Application of the Artificial Society Approach to Multiplayer Online Games: A Case Study on Effects of a Robot Rental Mechanism

Size: px
Start display at page:

Download "Application of the Artificial Society Approach to Multiplayer Online Games: A Case Study on Effects of a Robot Rental Mechanism"

Transcription

1 Application of the Artificial Society Approach to Multiplayer Online Games: A Case Study on Effects of a Robot Rental Mechanism Ruck Thawonmas and Takeshi Yagome Intelligent Computer Entertainment Laboratory Department of Human and Computer Intelligence, Ritsumeikan University Kusatsu, Shiga , Japan ruck@ci.ritsumei.ac.jp Abstract This paper discusses a case study where the artificial society approach is used to examine effects of a robot rental mechanism in a multiplayer online game, under development at the authors laboratory. Simulation results show the effectiveness of the proposed rental mechanism, namely, better game balance and inflation control. These results also indicate that the artificial society approach has high potential for use in multiplayer online game applications in order to systematically predict effects of each service or component.. Introduction Development of multiplayer online games involves high costs. A major reason for this is that effects of each service or component are hardly known before launching of beta versions. To remove unwanted effects or add more wanted effects, ad hoc development is forced to continue after releasing of the games. This paper aims to present a solution to the above issue. Our solution is to use the artificial society approach [, 2] for analyzing each service or component in advance. In the artificial society approach, computer simulation is used to explore and understand social and economic issues. The approach has been widely used since 99s among social scientists. In this paper, based on the artificial society approach, we study effects of introducing a robot rental mechanism into a multiplayer online game called The ICE. 2. Game concepts of The ICE Here we describe the game concepts of The ICE. This game is under development at the authors laboratory using a customized middleware of Community Engine Inc [3]. Besides educational purpose, it will be used as a platform for examining various data mining techniques in [4-6], recently proposed by the authors group and tested on a multiplayer online game simulator called Zereal [7]. In The ICE, each player is initially given a programmable robot. A major role of the player is that of programming the robot and participating with it in a snow battle at a battle field against the team of another player and his robot. A reward is distributed to the winner player of the battle. The fun of this game is the in-game programming. Though they might have difficulty in programming their robots in the beginning, through trial-and-error processes and advices from virtual friends or Game Masters, players should gradually overcome such hurdles step by step. They should also become more and more attached to their own robots. However, there might be some players who have a relatively low programming ability. Rather than preventing this type of players from playing the game, we propose below a robot rental mechanism for balancing the player status, in terms of the amount of virtual versus the. This should result in higher player satisfaction. 3. Robot rental mechanism and its economical perspective The proposed robot rental mechanism is outlined as follows:

2 A:.8 B:.33 PROGRAMMING.7 C: B: BATTLING CHATTING.5.33 A:.5 B:.33.5 Table. Evolution of player ability state evolvable ability PROGRAMMING p i, s i BATTLING p i, s i, c i CHATTING p i WATCHING.5 REGISTERING Figure. State transition diagram of the players. A player who wishes to rent out a clone of the current version of his robot must register that version at the robot shop of the corresponding game zone. 2. To use registered clones besides his own robot in a snow battle, a player must go to the robot shop, specify the number of clones he wants, and pay a rental fee to the shop owner, a non-player character. Upon receiving the fee, the shop owner randomly reproduces clones from the list of the registered versions of the robots and rent out the clones to the customer. At the end of each snow battle, all clones are voided. 3. If the team of a clone wins a snow battle, a part of the rental fee is given to the programmer of the robot, from which the clone is reproduced. From an economical perspective, we divide the players into the following two categories. Producer who is good at programming and thus programs his robot for not only winning a snow battle but also renting out its clones. Consumer who is poor in programming and hence needs to additionally use clones in a snow battle for increasing the chance to win. By having both producers and consumers in the game, an economy [8] is formed where virtual money, consisting of the battle rewards and the robot rental fees, is circulated. In this economy, the cost of X is represented by time, the number of simulation cycles in the simulator discussed below, required to complete X. For example, the programming cost of a robot is the number of simulation cycles required to program the robot. We expect that the proposed rental mechanism will weaken the power-law relation between the and the amount of of the players. Namely, with the proposed rental mechanism, players having higher performance robots do not always get richer in the game. Another more evident effect of the proposed rental mechanism is that of controlling inflation in the game. Without this mechanism, the system can not absorb the money from the players. Hence, the amount of of each player keeps on growing, causing inflation. 4. Game simulator In this section, we discuss how we simulate The ICE and the proposed robot rental mechanism. In our simulator, a player is modeled by an agent, and the ability of player i at a given simulation step, ability i, is defined by ability i = floor(p i + s i + c i ), () where floor() is the floor function, and p i, s i, and c i are the degree of programming ability, the degree of skillfulness, and the degree of concentration of player i at the current simulation step, respectively. The above p i, s i, and c i evolve according to the state transition diagram of the players shown in Fig., where the ovals represent states and the arrows represent transitional probabilities between states. Table shows the states at the end of which each corresponding ability is slightly increased by a small random number α. The initial state of a player can be one among PRO- GRAMMING, BATTLING, and WATCHING with the same probability. The description of each state in Fig. is given in detail as follows: PROGRAMMING indicates the state where the robot of the player is programmed. The performance of the current version of the player i s robot (and its clones), perform i, that can be achieved is defined by perform i = op i + dp i + sp i + pr i, (2) where op i, dp i, sp i, and pr i are the offense power, the defense power, the speed, and the precision

3 of the player i s robot, respectively. These four parameters are calculated by the nearest integer not larger than the result of p i added by a random value from to s i. The cost, i.e., the number of simulation cycles required to complete this state, depends linearly on the and inversely on the degree of concentration of the player. It is calculated by floor(perform i /c i ). At the end of this state, the version of the player i s robot is incremented by. BATTLING indicates the state where the player together with his robot and the rented clones are engaged in a snow battle. Player i rents clones for battling if the performance of the current version of his robot is not larger than a threshold θ i, i.e., perform i θ i. Here θ i is defined by the average performance of the former versions of his robot and the rented clones that player i previously used in the lost battles. If perform i θ i holds, player i rents up to τ clones at the robot shop. The total rental fee is the sum of the rental fee of each rented clone, where the rental fee of a clone is defined as the rental fee of the registered version of the robot from which the clone is reproduced. The out-going branches from this state depend on the following three conditions: Condition A: where the player s team wins the current battle, Condition B: where the player s team loses the current battle, and Condition C: where the player s team skips the battle because his robot has not been programmed yet. A snow battle consists of 5 turns. The team that first wins 3 turns will be the winner of the battle. In a given turn, if the total performance of the current version of the player i s robot and the rented clones added by s i and a random value from toc i is larger than that of the opponent team, the player i s team will win that turn. If his team wins, player i will be rewarded with λ money units, and the rental fee of his robot be increased by β H. If player i additionally uses clones in the win battle, the programmer of each robot, from which its clone is reproduced, will be given the rental fee of the clone multiplied by γ; In addition, the rental fee of the rented version of each robot is increased by β L. The number of simulation cycles required in this state is one cycle added by the number of cycles used to wait for the availability of a battle field and/or the availability of an opponent team. CHATTING indicates the state where the player chats with his friends. This state requires five simulation cycles. REGISTERING indicates the state where the player registers the current version of his robot at the robot shop. This state requires one simulation cycle. WATCHING indicates the state where the player merely watches a snow battle between another two teams. This state requires one simulation cycle. 5. Simulation results In our simulation, the main variables are as follows: 4 game zones 8 battle fields per one game zone 5 players per one game zone simulation cycles money units as the initial amount of money in hand for each player The initial degrees of p i, s i, and c i are uniformly assigned a random integer value from to 6, and α is randomly selected from.,., and. θ i is initially set to. For simulating the game without the proposed rental mechanism, this value is fixed through out the simulation. The initial rental fee for each registered version of a robot is set to money units. Rent related parameters τ, β H, β L, and γ are set to 3, 2.,.5, and., respectively. λ is set to money units. Figure 2 shows the scatter plot of the normalized amount of versus the normalized robot performance of the players for (a) where the rental mechanism is not implemented, and (b) where the rental mechanism is implemented. As can be readily seen, trend of the power-law exponent is more pronounced in Fig. 2.a than in Fig. 2.b. Namely, without the proposed rental mechanism, players who have higher performance robots are richer. When the proposed rental mechanism is implemented, this trend is less evident.

4 without rental.8.8 (a) without rental.8.8 (a).8 with rental.8 (b) Figure 2. Scatter plot of the normalized amount of versus the normalized of the players for (a) without rental and (b) with rental To further investigate the above claim, we conducted nonlinear regression [9] of the data in Fig. 2 using the simplex algorithm for fitting function y i = ax b i, where x i and y i are the and the amount of of player i, respectively, and a as well as b are initially set to. The resulting regression coefficients are shown in Table 2. The resulting regression curves overlayed on the scatter plots of Fig. 2 are depicted in Fig. 3. These results confirm our claim. Other statistics shown in Table 3 are the maximum, the mean, the median, and the standard deviation of both the and the amount of money in hand of the players. Note that a larger difference between the mean and the median indicates that the distribution of the data is more skewed, and this occurs in the case where the proposed rental mechanism is not implemented, especially for the amount of money in.8 with rental.8 (b) Figure 3. Scatter plot of the normalized amount of versus the normalized of the players with the regression curve being overlayed for (a) without rental and (b) with rental hand of the players. The standard deviation of both the and the amount of of the players are also much higher in the case where the proposed rental mechanism is not implemented. The results obtained so far conform to our expectation that the proposed robot rental mechanism can result in better game balance, in terms of the amount of versus the of the players. In addition, it should also be noted that the amount of of the players where the proposed rental mechanism is implemented is much lower. This means that the proposed rental mechanism well controls inflation in the system. Now we further analyze the data in the case where the proposed rental mechanism is implemented. We first consider as producers the players who register

5 Table 2. Regression coefficients for the case where the rental mechanism is not implemented, and the case where the rental mechanism is implemented coefficients without rental with rental a b.6.82 their robots for renting out more often than average players, and the rest of the players as consumers. Based on this, the players are divided into 47 producers and 953 customers, where the average number of times the players register their robots is The scatter plot for each type of players with the regression curve, obtained by the nonlinear regression discussed above, being overlayed is shown in Fig. 4.a and Fig. 4.b, respectively. The resulting regression coefficients for the producers and the consumers are given in Table 4. Table 5 shows for each type of players the maximum, the mean, the median, and the standard deviation of both the and the amount of of the players. These results reveal that the power-law relation between the and the amount of of the players is slightly higher for the producers. In addition, the producers have higher performance robots and are richer. The distribution of the amount of money in hand of the consumers is less skewed. 6. Conclusions and future works In this paper, it has been shown that the artificial society approach can systematically examine effects of the proposed robot rental mechanism. Namely, the power-law relation between the and the amount of of the players is weakened by the proposed rental mechanism. Players can be divided into producers and consumers. The producers have relatively higher status, thus the motivation for being the players of this type should be preserved. At the same time, the players of the consumer type should enjoy playing the game because their status can be maintained by renting clones for snow battles and they do not differ much in terms of the and the amount of. In addition, inflation in the game is successfully controlled by the proposed rental mechanism. Consequently, it is expected that high player satisfaction can be achieved if the robot rental mechanism is actually implemented Table 3. Major statistics of both the and the amount of of the players for (a) without rental and (b) with rental (a) without rental maximum mean median 9 55 stdev (b) with rental maximum mean median stdev Table 4. Regression coefficients for the producers and the consumers coefficients producers consumers a.53 b in The ICE. Our future works include studying effects with more complex player behaviors, such as heterogeneous player agents with non-supervised learning ability, and comparing the results with those actually obtained from The ICE when in operation. Acknowledgement This work has been supported in part by the Ritsumeikan University s Kyoto Art and Entertainment Innovation Research, a project of the 2 st Century Center of Excellence Program funded by the Japan Society for Promotion of Science. Both authors are grateful to the other members of the Intelligent Computer Entertainment Laboratory for their fruitful discussions.

6 .8 producers.8.8 (a) consumers.8 (b) Figure 4. Scatter plot of the normalized amount of versus the normalized of the players with the regression curve being overlayed for (a) producers and (b) consumers References [] Epstein, J.M. and Axtell, R., Growing Artificial Societies: Social Science from the Bottom Up, The MIT Press, Cambridge, Massachusetts, 996. [2] Gilbert, N. and Troitzsch, K.G., Simulation for the Social Scientist, Open Univ Press, Buckingham and Philadelphia, 999. [3] [4] Thawonmas, R., Ho, J.Y., and Matsumoto, Y., Identification of Player Types in Massively Multiplayer Online Games, Proc. the 34th Annual conference of International Simulation And Gaming Association (ISAGA23), Chiba, Japan, pp , Aug., 23. Table 5. Major statistics of both the and the amount of of the players for (a) the producers and (b) the consumers (a) producers maximum mean median stdev (b) consumers maximum mean median stdev [5] Ho, J.Y., Matsumoto, Y., and Thawonmas, R., MMOG Player Identification: A Step toward CRM of MMOGs, Proc. the 6th Pacific Rim International Workshop on Multi-Agents (PRIMA23), Seoul, Korea, pp. 8-92, Nov., 23. [6] Ho, J.Y., and Thawonmas, R., Episode Detection with Vector Space Model in Agent Behavior Sequences of MMOGs, Proc. Future Business Technology Conference 24 (FUBUTEC 24), IN- SEAD, Fontainebleau, France, March 2-3, 24. (one of the candidates for the best paper award) [7] Tveit, A., Rein, O., Iversen, J.V. and Matskin, M., Scalable Agent-Based Simulation of Players in Massively Multiplayer Online Games, Proc. the 8th Scandinavian Conference on Artificial Intelligence (SCAI23), Bergen, Norway, Nov., 23. [8] Castronova, E., Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier, The Gruter Institute Working Papers on Law, Economics, and Evolutionary Biology, Vol. 2: Article, 2. [9] Seber, G.A.F., and Wild, C.J., Nonlinear Regression, Wiley-Interscience, 23.

EVALUATING REPUTATION OF ONLINE-GAME PLAYERS BASED ON INCOMING CHAT MESSAGES

EVALUATING REPUTATION OF ONLINE-GAME PLAYERS BASED ON INCOMING CHAT MESSAGES EVALUATING REPUTATION OF ONLINE-GAME PLAYERS BASED ON INCOMING CHAT MESSAGES Ruck Thawonmas, Yao Zhai, and Yuki Konno Intelligent Computer Entertainment Laboratory Department of Human and Computer Intellgence,

More information

α α λ α = = λ λ α ψ = = α α α λ λ ψ α = + β = > θ θ β > β β θ θ θ β θ β γ θ β = γ θ > β > γ θ β γ = θ β = θ β = θ β = β θ = β β θ = = = β β θ = + α α α α α = = λ λ λ λ λ λ λ = λ λ α α α α λ ψ + α =

More information

Data Mining. Anyone can tell you that it takes hard work, talent, and hours upon hours of

Data Mining. Anyone can tell you that it takes hard work, talent, and hours upon hours of Seth Rhine Math 382 Shapiro Data Mining Anyone can tell you that it takes hard work, talent, and hours upon hours of watching videos for a professional sports team to be successful. Finding the leaks in

More information

THE WHE TO PLAY. Teacher s Guide Getting Started. Shereen Khan & Fayad Ali Trinidad and Tobago

THE WHE TO PLAY. Teacher s Guide Getting Started. Shereen Khan & Fayad Ali Trinidad and Tobago Teacher s Guide Getting Started Shereen Khan & Fayad Ali Trinidad and Tobago Purpose In this two-day lesson, students develop different strategies to play a game in order to win. In particular, they will

More information

Modeling and Design of Intelligent Agent System

Modeling and Design of Intelligent Agent System International Journal of Control, Automation, and Systems Vol. 1, No. 2, June 2003 257 Modeling and Design of Intelligent Agent System Dae Su Kim, Chang Suk Kim, and Kee Wook Rim Abstract: In this study,

More information

Laboratory work in AI: First steps in Poker Playing Agents and Opponent Modeling

Laboratory work in AI: First steps in Poker Playing Agents and Opponent Modeling Laboratory work in AI: First steps in Poker Playing Agents and Opponent Modeling Avram Golbert 01574669 agolbert@gmail.com Abstract: While Artificial Intelligence research has shown great success in deterministic

More information

Leveling-Up in Heroes of Might and Magic III

Leveling-Up in Heroes of Might and Magic III Leveling-Up in Heroes of Might and Magic III Dimitrios I. Diochnos Department of Mathematics, Statistics, and Computer Science, University of Illinois at Chicago, Chicago IL 60607, USA diochnos(at)math.uic.edu

More information

Univariate Regression

Univariate Regression Univariate Regression Correlation and Regression The regression line summarizes the linear relationship between 2 variables Correlation coefficient, r, measures strength of relationship: the closer r is

More information

Evolutionary denoising based on an estimation of Hölder exponents with oscillations.

Evolutionary denoising based on an estimation of Hölder exponents with oscillations. Evolutionary denoising based on an estimation of Hölder exponents with oscillations. Pierrick Legrand,, Evelyne Lutton and Gustavo Olague CICESE, Research Center, Applied Physics Division Centro de Investigación

More information

VISUALIZATION OF DENSITY FUNCTIONS WITH GEOGEBRA

VISUALIZATION OF DENSITY FUNCTIONS WITH GEOGEBRA VISUALIZATION OF DENSITY FUNCTIONS WITH GEOGEBRA Csilla Csendes University of Miskolc, Hungary Department of Applied Mathematics ICAM 2010 Probability density functions A random variable X has density

More information

Multi-agent System Learning Support Software with Fighting Games

Multi-agent System Learning Support Software with Fighting Games , pp.13-22 http://dx.doi.org/10.14257/ijeic.2014.5.5.02 Multi-agent System Learning Support Software with Fighting Games Keitarou Busaki, Yasue Iijima and Susumu Konno Department of Electrical, Electronics

More information

Center: Finding the Median. Median. Spread: Home on the Range. Center: Finding the Median (cont.)

Center: Finding the Median. Median. Spread: Home on the Range. Center: Finding the Median (cont.) Center: Finding the Median When we think of a typical value, we usually look for the center of the distribution. For a unimodal, symmetric distribution, it s easy to find the center it s just the center

More information

Equilibrium: Illustrations

Equilibrium: Illustrations Draft chapter from An introduction to game theory by Martin J. Osborne. Version: 2002/7/23. Martin.Osborne@utoronto.ca http://www.economics.utoronto.ca/osborne Copyright 1995 2002 by Martin J. Osborne.

More information

Gamma Distribution Fitting

Gamma Distribution Fitting Chapter 552 Gamma Distribution Fitting Introduction This module fits the gamma probability distributions to a complete or censored set of individual or grouped data values. It outputs various statistics

More information

A Performance Study of Load Balancing Strategies for Approximate String Matching on an MPI Heterogeneous System Environment

A Performance Study of Load Balancing Strategies for Approximate String Matching on an MPI Heterogeneous System Environment A Performance Study of Load Balancing Strategies for Approximate String Matching on an MPI Heterogeneous System Environment Panagiotis D. Michailidis and Konstantinos G. Margaritis Parallel and Distributed

More information

Organizational Learning and Knowledge Spillover in Innovation Networks: Agent-Based Approach (Extending SKIN Framework)

Organizational Learning and Knowledge Spillover in Innovation Networks: Agent-Based Approach (Extending SKIN Framework) Int. J. Manag. Bus. Res., 4 (3), 203-212, Summer 2014 IAU Organizational Learning and Knowledge Spillover in Innovation Networks: Agent-Based Approach (Extending SKIN Framework) * 1 M. Mahmoudzadeh, 2

More information

Online Appendices to the Corporate Propensity to Save

Online Appendices to the Corporate Propensity to Save Online Appendices to the Corporate Propensity to Save Appendix A: Monte Carlo Experiments In order to allay skepticism of empirical results that have been produced by unusual estimators on fairly small

More information

Single Level Drill Down Interactive Visualization Technique for Descriptive Data Mining Results

Single Level Drill Down Interactive Visualization Technique for Descriptive Data Mining Results , pp.33-40 http://dx.doi.org/10.14257/ijgdc.2014.7.4.04 Single Level Drill Down Interactive Visualization Technique for Descriptive Data Mining Results Muzammil Khan, Fida Hussain and Imran Khan Department

More information

Beyond RTTP: Gaming Your Classroom

Beyond RTTP: Gaming Your Classroom Concurrent Session Saturday, June 7 Gaming the System: Using Game Elements in Reacting and Non-Reacting Classes Beyond RTTP: Gaming Your Classroom Nina Ellis Frischmann, Pikes Peak Community College Below

More information

Master s Thesis. A Study on Active Queue Management Mechanisms for. Internet Routers: Design, Performance Analysis, and.

Master s Thesis. A Study on Active Queue Management Mechanisms for. Internet Routers: Design, Performance Analysis, and. Master s Thesis Title A Study on Active Queue Management Mechanisms for Internet Routers: Design, Performance Analysis, and Parameter Tuning Supervisor Prof. Masayuki Murata Author Tomoya Eguchi February

More information

http://www.elsevier.com/copyright

http://www.elsevier.com/copyright This article was published in an Elsevier journal. The attached copy is furnished to the author for non-commercial research and education use, including for instruction at the author s institution, sharing

More information

Intelligent Agents Serving Based On The Society Information

Intelligent Agents Serving Based On The Society Information Intelligent Agents Serving Based On The Society Information Sanem SARIEL Istanbul Technical University, Computer Engineering Department, Istanbul, TURKEY sariel@cs.itu.edu.tr B. Tevfik AKGUN Yildiz Technical

More information

Acing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents

Acing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents Table of Contents Introduction to Acing Math page 5 Card Sort (Grades K - 3) page 8 Greater or Less Than (Grades K - 3) page 9 Number Battle (Grades K - 3) page 10 Place Value Number Battle (Grades 1-6)

More information

On evaluating performance of exploration strategies for an autonomous mobile robot

On evaluating performance of exploration strategies for an autonomous mobile robot On evaluating performance of exploration strategies for an autonomous mobile robot Nicola Basilico and Francesco Amigoni Abstract The performance of an autonomous mobile robot in mapping an unknown environment

More information

Analysis of Bayesian Dynamic Linear Models

Analysis of Bayesian Dynamic Linear Models Analysis of Bayesian Dynamic Linear Models Emily M. Casleton December 17, 2010 1 Introduction The main purpose of this project is to explore the Bayesian analysis of Dynamic Linear Models (DLMs). The main

More information

Modelling Quest Data for Game Designers Simon Joslin School of Software Engineering Queensland University of Technology PO Box 2434 +61 7 3864 9331

Modelling Quest Data for Game Designers Simon Joslin School of Software Engineering Queensland University of Technology PO Box 2434 +61 7 3864 9331 Modelling Quest Data for Game Designers Simon Joslin School of Software Engineering Queensland University of Technology PO Box 2434 +61 7 3864 9331 s.joslin@qut.edu.au Ross Brown School of Software Engineering

More information

Least Squares Estimation

Least Squares Estimation Least Squares Estimation SARA A VAN DE GEER Volume 2, pp 1041 1045 in Encyclopedia of Statistics in Behavioral Science ISBN-13: 978-0-470-86080-9 ISBN-10: 0-470-86080-4 Editors Brian S Everitt & David

More information

Applying Design Patterns in Distributing a Genetic Algorithm Application

Applying Design Patterns in Distributing a Genetic Algorithm Application Applying Design Patterns in Distributing a Genetic Algorithm Application Nick Burns Mike Bradley Mei-Ling L. Liu California Polytechnic State University Computer Science Department San Luis Obispo, CA

More information

Agent-based Modeling of Disrupted Market Ecologies: A Strategic Tool to Think With

Agent-based Modeling of Disrupted Market Ecologies: A Strategic Tool to Think With Paper presented at the Third International Conference on Complex Systems, Nashua, NH, April, 2000. Please do not quote from without permission. Agent-based Modeling of Disrupted Market Ecologies: A Strategic

More information

A Cloud Based Solution with IT Convergence for Eliminating Manufacturing Wastes

A Cloud Based Solution with IT Convergence for Eliminating Manufacturing Wastes A Cloud Based Solution with IT Convergence for Eliminating Manufacturing Wastes Ravi Anand', Subramaniam Ganesan', and Vijayan Sugumaran 2 ' 3 1 Department of Electrical and Computer Engineering, Oakland

More information

A Color Placement Support System for Visualization Designs Based on Subjective Color Balance

A Color Placement Support System for Visualization Designs Based on Subjective Color Balance A Color Placement Support System for Visualization Designs Based on Subjective Color Balance Eric Cooper and Katsuari Kamei College of Information Science and Engineering Ritsumeikan University Abstract:

More information

Using Excel (Microsoft Office 2007 Version) for Graphical Analysis of Data

Using Excel (Microsoft Office 2007 Version) for Graphical Analysis of Data Using Excel (Microsoft Office 2007 Version) for Graphical Analysis of Data Introduction In several upcoming labs, a primary goal will be to determine the mathematical relationship between two variable

More information

The Design and Implementation of an Android Game: Foxes and Chickens

The Design and Implementation of an Android Game: Foxes and Chickens Vol.3, Issue.2, March-April. 2013 pp-1129-1134 ISSN: 2249-6645 The Design and Implementation of an Android Game: Foxes and Chickens Justin R. Martinez, 1 Wenbin Luo 2 12 Engineering Department, St. Mary's

More information

You Are What You Bet: Eliciting Risk Attitudes from Horse Races

You Are What You Bet: Eliciting Risk Attitudes from Horse Races You Are What You Bet: Eliciting Risk Attitudes from Horse Races Pierre-André Chiappori, Amit Gandhi, Bernard Salanié and Francois Salanié March 14, 2008 What Do We Know About Risk Preferences? Not that

More information

Learning tasks from observation and practice

Learning tasks from observation and practice Robotics and Autonomous Systems 47 (2004) 163 169 Learning tasks from observation and practice Darrin C. Bentivegna a,b,, Christopher G. Atkeson a,c, Gordon Cheng a a ATR Computational Neuroscience Laboratories,

More information

Institute of Actuaries of India Subject CT3 Probability and Mathematical Statistics

Institute of Actuaries of India Subject CT3 Probability and Mathematical Statistics Institute of Actuaries of India Subject CT3 Probability and Mathematical Statistics For 2015 Examinations Aim The aim of the Probability and Mathematical Statistics subject is to provide a grounding in

More information

COMMON CORE STATE STANDARDS FOR

COMMON CORE STATE STANDARDS FOR COMMON CORE STATE STANDARDS FOR Mathematics (CCSSM) High School Statistics and Probability Mathematics High School Statistics and Probability Decisions or predictions are often based on data numbers in

More information

Simple Linear Regression Inference

Simple Linear Regression Inference Simple Linear Regression Inference 1 Inference requirements The Normality assumption of the stochastic term e is needed for inference even if it is not a OLS requirement. Therefore we have: Interpretation

More information

Adaptation of Rapid Prototyping Model for Serious Games Development

Adaptation of Rapid Prototyping Model for Serious Games Development Journal of Computer Science and Information Technology June 2014, Vol. 2, No. 2, pp. 173-183 ISSN: 2334-2366 (Print), 2334-2374 (Online) Copyright The Author(s). 2014. All Rights Reserved. Published by

More information

Basic Probability and Statistics Review. Six Sigma Black Belt Primer

Basic Probability and Statistics Review. Six Sigma Black Belt Primer Basic Probability and Statistics Review Six Sigma Black Belt Primer Pat Hammett, Ph.D. January 2003 Instructor Comments: This document contains a review of basic probability and statistics. It also includes

More information

1) Write the following as an algebraic expression using x as the variable: Triple a number subtracted from the number

1) Write the following as an algebraic expression using x as the variable: Triple a number subtracted from the number 1) Write the following as an algebraic expression using x as the variable: Triple a number subtracted from the number A. 3(x - x) B. x 3 x C. 3x - x D. x - 3x 2) Write the following as an algebraic expression

More information

Behavioral Entropy of a Cellular Phone User

Behavioral Entropy of a Cellular Phone User Behavioral Entropy of a Cellular Phone User Santi Phithakkitnukoon 1, Husain Husna, and Ram Dantu 3 1 santi@unt.edu, Department of Comp. Sci. & Eng., University of North Texas hjh36@unt.edu, Department

More information

ESTIMATING THE DISTRIBUTION OF DEMAND USING BOUNDED SALES DATA

ESTIMATING THE DISTRIBUTION OF DEMAND USING BOUNDED SALES DATA ESTIMATING THE DISTRIBUTION OF DEMAND USING BOUNDED SALES DATA Michael R. Middleton, McLaren School of Business, University of San Francisco 0 Fulton Street, San Francisco, CA -00 -- middleton@usfca.edu

More information

DATA MINING TECHNIQUES SUPPORT TO KNOWLEGDE OF BUSINESS INTELLIGENT SYSTEM

DATA MINING TECHNIQUES SUPPORT TO KNOWLEGDE OF BUSINESS INTELLIGENT SYSTEM INTERNATIONAL JOURNAL OF RESEARCH IN COMPUTER APPLICATIONS AND ROBOTICS ISSN 2320-7345 DATA MINING TECHNIQUES SUPPORT TO KNOWLEGDE OF BUSINESS INTELLIGENT SYSTEM M. Mayilvaganan 1, S. Aparna 2 1 Associate

More information

Evaluation of a New Method for Measuring the Internet Degree Distribution: Simulation Results

Evaluation of a New Method for Measuring the Internet Degree Distribution: Simulation Results Evaluation of a New Method for Measuring the Internet Distribution: Simulation Results Christophe Crespelle and Fabien Tarissan LIP6 CNRS and Université Pierre et Marie Curie Paris 6 4 avenue du président

More information

A Study on the Comparison of Electricity Forecasting Models: Korea and China

A Study on the Comparison of Electricity Forecasting Models: Korea and China Communications for Statistical Applications and Methods 2015, Vol. 22, No. 6, 675 683 DOI: http://dx.doi.org/10.5351/csam.2015.22.6.675 Print ISSN 2287-7843 / Online ISSN 2383-4757 A Study on the Comparison

More information

Follow-up Study of an Application of Design of Experiments to a Technical Trading System

Follow-up Study of an Application of Design of Experiments to a Technical Trading System Follow-up Study of an Application of Design of Experiments to a Technical Trading System Ronald Schoenberg, Ph.D. Trading Desk Strategies, LLC ronschoenberg@optionbots.com www.optionbots.com A previous

More information

Random Fibonacci-type Sequences in Online Gambling

Random Fibonacci-type Sequences in Online Gambling Random Fibonacci-type Sequences in Online Gambling Adam Biello, CJ Cacciatore, Logan Thomas Department of Mathematics CSUMS Advisor: Alfa Heryudono Department of Mathematics University of Massachusetts

More information

Chicago Booth BUSINESS STATISTICS 41000 Final Exam Fall 2011

Chicago Booth BUSINESS STATISTICS 41000 Final Exam Fall 2011 Chicago Booth BUSINESS STATISTICS 41000 Final Exam Fall 2011 Name: Section: I pledge my honor that I have not violated the Honor Code Signature: This exam has 34 pages. You have 3 hours to complete this

More information

The Rich Are Different! Pareto law from asymmetric interactions in asset exchange models

The Rich Are Different! Pareto law from asymmetric interactions in asset exchange models The Rich Are Different! Pareto law from asymmetric interactions in asset exchange models Sitabhra Sinha The Institute of Mathematical Sciences Chennai (Madras), India Fitzgerald: The rich are different

More information

Evaluation of Students' Modeling and Programming Skills

Evaluation of Students' Modeling and Programming Skills Evaluation of Students' Modeling and Programming Skills Birgit Demuth, Sebastian Götz, Harry Sneed, and Uwe Schmidt Technische Universität Dresden Faculty of Computer Science Abstract. In winter semester

More information

Spatial sampling effect of laboratory practices in a porphyry copper deposit

Spatial sampling effect of laboratory practices in a porphyry copper deposit Spatial sampling effect of laboratory practices in a porphyry copper deposit Serge Antoine Séguret Centre of Geosciences and Geoengineering/ Geostatistics, MINES ParisTech, Fontainebleau, France ABSTRACT

More information

DECENTRALIZED SCALE-FREE NETWORK CONSTRUCTION AND LOAD BALANCING IN MASSIVE MULTIUSER VIRTUAL ENVIRONMENTS

DECENTRALIZED SCALE-FREE NETWORK CONSTRUCTION AND LOAD BALANCING IN MASSIVE MULTIUSER VIRTUAL ENVIRONMENTS DECENTRALIZED SCALE-FREE NETWORK CONSTRUCTION AND LOAD BALANCING IN MASSIVE MULTIUSER VIRTUAL ENVIRONMENTS Markus Esch, Eric Tobias - University of Luxembourg MOTIVATION HyperVerse project Massive Multiuser

More information

Determining optimal window size for texture feature extraction methods

Determining optimal window size for texture feature extraction methods IX Spanish Symposium on Pattern Recognition and Image Analysis, Castellon, Spain, May 2001, vol.2, 237-242, ISBN: 84-8021-351-5. Determining optimal window size for texture feature extraction methods Domènec

More information

AKEY challenge in communication networks is to design

AKEY challenge in communication networks is to design IEEE TRANSACTIONS ON NEURAL NETWORKS, VOL. 16, NO. 5, SEPTEMBER 2005 1269 Self-Organizing Network Services With Evolutionary Adaptation Tadashi Nakano, Member, IEEE, and Tatsuya Suda, Fellow, IEEE Abstract

More information

A STUDY REGARDING INTER DOMAIN LINKED DOCUMENTS SIMILARITY AND THEIR CONSEQUENT BOUNCE RATE

A STUDY REGARDING INTER DOMAIN LINKED DOCUMENTS SIMILARITY AND THEIR CONSEQUENT BOUNCE RATE STUDIA UNIV. BABEŞ BOLYAI, INFORMATICA, Volume LIX, Number 1, 2014 A STUDY REGARDING INTER DOMAIN LINKED DOCUMENTS SIMILARITY AND THEIR CONSEQUENT BOUNCE RATE DIANA HALIŢĂ AND DARIUS BUFNEA Abstract. Then

More information

Automatic Gameplay Testing for Message Passing Architectures

Automatic Gameplay Testing for Message Passing Architectures Automatic Gameplay Testing for Message Passing Architectures Jennifer Hernández Bécares, Luis Costero Valero and Pedro Pablo Gómez Martín Facultad de Informática, Universidad Complutense de Madrid. 28040

More information

Markov Chains for the RISK Board Game Revisited. Introduction. The Markov Chain. Jason A. Osborne North Carolina State University Raleigh, NC 27695

Markov Chains for the RISK Board Game Revisited. Introduction. The Markov Chain. Jason A. Osborne North Carolina State University Raleigh, NC 27695 Markov Chains for the RISK Board Game Revisited Jason A. Osborne North Carolina State University Raleigh, NC 27695 Introduction Probabilistic reasoning goes a long way in many popular board games. Abbott

More information

Department of Mathematics, Indian Institute of Technology, Kharagpur Assignment 2-3, Probability and Statistics, March 2015. Due:-March 25, 2015.

Department of Mathematics, Indian Institute of Technology, Kharagpur Assignment 2-3, Probability and Statistics, March 2015. Due:-March 25, 2015. Department of Mathematics, Indian Institute of Technology, Kharagpur Assignment -3, Probability and Statistics, March 05. Due:-March 5, 05.. Show that the function 0 for x < x+ F (x) = 4 for x < for x

More information

A Sarsa based Autonomous Stock Trading Agent

A Sarsa based Autonomous Stock Trading Agent A Sarsa based Autonomous Stock Trading Agent Achal Augustine The University of Texas at Austin Department of Computer Science Austin, TX 78712 USA achal@cs.utexas.edu Abstract This paper describes an autonomous

More information

Online Learning of Genetic Network Programming (GNP)

Online Learning of Genetic Network Programming (GNP) Online Learning of Genetic Network Programming (GNP) hingo Mabu, Kotaro Hirasawa, Jinglu Hu and Junichi Murata Graduate chool of Information cience and Electrical Engineering, Kyushu University 6-0-, Hakozaki,

More information

Solution Let us regress percentage of games versus total payroll.

Solution Let us regress percentage of games versus total payroll. Assignment 3, MATH 2560, Due November 16th Question 1: all graphs and calculations have to be done using the computer The following table gives the 1999 payroll (rounded to the nearest million dolars)

More information

Products reliability assessment using Monte-Carlo simulation

Products reliability assessment using Monte-Carlo simulation Products reliability assessment using Monte-Carlo simulation Dumitrascu Adela-Eliza and Duicu Simona Abstract Product reliability is a critical part of total product quality. Reliability is a measure of

More information

WORKED EXAMPLES 1 TOTAL PROBABILITY AND BAYES THEOREM

WORKED EXAMPLES 1 TOTAL PROBABILITY AND BAYES THEOREM WORKED EXAMPLES 1 TOTAL PROBABILITY AND BAYES THEOREM EXAMPLE 1. A biased coin (with probability of obtaining a Head equal to p > 0) is tossed repeatedly and independently until the first head is observed.

More information

A Genetic Algorithm-Evolved 3D Point Cloud Descriptor

A Genetic Algorithm-Evolved 3D Point Cloud Descriptor A Genetic Algorithm-Evolved 3D Point Cloud Descriptor Dominik Wȩgrzyn and Luís A. Alexandre IT - Instituto de Telecomunicações Dept. of Computer Science, Univ. Beira Interior, 6200-001 Covilhã, Portugal

More information

How To Find Out If International Debt Securities And Gdp Are Related

How To Find Out If International Debt Securities And Gdp Are Related Are Securities Secure: Study of the Influence of the International Debt Securities on the Economic Growth Darya Bonda 1 and Sergey Mazol 2 1 Belarus State Economic University, Minsk, Belarus bondadasha@gmail.com

More information

Optimum Design of Worm Gears with Multiple Computer Aided Techniques

Optimum Design of Worm Gears with Multiple Computer Aided Techniques Copyright c 2008 ICCES ICCES, vol.6, no.4, pp.221-227 Optimum Design of Worm Gears with Multiple Computer Aided Techniques Daizhong Su 1 and Wenjie Peng 2 Summary Finite element analysis (FEA) has proved

More information

Encourage students interest in computer science, game design, engineering and art with ProjectFUN!

Encourage students interest in computer science, game design, engineering and art with ProjectFUN! 2014 Encourage students interest in computer science, game design, engineering and art with ProjectFUN! Letter from the President Dear Parents and Students, Welcome to the 19th year of DigiPen s ProjectFUN

More information

THREE DIMENSIONAL REPRESENTATION OF AMINO ACID CHARAC- TERISTICS

THREE DIMENSIONAL REPRESENTATION OF AMINO ACID CHARAC- TERISTICS THREE DIMENSIONAL REPRESENTATION OF AMINO ACID CHARAC- TERISTICS O.U. Sezerman 1, R. Islamaj 2, E. Alpaydin 2 1 Laborotory of Computational Biology, Sabancı University, Istanbul, Turkey. 2 Computer Engineering

More information

Common Core Unit Summary Grades 6 to 8

Common Core Unit Summary Grades 6 to 8 Common Core Unit Summary Grades 6 to 8 Grade 8: Unit 1: Congruence and Similarity- 8G1-8G5 rotations reflections and translations,( RRT=congruence) understand congruence of 2 d figures after RRT Dilations

More information

IMPROVING TRADITIONAL EARNED VALUE MANAGEMENT BY INCORPORATING STATISTICAL PROCESS CHARTS

IMPROVING TRADITIONAL EARNED VALUE MANAGEMENT BY INCORPORATING STATISTICAL PROCESS CHARTS IMPROVING TRADITIONAL EARNED VALUE MANAGEMENT BY INCORPORATING STATISTICAL PROCESS CHARTS Sou-Sen Leu P.O.Box 90-30, Taipei, leuss@mail.ntust.edu.tw You-Che Lin P.O.Box 90-30, Taipei, M9055@mail.ntust.edu.tw

More information

Oscillations of the Sending Window in Compound TCP

Oscillations of the Sending Window in Compound TCP Oscillations of the Sending Window in Compound TCP Alberto Blanc 1, Denis Collange 1, and Konstantin Avrachenkov 2 1 Orange Labs, 905 rue Albert Einstein, 06921 Sophia Antipolis, France 2 I.N.R.I.A. 2004

More information

GUIDANCE FOR ASSESSING THE LIKELIHOOD THAT A SYSTEM WILL DEMONSTRATE ITS RELIABILITY REQUIREMENT DURING INITIAL OPERATIONAL TEST.

GUIDANCE FOR ASSESSING THE LIKELIHOOD THAT A SYSTEM WILL DEMONSTRATE ITS RELIABILITY REQUIREMENT DURING INITIAL OPERATIONAL TEST. GUIDANCE FOR ASSESSING THE LIKELIHOOD THAT A SYSTEM WILL DEMONSTRATE ITS RELIABILITY REQUIREMENT DURING INITIAL OPERATIONAL TEST. 1. INTRODUCTION Purpose The purpose of this white paper is to provide guidance

More information

CHAPTER 13 SIMPLE LINEAR REGRESSION. Opening Example. Simple Regression. Linear Regression

CHAPTER 13 SIMPLE LINEAR REGRESSION. Opening Example. Simple Regression. Linear Regression Opening Example CHAPTER 13 SIMPLE LINEAR REGREION SIMPLE LINEAR REGREION! Simple Regression! Linear Regression Simple Regression Definition A regression model is a mathematical equation that descries the

More information

Process Modelling from Insurance Event Log

Process Modelling from Insurance Event Log Process Modelling from Insurance Event Log P.V. Kumaraguru Research scholar, Dr.M.G.R Educational and Research Institute University Chennai- 600 095 India Dr. S.P. Rajagopalan Professor Emeritus, Dr. M.G.R

More information

Comparing Alternate Designs For A Multi-Domain Cluster Sample

Comparing Alternate Designs For A Multi-Domain Cluster Sample Comparing Alternate Designs For A Multi-Domain Cluster Sample Pedro J. Saavedra, Mareena McKinley Wright and Joseph P. Riley Mareena McKinley Wright, ORC Macro, 11785 Beltsville Dr., Calverton, MD 20705

More information

A web marketing system with automatic pricing. Introduction. Abstract: Keywords:

A web marketing system with automatic pricing. Introduction. Abstract: Keywords: A web marketing system with automatic pricing Abstract: Naoki Abe Tomonari Kamba NEC C& C Media Res. Labs. and Human Media Res. Labs. 4-1-1 Miyazaki, Miyamae-ku, Kawasaki 216-8555 JAPAN abe@ccm.cl.nec.co.jp,

More information

The Correlation in the Global Context of Financial Markets and the Evolution of Emerging Market of Romania Through the Bucharest Stock Exchange

The Correlation in the Global Context of Financial Markets and the Evolution of Emerging Market of Romania Through the Bucharest Stock Exchange The Correlation in the Global Context of Financial Markets and the Evolution of Emerging Market of Romania Through the Bucharest Stock Exchange C. Ciora, S. M. Munteanu, and V. Iordache Abstract The purpose

More information

Research on information propagation analyzing odds in horse racing

Research on information propagation analyzing odds in horse racing Challenges for Analysis of the Economy, the Businesses, and Social Progress Péter Kovács, Katalin Szép, Tamás Katona (editors) - Reviewed Articles Research on information propagation analyzing odds in

More information

SIMPLIFIED PERFORMANCE MODEL FOR HYBRID WIND DIESEL SYSTEMS. J. F. MANWELL, J. G. McGOWAN and U. ABDULWAHID

SIMPLIFIED PERFORMANCE MODEL FOR HYBRID WIND DIESEL SYSTEMS. J. F. MANWELL, J. G. McGOWAN and U. ABDULWAHID SIMPLIFIED PERFORMANCE MODEL FOR HYBRID WIND DIESEL SYSTEMS J. F. MANWELL, J. G. McGOWAN and U. ABDULWAHID Renewable Energy Laboratory Department of Mechanical and Industrial Engineering University of

More information

MULTI-CRITERIA PROJECT PORTFOLIO OPTIMIZATION UNDER RISK AND SPECIFIC LIMITATIONS

MULTI-CRITERIA PROJECT PORTFOLIO OPTIMIZATION UNDER RISK AND SPECIFIC LIMITATIONS Business Administration and Management MULTI-CRITERIA PROJECT PORTFOLIO OPTIMIZATION UNDER RISK AND SPECIFIC LIMITATIONS Jifií Fotr, Miroslav Plevn, Lenka vecová, Emil Vacík Introduction In reality we

More information

arxiv:physics/0607202v2 [physics.comp-ph] 9 Nov 2006

arxiv:physics/0607202v2 [physics.comp-ph] 9 Nov 2006 Stock price fluctuations and the mimetic behaviors of traders Jun-ichi Maskawa Department of Management Information, Fukuyama Heisei University, Fukuyama, Hiroshima 720-0001, Japan (Dated: February 2,

More information

Artificial Intelligence Beating Human Opponents in Poker

Artificial Intelligence Beating Human Opponents in Poker Artificial Intelligence Beating Human Opponents in Poker Stephen Bozak University of Rochester Independent Research Project May 8, 26 Abstract In the popular Poker game, Texas Hold Em, there are never

More information

A Robust Method for Solving Transcendental Equations

A Robust Method for Solving Transcendental Equations www.ijcsi.org 413 A Robust Method for Solving Transcendental Equations Md. Golam Moazzam, Amita Chakraborty and Md. Al-Amin Bhuiyan Department of Computer Science and Engineering, Jahangirnagar University,

More information

Answers to Concepts in Review

Answers to Concepts in Review Answers to Concepts in Review 1. A portfolio is simply a collection of investments assembled to meet a common investment goal. An efficient portfolio is a portfolio offering the highest expected return

More information

Course Text. Required Computing Software. Course Description. Course Objectives. StraighterLine. Business Statistics

Course Text. Required Computing Software. Course Description. Course Objectives. StraighterLine. Business Statistics Course Text Business Statistics Lind, Douglas A., Marchal, William A. and Samuel A. Wathen. Basic Statistics for Business and Economics, 7th edition, McGraw-Hill/Irwin, 2010, ISBN: 9780077384470 [This

More information

An Application of Inverse Reinforcement Learning to Medical Records of Diabetes Treatment

An Application of Inverse Reinforcement Learning to Medical Records of Diabetes Treatment An Application of Inverse Reinforcement Learning to Medical Records of Diabetes Treatment Hideki Asoh 1, Masanori Shiro 1 Shotaro Akaho 1, Toshihiro Kamishima 1, Koiti Hasida 1, Eiji Aramaki 2, and Takahide

More information

15.062 Data Mining: Algorithms and Applications Matrix Math Review

15.062 Data Mining: Algorithms and Applications Matrix Math Review .6 Data Mining: Algorithms and Applications Matrix Math Review The purpose of this document is to give a brief review of selected linear algebra concepts that will be useful for the course and to develop

More information

Industry Environment and Concepts for Forecasting 1

Industry Environment and Concepts for Forecasting 1 Table of Contents Industry Environment and Concepts for Forecasting 1 Forecasting Methods Overview...2 Multilevel Forecasting...3 Demand Forecasting...4 Integrating Information...5 Simplifying the Forecast...6

More information

Efficient Statistical Methods for Evaluating Trading Agent Performance

Efficient Statistical Methods for Evaluating Trading Agent Performance Efficient Statistical Methods for Evaluating Trading Agent Performance Eric Sodomka, John Collins, and Maria Gini Dept. of Computer Science and Engineering, University of Minnesota {sodomka,jcollins,gini}@cs.umn.edu

More information

Genetic algorithms for changing environments

Genetic algorithms for changing environments Genetic algorithms for changing environments John J. Grefenstette Navy Center for Applied Research in Artificial Intelligence, Naval Research Laboratory, Washington, DC 375, USA gref@aic.nrl.navy.mil Abstract

More information

On Correlating Performance Metrics

On Correlating Performance Metrics On Correlating Performance Metrics Yiping Ding and Chris Thornley BMC Software, Inc. Kenneth Newman BMC Software, Inc. University of Massachusetts, Boston Performance metrics and their measurements are

More information

Stock Trading by Modelling Price Trend with Dynamic Bayesian Networks

Stock Trading by Modelling Price Trend with Dynamic Bayesian Networks Stock Trading by Modelling Price Trend with Dynamic Bayesian Networks Jangmin O 1,JaeWonLee 2, Sung-Bae Park 1, and Byoung-Tak Zhang 1 1 School of Computer Science and Engineering, Seoul National University

More information

Data Analysis. Using Excel. Jeffrey L. Rummel. BBA Seminar. Data in Excel. Excel Calculations of Descriptive Statistics. Single Variable Graphs

Data Analysis. Using Excel. Jeffrey L. Rummel. BBA Seminar. Data in Excel. Excel Calculations of Descriptive Statistics. Single Variable Graphs Using Excel Jeffrey L. Rummel Emory University Goizueta Business School BBA Seminar Jeffrey L. Rummel BBA Seminar 1 / 54 Excel Calculations of Descriptive Statistics Single Variable Graphs Relationships

More information

Determinants of the Total Quality Management Implementation in SMEs in Iran (Case of Metal Industry)

Determinants of the Total Quality Management Implementation in SMEs in Iran (Case of Metal Industry) International Journal of Business and Social Science Vol. 4 No. 16; December 2013 Determinants of the Total Quality Management Implementation in SMEs in Iran (Case of Metal Industry) Hamed Ramezani Planning

More information

Regularized Logistic Regression for Mind Reading with Parallel Validation

Regularized Logistic Regression for Mind Reading with Parallel Validation Regularized Logistic Regression for Mind Reading with Parallel Validation Heikki Huttunen, Jukka-Pekka Kauppi, Jussi Tohka Tampere University of Technology Department of Signal Processing Tampere, Finland

More information

Agent-Based Pricing Determination for Cloud Services in Multi-Tenant Environment

Agent-Based Pricing Determination for Cloud Services in Multi-Tenant Environment Agent-Based Pricing Determination for Cloud Services in Multi-Tenant Environment Masnida Hussin, Azizol Abdullah, and Rohaya Latip deployed on virtual machine (VM). At the same time, rental cost is another

More information

Using Adaptive Random Trees (ART) for optimal scorecard segmentation

Using Adaptive Random Trees (ART) for optimal scorecard segmentation A FAIR ISAAC WHITE PAPER Using Adaptive Random Trees (ART) for optimal scorecard segmentation By Chris Ralph Analytic Science Director April 2006 Summary Segmented systems of models are widely recognized

More information

Supplement to Call Centers with Delay Information: Models and Insights

Supplement to Call Centers with Delay Information: Models and Insights Supplement to Call Centers with Delay Information: Models and Insights Oualid Jouini 1 Zeynep Akşin 2 Yves Dallery 1 1 Laboratoire Genie Industriel, Ecole Centrale Paris, Grande Voie des Vignes, 92290

More information

Load balancing in a heterogeneous computer system by self-organizing Kohonen network

Load balancing in a heterogeneous computer system by self-organizing Kohonen network Bull. Nov. Comp. Center, Comp. Science, 25 (2006), 69 74 c 2006 NCC Publisher Load balancing in a heterogeneous computer system by self-organizing Kohonen network Mikhail S. Tarkov, Yakov S. Bezrukov Abstract.

More information