Agile Project Management with Scrum
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1 Agile Project Management with Scrum Resource links
2 Manifesto for Agile Software Development Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan 12 Principles behind the Agile Manifesto (1) Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. Business people and developers must work together daily throughout the project. 2
3 12 Principles behind the Agile Manifesto (2) Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. Working software is the primary measure of progress. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. 12 Principles behind the Agile Manifesto (3) Continuous attention to technical excellence and good design enhances agility. Simplicity--the art of maximizing the amount of work not done--is essential. The best architectures, requirements, and designs emerge from self-organizing teams. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. 3
4 Introduction of Scrum Scrum flow Scrum roles Scrum artifacts Sprint planning meeting Stake-holders to refine and re-prioritize the Product Backlog and Release Backlog and to choose the goals for the next iteration, usually droved by the highest business value and risk Scrum team and Product Owner meet to consider how to achieve the requests, and to create a sprint backlog of tasks to meet the goals 4
5 Roles Product owner Scrum master Responsible for the scrum process Teaching Implementing Ensuring Scrum team Scrum Artifacts Product backlog Burndown chart Spring Backlog 5
6 Product backlog Ever changing Prioritized list Owned by product owner Spread sheet example Spring Backlog The spring backlog defines the work, or tasks, that a team defines for turning the Product backlog it selects for that Spring into an increment of potentially shippable product functionality Task should be 4-16 hours each Highly visible, real-time picture of the work Owned by the team Maintained as spread sheet daily by a tracker or responsible individuals. 6
7 Burndown chart Visualize the correlation between the amount of work remaining and the progress in reducing the work X: date Y: hours of work remaining Updated according the Sprint backlog What will we do? Assign the Role Product owner One from each team (pretending) Scrum Master Team coordinator Scrum team Everyone in your team Others stakeholders Instructor End users 7
8 What will we do? Artifacts Product Backlog Created and maintained by product owner Do not change it if you are not the product owner Available to the public to see Spring backlog Created and maintained by the team Updated daily by a tractor or individuals Available to the public Burndown chart Created every day and available to the public What will we do? Sprint Planning meeting Sprint time 3 weeks for each sprint to fit our schedule (not 30 days) 3 sprints Demo at the end of each sprint Daily standup meeting What have you done since last meeting? What will you do before the next meeting? What is blocking you? 8
9 What will we do? So what about requirement analysis and Design and deliverables/documentation? Spend more time to do requirement analysis design in the first sprint, a little less in second one, and even maybe less in the third one. At the end of each sprint, standardized documents should be created for requirement and design What will we do? So you still do them, but incrementally Start from the big picture Requirement analysis architecture design high level class design storage design interface design Then focus on the requirements that will be implemented in each sprint Use case GUI design Detailed class design Collaboration Design (UML diagram) Then implementation the feature Write the code Test Write User documentation 9
10 Reminder Do not forget the goal of this class This class is not just about writing a program You should know some programming language by now. By the end of the term, each student should be able to: To be able to work in a team on a large software project. To understand the basic steps of large software project development. To be able to effectively analyze a programming problem To be able to effectively formulate use cases and scenarios To be able to create class, object, use case, interface, and state machine diagrams in UML notation. To be able to effectively design a solution to a programming problem. To be able to assess risks of large software project. Heads-up You will get first hand experience about the complexity working a software project in a team Hopefully You will be convinced that software engineering is critical to your professional development You will enjoy the professional collaboration with your team mates You may feel some documentation are not necessary for the project that you are working on. But it s better that you and your team faithfully to take the time to do the exercises. 10
11 Important Dates The first sprint timed-box (3 weeks) starts Monday 9/20 ends Friday 10/8 10/11 demo Resource and Tools All team member: Read Scrum FAQ and read online resource that FAQ referenced Scum Basics The team coordinator is the scrum master Design the sprint backlog spread sheet, burn down chart Update the daily (every other day) burn down chart 11
12 Questions? 12
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