Softwareprojekt: Mobile Development Einführung Objective-C. Miao Wang, Tinosch Ganjineh Freie Universität Berlin, Institut für Informatik

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1 Softwareprojekt: Mobile Development Einführung Objective-C Miao Wang, Tinosch Ganjineh Freie Universität Berlin, Institut für Informatik

2 Agenda Organisatorisches Objective-C Basics (*) Cocoa Touch Basics (*) Live-Demo (*) basierend auf Material von RWTH Aachen 2

3 Organisatorisches Zedat Schulungsraum Tornado Benutzung mit Zedat-Account Speichern im Heimatbereich kann fehlschlagen wegen Sonderzeichen Speichermöglichkeiten über /tmp, wird täglich gelöscht Wenn möglich, Daten extern speichern Netzlaufwerk wird zur Verfügung gestellt (tragt euch auf den Zettel ein) Programme: Xcode: /Developer/Applications/Xcode Interface Builder: /Developer/Applications/Interface Builder Instruments: /Developer/Applications/Instruments iphone Simulator: /Developer/Platforms/iPhoneSimulator.platform/Developer/Applications/iPhone Simulator 3

4 Organisatorisches Subversion Repository Ort: Benutzername: student Passwort: siehe Mailingliste svn ist vorinstalliert auf den Zedat Rechner Auschecken: svn co --username student Unterordner für Projekt erstellen Build-Ordner nicht einchecken, keine Build-Dateien einchecken! Lesen aus anderen Projekten erlaubt Übernehmen von Code nach Anfrage Modifizieren von fremden Projekten nicht erlaubt 4

5 Objective-C Basics 5

6 Organisatorisches Superset of C can be mixed with C and C++ Protocols Single inheritance Categories define behavior across classes Dynamic runtime Strongly typed, but loosely use of types possible Major differences to C New types Anonymous object Class Class Definition Object Messaging Selector Properties Enumeration 6

7 New Types 7

8 Identity vs. Equality 8

9 Object Messaging 9

10 Object Messaging Each argument has a description: [receiver methodwithargument1:(<typ>)arg1 andargument2:(<typ>)arg2]; 10

11 Selector 11

12 Advantages of Object Messaging Example 1: Late Binding 12

13 Advantages of Object Messaging Example 2: SelectorFromString 13

14 Header and Implementation 14

15 Header 15

16 Implementation 16

17 Class Instantiation 17

18 Class Variables and Methods 18

19 Class Inheritance 19

20 Protocols 20

21 Categories 21

22 Properties 22

23 Access Properties 23

24 Property Types 24

25 Enumeration 25

26 Cocoa Touch Basics 26

27 Cocoa Touch 27

28 Cocoa Touch Design Principles delegate target/action 28

29 Cocoa Touch Design Principles delegate target/action 29

30 Cocoa Touch Cocoa touch UIKit Foundation User Interfaces Elements Application Runtime Event Handling Hardware APIs Utility Classes Collection Classes Object wrappers for system services 30

31 Foundation Classes: NSObject 31

32 Memory Management in Cocoa Touch 32

33 Memory Management in Cocoa Touch 33

34 Memory Management in Cocoa Touch 34

35 Foundation Classes: NSString 35

36 Foundation Classes: NSArray, NSSet 36

37 Foundation Classes: NSDictionary 37

38 Foundation Classes: NSNumber 38

39 Mutable vs. Immutable 39

40 Cocoa Touch Cocoa touch UIKit Foundation User Interfaces Elements Application Runtime Event Handling Hardware APIs Utility Classes Collection Classes Object wrappers for system services 40

41 UIKit: UIViewController 41

42 UIKit: UIViewController 42

43 UIKit: UIViewController 43

44 UIKit: UIModalViewController 44

45 UIKit: UINavigationViewController 45

46 UIKit: UINavigationViewController 46

47 UIKit: UINavigationViewController 47

48 UIKit: UINavigationItem 48

49 UIKit: UINavigationItem 49

50 UIKit: UITabBarController 50

51 UIKit: UITabBarController 51

52 UIKit: UITabBarItem 52

53 UIKit: UITableViewController 53

54 UIKit: UITableViewController 54

55 UIKit: UITableViewDelegate 55

56 UIKit: UITableViewDataSource 56

57 UIKit: UITableViewCell 57

58 Weiterführendes Cocoa Touch Einführung RWTH Aachen: Objective-C Einführung Stanford: 92 How-Tos zur Ansteuerung von Sensoren: iphone SDK Referenz: Hello World: Objective-C Beginners Guide: iphone Getting Started Videos: Basic UI Code Snippets: 58

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