I K I? 5-**?* Cities of Death Stratagems: New stratagems for use with an Iyanden army in games of Cities of Death.

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1 I K I? 5-**?* 67 % BD> Y> THE PHOENIX RISING Iyanden is more reliant on its ghost warriors than any other craftworld. W here other Eldar players use Aspect W arriors and Guardians as the hearts of their armies, and their ghost warriors act as supporting units, you ll want to do the reverse. Not only will this allow you to play in a style that s in keeping with Iyanden s rich and gloried history, but it ll also allow you to take full advantage of the rules given later in this section. I n t h i s s e c t i o n, y o u w i l l f i n d : The Arm y o f Iyanden: Alterations and additions tc the rules given in Codex: Eldar, that will help you transform your collection of Citadel miniatures into a warhost worthy o f Iyanden Craftworld. S p e a k i n g t o t h e D e a d An Eldar army is replete with exciting tactical choices, and an army of Iyanden is no different. W hatever your playing style, there are ghost warriors available to give your army the fortitude it needs to claim victory. That said, there is one unit that is vital to any true Iyanden army: the Spiritseer. Cities of Death Stratagems: New stratagems for use with an Iyanden army in games of Cities of Death. Planetstrike Strategems: Additional stratagems for use with an Iyanden army in games of Planetstrike. Echoes of War: Five new missions that recreate pivotal battles from Iyanden s history. Altar o f War: Three additional missions you can use in any game o f Warhammer 40,000 which reflect the unique tactics employed by Iyanden s warhosts. A Spiritseer s Spirit Mark rule allows all of your Wraithguard, Wraithblades, Wraithlords and Wraithknights to re-roll To Hit rolls of 1 against a marked unit. Most of the time, you ll be using a Spirit M ark to improve the odds in a one on one engagement. However, Spirit Mark really comes into its own when you need to eliminate a vital enemy unit in short order. A Spirit Mark persists across your entire turn, and isn t used up when one of your units makes use o f the rerolls. This means that you can mark an enemy during your Movement phase, have your ghost warriors unleash as much firepower as possible onto that unit during your Shooting phase and, if there s anything left, finish it off in melee during the following Assault phase. (3> 67 % S 3 Spirit Mark isn t the only reason that you will want to include a Spiritseer in your army. Including a Spiritseer allows you to take Wraithguards and Wraithblades as Troops choices, rather than Elites. This is priceless, not only for the look and feel (what Iyanden army could possibly be complete without a proud core of ghost warriors to stride boldly forward to assail the enemy?) but from a tactical standpoint as well. The higher than average points cost of Wraithguards and Wraithblades means that you ll be glad that they can claim objectives (in most missions, at least). G h o s t W a r r i o r s a t a G l a n c e Ghost warriors have many advantages over living Eldar. First of all, they re a great deal harder to kill! Even Wraithguard and Wraithblades, the smallest ghost warriors you can field, weigh in at an impressive Toughness 6 and 3+ Armour Save (Wraithlords and Wraithknights are Toughness 8!). This renders them all but immune to standard firearms, such as boltguns and lasguns, and gives them a good chance of shrugging off a lot o f weaponry designed to engage and destroy light tanks. Furthermore, ghost warriors all have the Fearless special rule, meaning that you can rely absolutely on them to follow your orders in the heat of battle. They ll never retreat due to suffering heavy casualties at range or in close combat, and they ll never Go To Ground. Of course, all of these advantages come at a price. Ghost warriors cost a lot of points compared to other Eldar, but as you undoubtedly get what you pay for, this shouldn t be anything to worry about. The other downside is subtler, and requires a little bit o f careful consideration both when you re selecting your army, and when you re playing your game. Most non-vehicle Eldar units have the Battle Focus rule, allowing them to shoot and run during the same Shooting phase. Ghost warriors don t have Battle Focus - their minds and bodies aren t as agile as those of flesh-and-blood Eldar - and so have to choose between running and shooting. As a result, your ghost warriors can t redeploy quite as quickly as your other Eldar - unless you forgo the option of shooting. Obviously, this isn t a problem for W raithblades, who only slaughter the enemy in close combat, but to get the most value out of your other ghost warriors, you ll be wanting to

2 ipad <=> 19:30 67 % BD> keep them firing as often as possible. Every turn your W raithguard, W raithlords and Wraithknights spend running (and therefore not firing) is a turn wasted, so you should always try and think a turn or two ahead. Sure, your W raithguard can engage and destroy that Maulerfiend this turn, but where are they going next? Generally speaking, an Iyanden army will want to employ Wraithguards in place of support fire specialised Aspect Warriors (Fire Dragons, Dark Reapers) and field Wraithblades instead of close assault focussed Aspect Warriors (Howling Banshees, Striking Scorpions). This is essentially exchanging like for like. For example, Wraithguard are just as good at killing Space Marines as the Aspect Warriors they re replacing and, if they have wraithcannons, can also be relied upon to deal with vehicles. If you re accustomed to using other Aspect Warriors in your army, you ll want to retain them. Swooping Hawks, Warp Spiders and Shining Spears offer a speed and manoeuvrability that Ghost W arriors can t match, whilst Dire Avengers provide anti-infantry firepower that s invaluable if you re going up against Tyranids, Orks or even other Eldar. G h o s t W a r r i o r C o m b a t R o l e s As to the specific weapons load outs you ll want for each type of ghost warrior unit, that s a matter for your personal playing style and the enemies you think you ll be facing. W raithguard with wraithcannon: This is the classic ghost warrior configuration, and still one of the best. The wraithcannon may only have a 12" range, but its fearsome stat-line ensures that few enemy units will want to risk coming into that range. They re a great choice if your opponent is likely to field heavily-arm oured elite models, but will likely be overwhelmed by a horde. Wraithguard with D-scythe: As a template weapon, the D- scythe is functionally a deadlier flamer. Its nice low AP of 2 and wide area of effect means that it handles Space Marines just as easily as it does swarms of Gaunts. Furthermore, the fact that it s a d-weapon with the Distort special rule even gives it a chance of inflicting damage against vehicles. The only downside? Its short range. If you re going to field a Wave Serpent to transport any of your Wraithguard units, this is the one to go for. W raithblade with ghosts words: This ghost warrior configuration is your Howling Banshee replacement. Granted, it doesn t have the Banshee Mask to give it that extra edge in the fight, but you can normally rely on the extra Toughness and better Armour Save to keep it whole until it comes to strike. Once the Wraithblade does come to strike its own blows, they ll be resolved at a ferocious Strength 6 AP3 - ideal for killing Space Marines. Wraithblade with ghost axe and forceshield: This is your alternate choice of armament for the Wraithblade, and it makes your Wraithblades heavier and tougher. A Wraithblade armed with a ghost axe makes fewer Attacks, but those Attacks are stronger and have a better AP. Furthermore, thanks to the forceshield, the Wraithblade also benefits from a 4+ invulnerable save. Taken together, all of these perks make this Wraithblade configuration ideal for taking on enemies that have 2+ armour saves, high Toughness or that can circumvent the Wraithblade s 3+ armour save - primarily Space Marine Terminators and all kinds of Monstrous Creatures. Wraithlord: This, the second largest ghost warrior currently unveiled, has a broad range of options. It comes with two shuriken catapults or flamers, and can take up to two Eldar heavy weapons and a ghostglaive as well, if you wish. When choosing your Wraithlord s armament, be sure to tailor your selection to complement the rest of your army. If you ve lots of Wraithguard armed with wraithcannons, then you ll probably want your Wraithlord to bring two flamers and a scatter laser to keep those hordes under control. If your army is d-scythe and Wraithblade-heavy, then it s worth considering a bright lance or starcannon instead. If you can t decide, or you don t know the kind of army you ll likely to be facing, you can t go wrong with an Eldar missile launcher, whose various load outs allow it to switch between light and heavy armoured targets from turn to turn. The W raithlord s role in an Iyanden army is to support the smaller ghost warriors as they go forward to engage the enemy and claim objectives. If properly armed, it can destroy threats to your Wraithblade and Wraithguard units from a distance. Once this is done, the W raithlord can push forward into whichever area of the battlefield it s needed in. Just be wary of large units of models with the Fearless special rule (or that do not otherwise take Morale checks). Your W raithlord s Toughness 8 will protect it from the attacks of most such foes, but that won t matter if it becomes locked in a combat where the enemy are too stubborn to flee, and too numerous to kill. There s little more frustrating than seeing a mighty Wraithlord punch its way through two or three Daemonettes every turn for four turns, when it should really be wading through Bloodcrushers or Chaos Terminators. ^ ' Yi i W t f A J f t

3 ipad <=> 19:31 67 % (S3 i Wraithknight: It can be tempting to think of the Wraithknight as simply a larger and more durable Wraithlord, but to do so would be a mistake. Granted, it is both o f these things, but it is so much more besides. The Wraithknight can mount two wholly unique weapons: the heavy wraithcannon and the suncannon. The first excels at destroying vehicles, the second at vaporising knots of Infantry - no matter how well armoured they are. Each of these weapons is at least on par with anything another army can bring to the battlefield (short of unleashing a super-heavy vehicle or Titan), but the Wraithknight s real strength lies in its manoeuvrability. The Wraithknight is a Jump Monstrous Creature, and can cross the battlefield twice as quickly as any other ghost warrior in your army (it can also inflict a Strength 10 Hammer of Wrath hit when it charges into assault, which isn t to be trifled with). Hemlock W raithfighter: This unusual Flyer is a ghost warrior (it s piloted by spirit stones and a Spiritseer), albeit one of an unusual sort, and an excellent addition to any Iyanden army. Thanks to its high speed, the Hemlock can engage and destroy dense units of Infantry anywhere on the board, thinning the enemy ranks so that they can t overwhelm your ground forces. It can also sap the Morale of nearby foes, thanks to its mindshock pod. Just remember that, as the Hemlock gains no benefit from a Spirit Mark (it doesn t roll to hit in a conventional manner) you don t have to worry about keeping a Spiritseer near to the enemy you want it to obliterate. The Wraithknight brings a lot to your army; not just firepower, but close assault muscle and battlefield control through its increased manoeuvrability. The only problem is that your opponent knows this too, and will be looking to eliminate it as quickly as possible. You can take a scattershield to give a your Wraithknight a 5+ invulnerable save, but your true counter-tactic is to hope that your opponent becomes so obsessed with destroying your Wraithknight that he leaves the rest of your army relatively unscathed. Remember, most squads shooting at a Wraithknight can only hurt it with their heaviest weapons, so will be wasting lots firepower every time they engage it.... (3> 67 % S 3 i f t & ' IY A N D E N S P IR IT S E E R P rim aris P ow er Voice of Twilight Warp Charge 2 f A 1 A Hero for Ages Past and Future. This is a soul o f A ll who fig h t in his shadow fig h t on, even through the most horrendous o f wounds. 3 Driven by Ancient Doom. Dark destiny calls fo r the k t. jts S k

4 ipad <=> 19:31 67 % BD> H e r o e s o f Iy a n d e n When choosing an Iyanden army, you may choose a single Wraithlord or Wraithknight model in your army to be your Warlord, even though it is not an HQ choice. 1 A Hero for Ages Past and Future. This is a soul o f A ll who fig h t in his shadow fig h t on, even through the most horrendous o f wounds. A /ic )a B M T H b i... K a 3 a T e /ib Prim aris Pow er 3 Driven by Ancient Doom. Dark destiny calls fo r the Voice of Twilight Warp Charge 2 iomt (3> 67 % S 3 «S r S h a d o w C o u n c il An Iyanden army m ay take up to 5 Spiritseers as a single HQ choice, rather than 1. 1 A Hero for Ages Past and Future. This is a soul o f A ll who fig h t in his shadow fig h t on, even through the most horrendous o f wounds. A n c )a B M T H b i... K a 3 a T e /ib P rim aris P ow er 3 Driven by Ancient Doom. Dark destiny calls fo r the Voice of Twilight Warp Charge 2

5 ipad <=> 19:35 67 % BD> G if t s o f A s u r y a n Any character in your army that may select Remnants of Glory m ay instead select from the Gifts of Asuryan on the next page, at the points cost shown. A character cannot choose items from both lists. Note that the Wraithforge Stone and the Guardian Helm of Xallathon do not replace a weapon. 1 A Hero for Ages Past and Future. This is a soul o f A ll who fig h t in his shadow fig h t on, even through the most horrendous o f wounds. 3 Driven by Ancient Doom. Dark destiny calls fo r the A /ic t> a B H T H b i... K a 3 a T e n b d a M W - % t (3> 67 % S 3 S p ir it s e e r P s y c h ic P o w e r s Any Iyanden Spiritseer that generates his psychic powers from the Runes o f Battle discipline treats Voice o f Twilight as the discipline s Primaris Power, rather than Conceal/Reveal. Voice o f Twilight Charge 2 The Spiritseer extends his mind into the shadow realm, infusing nearby ghost warriors with fresh strength and a Voice o f Twilight is a blessing that targets all friendly units within 12". Whilst the power is in d a 1 A Hero for Ages Past and Future. This is a soul o f A ll who fig h t in his shadow fig h t on, even through the most horrendous o f wounds. 3 Driven by Ancient Doom. Dark destiny calls fo r the.rfdt

6 ipad <=> 19:35 67 % BD> W a r l o r d T r a it s An Iyanden Warlord may roll on the Warlord Traits table presented here, instead of those in the Warhammer 40,000 rulebook or Codex: Eldar. 1 A Hero for Ages Past and Future. This is a soul o f A ll who fig h t in his shadow fig h t on, even through the most horrendous o f wounds. 3 Driven by Ancient Doom. Dark destiny calls fo r the A /ic ß a B H T H b i... K a 3 a T e n b d a É f â ; (3> 67 % S 3 An Iyanden army is chosen using the army list presented in C o d ex: E ld a r. It also has a series o f supplemental»«lit iica fin. codex supplement when choosing your army. V o ic e o f T w il ig h t Voice o f Twilight is a blessing that targets all friendly units within 12". Whilst the power is in effect, all of Wraithguard, Wraithblade, Wraithlord and Wraithknight models in the target units have the Battle Focus and Furious Charge special rules. B a t t l e F o c u s A unit that contains only models with the Battle Focus special rule can either shoot and then Run, or Run and then shoot, in the same Shooting phase. The unit must complete both actions before you move onto the next unit - otherwise the chance to make the second action is forfeit. Voice of Twilight Warp Charge 2 D6 1 W arlord Trait A Hero for Ages Past and Future. This is a soul o f Beacon of Hope Renewed. It is through a hero such A ll who fig h t in his shadow fig h t on, even through the most horrendous o f wounds. Driven by Ancient Doom. Dark destiny calls fo r the Lord of the Sorrowful Dead. The Warlord s soul The Purity o f a Flawless Soul. The dark flickerings The Undying Flame. The Warlord is protected by

7 67 % S 3 l A Hero for Ages Past and Future. This is a soul o peerless lineage, r very deed a redoubled echo o f A H e r o f o r A g e s P a s t a n d F u tu r e Roll a D3; the Warlord can make this many re-rolls over the course of the game. These re-rolls can be used for To Hit rolls, To W ound rolls, Armour Penetration rolls and saving throws. )such d. zthe or the t IY A N D E N S P IR IT S E E R Prim aris Pow er A /ic }a B M T H b i... K a 3 a ie / ib arion Voice of Twilight Warp Charge 2 me aarr puckering s Lf vl- tkshk M»rti!SML (3> 67 % S 3 y t 1 A Hero for Ages Past and Future. This is a soul o f as this that th 3rtunes o f the Eldar will be restored. B e a c o n o f H o p e R e n e w e d ough the This Warlord, and all friendly units within 12", have the Feel No Pain (6+) special rule. Us fo r the I that IY A N D E N S P IR IT S E E R P rim aris P ow er Voice of Twilight Warp Charge 2 m : -.a*. F e e l N o P a in When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being wounded (this is not a saving throw). Roll a D6 each time an unsaved Wound is suffered. On a 4 or less, you must take the Wound as normal. On a 5+, the unsaved W ound is discounted - treat it as having been saved. Note that Feel No Pain rolls cannot be made against unsaved Wounds that inflict Instant Death, but can be made against Wounds caused bv Perils of the \l s soul re clarion ickerings dged to zted by cends.

8 * " THE ARM" An Iyanden army is chosen using the army list pri rules (presented below) that can be used in addit only use the options from one co D r iv e n b y A n c ie n t D o o m This Warlord, and his unit, have the Hatred special rule. H a t r e d Commonly, a model only has Hatred towards a specific type of foe, in which case, the unlucky target will be expressed, in brackets, after the special rule. This can refer to a whole army, or a specific unit from that army. For example, Hatred (Orks) would mean any model from Codex: Orks, whilst Hatred (Big Meks) would mean only Big Meks. A model striking a hated foe in close combat re-rolls all misses during the first round of each 67 % BD> % ç. I mental ou can i a soul o f cho o f hero such estored. oughthe 3 Driven by Ancient Doom. Dark destiny calls fo r the IY A N D E N S P IR IT S E E R Prim aris Pow er! Voice of Twilight Warp Charge 2 Lf M C MrShHI (3> 67 % S 3 v 1 An Iyanden army is chosen using the army list pres rules (presented below) that can be used in additio only use the options from one cod«iy A N D E N S P IR IT S E E R P rim aris P ow er THE ARMY ^ w a n d e m L o r d o f t h e S o r r o w f u l D e a d This Warlord has the Spirit Mark special rule. If the Warlord already has the Spirit Mark special rule, he can Spirit Mark two enemy units each turn, rather than one. S p ir i t M a r k At any point during your Movement phase, nominate a single enemy unit within 12" of the Spiritseer - place a counter next to it to show it has been spirit-marked. All Wraithguards, Wraithblades, Wraithlords, Wraithknights and Hemlock Wraithfighters can re-roll To Hit rolls o f 1 against spirit-marked units. At the end of your turn, remove all snirit-mark counters from nlav. r r ental u can soul o 10 o f ero such tored. igh the sfo r the hat Voice of Twilight Warp Charge 2 SÁ t. JÊtSÊk

9 ipad <=> 19:36 67 % BD> only use the options from one code' T h e P u r it y o f a F l a w l e s s S o u l IY A N D E N S P IR IT S E E R Prim aris Pow er The Warlord, and his unit, add +1 to Deny the Witch rolls. D e n y t h e W it c h If a psychic power is targeted on an enemy unit, and the Psychic test is passed, the target can attempt to Deny the Witch before the psychic power is resolved. To Deny the Witch, the target s controlling player rolls a D6. If the roll is a 6, then the psychic power s effect on that unit is nullified - on any other result, the power is resolved on that unit as normal. ro such ored. gh the fo r the at soul clarion Voice of Twilight Warp Charge 2 The Purity o f a Flawless Soul. The dark flickerings The Undying Flame. The Warlord is protected by it..."'ízsá.- aft«* A W I 1 A Hero for Ages Past and Future. This is a soul o* f All lirhrifinht in hie chnrlnii\ -finht nn oi\on tjj f'ough the T h e U n d y in g F l a m e IY A N D E N S P IR IT S E E R Prim aris Pow er This Warlord re-rolls all failed saving throws. This ability is lost immediately when the Warlord suffers an unsaved Wound. calls fo r the nd that ird s soul are clarion Voice of Twilight Warp Charge i An 4>aBMTHbi... Ka3aien b flickerings oledged to

10 19:36 67 % BD> G ifts o f A s u r y a n a r e ite m s o f in c r e d ib le r a r it y a n d p o w e r. O n ly o n e e a c h o f th e fo llo w in g G ifts o f A s u r y a n m a y b e c h o s e n p e r a r m y - t h e r e is o n ly o n e o f e a c h in th e g a la x y. 3 5 p o i n t s shaper than he. Ivaril s soul has long since departed into the This crystal lance was once borne by Drastanta, Tempest o f Starlight and Phoenix Lord o f the Shining Spears. Alas, Drastanta was ever over-proud and much given to needless lone battles. Drastanta came late to Asurm en s fin a l stand and foun d his mentor already fallen before the fo u l might o f G u a r d i a n H e lm o f X e l l e t h o n 15 p o in t s the Keeper o f Secrets N kari. Keening with rage and sorrow, Drastanta slew the Daemon, the energies o f the lance ih atterin n the creatu re 's ai'ip sa ir it D rastan ta em eraed from This deceptively delicate alabaster helm was crafted in aeons past by the master smith Xellethon. Wearing it amplifies the SOULSHRIVE 30 POINTS moves between the strands o f many potential destinies. This A t the heart o f this sword lies an ancient spirit stone, within which is caged the essence o f a malevolent and long dead provides nearby ghost warriors a brief opportunity to soul. Only a warrior o f the strongest will can wield this weapon, fo r the spirit within feasts on pain and ever spurs S p e a r o f T e u t h l a s ( P s y k e r o n l y ) 15 p o in t s its bearer to violence. Legends abound o f past bearers who have been driven mad by whispers echoing through their waking minds, who slaughtered friends or fam ily to in an attem nt to mipll the voices in their hend oflyan den s seers, including the Spirit seer Iy anna Arienal. 3 0 p o i n t s o f Teuthlas has ever since been carried by Iyanna Arienal. In This was once the way stone o f the long dead Bonesinger reservoir, and Iyanden has never known a more skilled -t _ ihkt, (S> 99 % S> G ifts o f A s u r y a n a r e ite m s o f in c r e d ib le r a r it y a n d p o w e r. O n ly o n e e a c h o f th e fo llo w in g G ifts o f A s u r y a n m a y b e c h o s e n p e r a r m y - t h e r e is o n ly o n e o f e a c h in th e g a la x y. 3 5 p o in t s shaper than he. Ivaril s soul has long since departed into the shattering the creature s vile spirit. Drastanta emerged from the fires o fa sur where his mentor had not, but he soon vanished into the tumult o f the war-torn galaxy. In the centuries since his fin a l recorded battle, the Celestial Lance has passed from shrine to shrine and craftworld to G u a r d i a n H e lm o f X e l l e t h o n 15 p o in t s craftworld, the better to keep alive the tales and teachings o f This deceptively delicate alabaster helm was crafted in aeons the Shining Spears. I f Drastanta is truly lost to the Eldar, past by the master smith Xellethon. Wearing it amplifies the others will continue the fiqht in his name... SOULSHRIVE 30 POINTS moves between the strands o f many potential destinies. This A t the heart o f this sword lies an ancient spirit stone, within provides nearby ghost warriors a brief opportunity to which is caged the essence o f a malevolent and long dead soul. Only a warrior o f the strongest will can wield this weapon, fo r the spirit within feasts on pain and ever spurs S p e a r o f T e u t h l a s ( P s y k e r o n l y ) 15 p o in t s its bearer to violence. Legends abound o f past bearers who have been driven mad by whispers echoing through their waking minds, who slaughtered friends or fam ily to in an a tte m n t to m iell the unices in th eir h e ad 3 0 p o in t s o f Teuthlas has ever since been carried by Iyanna Arienal. In This was once the way stone o f the long dead Bonesinger reservoir, and Iyanden has never known a more skilled i-. ^ JF

11 ipad <=> 99 % S > ' T j x. V G ifts o f A s u r y a n a r e ite m s o f in c r e d ib le r a r it y a n d p o w e r. O n ly o n e e a c h o f th e fo llo w in g G ifts o f A s u r y a n m a y b e c h o s e n p e r a r m y - t h e r e is o n ly o n e o f e a c h in th e g a la x y. 3 5 p o i n t s shaper than he. Ivaril s soul has long since departed into the shattering the creature s vile spirit. Drastanta emerged from the fires o fa sur where his mentor had not, but he soon vanished into the tumult o f the war-torn galaxy. In the centuries since his fin a l recorded battle, the Celestial Lance has passed from shrine to shrine and craftworld to G u a r d i a n H e l m o f X e l l e t h o n craftworld, the better to keep alive the tales and teachings o f the Shining Spears. I f Drastanta is truly lost to the Eldar, others will continue the fiqht in his name... This deceptively delicate alabaster helm was crafted in aeons past by the master smith Xellethon. Wearing it amplifies the SO ULSH RIV E 3 0 POINTS moves between the strands o f many potential destinies. This have been driven mad by whispers echoing through their waking minds, who slaughtered friends or fam ily to in an provides nearby ghost warriors a brief opportunity to attempt to quell the voices in their head. S p e a r o f T e u t h l a s ( P s y k e r o n l y ) By rights, the Soulshrive should have been sealed in a stasis vault or destroyed long ago, so that its evil might be contained or dispersed, but alas, times are so dire that every weapon must be pressed into service, whatever the risks. 3 0 p o i n t s o f Teuthlas has ever since been carried by Iyanna Arienal. In This was once the way stone o f the long dead Bonesinger reservoir, and Iyanden has never known a more skilled UZEE tk.u.léétïlil' (S> 67 % S 3 V G ifts o f A s u r y a n a r e ite m s o f in c r e d ib le r a r it y a n d p o w e r. O n ly o n e e a c h o f th e fo llo w in g G ifts o f A s u r y a n m a y b e c h o s e n p e r a r m y - t h e r e is o n ly o n e o f e a c h in th e g a la x y. crusto1 3 5 p o i n t s nee was once borne bu Drastanta, Temvest o f T h e C e l e s t ia l L a n c e R a n g e A P T yp e Im p a c t +3 Assault 1, Lance, Spirit Shatter Melee, Impact, Lance, Spirit Shatter The Melee profile given above is only used during a Assault phase in which the wielder made a successful charge. In all other Assault phases, the Celestial Lance is treated as a close combat weapon. L a n c e dless 2nd g h to f rrow, 1 fr o m OINTS nthin 2d mrs who zir an 3 0 p o i n t s This was once the way stone o f the long dead Bonesinger reservoir, and Iyanden has never known a more skilled shaper than he. Ivaril s soul has long since departed into the G u a r d i a n H e l m o f X e l l e t h o n This deceptively delicate alabaster helm was crafted in aeons past by the master smith Xellethon. Wearing it amplifies the moves between the strands o f many potential destinies. This provides nearby ghost warriors a brief opportunity to S p e a r o f T e u t h l a s ( P s y k e r o n l y ) o f Teuthlas has ever since been carried by Iyanna Arienal. In

12 I K 67 % S 3 I? 5-**?* Y> ÏT t Gifts of Asuryan are items of incredible rarity and power. Only one each of the following Gifts o f Asuryan may be chosen per army - there is only one o f each in the galaxy. This crusta7 S p i r i t S h a t t e r 3 5 p o i n t s nee was once borne bn Drastanta, Tempest o f When a Character or Monstrous Creature is reduced to o Wounds by an Attack from this weapon, during a turn in which the wielder charges, centre the large blast marker over the victim before removing the model as a casualty. All models under the blast marker (friend or foe, but not the bearer of the Celestial Lance), suffer a single hit with a Strength equal to the victim s Toughness characteristic and AP-. A s s a u l t A model shooting an Assault weapon shoots the number of times indicated on its profile - whether or not the bearer has moved. A model carrying an Assault weapon can fire it in the Shooting phase dless 2nd g h to f rrow, 1 fr o m OINTS nthin 2d mrs who zir an 3 0 p o i n t s This was once the way stone o f the long dead Bonesinger reservoir, and Iyanden has never known a more skilled shaper than he. Ivaril s soul has long since departed into the G u a r d i a n H e l m o f X e l l e t h o n This deceptively delicate alabaster helm was crafted in aeons past by the master smith Xellethon. Wearing it amplifies the moves between the strands o f many potential destinies. This provides nearby ghost warriors a brief opportunity to S p e a r o f T e u t h l a s ( P s y k e r o n l y ) o f Teuthlas has ever since been carried by Iyanna Arienal. In m m * % t Gifts of Asuryan are items of incredible rarity and power. Only one each of the following Gifts o f Asuryan may be chosen per army - there is only one o f each in the galaxy. 3 5 p o i n t s This crystal lance was once borne by Drastanta, Tempest o f Starlight and Phoenix Lord o f the Shining Spears. Alas, Drastanta was ever over-proud and much given to needless lone battles. Drastanta came late to Asurm en s fin a l stand and found his mentor already fallen before the fo u l might o f the Keeper o f Secrets N kari. Keening with rage and sorrow, Drastanta slew the Daemon, the energies o f the lance s h a ttp v in n th e r r p n t v r p s v ile srtirit D rn stn n tn p m p rn p d fr o m S o u l s h r i v e 3 0 p o i n t s At the art o f this sword lies an ancient svirit stone, within S o u l s h r iv e F shaper than he. Ivaril s soul has long since departed into the G u a r d i a n H e l m o f X e l l e t h o n This deceptively delicate alabaster helm was crafted in aeons past by the master smith Xellethon. Wearing it amplifies the moves between the strands o f many potential destinies. This provides nearby ghost warriors a brief opportunity to Range A P Type Melee, Master-crafted, Spiritstealer M a s t e r -c r a f t e d Weapons with the Master-crafted special rule allow the bearer to re-roll one failed roll To Hit per turn with that weapon. mrs who iir lan OINTS zr S p e a r o f T e u t h l a s ( P s y k e r o n l y ) o f Teuthlas has ever since been carried by Iyanna Arienal. In S p ir it s t e a l e r

13 I K I?5-**?* 66 % S 3 Y> y t G ifts o f A s u r y a n a r e ite m s o f in c r e d ib le r a r it y a n d p o w e r. O n ly o n e e a c h o f th e fo llo w in g G ifts o f A s u r y a n m a y b e c h o s e n p e r a r m y - t h e r e is o n ly o n e o f e a c h in th e g a la x y. 3 5 p o i n t s This crystal lance was once borne by Drastanta, Tempest o f Starlight and Phoenix Lord o f the Shining Spears. Alas, Drastanta was ever over-proud and much given to needless lone battles. Drastanta came late to Asurm en s fin a l stand and found his mentor already fallen before the fo u l might o f the Keeper o f Secrets N kari. Keening with rage and sorrow, Drastanta slew the Daemon, the energies o f the lance <sh n ttp rin n thp r r p a t iir p s vilp s n ir it D r n stn n tn p m p rn p d fr o m SO ULSH RIV E 3 0 POINTS ^ A tth e art o f this sword lies an ancient spirit stone, within 2d Weapons with the Master-crafted special rule allow the bearer to re-roll one failed roll To Hit per turn mrs with that weapon. who lir S p ir it s t e a l e r an Add 1 to Soulshrive s Strength for each unsaved Wound it has caused earlier in the game. Soulshrive s Strength cannot exceed 10. OINTS zr M e l e e Weapons with the Melee type can only be used in close combat. shaper than he. IvariVs soul has long since departed into the G u a r d i a n H e l m o f X e l l e t h o n This deceptively delicate alabaster helm was crafted in aeons past by the master smith Xellethon. Wearing it amplifies the moves between the strands o f many potential destinies. This provides nearby ghost warriors a brief opportunity to S p e a r o f T e u t h l a s ( P s y k e r o n l y ) o f Teuthlas has ever since been carried by Iyanna Arienal. In (S> 66 % S 3 G ifts o f A s u r y a n a r e ite m s o f in c r e d ib le r a r it y a n d p o w e r. O n ly o n e e a c h o f th e fo llo w in g G ifts o f A s u r y a n m a y b e c h o s e n p e r a r m y - t h e r e is o n ly o n e o f e a c h in th e g a la x y. 3 5 p o i n t s This crystal lance was once borne by Drastanta, Tempest o f Starliqht and Phoenix Lord o f the Shininq Spears. Alas, T h e W r a it h f o r g e St o n e During each of your Movement phases, nominate a single Wraithlord or Wraithknight model within 6" of the bearer and roll a D6. On a roll of 1 or 2, nothing happens. On a roll of 3+, the nominated model regains a single Wound lost earlier in the battle. dless 2nd g h to f ' row, fr o m OINTS ithin id shaper than he. Ivaril s soul has long since departed into the G u a r d i a n H e l m o f X e l l e t h o n This deceptively delicate alabaster helm was crafted in aeons past by the master smith Xellethon. Wearing it amplifies the moves between the strands o f many potential destinies. This provides nearby ghost warriors a brief opportunity to mrs who Anc )abmthbi... Ka3aTe/ib lir an 3 0 p o i n t s This was once the way stone o f the long dead Bonesinger reservoir, and Iyanden has never known a more skilled S p e a r o f T e u t h l a s ( P s y k e r o n l y ) o f Teuthlas has ever since been carried by Iyanna Arienal. In a.... r-m.

14 Gifts of Asuryan are items of incredible rarity and power. Only one each of the following Gifts o f Asuryan may be chosen per army - there is only one o f each in the galaxy. 35 p o i n t s This crystal lance was once borne by Drastanta, Tempest o f Starlight and Phoenix Lord o f the Shining Spears. Alas, Drastanta was ever over-proud and much given to needless lone battles. Drastanta came late to Asurm en s fin a l stand and foun d his mentor already fallen before the fo u l might o f the Keeper o f Secrets N kari. Keening with rage and sorrow. Drastanta slew the Daemon, the energies o f the lance shnttprinn thp rrpntiirp s vilp srtirit Drnstnntn pmprnpd SO U LSH R IV E 3 0 PC A t the heart o f this sword lies an ancient spirit stone, wi which is caged the essence o f a malevolent and long dea soul. Only a warrior o f the strongest will can wield this weapon, fo r the spirit within feasts on pain and ever spi its bearer to violence. Legends abound o f past bearers u have been driven mad by whispers echoing through the waking minds, who slaughtered friends or fam ily to in 1 nttem nt to mipll thp vnirps in thpir hpnd 30 pc This was once the way stone o f the long dead Bonesinge reservoir, and Iyanden has never known a more skilled shaper than he. Ivaril s soul has long since departed into the G u a r d i a n H e l m o f X e l l e t h o n This deceptively d G u a r d ia n H e l m o f X e l l e t h o n "ate alabaster helm was crafted in aeons This character always passes his Look Out, Sir roll if there is at least one Wraithguard or Wraithblade model in the same unit, though the resultant Wound must be allocated to a Wraithguard or Wraithblade model. Furthermore, W raithguard and Wraithblade models in the same unit as the bearer may accept challenges as if they were characters. A / i0 a B U T H b i... K a 3 a T e n b perm it a cnosen emissary ro ir it, so nplifies the illowing jearer tinies. This tyto 15 POINTS or to many 2 Arienal. sshrouded lis house the Spear Arienal. In Ipcome so etimes ill know that. 1 ^ - / l. i i A l.. *. i.w fcv. _ ipad Gifts of Asuryan are items of incredible r GIFT S p e a r o f T e u t h l a s be chosen per ai This crystal lance was once borne by Drastanta, Starlight and Phoenix Lord o f the Shining Spear Drastanta was ever over-proud and much given lone battles. Drastanta came late to Asurm en s j and found his mentor already fallen before the f the Keeper o f Secrets N kari. Keening with rage Drastanta slew the Daemon, the energies o f the shnttpvivn thp rrentvrp s vilp srtirit Drnstnntn pi SO U LSH RIV E A t the heart o f this sword lies an ancient spirit st which is caged the essence o f a malevolent and h soul. Only a warrior o f the strongest will can wield this weapon, fo r the spirit within feasts on pain and ever spurs its bearer to violence. Legends abound o f past bearers who have been driven mad by whispers echoing through their waking minds, who slaughtered friends or fam ily to in an nttpm nt to mipll thp vnirps in thpir hpnd Range AP Type 30 p o i n t s This was once the way stone o f the long dead Bonesinger reservoir, and Iyanden has never known a more skilled 18" 9 - Assault 1, A r m o u r b a n e Fleshbane, Rending User - Melee, Armourbane, Fleshbane, Rending If a model has this special rule, or is attacking with a Melee weapon that has this special rule, it rolls 2D6 for armour penetration in close combat. S p e a r o f T e u t h l a s ( P s y k e r o n l y ) o f Asuryan may departed into the o o f it remains in er to manipulate nee did. 15 POINTS as crafted in aeons ng it amplifies the vorld, allowing 2s the wearer tial destinies. This portunity to o f Teuthlas has ever since been carried by Iyanna Arienal. In

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