Getting started with Android and App Engine
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1 Getting started with Android and App Engine
2 About us Tim Roes Software Developer (Mobile/Web Solutions) at inovex GmbH
3 About us Daniel Bälz Student/Android Developer at inovex GmbH plus.dbaelz.de
4 About you
5 Agenda Introduction to Android Android Basics Managing Layouts and Resources Lists and Adapters Navigation between Components App Engine Basics Multithreading
6 Disclaimer All pictures annotated with are taken from the official documentation at
7 Introduction to Android or inside a droid
8 The Android Platform Apps (Java) Native Code (C/C++) Dalvik VM Android Platform Linux Kernel
9 APK application.apk classes.dex resources AndroidManifest.xml Signatures
10 API Level Level Android Version Version Name x x x x x x Froyo Gingerbread Gingerbread MR1 Honeycomb Ice Cream Sandwich Ice Cream Sandwich MR1 Jelly Bean Jelly Bean MR1 Jelly Bean MR2 KitKat
11 API Level distribution Source:
12 Tooling Old System: New System:* Eclipse IDE ADT Ant Android Studio Gradle * Beta
13 Android SDK Manager
14 Android AVD Manager
15 Android Debug Bridge ADB
16 Demo Project Share links with other people Links will be stored on App Engine Results may vary
17 Get ready or rollin' the droid
18 Android Basics
19 Activity A "window" in an application
20 Activity An application contains multiple activities Only one activity displayed at a time Contains the UI elements, menus, etc. Contains code to glue the logic and UI together Defined in AndroidManifest.xml
21 Lifecycle
22 Shutdown Phase Activity
23 Startup Phase Activity
24 Managing Layouts and Resources or create your UI and it
25 Resources Resource types: Strings Drawable Layouts Styles (of elements) Menus Colors and more...
26 Resource Qualifier Possible qualifiers: language/region (e.g. en-rus, de) screen sizes (e.g. small, normal, large) screen orientation (e.g. port, land) screen pixel density (e.g. mdpi, hdpi, xhdpi) platform version level (e.g. v8, v14, v15) and more...
27 Strings in res/values/strings.xml <?xml version="1.0" encoding="utf-8"?> <resources> <string name="app_name">mycloudapplication</string> <string name="hello_world">hello world!</string> <string name="settings">settings</string> </resources>
28 Strings in res/values-de/strings.xml <?xml version="1.0" encoding="utf-8"?> <resources> <string name="app_name">meinewolkenanwendung</string> <string name="hello_world">hallo Welt!</string> <string name="settings">einstellungen</string> </resources>
29 Screen densities 1280x720 ca. 300 dpi 1920x1080 ca. 450 dpi
30 Drawables
31 Layouts Describes the elements (views) on the screen Basically two different types: View ViewGroup
32 Views One element on the screen, e.g. TextView Button Switches EditText and more...
33 ViewGroups Arrange views on the screen in a specific manner LinearLayout (horizontal/vertical) RelativeLayout and more...
34 Lists and Adapters
35 Lists ListView GridView
36 Adapters ListView/GridView Adapter Data Item Views
37 Navigation between Components
38 Intents Used for all communication between components: Activities, Services, BroadcastReceivers
39 Explicit vs. Implicit Intents Implicit (what): Explicit (who): View an image Open a link Send/Edit a file Call a specific component What to do (action) Which data (data) Target component Extra data (bundle)
40 Intent Example Implicit Intent intent = new Intent(Intent.ACTION_VIEW); intent.setdata(uri.parse(" startactivity(intent); Explicit Intent ex = new Intent(this, Activity2.class); ex.putextra("id", 42); startactivity(ex);
41 App Engine Basics
42 App Engine Platform as a Service for developing and hosting web applications Datastore for persistence Supports Python, Java, PHP and Go Most parts free for use
43 Structure Source:
44 Using App Engine Gradle Plugin Android Studio integration Supports local development Developer Console* for new projects Helpful tool APIs Explorer *
45 Persistence Schemaless NoSQL datastore Access via JDO, JPA and a low level Datastore API Third party frameworks Objectify Slim3
46 Objectify Java data access API for App Engine datastore Simple and fast method for persistence Good documentation
47 Multithreading
48 The problem Click Click Click Click Swipe Swipe Click Click OK Bad
49 ANR After 5 seconds Android will "solve" that problem for you
50 Solution Click Click Swipe Click UI-Thread Other Threads
51 AsyncTask class DownloadFileTask extends AsyncTask<URL, Void, File> { } File doinbackground(url... url) { // Background thread, do download here and // return the downloaded File } void onpostexecute(file result) { // Called on UI-Thread. Change UI in whatever // way with downloaded File }
52 Sample Project
53 Publish Apps
54 Publish your APK Sign APK with a release key Distribute it: Google Play ($25 one time fee / account) Other App Stores (Amazon, AndroidPIT,...) Direct distribution (distribute APK) Don't lose release key
55 Outlook or what you can do tomorrow
56 Documentation Trainings API Guides Reference
57 Saving Data (SQLite, SharedPreferences, File System) Design (Themes & Styles) Media Handling (Camera, Audio In/Output, Videos) Graphics Pipeline (Open GL ES, Renderscript, Animations, Canvas) Network (Backup, SyncAdapters,...) Accessibility Notifications Optimization (Performance, Traffic, Battery) More Components (Service, Broadcast Receiver) Automated Testing Responsive Design (Fragments) Connectivity (Bluetooth, WiFi, NFC) Permissions Locations (GPS, Coarse Locations, Fuse)
58 Support Library Support Library for backward support of newer APIs to older platforms: Notifications Fragments Several newer Views ActionBar Printing support and more...
59 View Libraries Sources:
60 Utilization Libraries View injection Easy image loading/caching Dependency injection Message bus and more...
61 Other Google Services Google Play Services Google Play Game Services and more...
62 Questions? or better run to catch the bus ;-) In case of further questions:
63 OPTIONAL CONTENT
64 Menus
65 Menus in Android
66 SharedPreferences
67 Fragments
68 Fragments Parts of an activity
69 Fragments - why?
70 Fragment Lifecycle
71 Fragment Lifecycle onattach(activity) - Fragment got bound to a specific activity oncreate() - Fragment is created (same like Activity) oncreateview(..) - Method that must load the UI and return it onstart()/onresume()/onpause()/onstop() - Same as on activity
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