2 mauro ceolin BIO+biblio Mauro Ceolin ( Milan, Italy 1963) is a multimedia Italian artist based in Milan, whose work is focused on representing contemporary realities. Since 1996 his research consists in studying the aesthetics forms and the experiences coming from the convergence culture. In the past few years his work has been shown in many international shows and venues: CRIdA Studies. Acousmatic soundscape, a concert for MP3 in two movements at Es Baluard Contemporary Art Museum, Palma, Mallorca, Espana; Play Station at Postmasters gallery, New York, Usa; VIVENDI, contemporarynaturalism - from Lassie to Pokémon at Triennale di Milano, Triennale Bovisa, Milan, Italy (solo show); Italians Do It Better!! Neoludica. Art is a game , 54th Venice Art Biennale collateral events, Sala dei Lanieri, Venice, Italy; "WRO 09 13th Media Art Biennale, BWA Galeria Awangarda, Wroclaw, Poland; Metalandscapes, 4 Triennale der Photographie - Deichtor Center, Hamburg, DE; Flow, Kunsthalle CCA Andratx, Mallorca, Espana; MetaLandscapes, Fundación Pilar y Joan Miró Mallorca, Espana; GameScapes, Galleria Civica, Monza, Italy; Net Archive: Art Game, MAXXI museum, Rome, Italy; L'arte videoludica di Mauro Ceolin, IULM University Gallery, Milan, Italy (first retrospective); "Bang the Machine Yerba Buena Center for the Arts, San Francisco, CA; Biennale Adriatica Arti Nuove, Italy; "armoury" Trevi Flash Art Museum, Italy; "VI Salón Pirelli " Museo de Arte Contemporáneo, Caracas, Venezuela; "InteractivA'03", Museum of Contemporary Art, Merida, Mexico; "L'oading", Galleria Civica, Siracusa. As invited artist he participated to many new media festivals around the world; among them: FILE Hypersonica at FILE Electronic Language International Festival exhibition, Sao Paulo, Brazil; Art Stays 8th Festival of contemporary art, Regional Museum, Ptuj, Slovenija; "B I T M A P: as good as new" Pearlstein Gallery, Philadelphia, and, Brooklyn, New York; "File07" Sesy Gallery, San Paolo, Brazil; SlickVIDEOArt 07 Auditorium du Pavillon Carré de Baudouin, Paris, France; 59 seconds International Film/Video Festival 911 Media Arts Center, Seattle, WA e Media Arts Center San Diego, CA; "GameScenes.Scapes piemonte_share_festival_2005, Palazzo Cavour, Torino; "Bit art" Florence; "PEAM2004" Pescara; "FileGame2004" Sesy Gallery, San Paolo, Brazil; "ISIMD2004" Istanbul; "Pathiharn electron", Chiangmai, Thailand; "Pixxelpoint2002" Slovenia (best vectorial art); "AfterNeeN" Utrecht. Official website:
3 mauro ceolin cv Selected Exhibitions 2012 Palma, Mallorca, Espana, CRIdA Studies. concert for MP3, Es Baluard Contemporary Art Museum 2011 New York, Usa, Postmasters gallery, Play Station 2011 Milan, Italy, Triennale di Milano VIVENDI, contemporarynaturalism - from Lassie to Pokémon (solo show) 2011 Sao Paulo, Brazil, FILE Hypersonica at FILE Electronic Language International Festival exhibition 2011Venezia, Italy, 54th Venice Art Biennale collateral events, Sala dei Lanieri_ Italians Do It Better!! Neoludica. Art is a game Venezia, Italy, Galeeria A+A, contemporarynaturalism preview 2010 Ptuj, Slovenija, Regional Museum, area of bustle 2009 Wroclaw, Poland, BWA Galeria Awangarda, "WRO 09 13th Media Art Biennale 2009 St. Louis, USA, Boots Contemporary Art Space, Bad Moon Rising Bologna, Italy, nt art gallery, "Drill Down: art 2.0" (solo show) 2008 New York, Usa, White Box, Video Screenings 2008 Buenos Aires, Argentina, Appetite arte contemporaneo, "Back to the present 2008 Philadelphia, Usa, Leonard Pearlstein Gallery "B I T M A P: as good as new 2008 Hamburg, DE, 4 Triennale der Photographie - Deichtor Center, Metalandscapes 2008 Mallorca, Espana, Kunsthalle CCA Andratx Flow 2008 San Francisco Usa, Silverman Gallery, Bad Moon Rising 2007 Brooklyn, New York, Usa, VertexList, B I T M A P: as good as new 2007 Mallorca, Espana, Fundación Pilar y Joan Miró, MetaLandscape 2007 Sao Paolo, Brasil, SESI Gallery of Contemporary Art "FILE07" new media festival 2007 Legnano, Italy, KGallery Aestetica videoludica (solo show) 2006 Bologna, Italy, NT art gallery, ContemporaryFluids (solo show) 2006 Monza, Italy, Civic Museum, GameScapes 2006 New York, Usa, Galería Galou, Enter nature 2006 Rome, Italy, MAXXI museum, Net Archive: Art Game 2006 Milan, Italy, IULM University gallery, L'arte videoludica di Mauro Ceolin (first retrospective) 2005 San Diego, Usa, Media Arts Center San Diego, 59 seconds International Film/Video Festival 2005 New York, Usa, Priska C. Juschka Fine Art, New Found Land 2005 Torino, Italy, In Arco Gallery, Ermanno Tedeschi Gallery e GAS Gallery Altri fantasmi 2005 Torino, Italy, Palazzo Cavour GameScenes.Scapes piemonte share festival Brescia, Italy, Fabio Paris Art Gallery "videogame_landscapes" (solo show) 2004 Sao Paolo, Brasil, SESI Gallery of Contemporary Art "FILEgame 2004" new media festival 2004 San Benedetto del Tronto, Italy, Biennale Adriatica Arti Nuove 2004 Trevi, Italy, Trevi Flash Art Museum "armoury" 2004 Pescara, Italy, "PEAM2004" Pescara Electronic Meeting 2004 Chiangmai, Thailand, "Pathiharn electron" Switch Media Art Festival 2004 San Francisco, Usa, Yerba Buena Center for the Arts "Bang the Machine" 2004 Istanbul, Turkey, "ISIMD2004" digital art exhibition 2003 Caracas, Venezuela, Museo de Arte Contemporáneo, VI Salón Pirelli de Jóvenes Artistas Digitales 2003 Merida, Mexico, Museum of Contemporary Art "InteractivA'03" Biennale for New Media Art 2003 Siracusa, Italy, Civic Museum "L'oading" 2003 Brescia, Italy, Fabio Paris Art Gallery "RGBproject.01" (solo show) 2002 Utrecht, Holland, Casco art center "AfterNeeN" 2002 Slovenia, "Pixxelpoint" International Computer Art Festival (best vectorial art) 2002 Kwang Fong Gallery, Interactive Arts Festival.01
4 mauro ceolin cv International Fair of Contemporary Art 2010 Milan, Step09, National Museum of Science and Technology, guest project 2010 London, The London Art Book Fair 2010, Whitechapel Gallery, represented by (Un)Limited store 2008 Barcelona, Swab, represented by nt art gallery 2007 London, Year07, represented by nt art gallery (solo show) 2007 Washington, ARTDC, represented by nt art gallery (solo show + public installation) 2007 New York, Diva Street, digital and video art fair, represented by nt art gallery (solo show) 2006 Miami, Diva digital and video art fair, represented by nt art gallery (solo show) 2005 Parigi, FIAC, represented by Priska Juschka Fine Art 2004 Torino, Artissima, represented by Fabio Paris Art Gallery 2004 Milano, MIART, represented by Fabio Paris Art Gallery 2004 Milano, Flash Art Fair, represented by Fabio Paris Art Gallery 2003 Torino, Artissima, represented by Fabio Paris Art Gallery 2003 Milano, MIART, represented by Fabio Paris Art Gallery 2002 Torino, Artissima, represented by Fabio Paris Art Gallery Lecture, workshop and residence 2012 residence CRIdA. Center for Artists Residencies and Exchanges, Palma Espai d Art Foundation Mallorca, Espana 2011 lecture, Venezia, Italia, Accademia di Belle Arti di Venezia Worksohop organizzato da A+A Centro Pubblico per l Arte Contemporanea e il Corso di Applicazioni Digitali per l Arte dell Accademia di Belle Arti di Venezia Metodologia di pensieri 2011 lecture, Venezia, Italia, Accademia di Belle Arti di Venezia Corso di Applicazioni Digitali per l'arte del dipartimento di Nuove Tecnologie di San Servolo ContemporaryNaturalism: Ipotesi e riflessioni per una biologia dellʼimmaginario collettivo 2010 conference, Rome, Italy, Auditorium, Palace of Exhibitions The next stop contemporary art and communication. Case history: Mauro Ceolin, artist 2010 meeting with students, Milan, Italy, Politecnico di Milano, Facoltà di Architettura Corso: Multimedia e Paesaggi Virtuali Sulla origine dell'integrazione culturale tra mondi materiali e immateriali 2010 lecture, Ptuj, Slovenija, ART STAYS 2010, 8th International Festival of Contemporary Art Sodobni naturalizem: Mauro Ceolin 2009 conference Mallorca, Espana, Fundación Pilar y Joan Miró en_lloc, Diálogos entre arte, territorio y tecnología 2008 residence Mallorca, Espana, Kunsthalle CCA Andratx Flow 2006 conference Milan, Italy, IULM University 2005 conference Milano, Italy, SMAU, le Conversazioni di Nòva24 - Il Sole 24 ORE I Percorsi dell Innovazione 2004 conference Torino, Italy, Università di Torino, Organizzazione per la Ricerca in Scienze e Arti Playtime. Dimensione ludica e new media art Mauro Ceolin b.1963
5 mauro ceolin group show Net Web Art net archives: art games MAXXI, Museo nazionale delle arti del XXI secolo, Rome,Italy curators: Eleonora De Filippis, Elena Giulia Rossi May-September Mauro Ceolin Rgb Tetris, 2002 Ceolin riprende Tetris, uno dei giochi interattivi che hanno fatto la storia del videogame e lo manipola, sostituendo dei loghi alle figurazioni geometriche dell originale. Mauro Ceolin (Italia) utilizza sia tecniche tradizionali sia i new media, con una particolare predilezione per l universo video ludico. I suoi lavori sono stati esposti in numerose gallerie e musei del mondo tra cui il Museo di Arte Contemporanea di Caracas e il Media Art Center di Seattle.
6 mauro ceolin group show Italians Do It Better!!, Mauro Ceolin started to focus on game culture in 2002, portraying the game designers who made the history of videogames: faces and names unknown to most people, like Will Wright or Shigeru Miyamoto, that Ceolin celebrates as culture heroes. This first work was followed by the memorable series SolidLandscapes ( ), in which he painted the landscapes where he lived inside the screen as if they were real. CARTRIDGEdream (2005), presented in the exhibition, is a small masterpiece of recycling scrap: old game cartridges, modeling components, and spam s are reassembled to spawn a new cultural artifact. Domenico Quaranta, Italians Do It Better!!, in AA.VV., Neoludica. Art Is a Game , Skira, Milano Neoludica. Art Is A Game th Venice Art Biennale collateral events, Sala dei Lanieri_Venezia, Italy, june-november 2011 Italians Do It Better!! curated by D Quaranta and M Bittanti Photo courtesy D Quaranta
7 mauro ceolin concert CRIDA STUDIES Acousmatic soundscape A concert in two movements for your MP3 player Es Baluard Museu d Art Modern i Contemporani de Palma Thursday 12th April, 2012, 20 h. Es Baluard will host on April 12 at 20 hours the project by artist Mauro Ceolin CRIDA Studies. Acousmatic soundscape CNSA 0102, a concert for MP3 in two movements. This concert is the result of the research carried out by Ceolin within his project contemporarynaturalism, about how nature is represented in our consumer society. CRIDA Studies: acousmatic soundscape CNSA 0102, concerto in two movements for MP3 summarizes, in a visual format, the research conducted by Mauro Ceolin on the relationship between astronomy and the scientific imagination in science fiction movies. The result of this study (CNSA 0102) produces a soundscape and visual impressions made of parts of elements copied, isolated and extracted from various video sharing websites (eg YouTube) and mounted with a free software.
8 mauro ceolin solo show VIVENDI contemporarynaturalism - from Lassie to Pokémon research-work by Mauro Ceolin curated by Alberto Pizzati Caiani Triennale di Milano Triennale Bovisa Triennale VisionLab 07 October - 27 October 11 Location: Triennale Bovisa Triennale VisionLab, the laboratory of Triennale di Milano laboratories, which promotes creative cooperation between young artists and scientists, presents VIVENDI ContemporaryNaturalism From Lassie to Pokémon a research-work by Mauro Ceolin for Laboflabs the project will make it possible to analyse the artistic proposition of the work by participating with the artist in the Art and Science Crossing laboratory, with its cross-fertilisation of codes and canons. The first results of the investigations carried out by Ceolin since 2006 on the trans-media characters, icons, and objects of the international intra-generational world of the imagination will be presented. An explorer of landscapes, places, and electric/electronic/computer/digital universes, Mauro Ceolin, a latter-day Darwin, goes so far as to trace out the new frontiers of the concept of Nature. From it, he attempts to bring out and express an innovative range of meaning for a global society that is increasingly pervaded by virtual and immaterial dimensions. The exhibition, which also includes docu-videos (matteo scanni), sounddesign(asmagita darvinci) and theatre performances (fattoria vittadini)...
9 mauro ceolin group show METALANDSCAPE Fundació Pilar i Joan Miró a Mallorca, Espana October 2007 / January th Triennial of Photography Hambur Deichtorcenter Hamburg 12th April - 16th May 2008 Curated by Pau Waelder In his Landscape Series, Mauro Ceolin explores the different aspects of landscape in our globalized, capitalist, contamined, digital era. Drawing with a digital pen and tablet, he recreates the images he collects from different sources: landscapes from commercial videogames, the buildings of the main companies in the market of technology and the many natural disasters caused by man. His work involves an exploration of the digital with a very traditional, manual process. Mauro Ceolin (Milano, 1963) has exhibited his work in many art centers and galleries in Italy and worldwide, as well as in the art fairs Artissima, MiArt, Flash Art and FIAC, and severla digital art festivals. Johan&Levi has recently published a book about his work.
10 mauro ceolin group show site-specific installation Bang the Machine: Computer Gaming Art and Artifacts Yerba Buena Center for the Arts, San Francisco, Usa January 17 April 4, 2004 René de Guzman, Visual Arts Curator Berin Golonu, Associate Visual Arts Curator SAN FRANCISCO, December 2, 2003 Yerba Buena Center for the Arts presents an interactive multimedia exhibition that explores the history and influence of computer game culture and the extraordinary relationship between interactive computer games and contemporary art. On view in our Galleries from January 17 through April 4, 2004, Bang the Machine: Computer Gaming Art and Artifacts is produced in partnership with the How They Got Game Project of the Stanford Humanities Laboratory, which will concurrently present the exhibit, Fictional Worlds, Virtual Experiences: Storytelling and Computer Games, at the Cantor Center for Visual Arts at Stanford University. >>> Italian artist Mauro Ceolin presents a series of portraits of videogame designers who have created the most inventive and original titles, and portraits of electronic musicians who sample old computer game music in their dance mixes
11 mauro ceolin group show site-specific installation FLOW Kunsthalle CCA Andratx, Espana curated by Pau Waelder March 2008 Group exhibition Artists Paz Alcoverro (ES), Clara Boj+Diego Díaz (ES), Mauro Ceolin (IT), Gregory Chatonsky (FR/CA), Enric Font (ES), Maria Glyka (GR), Haïdée Henry (FR), Nic Hess (CH), Katie Paterson (UK), Andrea Renzini (IT), Peter Ruehle (DE) and Bill Thompson (US).present artworks that reflect on the concept of flow by using drawing, painting, photography, video, installation, net art, generative art or augmented reality. Several artists are staying in the studios of the CCA to create specific works for this exhibition. Mauro Ceolin is currently working on two large works and displaying his daily experience in this photoblog:
12 mauro ceolin exhibition retrospective L arte videoludica di Mauro Ceolin IULM University Milan, Italy The exhibition will present the works of Mauro Ceolin, one of the major proponents of game art in the world. In recent years, Mauro Ceolin has organized many national and international exhibitions Milan, 2-12 May 2006
13 mauro ceolin group show L oading videogiochi geneticamente modificati Galleria Civica, Siracusa, Italy January 2003 Curated by Valentina Tanni Mauro Ceolin is a Milanese artist. In the last three years, he has been experimenting netart in his RGBProject. Structured like a work in progress, his project includes some acrylic paintings, a series of vectorial drawings and Flash animations. In Siracusa, Ceolin will exhibit RGB Tetris, an artistic version of the famous Tetris videogame, and, in absolute preview, RGB Atari. In the first one, instead of the usual geometrical figures, the player must drive one into the other free falling brands of wellknown companies. The big Mc Donald's "M", Nike's "moustache" and many other famous logos compose a colorful and ironic mosaic, an eccentric Pop celebration of branding. RGB Atari uses the shape of more classic break-wall in order to describe the present situation of videogame industry overcoming movie industry.
14 mauro ceolin group show B I T M A P: as good as new a group exhibition celebrating the history of the digital image, the aesthetics of early computing and early video-game consoles. Expect pixels, old monitors and 8 bit sounds! VertexList gallery, Brooklyn New York The Leonard Pearlstein Gallery / Drexel University, Philadelphia PA Cory Arcangel, Chris Ashley, Mike Beradino, Mauro Ceolin, Petra Cortright, Paul Davis, DELAWARE, Notendo (Jeff Donaldson), Eteam, Dragan Espenschied, Christine Gedeon, Kimberley Hart, Daniel Iglesia, JODI, Olia Lialina, LoVid, Kristin Lucas, David Mauro, Jillian Mcdonald, Tom Moody, Aron Namenwirth, Mark Napier, Nullsleep, Marisa Olson, Will Papenheimer, Prize Budget for Boys, Jim Punk, Akiko Sakaizumi, Paul Slocum, Eddo Stern and CJ Yeh.
15 mauro ceolin group show "WRO 09 13th Media Art Biennale BWA Galeria Awangarda Wroclaw, Poland 5-10 May 2009 The video game is not only an entertainment, but also a form of communication. Author uses it as a language and as a media to communicate and to describe the reality. RGBwebroids2 is not a surrealistic videogame. It describes a real web-social scenery. Ceolin describes this Internet war with his favourite language: the videogame. This media allows the artist to describe facts, real situations with a brief, fast and ironic language which everybody can understand.
16 mauro ceolin group show "The area of bustle ART STAYS 2010, 8th International Festival of Contemporary Art in collaboration with the Accademia di Belle Arti di Venezia Regional Museum Ptuj, Slovenija The area of bustle Curated by Manuel Frara in collaboration with Laura Di Nardo Curator Manuel Frara, artist and new media professor at the Academy of Fine Arts in Venice has selected the artists for the Made in Italy exhibition. Paolo Angelosanto, Giacomo Artusi, Andrea Cazzagon, Mauro Ceolin, Andrea Contin, Giulia Conzato, Francesco Fonassi, eg0 (Enrico Glerean), Marotta&Russo, [pax~] (Paolo Calzavara), Unidentified Sound Object (Matteo Milani, Federico Placidi) and Carlo Vedova from Italy will present the best that the contemporary Italian multimedia art scene has to offer. Video, audio and performance art all days until the end of the festival.
17 mauro ceolin group show Civic Gallery GameScapes Monza, Italy, October 2006 Curated by Rossana Pavoni and M. Bittanti, D. Quaranta Videogame Landscapes and Cities in the Works of Five International Artists, a group show featuring works by some of the most celebrated artists working with digital games: Cory Arcangel, Mauro Ceolin, Jon Haddock, Eddo Stern, and Carlo Zanni. Mauro Ceolin lives and works in Milan, where he was born in One of the leading international game artists, Ceolin depicts himself as a painter, even when he creates banners, animations or videogames such as GOOGLEBattle.03 (2004), a paintgame on Google's epic struggle against ali other search engines. Using a revisited painting technique, he creates vectorial images using an optical pen and a palette of fiat colors; the images can then be reproduced in various sizes and techniques, from acrylic painting to photographic printing.the subjects of this never-ending work are found images, fragments of the pop culture but, above ali, icons of the videogaming culture, from landscapes to cosplayers, from game designers to 8-bit musicians. His works have been on show in various exhibitions, among which the milestone event "Bang the Machine" (Yerba Buena Center for the Arts, San Francisco 2004)
18 mauro ceolin group show site-specific installation , 10 young italian artist installation about time lapse June Hangar, Venice Airpot, Italy September Cartiere Vannucci, Milan, Italy Conceived and curated by Kroitnijz EarlyLandscape.02 loop // Vectorial animation Duration continuous, dimensions variable Flash Object+Sound, 2002 This video is in fact an animation that requires an environmental installation. earlylandscape is a rural landscape that changes to different moments of the day. The installation consists in chez-longes, fake grass and a perfume vaporizer where people can relax and enjoy the work.
19 mauro ceolin group show Piemonte Share Festival GameScenes Palazzo Cavour, Torino, Italy February 2005 Curated by Domenico Quaranta Mauro s attitude blew past the reverent, passive attitude that too often surrounds new media art and set a new starting point, making a hybrid of old and new techniques. It appeared crystal-clear to me the very moment I first stared into one of his Solid Landscapes, attracted again by the same mysterious force that drew me closer to my Commodore 64 screen when I was a kid. This time, every single pixel seemed in the right place to me. It was nice to feel that rapture again, staring at the green bushes and quaint streams of some level of Zelda. Marco Antonini (NYarts magazine 2005)
20 mauro ceolin group show Armoury Trevi Flash Art Museum, Trevi, Italy July September, 2004 produced by Galleria Mudima, Milan/Berlin Curated by Luca Beatrice and Laura Carcano Google Battle From the 90s, Newpop Artists begin to analyse pop culture in a different way from Pop artist of the 60s as Warhol or Lichtenstein. They reject idea that pop culture is a system of stars and icons and study it as a language, a media among others. Mauro Ceolin concentrates his attemption on videogame s universe. For him videogame is not only an entertainment, but a form of communication. But unlike other neopop artists Ceolin doesn t only analyse videogame as language, he uses it as language, as media to speak and describe the reality. His last artwork is Google Battle, a modified videogame inspired to an ancient spaceship battle platform. In his version Ceolin substitutes spaceship for search engines logos, transforming the ancient space battle in a contemporary war for internet supremacy. The player is Google and he has to defend himself from other search engines as Lycos, Yahoo, Altavista, etc. Google Battle is not a surrealistic videogame, it describes a real economic scenery. Search engines company are forming an alliance to stop Google s success and supremacy and Ceolin tells us this internet war with his favorite language, videogame. This media allows the artist to describe facts, real situations with a brief, fast and ironic language which everybody can undestand. (Pierluigi Casolari 2004)
21 mauro ceolin site-specific installation A+A Centro Pubblico per l'arte Contemporanea Studying the Spore's Ytubesoundscape and his wildlife Spore's Ytubesoundscape and his wildlife" is a soundscape realized gathering and classifying species taken from the Spore videogame. The selected animal species are taken from gaming sessions created by users and posted on YouTube. Venezia 31 gennaio 2011
22 mauro ceolin site-specific installation artdc Washington Convention Center, Usa April 27-30, 2007 nt art gallery presents in artdc MAURO CEOLIN: BUSHIDOarcade.SW07 "Ceolin presents us the last evolution of a project where languages formally different converge. From that fertile connexion drifts the creation of further new codes. This sculpture, created basically by cardboard boxes,paints icons on one of its side. An old Compaq laptop is reinvented, painted on white, and used as the canvas of a post-digital painter. The three DVD readers, one on its time, become surface and contemporarily material, inside a sculpture where different linguistic instruments participate to create new specifications and contaminations. None of the technical means involved in this process is prevalent respect to the others."
23 mauro ceolin site-specific installation Drill Down presents mauro ceolin art2.0 Curated by Stefano Monti and Anais Prebel Nuicci nt art gallery, Bologna, Italia January 2009 RGBwebroids2 è un classico sparatutto che però differisce dalla modalità standard in quanto privo punteggio, e pertanto, alieno dalla possibilità di giudizio della prestazione del giocatore se non in termini di tempo. Questa installazione è composta da un computer, una tastiera, un proiettore Ceolin traduce la struttura dell opera in un unico corpus definendola addirittura come scultura. L opera si compie pertanto solo se composta di ogni sua parte ed è proprio nell equilibrio e nell accordo di queste che risiede il carattere scultoreo dell installazione, che non si manifesta solo nella pura e semplice proiezione del videogioco La seconda installazione-scultura si intitola earlylandscape e pone nuovamente l accento sullo sfasamento della nostra dinamica percettiva rispetto alla dimensione temporale nell era dell informazione simultanea. Si tratta di una situazione costruita in modo da presentarci un vero e proprio ambiente a dimensione variabile, come ci illustra lo stesso artista. L opera si compone in questo caso di dieci sedie a sdraio posizionate su di un manto erboso, di un diffusore di profumo, di un computer, di un proiettore e di una videoanimazione. La scelta della riproduzione in loop è parte integrante della poetica dell opera, in quanto l evoluzione temporale che ci troviamo ad osservare ci appare assolutamente normale per quanto molto accelerata rispetto al consueto svolgersi di una giornata. Le ventiquattro ore vengono condensate in una manciata di secondi, quindi nell arco di pochi minuti ci troveremo ad aver trascorso qualche settimana e nell arco di tre ore avremo visto trascorrere circa un anno. Il tempo scandito dall orologio viene scardinato rispetto alle sue coordinate fisiche per diventare una nuova dimensione soggettiva a sé stante. Il concetto stesso ne risulta modificato; la velocità con cui la rete ci impone di convivere diviene quindi un dato misurabile solo in base alla nostra capacità personale di attenzione e relativizza la tolleranza con cui riusciamo a incamerare informazioni.
24 mauro ceolin solo show Mauro Ceolin videogame_landscapes Fabio Paris Art Gallery Brescia Presentazione di Domenico Quaranta e Matteo Bittanti 13/11/2004 Videogame landscapes. In una riedizione postmoderna dell'estetica pop, l'artista va setacciando il paesaggio di informazioni che ci circonda, selezionando una serie di immagini che sottopone a decantazione attraverso la tecnica del disegno vettoriale.
25 mauro ceolin solo show ContemporaryFluids nt art gallery, Bologna Italy November January Curated by Alberto Zanchetta Press Office: Olivia Spatola Mauro Ceolin, in his first individual in the city of Bologna, continues a very personal analysis about the contemporary reality. The Contemporary Fluids project made especially for the gallerie s space enlarges on an iconographic research within movie animation and is inspired by the study of the fluids, movements and the turbulences which you can find in a part of the notebooks of Leonardo da Vinci. Further than water and vapour,ceolin has enriched the leonardistic research introducing the plasma and the energy, that corresponds to different chromatic scales. The frames of some famous Souls of Video has been elaborated into objects which that testifies a change from a secondary subject to a pictorial object. This dislocation is post into the actual researches about visual abstraction, and tries to re-modelate the genre throughout a conceptual organicity which links the project to the formal system of RGBproject (www.rgbproject.com). Artist from the first line within digital art, Mauro Ceolin has become famous on is international scale thanks to a free painting realized by the use of the optical pencil; to testify this route, in one of the gallerie s spaces will be placed a vectorial image and several preparatory drawings in which the fluid is re-contextualized by the figure of a person, main character of the Soul of Video from which the frame is realized. Instead, in the room next, the digital images of Contemporary Fluids will be for the first time codified with the collage technique (full series that includes seventeen works of 40x30cm) and in a big wall-painting.
26 mauro ceolin conference En_lloc Ciclo de conferencias Fundació Pilar i Joan Miró a Mallorca. 26 y 27 de junio, Coordinación: Pau Waelder Naturalismo contemporáneo Mauro Ceolin, artista Sábado, 27, 13h, Auditorio Con el concepto de Naturalismocontemporáneo Mauro Ceolin propone un análisis de la coexistencia actual de formas basadas en la química del carbono (seres vivos) y formas basadas en la química del silicio (seres o formas generadas en entornos simulados por ordenador). En una época en la que la pantalla del ordenador se ha convertido en un paisaje cotidiano y una parte de nuestra vida y nuestras relaciones se desarrollan en entornos simulados, dónde queda la relación entre hombre y naturaleza? Cuál es nuestra percepción de la naturaleza, si vivimos mayoritariamente en un ámbito urbano y nos rodeamos de una versión domesticada de flora y fauna, que se adapta a nuestras necesidades?
28 mauro ceolin conference ContemporaryNaturalism: Ipotesi e riflessioni per una biologia dellʼimmaginario collettivo Accademia di Belle Arti di Venezia corso di Applicazioni Digitali per l'arte del dipartimento di Nuove Tecnologie di San Servolo Mauro Ceolin incontra gli studenti del Corso: Applicazioni Digitali per l'arte Docente: Prof. Manuel Frara Venezia 31 gennaio 2011
Curriculum Vitae Matteo Berra Born in Milan October 6 th, 1977 Studio Italy: via Baldinucci 99, Milano, 20158 Italy Studio South Korea: 경북 경산시 하양읍 도리리 동신아파트 102 동 1008 호 712-702 South Korea Phone Italy:
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