and learn the principles of traditional animation to make them move. Working with a professional animator, students experiment with both hands-on and digital animation approaches, explore the history of animation, and learn about animation as a career. architecture grades 9 12 (9:00 a.m. 4:00 p.m.) PCAC 0625 Section A Learn the fundamentals of three- dimensional and architectural design. Develop professional skills in field research, schematic drawing, and model making as you complete studio projects that involve conceptual and concrete architectural problems. Heighten your awareness of scale, form, and spatial relationships, essential for interpreting the built environment. Trips to design firms and architecturally significant buildings help you understand what it means to be an architect. Drawing is incorporated in the projects of this daylong studio. design and wear grades 6 8 (9:00 a.m. 4:00 p.m.) PCAC 0112 Section A With street fashion as inspiration, students design and make garments and accessories by deconstructing T-shirts and altering found items. Explore design through inventive exercises and repurpose everyday items and materials for your projects. digital video and photography grades 6 8 (9:00 a.m. 4:00 p.m.) PCAC 0105 Section A grades 9 12 (9:00 a.m. 4:00 p.m.) PCAC 0605 Section A New York City provides the visual inspiration for students as they explore themes and develop narratives using still photography and collaborate with classmates to create short films. Students view current exhibits and are visited by professionals working in the field. Students must have a DSLR camera. 24

25 fashion accessory design grades 9 12 (9:00 a.m. 4:00 p.m.) PCAC 0630 Section A Use sketching as a design process to develop a collection of handbags, belts, wallets, and shoes with the help of a professional. Design and make a handbag. Deepen your understanding of the fashion and accessory world through field trips and lectures by guest speakers. Develop portfolio pieces through drawing. fashion design I grades 6 8 (9:00 a.m. 4:00 p.m.) PCAC 0107 Section A grades 9 12 (9:00 a.m. 4:00 p.m.) PCAC 0607 Section A A professional designer helps you visualize and render fashion ideas, from research and concept development to the creation of final illustrations. In class discussions on the fashion industry, you learn to recognize the qualities of welldesigned garments. Field trips and visits by industry professionals inform you about processes, trends, and careers in fashion. fashion design II grades 9 12 (9:00 a.m. 4:00 p.m.) PCAC 0655 Section A Explore the role of fashion in society and the positive impact fashion designers can have on the world. Develop your skills in fashion drawing and garment construction. Hear guest speakers and take field trips to learn about socially and environmentally responsible design. game design grades 6 8 (9:00 a.m. 4:00 p.m.) PCAC 0120 Section A grades 9 12 (9:00 a.m. 4:00 p.m.) PCAC 0620 Section A Creativity is key as you plan, produce, and test digital and analog games. Conduct experiments exploring game design and interactive systems while learning about the processes involved in creating your favorite games. Develop skills in teamwork and systems thinking that can be applied in all types of creative projects. graphic design grades 9 12 (9:00 a.m. 4:00 p.m.) PCAC 0604 Section A Graphic design is everywhere around you on subway posters, websites, T-shirts, candy wrappers. It is a medium in which words and images merge to communicate powerful messages. In this hands-on course, taught in a traditional studio, students learn creative problem- solving techniques and the basics of form and expressive typography. illustration grades 9 12 (9:00 a.m. 4:00 p.m.) PCAC 0615 Section A Illustrators are visual thinkers who create comics, computer and film animation, video games, children s books, graphics for skateboards, images for magazines and newspapers, and many other kinds of visuals. This course introduces students to the types of projects contemporary illustrators work on and helps them develop their skills and style. interior design grades 9 12 (9:00 a.m. 4:00 p.m.) PCAC 0609 Section A In this daylong intensive studio course, students work with a professional designer on a complete interior design project, from initial concept to final presentation. They develop skills in freehand sketching, manual drafting, collage, and model building to represent and test spatial and material ideas. Students consider clients needs and aesthetic preferences as they design a functional interior and choose appropriate finishes. Coursework focuses on spatial design applications and concepts rather than interior decorating. painting and drawing grades 6 8 (9:00 a.m. 4:00 p.m.) PCAC 0110 Section A grades 9 12 (9:00 a.m. 4:00 p.m.) PCAC 0635 Section A Develop your ability to draw and paint from observation, a skill essential to visual expression. Work in the studio, in museums, and throughout New York City to complete portraits, landscapes, and imaginative projects. Investigate line, value, form, color, and composition through structured assignments. Research, field trips, and visits from working artists deepen your understanding of the problem-solving methods used by artists in the past and today. portfolio development grades 11 and 12 only (9:00 a.m. 4:00 p.m.) PCAC 0660 Section A This course is designed for students interested in enhancing their college admission portfolios. Through skill- building exercises, experimentation, and research-based projects, students develop a personal vision and learn what is expected in a portfolio. Digital workshops inform students about best practices for documenting and presenting finished projects. Students gain skills in communicating about their work in group discussions and learn to offer feedback to peers through critique. Prerequisite: art and design experience. printmaking: design and drawing grades 9 12 (9:00 a.m. 4:00 p.m.) PCAC 0650 Section A In this introductory course, students explore graphics, color theory, drawing, design, and composition through various printmaking processes. They create portfolio-quality prints using professional techniques in a range of assignments, both representational and conceptual. The class covers etching, drypoint, and monotype as well as less Register at

26 conventional techniques. as well as less conventional techniques. product design grades 9 12 (9:00 a.m. 4:00 p.m.) PCAC 0610 Section A Learn from a design professional about how a new product moves from a concept to the market. Invent your own product to solve a real-world problem by conducting research and creating a three-dimensional prototype. Students work in teams to find creative solutions while developing technical skills in drawing and model making. SUMMER INTENSIVE STUDIES NEW YORK architectural design: digital and physical model making college/adult session I (June 1 19) PNNY 2205 Section A Today s architect must have experience with digital and physical making as well as the language to work between both spaces. Digital modeling has evolved to become more than just another design tool. It is a device for enabling innovative project development. While there is a new focus on digital technology, physical model making also continues to be a crucial component of design. It has become increasingly reliant on a hybrid of hand fabrication and digital outputting, often combining processes to mimic the construction process. This course is designed to help students develop these model-making skills. It offers students a collaborative environment in which they can work together constructing architectural models. architectural design studio pre-college PNNY 1201 Section C Students develop an understanding of the basic vocabulary of architectural design and apply these concepts through individual and collaborative studio projects. They experiment with the architectural design process by investigating scale, space, and systems found in the constructed environment. Technical drawing and 3D modelmaking techniques are introduced. design and management college/adult session I (June 1 19) PNNY 2301 Section A college/adult session II PNNY 2301 Section B pre-college PNNY 1301 Section C This project-based course introduces information theory and the various means of visually representing the world, with the aim of uncovering hidden realities and effects. Throughout the course, students explore, analyze, and reconfigure quantitative and qualitative data and use fundamental graphic principles to present their findings. Students engage with mapping as a creative activity that sets the stage for planning design interventions. design and management: business models and entrepreneurial strategies college/adult session II PNNY 2302 Section B In this course, students develop an understanding of the interrelationships between business model components and the ability to ask the questions and conduct the research that will enable them to start a business and/ or appraise business plans. Students identify the resources needed for their interventions and the associated costs, choose an operational configuration, and develop market entry strategies and launching plans to actualize their projects. Students must bring a current project or be prepared to take on a hypothetical brief for the duration of the class. Registered students should send a CV and a paragraph about their previous experience and a project they would like to focus on in the class. An with the subject line Business Models and Entrepreneurial Strategies Applicant and including these details should be sent to summer@newschool. edu upon registration for the course. design process college/adult session I (June 1 19) PNNY 2111 Section A In this course, students explore the design process and the fundamental visual principles integral to all fields of design. They learn how to conduct design research, produce a series of concepts, execute a final project, and present their work professionally. Project outcomes can take the form of graphic design, typography, photography, bookbinding, and 3D design. Design history is explored through research inspired by the project assignments. design studio pre-college PNNY 1115 Section C If you are interested in learning more about the world of design or are planning to apply to an art and design school, Design Studio is for you. The criteria for admission to many of today s most competitive art and design schools are changing. Students are now expected to display their work along with careful documentation of the entire design process. It is no longer enough to present a beautiful finished work of art; you must demonstrate how you formulate ideas, make decisions, and solve problems. This course introduces students to Parsons design methodology, including research, concept development, sketching and prototyping, iterative project development, and written reflection. Students then apply this process to projects in which they explore 26

27 disciplines including fashion, product, and graphic design. Students are also introduced to the fundamentals of drawing and are encouraged to experiment with sketching and illustration techniques, using digital tools in Adobe Creative Suite, digital photography, and 3D materials and processes. Project work is supplemented by weekly guest lectures by high-profile New York City designers and recent Parsons graduates and by visits to relevant exhibitions and events in the city. Students must bring a laptop. drawing explorations pre-college PNNY 1101 Section C This course combines the fundamental practice of observational drawing with conceptual strategies for constructing the drawn image. Emphasis is placed on drawing as an integral component of the design process. Students gain analytical skills through direct observation of studio setups as well as visits to museums and outdoor spaces throughout New York City. These skills are used to approach drawing as a way of thinking, as a critical tool, and as a means of observation, storytelling, and representation. drawing: figure and meaning college/adult PNNY 2102 Section B pre-college PNNY 1102 Section C This course immerses students in the study of the human figure through drawing projects that investigate both its form and its capacity to carry meaning within various cultural contexts. Anatomy, motion, gesture, and a variety of techniques and media are used to explore the body as the site of messages ranging from the personal to the political. fashion: explorations in sewing and construction college/adult session I (June 1 19) PNNY 2401 Section A college/adult session II PNNY 2401 Section B pre-college PNNY 1401 Section C Learn about the process of designing and making, particularly the creation of objects using soft materials. A variety of construction methods are explored, from hand and machine sewing to knitting, crocheting, draping, and patternmaking. Drawing and sketching are introduced as an integral part of the design process, allowing students to develop concepts in two dimensions before they begin making. Transposing visual ideas from sketching to fabricating, 2D to 3D, students are free to explore the techniques of patternmaking or draping to create the structure for their designs. Students familiarize themselves with design process methods through the development of a design sketchbook documenting research, fabric development, sketches inspirations, and reflections. Projects may include but are not limited to clothing and accessories. fashion: design communication college/adult session I (June 1 19) PNNY 2402 Section A college/adult session II PNNY 2402 Section B pre-college PNNY 2402 Section C Learn how concepts in fashion can be communicated and promoted creatively through styling, photography, graphics, trend spotting, and branding. Students interested in having a voice in the fashion industry whether through writing, design, blogging or staging will learn to create quality content in words and images, in forms including print, TV, film, and social media. We take an in-depth look at the history of fashion images in advertising and contrast the techniques used with current digital platforms and alternative venues for promotion. Students are introduced to various presentation methods that enable them to clearly communicate their ideas both visually and verbally. They are encouraged to work in a range of 2D media, which may include drawing, painting, photography, collage, and the Adobe Creative Suite.. fashion: merchandising college/adult session I (June 1 19) PNNY 2405 Section A This course is an immersive introduction to the fashion industry and the role of the merchandiser in a fashion apparel company. The course reviews merchandising principles and techniques used, including product development, planning, editing, sourcing, and decision making. Students also acquire a working vocabulary of industry terminology. The course offers a New York perspective: We explore the relationships between design, production, and marketing through an overview of the traditional New York Garment Center. We also examine the fashion incubators recently developed for area fashion designers and craftspeople. game design I college/adult session I (June 1 19) PNNY 2121 Section A pre-college PNNY 1121 Section C This course introduces students to principles of game theory and fundamentals of interaction design. Students explore methods for creating analog and digital games by experimenting with a variety of physical objects and digital interfaces. They Register at

28 develop an understanding of game structure, play experience, and the community aspect of gaming culture. Students are introduced to basic coding, enabling them to create their own games using a range of software and open source programs. Studio work is supplemented by analysis of existing games, guest lectures by game designers, and peer-to-peer play testing. graphic design college/adult session I (June 1 19) PNNY 2110 Section A college/adult session II PNNY 2110 Section B pre-college PNNY 1110 Section C Graphic design is the visual language of everyday life, used in everything from magazine ads to film titles to product packaging. In this course, students are introduced to the fundamentals of visual research, composition, typography, and the organization of information. A key goal for all students is learning to develop powerful concepts. Students address a series of design problems through conceptdriven solutions that explore 2D and digital making. The role of typography in design is explored in depth, with an emphasis on the selection of the most appropriate typeface for each project. Students are introduced to digital tools, including the Adobe Creative Suite. graphic design II college/adult session II PNNY 2112 Section B Students build on their graphic design experience by investigating realworld applications of communication design, with an emphasis on concept development as applied to problem solving. Through projects, students learn to employ narrative and storytelling methods and engage in design research, analysis, documentation, and implementation. Emphasis is placed on the relationship between individual creative and critical thinking skills and the designer s role within the professional arena. Topics covered include creation of the elements of brand identity programs, such as logos, publications, advertisements, and websites. Students explore advanced techniques in the Adobe Creative Suite. By the end of the course, students will have learned to apply design principles and visual elements effectively in a wide variety of business identity and communication problems. Prerequisite: Graphic Design I or the equivalent and experience with Adobe Creative Suite. graphic design: letterpress College/Adult Session I (June 1-19) PNNY 2118 Section A College/Adult Session II (July 6-24) PNNY 2118 Section B In this Printmaking course, students interested in design and fine arts will learn the basics of letterpress printing using lead and wood type. The course will focus on setting type, visual design on the press, printing on the Vandercook Proofing Press, and developing a thorough knowledge of letterpress through experimentation and practice. Students will work in groups to respond to visual design challenges. For the final project, each student will create and execute a printed work that builds on the skills and ideas developed in class. illustration: beyond the page college/adult session I (June 1 19) PNNY 2106 Section A college/adult session II PNNY 2106 Section B pre-college PNNY 1106 Section C This class explores the ever-expanding territory where illustration meets design. The hybrid designer-illustrator is head and shoulders above the pack, possessing drawing skills; a keen sense of color, typography, and layout; and an interest in doing it all. Today s new breed is poised for long and varied careers. Guest speakers who exemplify these qualities present case studies; slide show lectures provide inspiration; and practical assignments afford students opportunities to produce portfolio work. Assignments include a range of packaging, objects, logos, animation boards, and advertising, all created using a multidisciplinary approach. interior design: digital and physical model making college/adult session I (June 1 19) PNNY 2206 Section A college/adult session II PNNY 2206 Section B Today s interior designer must have experience with digital and physical making as well as the language to work across both spaces. Digital modeling has evolved to become more than just another design tool. It is a device for enabling innovative project development. While there is a new focus on digital technology, physical model making also continues to be a crucial component of design. It has become increasingly reliant on a hybrid of hand fabrication and digital outputting, often combining processes to mimic the construction process. This course is designed to help students develop these model-making skills. It offers students a collaborative environment in which they can work together constructing model interiors. interior design studio pre-college PNNY 1202 Section C Students are introduced to the basic vocabulary, skills, and contexts of interior design through a series of small abstract projects. Human 28

29 scale, movement, circulation, and fundamental form making are explored. Students work both individually and collaboratively in a studio environment to create drawings and 3D models. Note: This is not an interior decoration course. Although decorative elements are considered, the primary focus is on the design process and spatial analysis. motion graphics college/adult session I (June 1 19) PNNY 2120 Section A college/adult session II PNNY 2120 Section B pre-college PNNY 1120 Section C Students explore the fundamentals of time-based graphic motion, with a focus on integrating text with images. They learn how to take their ideas from concept to finished work using a combination of hand drawing techniques and Adobe After Effects. Students also apply basic principles of animation and storytelling to create short sequences as well as longer narrative works. industrial and product design: digital and physical model making college/adult session I (June 1 19) PNNY 2206 Section A college/adult session II PNNY 2206 Section B Today s product designer must have experience with digital and physical making as well as the language to work between both spaces. Digital modeling has evolved to become more than just another design tool. It is a device for enabling innovative project development. While there is a new focus on digital technology, physical model making also continues to be a crucial component for design. It has become increasingly reliant on a hybrid of hand fabrication and digital outputting, often combining processes to mimic the construction process. This course is designed to help students develop these model-making skills. It offers students a collaborative environment in which they can work together on industrial and product design projects. painting college/adult session I (June 1 19) PNNY 2103 Section A college/adult session II PNNY 2103 Section B pre-college PNNY 1103 Section C This course focuses on the basics of painting, with an emphasis on technical paint handling, color, composition, and materials. Acquiring basic studio habits and practices, students undertake a visual and conceptual examination of painting today. Individual and group criticism, combined with field trips and discussion, expands perspectives within historical contexts. As students advance, they explore a variety of abstract and figurative possibilities for self-examination. photography: analog college/adult session I (June 1 19) PNNY 2130 Section A pre-college PNNY 1130 Section C This course is an introduction to photography as a visual language and teaches students techniques, aesthetics, and theories of photography through a variety of assignments, readings, and lectures. Students work primarily with analog media and darkroom techniques. They are encouraged to experiment with different modes of photography and are required to create a final project based on their own interests. Studio time and class critiques enable students to build a series of images that reflect aesthetic and technical exploration of analog techniques. All work is done in black and white. Students must have a 35mm film camera with manual settings. photography: digital college/adult session I (June 1 19) PNNY 2131 Section A college/adult session II PNNY 2131 Section B pre-college PNNY 1131 Section C New York City provides visual inspiration for students exploring digital photography. The class investigates the current practices, strategies, and materials used in digital photographic printing. Students refine and expand their image editing, file management, and workflow techniques to produce high-quality prints. They engage in print production, developing the ability to see and talk about color, tone, and material and the quality of the final output. Understanding color management including color space, post-production methods, and the intersection of light and material are fundamental to the course. Studio time and class critiques enable students to build a series of images reflecting aesthetic and technical exploration of digital output techniques. Students must have a DSLR camera. printmaking college/adult session I (June 1 19) PNNY 2116 Section A pre-college PNNY 1116 Section C This course is designed to give students an introductory exploration to a range of printmaking processes. Students explore graphics, color theory, drawing, design, and composition. They create portfolio-quality prints using professional techniques in a range of assignments, both representational and conceptual. The class covers etching, drypoint, and monotype as well as less conventional techniques. Register at

30 as well as less conventional methods. project studio: 2d college/adult session I (June 1 19) PNNY 2105 Section A Whether you are looking to start a new project or further develop current work, this studio gives you space and focused time to explore with a group of likeminded peers. The course is intended for students who wish to dive deep into a 2D project under the guidance and support of a fine artist. Studio time is devoted to cultivating a concept to be developed through research and class critiques. Students can choose to work in a range of 2D media, including drawing, painting, and digital and mixed media. Guest artists and visits to museums and galleries allow students to further explore their creative practice in the context of New York s contemporary art scene. products and things pre-college PNNY 1203 Section C In this introductory course, students engage in hands-on exploration of object design. The product design process is explored through problem solving, integration of essential skills such as drawing and rendering, and iterative prototyping of threedimensional forms. Students learn to identify where and how design can be best applied. They work both individually and collaboratively in a studio environment to create prototypes for utilitarian products and a project book documenting their research and process. silkscreen college/adult session I (June 1-19) PNNY 2117 Section A pre-college (July 6-24) PNNY 1117 Section C This course explores the use of various screen-printing techniques emphasizing compositional as well as technical skills for diverse applications. Projects are geared to specific needs and interests of the individual student. All basic methods will be demonstrated including hand-made and computer generated stencils. These techniques can be used to support other skills such as fashion design, graphic design or photography with the purpose of making presentation prints. urban design: designing the city college/adult session I (June 1 19) PNNY 2303 Section A A studio project to design a small urban public space in New York City provides a comprehensive introduction to the field of urban design. Students learn to address complex site-based problems through field observation, measuring, drawing, model making, and relating small public spaces to the culture of the city. They build technical skills and develop the understanding of scale, form, and spatial relationships needed to interpret the urban environment. Students divide their time between designing in the studio, acquiring skills in the representation and analysis of space, and gaining on-site experience in New York City through field trips to public spaces. SUMMER STUDIES IN CONSTRUCTED ENVIRONMENTS college/adult (June 22 July 24) PNNY 0300 Section A College and post-college students explore architecture and interior design in preparation for advanced study. They develop design schemes for a complex site in New York City. They refine their skills in measuring, drawing, drafting, model making, and using digital spatial design and representation tools to create a portfolio project that can be used to apply to Parsons MArch, MFA Interior Design, and other graduate programs. The course includes sections titled Design Studio, Representation and Spatial Analysis, and In the City, which bring students together to work in teams and with faculty members. Visits to institutions like the Architecture Center, Museum of Modern Art, PS1, and Storefront for Art and Architecture, along with galleries and design firms, help students consider New York City as a context for built environments and their relationship to nature and culture. Demonstrations are given of various tools related to project work, including ones for exploring daylighting. Students are strongly encouraged to bring a laptop. Studios are open in evenings for students to work on assignments. See examples of assignments and student work at summerconstructedenvironments. wordpress.com. SUMMER INTENSIVE STUDIES PARIS drawing and imaging in paris today college/adult (June 5 27) How is meaning constructed and communicated through visual images? In this course, students use traditional drawing and digital imaging methods to explore the conceptual, aesthetic, and formal qualities that inform the expression of ideas and impressions on a two-dimensional plane. Students examine visual organization, representational and abstract forms, and engagement through observational drawing, photography, digital image creation, and the integration of a variety of media. The class focuses on the city of Paris, considering the way historic spaces interact with our sense of place today. Projects encourage reflection on personal, private, public, and historical space. explorations in drawing pre-college (June 29 July 22) 30

31 This course introduces students to drawing and its use in the design process and as a fundamental practice integral to media arts of all kinds. Traditional and nontraditional methods, media, and theories of drawing are explored. Students approach drawing as a way of thinking, a critical tool, and a means for observation, storytelling, and representation. fashion culture college/adult and pre-college (June 29 July 22) Fashion Culture is an intellectual studio that offers students the opportunity to explore their creative and aesthetic vision through engagement with historical narrative and the resources of Paris. Lectures and readings in 20thcentury fashion history form the basis of an understanding of dress and the body as a site of social and cultural meaning. Museum visits and a close examination of costumes in museums and archives enable students to deepen their awareness of the growing relationship between dress, body, and form and the dynamic of the fashion design process. fashion design process college/adult session I (June 5-27) college/adult session II (June 29 July 22) pre-college (June 29 July 22) This course introduces students to various approaches and techniques This course introduces students to various approaches and techniques involved in the design process for fashion products. Students are encouraged to experiment as they research and find inspiration for a fashion collection and devise innovative 2D and 3D production methods for their fashion pieces. Working on projects individually and in groups, students develop fashion concepts for which they draw on the unique resources of Paris and explore how fabrication methods and color affect collections. Students are also introduced to branding and merchandising basics used to identify and create work for targeted markets and consumers. food, terroir, and sustainable tourism college/adult (June 5-27) The course explores the role local foods and traditions play in global tourism, both as a threat in terms of environmental and social destabilization and as a potential tool for developing sustainable and socially just systems. In a series of lectures, the relevance of concepts such as authenticity, originality, cosmopolitanism, and exploration for culinary tourists is analyzed from cultural, social, and economic points of view. Students also familiarize themselves with the concept of terroir and the way it is applied in France and elsewhere from cultural, social, and legal points of view. As the connection between food and territory and its value for tourism expansion is discussed, students reflect on the potential of various locations both rural and urban to be developed as sustainable food tourism destinations. The outcome of the course is a series of short papers reacting to readings and on-site visits. Students are also asked to apply systemic design approaches to create new models of tourism that explore local food practices and products in order to promote sustainable development. Culinary encounters enable students to explore their sensory reactions to foods and their aromas. introduction to design and management college/adult (June 29 July 22) Students learn to approach management as a strategic process that combines design innovation and business knowledge. In collaborative projects, they develop problem-solving skills and familiarity with design strategies through the application of research methods, prototyping, and quantitative analysis. Emphasis is placed on understanding a European setting and perspective and the way entrepreneurs, business innovators, and designers operate at the intersection of design and management. Students engage in design thinking and business strategy exercises, applying these approaches in a broad range of enterprises and real-world business contexts. Register at

32 introduction to wearable technologies college/adult (June 5-27) Artistic practice is constantly evolving in tandem with technological innovations. In the 21st century, designers using analog and digital materials have already redefined our relationship to our environment by developing new types of interfaces with the material world. This studio class explores the way new materials such as smart textiles, conductive inks, soft circuits, and wearable computing challenge traditional ways of relating to objects, wearables, and space by allowing for new forms of interactions. We begin by examining how traditional crafting techniques (embroidery, ceramics, carving, etc.) can be combined with new materials and technologies to generate new behaviors and interactions. Students develop a range of computational skills that enable them to address contemporary notions of craftsmanship, usability, and aesthetic value. Throughout the course there will be an emphasis on project documentation and publication, technical construction, and aesthetic creation. Prior knowledge of physical computing or electronics is not necessary but may be helpful. mies and miles: jazz, architecture and design college/adult (June 5-27) In this course, you explore jazz a musical form that is notably transnational, adaptive, and inclusive and draw parallels between the genre and international design. This threeweek course focuses on the expression of concepts, principles, and other elements common to the design of objects, particularly the work of Mies van der Rohe, and the composition and performance of music such as that of Miles Davis. The course includes visits to significant architectural sites and live musical events and performances. It also includes site visits in Paris, a city in constant dialogue with New York, where jazz has become an important form of cultural expression. A series of lectures introduce students to music history, beginning with the music of antiquity and concluding with today s range of aesthetic modalities. Students are required to write several short papers and to develop a final presentation in which they can compose an orchestral work or explore intersections between music and other media and art forms, such as digital media, visual art, and film. paris trend spotting college/adult session II (June 29 July 22) The social, cultural, and political systems of the day shape all forms of cultural expression, including music, art, film, and fashion. Fashion designers often track the zeitgeist in order to disrupt or comment on it, adding their own ideas about style, culture, and the prevailing mood. Students in this course examine fundamental concepts of fashion trends, analyze trends and their influence on the positioning of goods in the marketplace, and evaluate marketing decisions related to trends from theoretical and practical perspectives. Through workshops and observation, analysis, and applied design thinking, students identify and develop a trend concept and convey it in words and visuals. Students can focus on high fashion, collections, or contemporary consumer lifestyle trends. photography college/adult and pre-college (June 29 July 22) This course is an introduction to photography as a visual language. Students learn photography techniques and the aesthetics and theory of photographic images through a variety of assignments, readings, field trips, and lectures. They are encouraged to experiment with different modes of photography and create a final project based on their interests. Although students in the course look at the history of the medium and explore aspects of traditional film-based photography, all work produced in the class will be done with digital technology. Students must have a DSLR digital camera. seventeenth- and eighteenthcentury france: châteaux and gardens college/adult (June 5-27) This course is an introduction to the history of châteaux in 17th- and 18thcentury France. Students learn about the château as an architectural type and the history of the gardens that surround them. The course includes visits to Chantilly, Vaux le Vicomte, and Versailles, offering students the opportunity to explore architectural history, landscapes, and decorative interiors dating from the Renaissance to the Rococo period. The course is structured as a series of critical readings and journal entries that lead to a final project in the form of either a paper or a multimedia project. strategic brand design college/adult (June 5-27) This three-week course exposes students to the varied ways in which design functions in business contexts and helps them understand the roles designers play in today s industries. In readings, lectures, and class discussions, students explore strategic brand design, investigating how brands help businesses face global challenges. Brand development and design thinking skills, first employed in studio environments, now play an integral role in corporate strategies, helping companies find success through approaches that disrupt, simplify, engage, and humanize. By examining a number of case studies, students develop an understanding of the implications of branding and 32

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