LEHMAN COLLEGE OF THE CITY UNIVERSITY OF NEW YORK. Department of Art Department of Mathematics and Computer Science.

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1 Department of Art Department of Mathematics and Computer Science Hegis # Program Code 090 Curriculum Change 1.Type of Change: Credits and degree requirements 2. From: [52-54 CREDIT MAJOR IN COMPUTER GRAPHICS AND IMAGING, B.S.] The required credits are distributed as follows: In ART/CGI ([21] credits; may be taken as CGI or ART) ART/CGI 221: Applied Imaging and Applications to the World Wide Web I. 4 hours (2, lecture; 2, lab), 3 credits ART/CGI 222: Applied Imaging and Applications to the World Wide Web II. 4 hours (2, lecture; 2, lab), 3 credits ART/CGI 321: Computer Modeling and Design I. 4 hours (2, lecture; 2, lab), 3 credits [ART/CGI 322: Computer Modeling and Design II. 4 hours (2, lecture; 2, lab), 3 credits] ART/CGI 421: Computer Animation I. 4 hours. (2, lecture; 2, lab), 3 credits [ART/CGI 422: Computer Animation II. 4 hours (2, lecture; 2, lab), 3 credits] [ART/CGI 480: Senior Project. 3 hours, 3 credits] In Computer Science (11 credits) CMP 230: Programming Methods I. 4 hours, 4 credits CMP 326: Programming Methods II. 4 hours, 4 credits CMP 342: Internet Programming. 4 hours (2, lecture; 2, lab), 3 credits 1

2 In Mathematics (5 credits) MAT 155: Calculus Laboratory. 2 hours, 1 credit MAT 175: Calculus I. 4 hours, 4 credits In Art (13 credits) ART 100: Basic Drawing. 4 hours, 2 credits [ART 106: Introduction to Sculpture. 4 hours, 2 credits] ART 108: Introduction to Photography. 4 hours, 2 credits [ART 201: Life Drawing. 4 hours, 2 credits] [ART 202: Design. 4 hours, 2 credits] ARH 167: Tradition and Innovation in the Art of the West. 3 hours, 3 credits Or ARH 141: Introduction to the History of Modern Art of the Nineteenth and Twentieth Centuries in Europe and the United States. 3 hours, 3 credits. [Elective (2-4) credits) One additional course from CMP, MAT, ARH, ART, or CGI/ART courses with permission from an advisor (2-4 credits) [No minor is required.] 3. To: 54 CREDIT MAJOR IN COMPUTER GRAPHICS AND IMAGING, B.S. The required credits are distributed as follows: In ART/CGI (24 credits; may be taken as CGI or ART) ART/CGI 221: Applied Imaging and Applications to the World Wide Web I. 4 hours (2, lecture; 2, lab), 3 credits ART/CGI 222: Applied Imaging and Applications to the World Wide Web II. 4 hours (2, lecture; 2, lab), 3 credits ART/CGI 321: Computer Modeling and Design I. 4 hours (2, lecture; 2, lab), 3 credits 2

3 ART/CGI 322: Evolving Techniques in Digital Photography. 4 hours (2, lecture; 2, lab), 3 credits ART/CGI 325: Digital Multimedia. 4 hours (2 lecture; 2 lab), 3 credits ART/CGI 421: Computer Animation I. 4 hours. (2, lecture; 2, lab), 3 credits ART/CGI 422: 3D Interactive Design. 4 hours (2, lecture; 2, lab), 3 credits ART/CGI 441: Broadcast Design. 4 hours (2, lecture; 2, lab), 3 credits In Computer Science (11 credits) CMP 230: Programming Methods I. 4 hours, 4 credits CMP 326: Programming Methods II. 4 hours, 4 credits CMP 342: Internet Programming. 4 hours (2, lecture; 2, lab), 3 credits In Mathematics (5 credits) MAT 155: Calculus Laboratory. 2 hours, 1 credit MAT 175: Calculus I. 4 hours, 4 credits In Art (14 credits) ART 100: Basic Drawing. 4 hours, 2 credits ART 101: Introduction to 2D Design. 4 hours, 2 credits ART 102: Introduction to 3D Design. 4 hours, 2 credits ART 108: Introduction to Photography. 4 hours, 2 credits or ART 106: Introduction to Sculpture. 4 hours, 2 credits ART 112: Introduction to Digital Imaging. 4 hours (2, lecture; 2, lab), 3 credits ARH 167: Tradition and Innovation in the Art of the West. 3 hours, 3 credits or ARH 141: Introduction to the History of Modern Art of the Nineteenth and Twentieth Centuries in Europe and the United States. 3 hours, 3 credits. No minor is required. 4. Rationale (Explain how this change will impact learning goal and objectives of the department and Major/Program): 3

4 Since the initial development of the MAJOR IN COMPUTER GRAPHICS AND IMAGING much has changed. The industry had matured at a lighting pace. Software has become more sophisticated. Along with clearer patterns of professional practice, well defined career tracks have emerged. The changes we are proposing aim to prepare students for the job market, and most importantly, so they can apply themselves to graduate studies in Digital Media. The changes described here strengthen the Design sequence and more evenly distributes the focus of the other courses in the curriculum. In the previous curriculum ART 201 provided a broad, general introduction to Figure Drawing and ART 202 introduced Design. We have changed these requirements to build a sequence of graphic and information design followed by 3D design basics. Once completed, these courses will have trained the student s eye and mind to understand complex relationships of form and content. They will put into practice the problem solving skills necessary to be successful in the field of Digital Media. After replacing ART 201 (Figure Drawing) with ART 101(2D Design) we added ART 102 (3D Design) as an alternate to ART 106 (Sculpture). 3D Design and Sculpture cover the same fundamentals but they vary in how the principles are applied. This opens the possibility for students to introduce to the language and practices common to many aspects of animation and special effects used in television and film. We dropped ART-202 (Design) and replaced it with ART 112. ART 202 had attempted to cover both 2D and 3D design concepts in once class. It fell short on both counts. Devoting one semester to 2D and one semester to 3D better prepares students for the challenges presented in courses later in the curriculum In adding ART 112 Introduction to Digital Imaging we focus the students, early in their education, on the use of the most essential techniques common to all of Digital Media. Devoting an entire course to the technical skills of Digital Media frees up important time in courses later in the curriculum for more advanced topics. We redefined the title and description of ART 322 and ART 422. These classes constituted a second semester in 3D modeling and animation respectively. The syllabi of ART 321 and ART 421 are more condensed and sequenced to leverage skills introduced in other courses This frees ART 322 and ART 422 to address the changing needs of the curriculum. ART 322 can now address emerging developments in imaging techniques. Advanced imaging techniques form an important thread in computer science and engineering. These developments make their way into hardware and software very quickly. Students in ART 322 explore these techniques in the early stages, giving them an opportunity to leverage their knowledge in timely and advantageous ways. ART 422 introduces students to applications and production processes used in the computer game industry. In ART 422 they apply the 3D modeling and animation learned in previous courses to the development of a First Person computer game. The students deploy a game they develop on a choice of platforms including PDAs and the Web. Computer games are not only a major industry but are also now being explored 4

5 for their pedagogical uses. Creating them requires the design and computer skills learned throughout the entire CGI curriculum. We dropped ART 480 (Senior Project) in order to include ART 441 (Broadcast Design). As ART 422 represents a culmination of learning and practice in 3D techniques for Digital Media, ART-441 becomes a capstone for the 2D time-based techniques learned the course of study in the CGI program. New York is an international broadcast center. Jobs in broadcast design offer students rewarding careers. This ART 441 prepares our students to successfully pursue the careers. Eliminating the elective from the CGI requirement permits us to include ART-325, the perquisite course for ART 441. ART 325 combines the 2D drawing, imaging and design fundamentals leaned in the CGI program to time-base media used throughout Corporate Communications, Television and Film industries. Date of Mathematics and Computer Science Departmental Approval: 5/3/2010 5

6 DEPARTMENT OF ART DEPARTMENT OF MATHEMATICS AND COMPUTER SCIENCE CURRICULUM CHANGE 1. Type of change: New course 2. Course Description: ART(CGI) 441 Broadcast Design. 4 hours (2 lecture; 2 lab), 3 credits. Creation of sophisticated title sequences, TV show packaging and on-air promotions to be used as part of DVD, video and film production. PREREQ: ART Rationale: Compositing and Motion Graphics are used in all aspects of Television and Film Production. Building on design principles learned as part of the ART/CGI program students will now learn how to assemble finished, professional and high-quality motion sequence. The proposed change to this course reflects the maturation of the tools and the industry. Skill in Motion Graphics is considered a core competency for Digital Media Professionals 4. Learning Objectives (By the end of the course students will be expected to): $ Students will apply the technical skills required to use modern Motion Graphics and Compositing applications towards design problems found in TV Broadcasting and the Film industry. Students will put together contemporary broadcast packaging utilizing masking, filters and compositing time to a musical underscore. With these skills the students will design the opening sequence for their own demo reel used to pursue careers in the Motion Graphics industry. Date of Mathematics and Computer Science Departmental Approval: 5/3/2010 6

7 DEPARTMENT OF ART DEPARTMENT OF MATHEMATICS AND COMPUTER SCIENCE CURRICULUM CHANGE 1. Type of change: Experimental course 2. Course Description: ART(CGI) 441 Broadcast Design. 4 hours (2 lecture; 2 lab), 3 credits. Creation of sophisticated title-sequences, TV show packaging, and on-air promotions to be used as part of DVD, video, and film production. PREREQ: ART Rationale: Compositing and Motion Graphics are used in all aspects of Television and Film Production. Building on design principles learned as part of the ART/CGI program students will now learn how to assemble finished, professional and high-quality motion sequence. The proposed change to this course reflects the maturation of the tools and the industry. Skill in Motion Graphics is considered a core competency for Digital Media Professionals 4. Learning Objectives (By the end of the course students will be expected to): Students will demonstrate the ability to apply the technical skills required to use modern Motion Graphics and Compositing applications towards design problems found in TV Broadcasting and the Film industry. Students will put together contemporary broadcast packaging utilizing masking, filters and compositing time to a musical underscore. With these skills the students will design the opening sequence for their own demo reel used to pursue careers in the Motion Graphics industry. Date of Mathematics and Computer Science Departmental Approval: 5/3/2010 7

8 DEPARTMENT OF ART DEPARTMENT OF MATHEMATICS AND COMPUTER SCIENCE CURRICULUM CHANGE 1. Type of Change: Course title and description 2. From: ART(CGI)422 Computer Animation II. 4 hours (2, lecture; 2, lab), 3 credits. Advanced animation. Inverse kinematics, constraints and particle systems, manipulation of graphs to control animation. Applications to scientific; visualization, film, multimedia, and TV. PREREO: ART(CGI) To: ART(CGI)422: 3D Interactive Design. 4 hours (2 lecture, 2 lab), 3 credits. Techniques for designing and building computer based 3D interactive experiences using current software tools. Exporting projects to the web and mobile computing devices. Application to game design. PREREO: ART(CGI) Rationale (Explain how this change will impact learning goals and objectives of the department and Major/Program): The application of core skills in 3D modeling and animation deepens the understanding of these important principles. This course introduces the methods and techniques to apply these skills resulting in a completed project that demonstrates the student s proficiency Date of Mathematics and Computer Science Departmental Approval: 5/3/2010 8

9 DEPARTMENT OF ART DEPARTMENT OF MATHEMATICS AND COMPUTER SCIENCE CURRICULUM CHANGE 1. Type of Change: Course title and description 2. From: ART (CGI) 322: Computer Modeling and Design II. 4 hours (2, lecture; 2, lab), 3 credits. Advanced animation. Inverse kinematics, constraints and particle systems, manipulation of graphs to control animation. Applications to scientific visualization, film, multimedia, and TV. PREREO: ART(CGI) To: ART (CGI) 322: Evolving Techniques in Digital Photography. 4 hours (2, lecture: 2 lab), 3 credits. Computational algorithms and software to use multiple aspects of an image. Example: to include panning in space and stitching the image together, exposure bracketing to manipulate dynamic range. PREREO: ART(CGI) Rationale (Explain how this change will impact learning goals and objectives of the department and Major/Program): In its new configuration ART(CGI) 422 reflects changes made in course descriptions (321, 322 etc.) within the B.S., and reflects the need to address the rapidly evolving field of computational photography which encompasses a constant influx of new hardware and software. Stitching, tone mapping, and other software have become widely available in the last several years. For example Stanford University has created the "Programmable Digital Camera Project" which allows a user to customize the camera in order to capture of non-standard digital information. The hardware and software will allow for convenient high-speed multidimensional imaging Date of Mathematics and Computer Science Departmental Approval: 5/3/2010 9

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