USABILITY TESTING OF ANDROID APPLICATIONS. A Thesis. Presented to the. Faculty of. San Diego State University. In Partial Fulfillment

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1 USABILITY TESTING OF ANDROID APPLICATIONS A Thesis Presented to the Faculty of San Diego State University In Partial Fulfillment of the Requirements for the Degree Master of Science in Computer Science by Aruna Alluri Fall 2012

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3 iii Copyright 2012 by Aruna Alluri All Rights Reserved

4 iv DEDICATION I want to dedicate my work to my grandparents, for their unconditional love.

5 Let's make our life easier by focusing on User-Centered-Design. Anonymous v

6 vi ABSTRACT OF THE THESIS Usability Testing of Android Applications by Aruna Alluri Master of Science in Computer Science San Diego State University, 2012 What is usability? An application or product is considered usable, if it has a pleasant user interface, easy to use and behaves as expected. Most companies focus on the features of application/product not on their usability. Similarly consumers purchase them based on the number of features and how it looks. In early days, when computers were new, they were only used by professionals who have the knowledge of the computers, so usability was not that big a problem. However, in today s world, everyone uses computers, mobiles, ATMs etc. The application/product fails if it is not usable, irrespective of however many features it has. They should be designed to make it easy for the user, hence user centered design has become prominent these days. Companies, that develop application/product, should give equal importance to the usability testing, along with functionality testing. Thesis is about finding the usability problems with android based applications.

7 vii TABLE OF CONTENTS PAGE ABSTRACT... vi LIST OF TABLES...x LIST OF FIGURES... xi ACKNOWLEDGEMENTS... xiii CHAPTER 1 INTRODUCTION Background Purpose of the Study USABILITY TESTING Develop the Test Plan Purpose of the Test Research Questions Setup a Test Environment Find and Select Participants Prepare Test Material Orientation Script Nondisclosure Agreement and Recording Form General Questionnaire Task Scenarios Conducting the Test Session Analyze Data and Observations Report Findings and Recommendations User-Centered-Design (UCD) Principles Affordance Visibility Mapping Feedback...10

8 viii 3 ANDROID PHONE USABILITY TESTING OF ANDROID PHONE Calculator Application Usability Testing by Myself Test Questions and Testing with Users Usability Problems Calendar Application Usability Testing by Myself Usability Questions and Testing with Users Usability Problems Weather Application Usability Testing by Myself Usability Questions and Testing with Users Usability Problems Maps Application Usability Testing by Myself Usability Questions and Testing with Users Usability Problems Gallery Application Usability Testing by Myself Test Questions and Testing with Users Usability Problems Dolphin Browser Application Usability Testing by Myself Usability Questions and Testing with Users Usability Problems CONCLUSION Weather Application Calculator Application Calendar Application Maps Application Gallery Application...45

9 ix 5.6 Dolphin Browser Application Future Work...46 REFERENCES...47

10 x LIST OF TABLES PAGE Table 5.1. Results with the Test Users for Weather Application...43 Table 5.2. Results with the Test Users for Calculator Application...44 Table 5.3. Results with the Test Users for Calendar Application...44 Table 5.4. Results with the Test Users for Maps Application...45 Table 5.5. Results with the Test Users for Gallery Application...45 Table 5.6. Results with the Test Users for Dolphin Browser Application...46

11 xi LIST OF FIGURES PAGE Figure 2.1. Test environment....5 Figure 2.2. Facebook login page....9 Figure 2.3. Weather application front page Figure 2.4. Bad example for visibility Figure 2.5. Good example for visibility Figure 2.6. Mapping example Figure 2.7. Feedback example in calendar Figure 3.1. Nexus One Figure 3.2. Menu options Figure 3.3. Popup menu Figure 3.4. Home screen Figure 3.5. All applications screen Figure 3.6. Keypad to enter text Figure 3.7. Landscape mode Figure 3.8. Weather application Figure 3.9. News page Figure 4.1. Expression in calculator Figure 4.2. Clearing expression Figure 4.3. Expression in landscape Figure 4.4. Expression in potrait Figure 4.5. Calendar (months view) Figure 4.6. Calendar (touch hold menu) Figure 4.7. Weather application Figure 4.8. Timely update Figure 4.9. Weather channel Figure Weather display in landscape mode Figure Directions view....29

12 xii Figure Maps view Figure Multiple photos in gallery Figure Single photo in gallery...32 Figure Bookmark page Figure Bookmark page Figure Bookmark page Figure Bookmark page Figure Move bookmark Figure Move bookmark Figure Tree structure Figure Add bookmark page Figure Touch and hold menu Figure Draw gesture Figure Create gesture....39

13 xiii ACKNOWLEDGEMENTS As a graduate student in San Diego State University and full time employee as a software engineer, I enjoyed the courses of Dr. Whitney and Mr. Riggins. I never felt tired of doing assignments as those are very interesting and helped in applying that knowledge immediately in my work. Especially the courses offered by Dr Whitney helped me writing clean code and cleared the thoughts about quality of code. The courses offered by these professors helped me in advancing my career.

14 1 CHAPTER 1 INTRODUCTION 1.1 BACKGROUND User-Centered-Design is a design paradigm that focuses on the user, not on the system. If the system behaves as user expects then the system design is considered to be usercentered. Usability testing is the way to find design faults in the system/product so that usability can be improved. Recently mobile applications are coming into the market. People are using mobile apps for several purposes like for getting map directions, alarms, internet browsing, checking etc. We are not aware of the UI problems for these applications as these applications are relatively new to the market. It is very expensive and risky to release the application to the market without testing it with real users. So before releasing the application to the market, we can bring in people (real users) for the usability testing and we can fix the problems found from usability testing. 1.2 PURPOSE OF THE STUDY Mobile devices are used by common people who don t have any technical knowledge. Most of the smart mobile phones available in the market, now-a-days, come with thousands of mobile applications. Usability is very important for the application and the real success of the application highly depends on it. Application developers should make use of the knowledge in the world to design and to make it easy for the user. The memory overhead for the user should be minimal while using the application. The purpose & goal of the thesis/study is to perform usability testing on android based applications, find existing usability faults and propose solutions to enhance their usability.

15 2 CHAPTER 2 USABILITY TESTING Usability Testing is the method of testing a product considering the target users into account and find out the usability deficiencies existing in the product. Usability study helps eliminate design problems for the product which should improve the end user experience with the product. In Usability Testing users are given tasks to perform using the product and observed to see if they have any problems performing the tasks. The moderator is the person who conducts the usability test session. During the test session the moderator will give some tasks to the users and asked them to perform the tasks on the application we want to test. While user is performing the task, moderator will observe the user how he is navigating in the application and the facial expression of the user to find out how he is reacting to the application. While moderator is conducting the test session other persons (called observers) can also observe the user. Facial expressions of the user and the phone screen will be video recorded as moderator or the observers cannot catch all the expression during the test session. The moderator and/or the observers will go through the videos thoroughly after each test session and note down the observations. Depending on the observations, moderator/usability team will suggest design solutions. Real users should be considered for usability testing, but not the programmer(s)/tester(s) that developed/tested the system. Programmer/tester already knows how the system/product works, so they will use their knowledge in the head (Knowledge in the head is the knowledge acquired from the experience/education) during testing, may not result in finding usability defects. The end user of the system/product doesn t know the internal details of the system. He/she uses Knowledge in the world (Knowledge in the world is the knowledge perceived from the environment without learning) while interfacing with the system/product. The design challenge is to exploit Knowledge in the world while designing the system/product.

16 3 According to Handbook of Usability Testing book the process for conducting a test has following steps: 1. Develop the Test Plan 2. Setup a testing Environment 3. Find and Select Participants 4. Prepare Test Materials 5. Conduct the Test Sessions 6. Analyze Data and Observations 7. Report findings and Recommendations Next few sections detail these steps and the process used in the usability testing of Android based applications. 2.1 DEVELOP THE TEST PLAN The test plan is like a blueprint which describes exactly how a tester will go about testing. A test plan contains two parts: Purpose and Research questions Purpose of the Test The goal of the Purpose of the test is to makes sure we have well-defined scope for the test. The purpose of this test is to find how usable the basic features of android applications are, can a novice user be able to use the basic features of android applications easily. We are not focusing on the advanced features for this test Research Questions Once we have defined the scope of the test we need specific questions we wish to answer in the test. Below are the research questions for android applications: How quickly can users perform common tasks? For example, in Calendar application, how quickly user can create an event? In Calculator application, how quickly user can enter the expression and get the result? Which tasks are problematic? Why? For example, in Dolphin application I felt creating new folder to save bookmark is very difficult. Is it really difficult for a regular user? In weather application, selecting particular time and find out the temperature at that time is tough for me. Will the real user feel the same?

17 4 How well do users understand symbols and icons? Symbols and icons will be used everywhere in the applications. Is the user interpreting the symbols and icons correctly? For example in weather application, when the user clicks on the icon, brings the timely update of the temperature. Is this icon conveying appropriately to the user? How easily do users switch between different modes? Some applications will have different modes, for example in Calculator application, user have two modes, basic and advanced mode. Is it easy for the user to switch between two modes? 2.2 SETUP A TEST ENVIRONMENT We have to provide pleasant environment for the user to focus on performing the task without any distractions. We conducted test sessions in one of the conference rooms in SDSU. Android phone is kept on the table. There are two chairs in the room, one for the test user which is in front of the phone and other chair is for moderator which is placed behind the test user and 45 degrees toward from the user. Two video cameras are used, one camera is placed behind the test user to capture the android phone screen and one camera is placed in front of the user to capture the facial expressions of the user. Camera which is capturing the facial expressions doesn t require monitoring as it is capturing the test user s face all the time. Camera capturing android phone screen requires monitoring as the test user will move the phone while performing tasks, so one observer is monitoring this camera. The test setup is as shown in Figure FIND AND SELECT PARTICIPANTS Jacob Nielsen's theory of usability testing says that we do not need more than 5 test users to find out the usability faults [1]. Most of the usability problems can be find out from 5 participants. We sent a mail to all the students in CS 635 and requested them to participate voluntarily in the study if they are interested. I also asked my colleagues and SDSU students that I have studied with if they can participate in the study. Some people came forward to participate in the study. We selected 5 people among them who have little or no experience with Android phones.

18 5 Figure 2.1. Test environment. 2.4 PREPARE TEST MATERIAL The following test material was used for the usability testing: Orientation script Nondisclosure agreement and recording form General questionnaire Task scenarios Orientation Script IRB requires orientation script to be read to the participants at the time of test session, which describes what will happen during the test session. It also helps to set the tone for that

19 session in the minds of the participants, and is intended to put the participant at ease. The Orientation script read to the participant is as below: Thank you for participating in our study. We are conducting a study in usability testing of android applications. In the study you will be given a list of tasks to be performed on android applications. Your face and the phone screen, on which you will be performing the tasks, will be video recorded. Recording your facial expressions is important to find out how you are reacting to user interface of the applications, recording phone screen is important to find out how you are navigating through the application. Details about you will not be disclosed and will be kept confidential. All information reported from this study will not include information that can identify you. Video recordings will be destroyed after the completion of the study. Participating in this study will take about 2 hours. You will spend around one and half hour to complete the tasks given below and answering the investigator s questions about the task you ve accomplished. You will be provided with the android phone during the study. Participation in the study is voluntary and no compensation will be provided for the participation Nondisclosure Agreement and Recording Form If you are doing any survey and/or video recording for the study you need to take permission from IRB (Institutional Review Board). It s the responsibility of the moderator to let the test user go through the nondisclosure agreement and recording form, and let the participant know about his/her rights. So, we took permission from IRB SDSU, and made sure to let the test user go through the consent form before the study General Questionnaire General questionnaire was prepared to find the participant s educational background and experience with the smart phone. Below is the list of questionnaire to be filled out by the participant: 1. Education background Computer Science Engineering Others 2. What are you studying right now? Freshman Sophomore Junior 6

20 7 Senior Graduate First year Graduate Second year 3. Age Below above 4. Gender Male Female 5. What type of phone do you own? Android iphone Black berry Other Smart phone Not a smart phone 6. If you have smart phone, how long you are using phone? 2-3 months 6 months 1 year 2+ years 7. If you have smart phone, how many applications you have downloaded? 8. How do you use phone More time talking on phone More time for and browsing 9. How many years have you been using computer 10. for browsing, how much time you spend on computer per week Less than 5 hours hours

21 hours hours More than 30 hours Task Scenarios I have gone through all the native applications that come with phone and some third party applications which are interesting, and selected few applications for the study. For each application, I have prepared a list of tasks depending on the type of usability problems I encountered while was going through the application. These task scenarios are discussed in the next chapter one by one. 2.5 CONDUCTING THE TEST SESSION Before the actual test sessions began, we did a test run to make sure everything goes fine. During the test run, we checked the focus and positioning of the cameras and seating arrangement of the test user and the moderator. Once the test run was successful, we contacted SDSU students for real test users. For each participant, we scheduled a test session. We have to remind the participant one day before the test session. During the test session, participant is given a task to perform one by one. Moderator will ask the participant questions after the completion of the task as needed. After the test session the moderator should thank the participant for his/her participation. 2.6 ANALYZE DATA AND OBSERVATIONS After each test session, the captured videos are reviewed to observe the behavior of the participant. You need to synchronize the videos to get closure look at the problems. We have to review the note written during the interview session. If the user cannot complete any task means there is a design problem. 2.7 REPORT FINDINGS AND RECOMMENDATIONS After analyzing data collected during interview session and the observations from the video, design solution has to be proposed by exploiting the user-centered-design principles. Important User-Centered-Design principles are explained below, as mentioned in the book 'The Design of Everyday Things'.

22 9 2.8 USER-CENTERED-DESIGN (UCD) PRINCIPLES The important UCD principles are Affordance, Visibility, Mapping and Feedback Affordance Affordance refers to the perceived and actual properties of a thing. Primarily the fundamental properties of a thing which determine how the thing could be used [2]. Good example for affordance would be when Facebook application is opened (as shown in Figure 2.2), login and Sign up icons looks like buttons, so the user can easily figure out those icons are clickable/tapped. Bad example would be, in weather application (as shown in Figure 2.3), to find more information about the weather; user has to tap on the weather channel icon which is below the icon. Because it lacks affordance, user may not think it can be clickable. Figure 2.2. Facebook login page Visibility Visibility refers to the visibility of the features. Make all the features in the application visible so users can find out what they can do by a glance.

23 10 Figure 2.3. Weather application front page. The calendar application, in months view, user can go to next month by sliding vertically. As shown in the Figure 2.4, there is no visual clue for the user to know this feature. One solution for this problem would be to add up and down arrows on the top of the application. As shown in the Figure 2.5, the calendar application in iphone has little left and right arrows on top of the application to indicate the user to move to next and previous month Mapping Mapping is the relationship between the movement of a control in a device and its results in the world. As shown in Figure 2.6, in YouTube application for recording a video. icon is perfect Feedback The user should always get a response for each and every action he/she performs on a device which is known as feedback. As shown in Figure 2.7, In Calendar application, when user finished creating an event, feedback will be given to the user that event has created.

24 11 Figure 2.4. Bad example for visibility. Figure 2.5. Good example for visibility.

25 12 Figure 2.6. Mapping example. Figure 2.7. Feedback example in calendar.

26 13 CHAPTER 3 ANDROID PHONE We used Nexus One Android phone for the study. Android version is (see Figure 3.1). Figure 3.1. Nexus One. There are four hard icons on the bottom of the phone. The First icon is called the back button. User can go to the previous state of the phone when back button is pressed. The Second icon is called the menu button. When the menu button is pressed user will be given options to select for the corresponding application. For example when the menu button is pressed for the contacts application, menu options will be displayed as shown in Figure 3.2. Additional menu options will be displayed when the user press and hold any contact as shown in Figure 3.3. The Third icon is called home button. When this button is pressed, user will be taken to the home screen. The Fourth icon is called search button. When this button is pressed user will be taken to the browser, where user can type text and search for something.

27 14 Figure 3.2. Menu options. Figure 3.3. Popup menu. The above described icons are not aligned properly with the sensors. So it is hard for new user to press the button. I faced difficulty initially to press the button (especially menu button) to get the result. During usability session, test users also faced difficulty pressing the menu button. There are three soft buttons at the bottom of the screen as shown in the Figure 3.4. When the middle button is pressed, all the applications will be presented on the screen as

28 15 Figure 3.4. Home screen. shown in the Figure 3.5. User can open the application by pressing the corresponding icon. User can press the home button to come to home screen. To enter text in textbox in any application, user has to tap on the textbox to bring up the keypad (as shown in the Figure 3.6). Most of the applications supports both portrait and landscape modes. Both modes have different views. Portrait mode is as shown in the Figure 3.6 and landscape mode is as shown in the Figure 3.7. But it is easy for the user to use portrait mode as hard buttons are at the bottom of the phone in portrait mode. In some of the applications we can swipe horizontally or vertically to go to the next/previous page. For example in weather application (Figure 3.8), user can swipe horizontally to go to news page (Top Stories) as shown in Figure 3.9.

29 16 Figure 3.5. All applications screen. Figure 3.6. Keypad to enter text.

30 17 Figure 3.7. Landscape mode. Figure 3.8. Weather application.

31 Figure 3.9. News page. 18

32 19 CHAPTER 4 USABILITY TESTING OF ANDROID PHONE For usability testing of Android phone, we have considered 6 applications, 5 native applications (which come with the phone) and 1 third party application. We have gone through all the native applications and some of the third party applications, written down the usability problems faced by myself. Selection of the application depends on the number of usability problems found. Following applications are selected for the study as these applications have more usability problems. 1. Calculator application 2. Weather application 3. Calendar application 4. Maps application 5. Gallery application 6. Dolphin browser application There are three parts for each application. In first part we will discuss about the usability problems found by myself. In the second part we will discuss about the usability questions, motivation behind the question and then we will discuss about how the users have performed the task. In the last section we will discuss about the usability problems faced by the users. Each application is described in detail in the following chapter. 4.1 CALCULATOR APPLICATION This application can be used to perform mathematical operations. There are two panels basic panel and advanced panel. Basic operations can be performed using Basic panel. Trigonometric and logarithm operations can be performed using advanced panel. User can swipe horizontally to go to advanced panel, but there is no indication for the user. Advanced panel can also be selected through Menu Usability Testing by Myself 1. If the user enters an expression which contains mathematical function (for example: tan (, ( will be appended to the function when any function is selected) as shown in

33 Figure 4.1 and then if he wants to delete that function user has to press clear button for 4 times to delete that function. When the user press clear for two times the screen will be as shown in the Figure 4.2.This behavior is not user friendly and error prone. It would have been user friendly if when clear button is pressed after a mathematical function; whole function is cleared instead of one character at a time. 2. If the result of an expression is more than 9 digits, the display is not consistent in both portrait and landscape modes. For example, the result of * 10 is different in landscape (as shown in Figure 4.3) mode as compared to portrait mode (as shown in Figure 4.4). This is an inconsistent behavior between both modes. 3. Pressing the clear button deletes one digit at a time, to clear the entire number/expression, user has to press and hold the clear button. This feature is hard to figure out. I couldn t find this feature initially. 4. Portrait mode (as shown in Figure 4.4 same as in point 2) doesn t have the open and closed braces in the basic panel. So the user has to go to the advanced panel to use braces and whereas the landscape (as shown in Figure 4.3 same as in point 2) has the braces in the basic panel. This is not consistent in both the modes. This will confuse the user. 20 Figure 4.1. Expression in calculator.

34 21 Figure 4.2. Clearing expression. Figure 4.3. Expression in landscape.

35 22 Figure 4.4. Expression in potrait Test Questions and Testing with Users 1. Get the result of ( ) * ( ). The motivation behind this question is lack of visibility of braces in portrait mode. To calculate the above expression, user either has to change the view to landscape mode or advanced panel in the portrait mode to find the braces. Before the test session users were made familiar with portrait and landscape modes in the phone but one out of five users (smart phone user) was able to figure out to use the landscape mode to enter the braces. The rest of the participants could not think of switching to landscape or advanced panel to enter the braces. All of them used portrait mode by remembering the result of the first part to complete the whole expression. 2. Get the result of the following expression: 2 (tan(45))/log 10. The motivation behind this question is the ability to slide horizontally to switch between the panels from basic to advance. There are two ways to go to advanced panel, sliding horizontally or selecting advanced panel from menu options in which the first one is easier but there is no visibility for the user to find this feature. The more visible way for the user is by going to menu options and selects the advanced panel but this makes it harder for the

36 user as it requires switching to advanced panel several times. Only one participant among all could learn about the sliding feature to accomplish the task. 3. When clear button clicked what do you expect? The motivation behind this question is to find the expectation of the user when the clear button is used. One among five users was able to discover the actual functionality of the clear button and three users expected to clear the whole text when the clear button pressed and one user thought that clear button deletes one digit at a time but could not figure out how to delete entire text Usability Problems 1. There is no visual indication for the user to go to advance panel. It is very hard for the user to switch back and forth from basic panel to advance panel through menu. One solution would be when the calculation application is opened, one popup note says swipe horizontally to go to advance panel at the bottom of the screen would be helpful for the user. 2. When clear button is pressed, one digit at a time will be deleted from the textbox. Pressing and holding the clear button deletes everything from the textbox. This is hard to find out. Solution to this problem would be there should be two buttons, one back button which clears one character at a time; second one is clear button which clears everything in the textbox. 3. Some advanced features are missing. For example common mathematical functions like square root, exponential are missing. 4. Open and close braces exist in portrait mode but not in landscape mode, no consistency among two modes portrait and landscape. 4.2 CALENDAR APPLICATION Using this application we can manage events and set alerts and notifications Usability Testing by Myself 1. In Months view, the user can go to next month or previous month by swiping vertically but there is no visual clue for the user (as shown in the Figure 4.5). 2. In Months view to go to next or previous month user has to swipe vertically where as to go to next or previous week/day user has to swipe horizontally. This behavior is inconsistent with in the same application. 3. To create new event, touch and hold on any cell in months view will bring up a menu (as shown in the Figure 4.6) where you can select new event option. There is a shortcut to create new event but hard to find that out as the cell lacks affordance. I took so much time for me to find that out. 23

37 24 Figure 4.5. Calendar (months view). Figure 4.6. Calendar (touch hold menu).

38 4.2.2 Usability Questions and Testing with Users 1. Create an event (name: Test1) at 1pm on 1st of current month. The motivation behind this question is whether user could find the basic feature easily. All the participants accomplished this task successfully. 2. Create an event (name: Test2) at 1pm on last day of next month. To go to next month user has to swipe vertically but there is no visual indication for the user to do so. The motivation behind this question is to find how the user will react to this. All participants achieved this task with trial and error. Most of the participants tried horizontally first and then vertically. 3. On week s view, create an event (name: Test3) on next Monday. User has to swipe vertically to go to next/previous month, while he/she has to swipe horizontally to go to next/previous week. Motivation behind this question is to find how the user will figure this out. Three out of five participants tried vertically first and then horizontally. But two participants tried horizontally first and accomplished the task successfully. 4. Can you find another way of creating new event? The motivation behind this question is to find out user could find the easy way to create new event without going to Menu. Two participants couldn t find the option touch and hold the cell will bring up menu which has the option to create new event. One participant who has little experience could figure this out with trial and error. Two participants who has experience with iphone had figured out this feature straightforwardly Usability Problems 1. No visual indication for the user to go to next or previous month/week/day. 2. There is no consistency in the same application to navigation in months/weeks/days view. 3. Date cells lack affordance to be clicked on to open short cut menu. 25 city. 4.3 WEATHER APPLICATION Using this application we can find the temperature update of the city. We can set any Usability Testing by Myself 1. When the weather application is opened, it displays the expected temperature for the following week will be displayed (as shown in the Figure 4.7). Timely update for current day will be displayed as shown in the Figure 4.8.There are two ways to get the timely temperature update of the city, tapping the icon I, and tapping in the middle portion of the screen. Tapping on the icon I is hard for the user as it is very small. The easiest way is to tap on the middle portion of the screen but there is no indication for the user to do so. I found it accidentally when I was playing with the application.

39 26 Figure 4.7. Weather application. Figure 4.8. Timely update.

40 2. When user taps on the weather channel icon (which is below the icon), it takes user to the weather channel website as shown in the Figure 4.9. Where you can select the city get complete information about the city weather. But this icon lacks affordance to be clicked. 3. This application supports both portrait and landscape modes. But it is very hard for the user to find the temperature in landscape mode at a particular time (as shown in Figure 4.10) as we have to slide up to see the temperature and it is nearly impossible for the user to slide up without changing the selected time. 27 Figure 4.9. Weather channel. Figure Weather display in landscape mode.

41 4.3.2 Usability Questions and Testing with Users 1. Change the location to city Newark. The motivation behind this question is to find user could find the basic feature of the application. Four out of five users finished this task very easily. One participant took extra time but achieved it. 2. Find out temperature of Newark at 1pm in both portrait and landscape mode. To find the timely temperature update of the city you need to tap on the icon or in the middle portion of the screen. The motivation behind this question is to find out could the user find out this feature. The second thing is to find weather the icon lacks affordance to be tapped. Third thing is to find size of the icon is the issue. This feature is not obvious for the participant. Most of the participants achieved this task by trial and error. Only one participant thought the timely information can be found if icon is clicked. None of the participants could find out the temperature at particular time in landscape mode. 3. Find 10 day forecast of Newark. To find the 10 day forecast of the city we need to tap on the weather channel icon. The motivation behind this question is find out whether this icon lacks affordance. Only one participant out of five found out this feature with trial and error. Other participants couldn t comprehend this feature. 4. What do you think of the icon weather channel? The motivation behind this question is to find what the user thinks about this icon. Four out of five participants didn t think it can be clickable. 5. What do you think of the icon? The motivation behind this question is to find what the user thinks about this icon. Four out of five participants though icon is for information Usability Problems 1. Weather channel icon lacks affordance 2. Middle portion of the icon which can be clicked to get the timely information lacks affordance 3. Some users find it difficult to tap on the as the size of the icon is small 4. In landscape mode, finding the temperature at a particular time is nearly impossible 4.4 MAPS APPLICATION Maps Application is used to get the directions between two locations by various means like car, walk, bus and bicycle routes. We can also find the information about traffic conditions and can get street views. There are two views in the application, Directions view and Maps view. In Directions view user can enter source and destination address and then hit Go button to the directions 28

42 29 as shown in Figure When the user switches to Maps view he can see the highlighted path in the Map. In general maps view is as shown in Figure Figure Directions view Usability Testing by Myself 1. Reverse option (to reverse the source and destination addresses) does not exist in the maps view. So to swap the locations, user has to go back to the directions view and select the reverse option from the menu options. 2. User has to press and hold on the line of the directions list to get the corresponding street view Usability Questions and Testing with Users 1. Find out the directions between current location and 272 East Via Rancho Parkway, Escondido? The motivation behind this question is to find out whether the user can find out the directions easily. All the participants accomplished the task. 2. How long it will take to reach the destination? The motivation behind this question is to find the basic necessary information. All the participants accomplished the task with ease. 3. After you take 15, what is the name of the exit to take, to get off from 15? The motivation behind this question is to find the basic necessary information. All the participants accomplished the task with ease.

43 30 Figure Maps view. 4. Find out how the traffic is, on the above selected road? The motivation behind this question is to find the basic necessary information. Only one participant could accomplish the task easily. Other participants are successful with trial and error. To view the traffic user has to tap on one of the icons on top of the screen. So the motivation behind this question is if the user would be able to figure out to tap on the icon. 5. Find out the directions between 272 East via Rancho Parkway, Escondido and current location. To reverse the directions user has to go to the directions view and select the reverse menu options but it is not available in maps view. The motivation behind this question is to test if the user could figure out this option. This feature is not obvious for all the participants but all accomplished successfully after trial and error. Most of the participants were looking for some icon near the text boxes where directions will be entered. 6. Show the street view of 272 East via Rancho Parkway. To get the street view, user has to press and hold on the corresponding details of the directions. The motivation behind this question is to find out the whether the user would be able to figure out this feature. Two participants accomplished the task with trial and error. Three participants couldn t find this feature.

44 4.4.3 Usability Problems 1. Placing the features at appropriate places where it makes sense logically. For example, placing the feature to reverse directions near the text boxes where directions will be entered would have been easier for the user. 2. Visibility problems. Giving the user options where it is visible. To see the street view user has to press and hold in the directions. This feature is hard to find out. 3. Better icons could have been used to convey the feature. 4.5 GALLERY APPLICATION Using this application we can capture photos, videos and share it with social network like Facebook, twitter etc. Photos can be edited, deleted or set it as wall paper. You can view all the photos with slideshow Usability Testing by Myself 1. The menu options (delete, rotate, crop) shown when all the photos have displayed (as shown in Figure 4.13) are more appropriate when individual photo is selected. 2. Slide show will be displayed (as shown in Figure 4.14) when a photo is selected. This option is more appropriate when all the photos have displayed. Delete a photo when only one photo exists, not deleting Test Questions and Testing with Users The motivation behind all the questions is to find weather user could perform basic task with ease. 1. Take a photo in maximum zoom 2. Take a photo with flash ON 3. Rotate any picture by 90 degrees 4. Put Slideshow 5. Delete any picture All the test users doesn t have problem performing the tasks related to Gallery application as per the simplicity of the application. Three out of five users were given fourth question (Put Slideshow) as first question. All three users were expecting Slideshow option when all the photos have displayed. Two users out of those three have taken extra time to complete this feature. 31

45 32 Figure Multiple photos in gallery. Figure Single photo in gallery.

46 33 easier Usability Problems Menu options should be appropriate with the screen. That would make the user life 4.6 DOLPHIN BROWSER APPLICATION Dolphin listens and lets you use your voice to search on the Internet, share on your favorite social networks, bookmark your favorite website, navigate and more. We can create a personal Gesture (symbol) to access the mobile and desktop websites you use the most Usability Testing by Myself Usually in normal browser user will be given an option to create a new folder while adding a bookmark. In this application to create a new folder we have to tap on the Quick Access menu item in the bookmarks page (as shown in Figure 4.15 and Figure 4.16), select Bookmarks option(from Figure 4.17) and then we have to select the New folder menu option(from Figure 4.18). This is very hard to figure out. To move bookmark from one folder to other folder, for example Yahoo bookmark from test folder (Figure 4.19) to news folder, user has to hold icon with finger from Figure 4.19 and drag to the top of the screen and drop on the name of the test folder. This will bring up to the Figure Then user has to hold the desired folder in the Figure First of all, hard to figure out. icon with finger and drop it on icon lacks affordance. Secondly this is To open up any folder of bookmarks user has to tap on the icon in the Figure When we tap on the icon, the bookmarks in the corresponding folder is displayed in a different page as shown in the Figure When we open the bookmark folder, if the bookmarks in that folder is displayed in the same page as a tree structure as shown in Figure 4.21, it would have been easier for the user to move the bookmarks from one folder to another.

47 34 Figure Bookmark page 1. Figure Bookmark page 2.

48 35 Figure Bookmark page 3. Figure Bookmark page 4.

49 36 Figure Move bookmark 1. Figure Move bookmark 2.

50 37 Figure Tree structure Usability Questions and Testing with Users 1. Open yahoo.com. The motivation behind this question is to find user could use the basic features with ease. All the participants achieved the task successfully. 2. Add the above opened page as bookmark in folder called News. There are many steps involved to create new folder to add bookmark. The motivation behind this question is to find the user could discover this feature. All the participants were unsuccessful, couldn t accomplish it even after taking extra time. Most of the participants were looking for an option to add folder in Add bookmark page (Figure 4.22). 3. Move the above created bookmark to folder Bookmarks bar. To move bookmark to the other folder, user has to drag the bookmark by holding the finger on the icon from Figure 4.19 to the out of the folder. Then user has to drag it to the designated folder. This is hard to figure out. The motivation behind this question is to find the user could figure this out. All the participants were unsuccessful. 4. Delete above created bookmark. Press and holding the bookmark will display the option to delete the bookmark (As shown in the Figure 4.23). The motivation behind this question is to find out whether the user could figure out this feature. Two out of five participants could not complete the task. 5. Open yahoo.com and use a gesture to move up and then to move down. Gesture is a new and useful feature. The motivation behind this question is to find out user could use this feature with ease. User can draw a gesture to perform an operation on the webpage. For example, The gesture as shown in the Figure 4.24 can be used to go to the top of the webpage. All the participants accomplished the task with ease. 6. Create a gesture to close all tabs. New gesture screen is as shown in the Figure Most of the participants are confused with the Custom URL textbox on the top. Participants were trying to create new gesture by entering close all tabs text into the Custom URL textbox. It was confusing for the participants to see the operations which already have gestures and operations which don t have gestures in the New Gesture page. Listing the actions which doesn t have gestures and with title Create

51 38 Figure Add bookmark page. Figure Touch and hold menu.

52 39 Figure Draw gesture. Figure Create gesture.

53 gestures for the following actions could have conveyed clear understanding for the user. Two participants took extra time but couldn t complete the feature. Three participants could accomplish the task. 7. Open yahoo.com and then open google.com in new tab and use above created gesture to close all the tabs. Four participants accomplished the task with ease. One participant felt it hard to remember the gesture and use it Usability Problems 1. Giving the user options where it is visible. Delete bookmark option is not visible for the user. We have to press and hold the bookmark to get the delete bookmark option and the bookmark lacks affordance to be clicked on. This is hard to find out. 2. Create new folder option is not visible for the user. To create new folder user has to follow three steps, then user has to go back to add bookmark page to add the bookmark in the newly created folder. It would have been easier for the user if the option to create new folder is given in the Add bookmark page. 3. Listing all the actions which already have gestures and which doesn t have gestures in the New Gesture page is confusing the users. 40

54 41 CHAPTER 5 CONCLUSION There is a misconception that usability testing is very costly. But it is not true; we can perform usability testing on few users and get the quality results. Selecting proper users for the test is also very important as in our study, user with no experience with smart phone found more usability problems. According to Jakob Nielsen, as soon as you collect data from a single test user, your insights shoot up and you have already learned almost a third of all there is to know about the usability of the design. When you test the second user, you will discover that this person does some of the same things as the first user, so there is some overlap in what you learn. People are definitely different, so there will also be something new that the second user does that you did not observe with the first user. So the second user adds some amount of new insight, but not nearly as much as the first user did. The third user will do many things that you already observed with the first user or with the second user and even some things that you have already seen twice. Plus, of course, the third user will generate a small amount of new data, even if not as much as the first and the second user did. As you add more and more users, you learn less and less because you will keep seeing the same things again and again. There is no real need to keep observing the same thing multiple times, and you will be very motivated to go back to the drawing board and redesign the site to eliminate the usability problems. After the fifth user, you are wasting your time by observing the same findings repeatedly but not learning much new. [1] In our study, I can see the repetitive behavior among five users. The user with no experience with smart phone has found more problems than other users with little experience. Some of the tasks are obvious for the user without putting much effort. User has passed some of the tasks by putting more effort on achieving the task. User has failed to achieve some of the tasks. Below are the issues listed which are violating basic user interface principles like lack of affordance, visibility issues, mapping issues. Affordance Issues In Calendar application, date cells lack affordance to be clicked. In Weather application, Weather channel icon lacks affordance.

55 In weather application, middle portion of the screen, which can be clicked to get the timely information, lacks affordance. Visibility Issues In Calculator application, no visibility to go to advance panel from basic panel. In Calculator application, no visibility of braces in portrait mode. In Calendar application, no visual indication for the user to go to next or previous month/week/day. In Weather application, visibility of the temperature in landscape application In Maps application, Visibility of the feature street view In Dolphin browser, delete bookmark option is not visible for the user. Mapping Issues In calculator application, clear button is not conveying its functionality. In Dolphin Browser, option to create new folder is in the wrong place, it should have been in the Add Bookmark page. Conceptual Model Issue In Gallery application, Menu options should be appropriate with the screen. That would make the user life easier. In Weather application icon is small in size to click. In Calculator application some advanced features are missing. In Calendar application to go to previous/ next month user has to swipe vertically. To go to next/previous week or day user has to swipe horizontally. This behavior is not consistent with in the same application. In Calculator application options in landscape and portrait are not same. In the test session, we have encouraged users to think out loud. This approach was useful to find out some of the usability problems. As we encouraged all the users to think out loud only two users were able to do it. The results of the test session with all the users are described below. Description of the Users User 1: This user has no experience with smart phones. User 2: This user has no experience with smart phones and was able to think out loud. User 3: This user has little experience with Android phone and was able to think out loud. User 4: This user has experience with iphone. 42

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