Mobile Augmented Reality: An Emerging Technology. Mary Patricia Smith Florida Atlantic University
|
|
- Claude Wilkerson
- 8 years ago
- Views:
Transcription
1 Mobile Augmented Reality: An Emerging Technology Mary Patricia Smith Florida Atlantic University
2 Overview Research Project Purpose: Understand augmented reality Use in mobile environment How it can be used in an instructional setting
3 AUGMENTED REALITY BACKGROUND
4 Definition Augmented reality is the overlay of real-time, real-world environments with digital information designed to enhance a person s perception of that view.
5 History Concept appeared in 1960 s & 70 s: computerized headsets, just-in-time training. Term coined by Tom Caudell in 1990 to refer to digital display headset used as a guide in aircraft assembly. Well-established technology tied to specific location or bulky equipment. Extensive use in Science fiction (e.g., Star Trek)
6 Applications TV Broadcasts Examples: first down line on football fields, virtual line indicating world record time in swim meets. Medicine Used in radiology & surgery to provide additional information such as test results, scans, surgical training Military immersive training environments for combat preparation; maintenance and repair Tours of colleges and historical sites Marketing Gaming Training Example: complex electronics assembly and repair Turning sketches into 3D objects op_1.html
7 Mixed Reality Continuum Augmented Reality vs. Virtual Reality Designed to apply to immersive technologies, usually involving helmets or special glasses Mixed Reality Real Environment Augmented Reality Augmented Virtuality Virtuality Continuum (Milgram & Kashino s (1994) Mixed Reality Spectrum, as cited in Klopfer, 2008) Virtual Environment
8 Augmented Reality Continuum Designed to describe non-immersive environments Augmented Reality Lightly augmented Heavily augmented Virtual input Real-world input Location-based mobile games Immersive technologies (Klopfer (2008))
9 MOBILE AUGMENTED REALITY
10 Mobile Media Devices in Education A potentially disruptive force Portability Price Point Usability Functionality Ubiquity Enable Connectivity Social interactivity Context sensitivity Individuality
11 Mobile Augmented Reality Enabled by mobile media devices combining Camera Screen GPS location Compass and accelerometer Image recognition capability Internet access Affordability Availability of AR Browsers, apps
12 Mobile Augmented Reality Approaches Marker-based Augmented Reality Use specific visual cues (logo, etc.) to call up info from a database or direct users to a website QR codes, Magic Symbols, Semacodes read by mobile app Markerless Augmented Reality Uses GPS capability of smartphones combined with AR Browsers Geotagging,geolocation, floaticons
13 Educational Applications AR Books Dynamic 3-D objects Field Trips to Museums & Historical Sites Just-in-time learning Skills training Discovery-based learning Educational Games, or structured activities with game-like qualities
14 Educational Philosophy Aligned with Constructivist philosophy of education Socio-cultural learning theory Situated model of cognition Authentic learning experiences Discovery learning Build 21st century skills: Collaboration Analysis Synthesis
15 Characteristics of Mobile Augmented Reality Games Story-driven learning experiences rooted in particular places Role-playing Designed around authentic resources Require social interaction with other game participants Exploit real physical environment in which game is located Authentic and engaging
16 Examples Frequency 1550 Explore! Alien Contact! Environmental Detectives Charles River City
17 Limitations Logistical support and management Hardware/software issues Student cognitive overload Portability
18 FUTURE DIRECTIONS
19 Augmented Reality Software Enable creation of AR applications Browsers, Tools, API s Examples: AR Toolkit: open-source, marker-based tool Layar: markerless augmented reality browser Wikitude: browser, API Junaio: image and object recognition, mixes marker-based & markerless methods Google Goggles: Tagwhat: Hoppala Augmentation: Content Platform for Mobile Augmented Reality, supports Layar, Junaio & Wikitude mobile AR Browsers.
20 Technology convergence Context aware computing Gesture-based computing Holographic images
21 New Educational Possibilities Toolkits for developing Mobile Augmented Reality Games for education MIT s Outdoor Augmented Reality Toolkit: drag and drop authoring tool. Museums, cities, historic sites developing MAR content Museum of London: StreetMuseum itacitus (Intelligent Tourism and Cultural Information through Ubiquitous Services) Project CultureClic Student-developed MAR content Augmented Reality Scratch tool from Georgia Tech s AR Lab Wikitude.me Incorporation into projectbased learning opportunities
22 References Ardito, C., Buono, B., Cosabile, M.F., Lanzilotti, R., & Piccinno, A. (2009). Enabling interactive exploration of cultural heritage: an experience of designing systems for mobile devices. Knowledge, Technology & Policy, 22, DOI: /s Common Craft. Augmented Reality Explained by Common Craft. Retrieved October 20, 2010 from Common Craft website: Chen, B. X. (2009, August). If you re not seeing data, you re not seeing. Wired Magazine. Retrieved from De Souza e Silva, A. & Delacruz, G.C. (2006). Hybrid reality games reframed: potential uses in educational contexts. Games and Culture, 1(3), DOI: / Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, DOI: /s Huizenga, J., Admiraal, W., Akkerman, S. & Dam, G. T. (2009), Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game. Journal of Computer Assisted Learning, 25, DOI: /j x. Jenkins, H. (2008, July 7). Augmented Learning: an interview with Eric Klopfer. Retrieved October 19, 2010 from Confessions of an ACA-fan: The Official Weblog of Henry Jenkins: Johnson, L., Levine, A., Smith, R., & Stone, S. (2010). The 2010 Horizon Report. Austin, Texas: The New Media Consortium. Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report. Austin, Texas: The New Media Consortium.
23 References, cont d.. Ketelhut, D.J.. (2010). Eric Klopfer: Augmented learning: research and design of mobile educational games. Journal of Science Education and Technology, 19, Klopfer, E. (2008). Augmented learning: research and design of mobile educational games. Cambridge, MA: The MIT Press. Klopfer, E., Yoon, S. & Perry, J. (2005). Using palm technology in participatory simulations of complex systems: a new take on ubiquitous and accessible mobile computing. Journal of Science Education and Technology, 14(3), DOI: /s National Center on Education and the Economy. (2007). Tough Choices or Tough Times: The report of the new commission on the skills of the American workforce. San Francisco: Jossey-Bass. Kindle Edition New Media Consortium. (2010) Horizon Report. Retrieved from Rose, S, Potter, D & Newcomb, M. (2010). Augmented reality: A review of available augmented reality packages and evaluation of their potential use in an educational context. Retrieved from Specht, M., Ternier, S. & Greller, W. (2011). Dimensions of mobile augmented reality for learning: A first inventory. Journal of the research Center for Educational Technology. 7(1), Retrieved from Squire, K. & Klopfer, E. (2007). Augmented Reality Simulations on Handheld Computers. Journal of the Learning Sciences, 16(3), DOI: /
24 Frequency 1550 Hybrid reality game about Medieval Amsterdam designed to be played in one day Groups of 4-5 children are divided into 2 teams a city team, who walk the streets of Amsterdam, (each group is assigned a different area of the city) and a headquarters team who are at a computer back at the school. Teams communicate via cell phones and switch places after lunch. The city team can view a map of Medieval Amsterdam on their smart phones; the headquarters team can access that map and a map of present day Amsterdam. The city team has tasks to complete, and the headquarters team can follow them through GPS and can use other computer resources to guide them. (Huizenga, J., Admiraal, W., Akkerman, S. & Dam, G. T. (2009), Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game. Journal of Computer Assisted Learning, 25, DOI: /j x.) Back
25 Explore! Enables interactive explorations of archaeological sites in Italy by groups of 3-5 middle school students Each group given 2 cell phones; one phone contains the game application, which provides the information necessary to play the game, the other phone contains an application which provides further hints for identifying the places in the park and contains 3D reconstructions of how the places may have looked. Game built on a platform that can be adapted to a variety of different historic sites Ardito, C., Buono, B., Cosabile, M.F., Lanzilotti, R., & Piccinno, A. (2009). Enabling interactive exploration of cultural heritage: an experience of designing systems for mobile devices. Knowledge, Technology & Policy, 22, Back
26 Alien Contact! Designed to teach math, language arts and scientific literacy skills to middle school students Adapted to any outdoor environment, superimposes a map of a virtual world on that space based on GPS coordinates: Based on scenario that aliens have landed on earth; teams of students consisting of a chemist, cryptologist, computer hacker, and FBI agent must figure out why (peace, plunder, invasion, etc.) Students can interview virtual characters, collect digital items, and solve science, math and language problems to answer the question Students see different pieces of evidence depending on role they play, requires team work to solve Game based on Massachusetts state standards, and fosters multiple higher order thinking skills. Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, Back
27 Environmental Detectives Students play the role of environmental scientists exploring the source of a hypothetical toxic spill. Real environments used, and students engage in complex, collaborative problem solving typical of real environmental engineers Each pair of students is given a mobile media device equipped with GPS and can see their location on a map. Students conduct virtual interviews with people in designated locations in the physical space; some of the experts they interview can provide documents, and students can take virtual samples of the water and the soil. Developed by researchers in MIT s Games-to-Teach project, in conjunction with faculty in the environmental science department Klopfer, E. (2008). Augmented learning: research and design of mobile educational games. Cambridge, MA: The MIT Press. Squire, K. & Klopfer, E. (2007). Augmented Reality Simulations on Handheld Computers. Journal of the Learning Sciences, 16(3), Back
28 Charles River City Example of the second generation of games being developed by MIT s Games-to-Teach project Students participant on teams in an investigation of a large scale outbreak of illness coinciding with a major event in the Boston metro area Similar to Environmental Detectives, Enhancements made to foster collaboration among participants, including distinct player roles, increased data beaming from player to player, and cascading events, in which some events trigger other events Klopfer, E. (2008). Augmented learning: research and design of mobile educational games. Cambridge, MA: The MIT Press. Back
29 Layar Layar is an application that overlays your view of the real world with waypoints representing your favorite coffee place, the movie theatre you're trying to find, or in this case, where some of that $787 billion from the American Recovery and Reinvestment Act is going. Back
Augmenting your own reality: Student authoring of science-based augmented reality games
Students design, develop, and deploy their own location-based augmented reality games to understand science issues in their communities. 8 Augmenting your own reality: Student authoring of science-based
More informationMobile Games. Augmenting Learning. Mobile learning games can be: Facilitate a new type of game
Augmenting Learning Mobile Simulation Games for Learning Eric Klopfer MIT Scheller Teacher Education Program Media Lab The Education Arcade http://education.mit.edu/ar Mobile Games Facilitate a new type
More information302 Learning How to Create and Use Augmented Reality. A.J. Ripin, MovingKnowledge
302 Learning How to Create and Use Augmented Reality A.J. Ripin, MovingKnowledge Learning How to Use and Create Mobile Augmented Reality A.J. Ripin Strategist, Future and Emerging Technologies, MovingKnowledge
More informationThe future directions of mobile augmented reality applications
The future directions of mobile augmented reality applications Abstract Mobile augmented reality is currently moving into the mainstream market. Both information retrieval, and crowd sourcing applications
More informationLessons Learned about Designing Augmented Realities
Int l Journal of Gaming and Computer-Mediated Simulations, 1(1), 1-15, January-March 2009 1 Lessons Learned about Designing Augmented Realities Patrick O Shea, Harvard University, USA Rebecca Mitchell,
More informationAugmented Reality Apps. The future is real + virtual. London Eye
Augmented Reality Apps The future is real + virtual London Eye Augmented Reality (AR) has been showing lot of promise as an enabling technology in the mobility space. But the adoption of AR in mobility
More informationGeorgia Institute of Technology ASE 6003: Modeling & Simulation for Systems Engineering
Georgia Institute of Technology ASE 6003: Modeling & Simulation for Systems Engineering Module 12: Games and Virtual Worlds Roger D. Smith, Ph.D. Modelbenders LLC http://www.modelbenders.com Copyright
More informationThe changing face of the mobile phone and its implication for marketing
The changing face of the mobile phone and its implication for marketing The ubiquitous mobile phone The Irish love affair with the mobile phone is a well documented story. The most recent report from the
More informationDEVELOPMENT OF AN IOS APP USING SITUATED LEARNING, COMMUNITIES OF PRACTICE, AND AUGMENTED REALITY FOR AUTISM SPECTRUM DISORDER
DEVELOPMENT OF AN IOS APP USING SITUATED LEARNING, COMMUNITIES OF PRACTICE, AND AUGMENTED REALITY FOR AUTISM SPECTRUM DISORDER Jessica Clarkson Faculty of Education, University of Ontario Institute of
More informationSmartphone Interpretation. How does it work?
Smartphone Interpretation How does it work? Smartphone fgf Technology With mobile web browsing costs and payment plans becoming cheaper almost by the month, Smartphone contactless technologies have a strong
More informationImmersive Interfaces for Engagement and Learning. Chris Dede, Harvard Graduate School of Education
Immersive Interfaces for Engagement and Learning Chris Dede, Harvard Graduate School of Education Summary: Results from studies of immersive interfaces for learning are sufficiently promising that further
More informationMobile Technology and Meetings: From Event Apps to Wearable Tech Jessica L. Levin, MBA, CMP, CAE
Mobile Technology and Meetings: From Event Apps to Wearable Tech Jessica L. Levin, MBA, CMP, CAE @Jessicalevin Connecting People. Embracing Technology 1 Event Technology Trends Mobile Apps For Events Consolidation
More informationHow To Understand The Learning Outcomes Of Augmented Reality Games And Learning Games
An Analysis of the Educational Potential of Augmented Reality Games for Learning Birgit Schmitz Valkenburgerweg 177 6419 AT Heerlen Netherlands birgit.schmitz@ou.nl Roland Klemke Valkenburgerweg 177 6419
More informationENTERPRISE MOBILITY GIVE YOUR BUSINESS THE BIG ADVANTAGE
Business Solutions through Software ENTERPRISE MOBILITY GIVE YOUR BUSINESS THE BIG ADVANTAGE 1 Executive Summary: Today, mobility is considered to be one of the most disruptive technology innovation faced
More informationMobile Application Design of Augmented Reality Digital Pet
Mobile Application Design of Augmented Reality Digital Pet 1 Chi-Fu Lin, 2 Sheng-Wen Lo, 2 Pai-Shan Pa, and 1 Chiou-Shann Fuh 1 Deaprtment of Computer Science and Information Engineering, National Taiwan
More informationVirtual Heritage: combining the past with modern technology. Sebastian Buks Dohi Sweden Lund University sebastian@dohi.se @sebbuks
Virtual Heritage: combining the past with modern technology Sebastian Buks Dohi Sweden Lund University sebastian@dohi.se @sebbuks Who am I? Former student at Scandinavia's largest university: Lund University
More informationABOUT THIS REPORT. Produced in partnership with
ABOUT THIS REPORT With the release of powerful smartphone devices, and more recently Google s project Glass, Augmented Reality (AR) quickly became the new buzz word. The technology allows combining seamlessly
More informationComputer Science 474 Spring 2010 Virtual Reality
VIRTUAL REALITY Virtual Reality (VR) is the use of computer graphics and other technologies to create a simulated environment in which the user interacts. While computer graphics supplies the visual component
More informationSony Releases the Transparent Lens Eyewear SmartEyeglass Developer Edition
News & Information 1-7-1 Konan, Minato-ku, Tokyo Sony Corporation No. 15-016E February 17, 2015 Sony Releases the Transparent Lens Eyewear SmartEyeglass Developer Edition - Promotes the development of
More informationMatthias Greiner matthias.greiner@metaio.com www.metaio.com. Augmented Reality by metaio
Matthias Greiner matthias.greiner@metaio.com www.metaio.com Augmented Reality by metaio Schedule Day 1 09:00 Block 1 - Introduction Who we are What is Augmented Reality // Tools & Products Application
More informationMobile and Wireless IS
Mobile and Wireless IS Athens University of Economics and Business Department of Management Science and Technology ISTLab/ Wireless Research Center George M. Giaglis giaglis@aueb.gr Learning Objectives
More informationTaleBlazer Documentation
TaleBlazer Documentation HOW TO READ THIS DOCUMENTATION TaleBlazer specific terminology is denoted with italics. Example game functionality which is not intrinsic to the TaleBlazer software is denoted
More informationDIGITALLY AUGMENTING PHYSICAL SPACES FOR PERSONALISED LEARNING
DIGITALLY AUGMENTING PHYSICAL SPACES FOR PERSONALISED LEARNING Abstract Julie Boston, Martin Masek, Mark Brogan, Chiou Peng Lam Edith Cowan University, Perth, Western Australia The ubiquity of mobile computing
More informationA MOBILE SERVICE ORIENTED MULTIPLE OBJECT TRACKING AUGMENTED REALITY ARCHITECTURE FOR EDUCATION AND LEARNING EXPERIENCES
A MOBILE SERVICE ORIENTED MULTIPLE OBJECT TRACKING AUGMENTED REALITY ARCHITECTURE FOR EDUCATION AND LEARNING EXPERIENCES Sasithorn Rattanarungrot, Martin White and Paul Newbury University of Sussex ABSTRACT
More informationMobile games to foster the learning of history at archaeological sites
Ardito, C., Buono, P., Costabile, M. F., Lanzilotti, R., Pederson, T. (2007). Mobile games to foster the learning of history at archaeological sites. In Proceedings of IEEE VL/HCC 2007 Symposium on Visual
More informationPart 21: Augmented Reality
Part 21: Augmented Reality Virtuelle Realität Wintersemester 2006/07 Prof. Bernhard Jung Overview Introduction to Augmented Reality Augmented Reality Displays Examples AR Toolkit an open source software
More informationInteracting with Augmented Reality: how does locationbased AR enhance learning?
Interacting with Augmented Reality: how does locationbased AR enhance learning? Ruobing Li 1, Bo Zhang 1, S. Shyam Sundar 1 and Henry Been-Lirn Duh 2 1 Media Effects Research Laboratory, College of Communications,
More informationCommunity-based monitoring and information systems (CBMIS) tools. Maurizio Farhan Ferrari
Community-based monitoring and information systems (CBMIS) tools Maurizio Farhan Ferrari Wide range CBMIS is very diverse and can range from technically simple and basic to very technologically advanced
More informationImplementation of Augmented Reality System for Smartphone Advertisements
, pp.385-392 http://dx.doi.org/10.14257/ijmue.2014.9.2.39 Implementation of Augmented Reality System for Smartphone Advertisements Young-geun Kim and Won-jung Kim Department of Computer Science Sunchon
More informationUSER INTERFACE OVERVIEW. Logitech Wireless Remote. Casgle Interactive TV Application. Apieron Healthcare Device. Red Cell Media Mobile Phone and PC
USER INTERFACE OVERVIEW Logitech Wireless Remote Casgle Interactive TV Application Apieron Healthcare Device Red Cell Media Mobile Phone and PC Logitech Software Set-Up Application Microsoft Personal Entertainment
More informationDevelopment of an Augmented Reality Game to Teach Abstract Concepts in Food Chemistry
Classroom Techniques Development of an Augmented Reality Game to Teach Abstract Concepts in Food Chemistry Philip G. Crandall, Robert K. Engler III, Dennis E. Beck, Susan A. Killian, Corliss A. O Bryan,
More informationCS 6795 Introduction to Cognitive Science Spring 2012 Homework Assignment 3
THE GEORGIA INSTITUTE OF TECHNOLOGY CS 6795 Introduction to Cognitive Science Spring 2012 Homework Assignment 3 Mason Nixon 23rd February, 2012 Assignment In class we discussed some of your ideas designing
More informationAugmented Museums Through Mobile Apps
Augmented Museums Through Mobile Apps Antonio Laudazi 1, Raffaele Boccaccini 2 1,2 Marte5 SRL c/o Polo Scientifico e Tecnologico Magona, Cecina (LI) Italy a.laudazi@marte5.com; r.boccaccini@marte5.com
More informationA framework for Itinerary Personalization in Cultural Tourism of Smart Cities
A framework for Itinerary Personalization in Cultural Tourism of Smart Cities Gianpaolo D Amico, Simone Ercoli, and Alberto Del Bimbo University of Florence, Media Integration and Communication Center
More informationQuick Response Codes & Facility Management
Quick Response Codes & Facility Management Benjamin, Costello 1 and Don, Patterson 2 and Justin, Weidman 3 and Clifton, Farnsworth 4 1 Student, Brigham Young University, 86 For Knox Way, Washington, Utah
More information2010-2016 TECHNOLOGY PLAN
2010-2016 TECHNOLOGY PLAN Bland County Public Schools 361 Bears Trl. Bastian, VA 24315 www.bland.k12.va.us Six Year Technology Plan for Bland County Public Schools APPROVED BY SCHOOL BOARD MAY 23, 2011
More informationTHE MOST INNOVATIVE BRAND & VALUE PROTECTION SOLUTION SECURE
THE MOST INNOVATIVE BRAND & VALUE PROTECTION SOLUTION SECURE SIMPLE SMART www.authenticvision.com SOLUTION OVERVIEW Tag Product Scan Label Authenticate Communicate Dear John Smith Authentic MEDIA UYflGMPB
More informationINTERNATIONAL JOURNAL OF PURE AND APPLIED RESEARCH IN ENGINEERING AND TECHNOLOGY
INTERNATIONAL JOURNAL OF PURE AND APPLIED RESEARCH IN ENGINEERING AND TECHNOLOGY A PATH FOR HORIZING YOUR INNOVATIVE WORK OPEN SOURCE: SIXTH SENSE INTEGRATING INFORMATION WITH THE REAL WORLD MADHURI V.
More informationTechnology and Trends for Smarter Business Analytics
Don Campbell Chief Technology Officer, Business Analytics, IBM Technology and Trends for Smarter Business Analytics Business Analytics software Where organizations are focusing Business Analytics Enhance
More information2013 International Conference on Virtual and Augmented Reality in Education
Available online at www.sciencedirect.com Procedia Computer Science 00 (2013) 000 000 www.elsevier.com/locate/procedia 2013 International Conference on Virtual and Augmented Reality in Education An Augmented
More informationTHE WORLD LEADER IN VISUAL COMPUTING
THE WORLD LEADER IN VISUAL COMPUTING NVIDIA is the world leader in visual computing. The GPU, our invention, serves as the visual cortex of modern computers and is at the heart of our products and services.
More informationFace-Off. Trade Show Technology
Trade Show Technology With so many options to choose from in the ever-evolving tech toolbox, it s enough to make a trade show marketer s head spin! From interactive product demos to innovative mobile apps
More informationSMART MAINTENANCE. An Augmented Reality Platform for Training and Field Operations in the Manufacturing Industry. Graziano Terenzi, Giuseppe Basile
SMART MAINTENANCE An Augmented Reality Platform for Training and Field Operations in the Manufacturing Industry Graziano Terenzi, Giuseppe Basile Inglobe Technologies Srl 1 SMART MAINTENANCE An Augmented
More informationDelivering Connections that Make an Impact. We Can Make Lasting Impressions by Giving Print a Digital Dimension
Delivering Connections that Make an Impact We Can Make Lasting Impressions by Giving Print a Digital Dimension MAIL REACHES ALL AGES 38 % OF MILLENNIALS HAVE SCANNED A MAIL PIECE 42 % OF 25-34 YEAR OLDS
More informationThe following presentation was given by Chris Ward, President of Lightspeed Design, Inc. / DepthQ 3D. June 21, 2015 Barcelona, Spain
The following presentation was given by Chris Ward, President of Lightspeed Design, Inc. / DepthQ 3D June 21, 2015 Barcelona, Spain ICTA - International Cinema Technology Association CineEurope 2015 2015
More informationFactsheet for Collaborative Industry Projects
Annex A Factsheet for Collaborative Industry Projects The Collaborative Industry Projects (CIP) initiative was launched during Budget 2013, where SPRING Singapore oversees implementation for six priority
More informationiphone Mobile Application Design: The Case of Hacettepe University Libraries 1
iphone Mobile Application Design: The Case of Hacettepe University Libraries 1 Müge Akbulut Department of Information Management, Hacettepe University, 06800 Beytepe, Ankara, Turkey Email: mugeakbulut@gmail.com
More informationExploring the opportunities and challenges of using mobile sensing for gamification
Exploring the opportunities and challenges of using mobile sensing for gamification Zachary Fitz-Walter Queensland University of Technology z.fitz-walter@qut.edu.au Dian Tjondronegoro Queensland University
More informationThe Core Concepts of Mobile-Visual Analytics. Meeting the Next Generation of Analytics Professionals
The Core Concepts of Mobile-Visual Analytics Meeting the Next Generation of Analytics Professionals he history of science fiction is peppered with devices that eventually became real. One of the areas
More informationSituated Visualization with Augmented Reality. Augmented Reality
, Austria 1 Augmented Reality Overlay computer graphics on real world Example application areas Tourist navigation Underground infrastructure Maintenance Games Simplify Qualcomm Vuforia [Wagner ISMAR 2008]
More informationAdaptive Thinking & Leadership Training for Cultural Awareness and Communication Competence
Interactive Technology & Smart Education (2005) 2: 127 130 2005 Troubador Publishing Ltd. SERIOUS GAME REPORT Adaptive Thinking & Leadership Training for Cultural Awareness and Communication Competence
More informationNote: Survey responses are based upon the number of individuals that responded to the specific question. Response Responses Responses
State: IN Results based on 133 survey(s). Note: Survey responses are based upon the number of individuals that responded to the specific question. What is your current job responsibility? (select one)
More informationConflict of Interest Disclosure
Developing an Effective Health Informatics Community of Practice Donna DuLong, BSN, FHIMSS University of Colorado Denver College of Nursing Wednesday, February 23, 2012 DISCLAIMER: The views and opinions
More informationThe Augmented Reality Property App. Presented by: Domenic Versace Co-founder
The Augmented Reality Property App Presented by: Domenic Versace Co-founder Transform your printed marketing material What is Vieweet Scan Vieweet scan uses augmented reality technology (image scanning
More informationThursday, September 15, 2011
The Smartphone Revolution 2011 is the Year of Smartphones (Gartner) Gadgets Americans intend to buy in 2011 1) Smartphone 2) Laptop 3) Desktop PC 4) Mobile handset (other than Smartphone) 5) E-Book reader
More informationCS 528 Mobile and Ubiquitous Computing Lecture 2: Android Introduction and Setup. Emmanuel Agu
CS 528 Mobile and Ubiquitous Computing Lecture 2: Android Introduction and Setup Emmanuel Agu What is Android? Android is world s leading mobile operating system Google: Owns Android, maintains it, extends
More informationThe Intelligent Data Network: Proposal for Engineering the Next Generation of Distributed Data Modeling, Analysis and Prediction
Making Sense of your Data The Intelligent Data Network: Proposal for Engineering the Next Generation of Distributed Data Modeling, Analysis and Prediction David L. Brock The Data Center, Massachusetts
More informationThe Future of Learning and Training in Augmented Reality
The Future of Learning and Training in Augmented Reality Kangdon Lee Graduate student, Masters in Educational Technology Program University of Northern Colorado Students acquire knowledge and skills through
More informationARLearn: augmented reality meets augmented virtuality
ARLearn: augmented reality meets augmented virtuality Stefaan Ternier (Open University of the Netherlands, The Netherlands, stefaan.ternier@ou.nl) Roland Klemke (Open University of the Netherlands, The
More informationEffective Interface Design Using Face Detection for Augmented Reality Interaction of Smart Phone
Effective Interface Design Using Face Detection for Augmented Reality Interaction of Smart Phone Young Jae Lee Dept. of Multimedia, Jeonju University #45, Backma-Gil, Wansan-Gu,Jeonju, Jeonbul, 560-759,
More informationMINUTES OF THE FIVE HUNDRED AND THIRTY-FOURTH MEETING BOARD OF GOVERNORS FANSHAWE COLLEGE
MINUTES OF THE FIVE HUNDRED AND THIRTY-FOURTH MEETING BOARD OF GOVERNORS FANSHAWE COLLEGE Meeting #534 Conference Room H1005, London Campus - Thursday, Present: Susan Rabkin, Chair Bruce Babcock Corinne
More informationBeyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage
Colloquium Workshop Digital Museum Expo Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage Royal Museum of Art and History 12-13 March 2015 This colloquium and workshop focuses
More informationMobile Cloud Computing: Paradigms and Challenges 移 动 云 计 算 : 模 式 与 挑 战
Mobile Cloud Computing: Paradigms and Challenges 移 动 云 计 算 : 模 式 与 挑 战 Jiannong Cao Internet & Mobile Computing Lab Department of Computing Hong Kong Polytechnic University Email: csjcao@comp.polyu.edu.hk
More informationAugmented Reality Teaching and Learning
Chapter 67: Augmented reality Augmented Reality Teaching and Learning Matt Dunleavy Radford University, USA Chris Dede Harvard University, USA Dunleavy, M., & Dede, C. (in press). Augmented reality teaching
More informationVIRTUAL AND AUGMENTED REALITY: TECHNOLOGIES AND GLOBAL MARKETS
VIRTUAL AND AUGMENTED REALITY: TECHNOLOGIES AND GLOBAL MARKETS IFT124A March 2016 Sinha G. Project Analyst ISBN: 1-62296-256-7 BCC Research 49 Walnut Park, Building 2 Wellesley, MA 02481 USA 866-285-7215
More informationEmergency services with Augmented Reality (AR)
Emergency services with Augmented Reality (AR) 1. TOPIC I wanted to explore how augmented reality technologies can be used to improve efficiency of rescue services in city. Particularly how you can use
More informationGeneral background on mobile devices and solutions including context awareness
General background on mobile devices and solutions including context awareness Kjell Are Refsvik 20 January 16, 2012 IMT2551 Mobile Systems Fundamentals CC: BY-NC-SA http://www.ansatt.hig.no/kjellr/imt2551
More informationSo what s this session all about?
1 So what s this session all about? It provides an introduction to digital marketing it s benefits and how organisations can use it to effectively support it s business operations It considers the main
More informationWeb-based mobile Augmented Reality: Developing with Layar (3D)
Web-based mobile Augmented Reality: Developing with Layar (3D) Heike Sperber MSc student hasperb@yahoo.com Peter Curet MSc student petercuret@gmail.com ABSTRACT The Layar Reality Browser is an application
More informationAdult educators authentic use of smartphones to create digital teaching resources
Adult educators authentic use of smartphones to create digital teaching resources Anthony Herrington Faculty of Education University of Wollongong The development of digital resources set in authentic
More informationAugmented Reality in Education and Training
Augmented Reality in Education and Training Kangdon Lee University of Northern Colorado & KOSHA Republic of Korea lee4650@bears.unco.edu Abstract: There are many different ways for people to be educated
More informationFrom User-Centered to Participatory Design Approaches
From User-Centered to Participatory Design Approaches Elizabeth B.-N. Sanders SonicRim Abstract There is a shift in perspective occurring today at the collaborative edge of design and social science. It
More information3D U ser I t er aces and Augmented Reality
3D User Interfaces and Augmented Reality Applications Mechanical CAD 3D Animation Virtual Environments Scientific Visualization Mechanical CAD Component design Assembly testingti Mechanical properties
More informationGrow Your Business with Cidewalk
Grow Your Business with Cidewalk Never before has there been an easier, more efficient, and cost-effective way to reach your targeted customers. Cidewalk offers businesses an advertising opportunity to
More informationEME6055: Current Trends in Instructional Technology
EME60: Current trends in IT (Fall 2014) 1 University of South Florida Department of Secondary Education EME60: Current Trends in Instructional Technology COURSE SYLLABUS Fall 2014 / Online Professor :
More informationEnhancing the Tourism Experience through Mobile Augmented Reality: Challenges and Prospects
International Journal of Engineering Business Management ARTICLE Enhancing the Tourism Experience through Mobile Augmented Reality: Challenges and Prospects Regular Paper Chris D. Kounavis 1,*, Anna E.
More informationFor US manufacturing, virtual reality is for real How virtual and augmented reality technologies are reimagining America s factory floors
For US manufacturing, virtual reality is for real How virtual and augmented reality technologies are reimagining America s factory floors January 2016 In conjunction with As virtual and augmented reality
More informationDecisions, Decisions: 10 Key Considerations When Purchasing a Time & Attendance System
Decisions, Decisions: 10 Key Considerations When Purchasing a Time & Attendance System An Analysis of Workforce Management Technology Introduction Life is full of tough decisions. As a human resources,
More informationImagine walking by a movie poster for the upcoming
Chapter X1 On the Move with the Mobile Web: Libraries and Mobile Technologies Ellyssa Kroski What Is the Mobile Web? Imagine walking by a movie poster for the upcoming Harry Potter film and scanning it
More informationDimensionalizing Big Data. WA State vs. peers. Building on strengths CONTENTS. McKinsey & Company 1
CONTENTS Building on strengths 1 Printed 2/26/2015 12:55 PM Pacific Standard Time WA State vs. peers Last Modified 3/2/2015 10:17 AM Pacific Standard Time Dimensionalizing Big Data Big Data: big and getting
More informationE-Book Augmented Reality: The Next Marketing Channel
E-Book Augmented Reality: The Next Marketing Channel The 2016 Marketer s Guide to Augmented Reality 98% of marketers agree that digital and offline are merging. 1 Contact us aurasma.com sales@aurasma.zendesk.com
More informationRAPID PROTOTYPING OF MOBILE LEARNING GAMES
RAPID PROTOTYPING OF MOBILE LEARNING GAMES Maija Federley 1, Timo Sorsa 2, Janne Paavilainen 3, Kimo Boissonnier 2 and Anu Seisto 1 1 Technical Research Centre of Finland VTT - P.O.Box 1000, FI-02044 VTT
More informationTechnology Trends In Geoinformation
Technology Trends In Geoinformation Dato Prof. Sr Dr. Abdul Kadir Bin Taib Department of Survey and Mapping Malaysia (JUPEM) Email: drkadir@jupem.gov.my www.jupem.gov.my NGIS 2008 3 rd. National GIS Conference
More informationAugmented Reality: The future of IB systems
Augmented Reality: The future of IB systems Electronification of trading: Information overload Over the course of the past decade, capital markets trading has become gradually more electronic. In 2012,
More informationComputer Science in Texas High Schools
Computer Science in Texas High Schools Hal Speed Austin Affiliate TRC Computer Science Network Training 16 January 2015 Recent Grad s Take on CS Software is everywhere Computer science teaches you how
More informationVirtual Reality finally getting reality. Martin Schrader, Nokia Technologies
Virtual Reality finally getting reality Martin Schrader, Nokia Technologies Overview Two examples of current VR applications Defining the scope The promise of the immersive experience Some recent moves
More informationSeriously Mobile: Downloadable Content in Serious Games
Seriously Mobile: Downloadable Content in Serious Games Trey Morabito Adayana Government Group Orlando, Florida tmorabito@adayana.com ABSTRACT The training and simulation industry has been taking cues
More informationVIRTUAL REALITY & AUGMENTED REALITY HARDWARE AUGMENTED REALITY INTEGRATED-MOBILE EVOLUTION OF VR/AR SOLUTIONS MOBILE-HYBRID CONTACT SOLUTIONS
TABLE OF CONTENTS 3 VIRTUAL REALITY & AUGMENTED REALITY 22 AUGMENTED REALITY HARDWARE 9 INTEGRATED-MOBILE SOLUTIONS 26 EVOLUTION OF VR/AR 13 MOBILE-HYBRID SOLUTIONS 29 CONTACT 18 VIRTUAL REALITY HARDWARE
More informationImplementing Mobile Virtual Exhibition to Increase Cultural Heritage Visibility
24 Informatica Economică vol. 18, no. 2/2014 Implementing Mobile Virtual Exhibition to Increase Cultural Heritage Visibility Cristian CIUREA 1,2, Alin ZAMFIROIU 1, Alin GROSU 1 1 The Bucharest University
More informationUniversity of Sheffield Computer Science. Ambassadors Scheme. Overview. This document contains the text from http://ambassadors.rcweb.dcs.shef.ac.
University of Sheffield Computer Science Ambassadors Scheme This document contains the text from http://ambassadors.rcweb.dcs.shef.ac.uk Overview This 5-term scheme will be designed and delivered by the
More informationW3C USING OPEN DATA WORKSHOP VISUAL ANALYTICS FOR POLICY-MAKING OPPORTUNITIES AND RESEARCH CHALLENGES Francesco Mureddu, Tech4i2.
W3C USING OPEN DATA WORKSHOP VISUAL ANALYTICS FOR POLICY-MAKING OPPORTUNITIES AND RESEARCH CHALLENGES Francesco Mureddu, Tech4i2.com www.crossover-project.eu #pmod BACKGROUND CROSSOVER project Bridging
More informationAugmented and Mixed Reality Gaming
Michael Howell University of Southampton Southampton UK Mh15g09@soton.ac.uk Augmented and Mixed Reality Gaming ABSTRACT In this paper the strength of augmented reality (AR) in game entertainment is described.
More informationM. SHANE TUTWILER Longfellow 420B, Harvard Graduate School of Education, Cambridge, MA Michael_Tutwiler@post.harvard.
M. SHANE TUTWILER Longfellow 420B, Harvard, Cambridge, MA Michael_@post.harvard.edu (860) 808-4930 Research Interests: Quantitative methods, causal learning & science education, virtual & augmented environments,
More informationAugmented Reality Applications in Education By Misty Antonioli, Corinne Blake, and Kelly Sparks
96 The Journal of Technology Studies By Misty Antonioli, Corinne Blake, and Kelly Sparks ABSTRACT Technology is ever changing and ever growing. One of the newest developing technologies is augmented reality
More informationCloud Computing and Big Data What s the Big Deal
Cloud Computing and Big Data What s the Big Deal Arlene Minkiewicz, Chief Scientist PRICE Systems, LLC arlene.minkiewicz@pricesystems.com Optimize tomorrow today. 1 Agenda Introduction Cloud Computing
More information2.) Where do you primarily work? o School Site o District
1.) What is your current job responsibility? o Librarian o Librarian Media Specialist o Library Assistant o Media Specialist o Teacher Librarian o Instructional Technology Specialist o Other 2.) Where
More informationPublic Transportation Embracing Open Data
Policy Development and Research AUGUST 2015 Public Transportation Embracing Open Data P ublic transportation agencies across the country are recognizing the value of making their data available for public
More informationTexas Education Review
Texas Education Review Learning Systems, Not Games James Paul Gee Arizona State University Volume 1, pp. 147-153 (2013) Available online at www.txedrev.org Gee Learning Systems, Not Games James Paul Gee
More informationCloud Computing and Big Data. What s the Big Deal?
Cloud Computing and Big Data. What s the Big Deal? Arlene Minkiewicz, Chief Scientist PRICE Systems, LLC arlene.minkiewicz@pricesystems.com 2013 PRICE Systems, LLC All Rights Reserved Decades of Cost Management
More informationIs the Future of Public Service Delivery Mobile-Only?
Is the Future of Public Service Delivery Mobile-Only? 10 th Public Sector IT Conference, Dublin, 31 Oct. 2014 Norbert Sagnard Managing Consultant Sagnard Associates IRELAND 2014 A MOBILE SOCIETY Ireland:
More information